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00023 #ifndef __CYLINDER__
00024 #define __CYLINDER__
00025 
00026 #include "vector3d.h"
00027 #include "matrix3x3.h"
00028 #include "quaternion.h"
00029 #include "action.h"
00030 #include <vector>
00031 
00032 class Agent;
00033 class World;
00034 class Collision;
00035 
00036 
00037 
00038 
00039 
00040 
00041 
00042 class Cylinder{
00043  protected:
00044 
00045 
00046 
00047 
00048 
00049 
00050   union{
00051     double height;
00052     double length;
00053   };
00054 
00055   union{
00056     double width;
00057     double radius;
00058   };
00059 
00060   Matrix3x3 inertia;
00061 
00062   Matrix3x3 inertiaInverse;
00063 
00064 
00065 
00066 
00067 
00068 
00069   Point3d gluePosition;
00070 
00071 
00072 
00073   Point3d gluePositionBody;
00074   
00075 
00076 
00077   Point3d position;
00078 
00079   Quaternion orientationBase;
00080 
00081   Vector3d orientationWorld;
00082 
00083   Vector3d velocity;
00084 
00085   Vector3d angularVelocity;
00086 
00087   Vector3d force;
00088 
00089   Vector3d moment;
00090 
00091 
00092 
00093 
00094   double energy;
00095 
00096   double mass;
00097 
00098 
00099 
00100 
00101 
00102 
00103 
00104   Point3d oldPosition;
00105 
00106   Quaternion oldOrientationBase;
00107 
00108   Vector3d oldVelocity;
00109 
00110   Vector3d oldAngularVelocity;
00111 
00112   Vector3d oldForce;
00113 
00114   Vector3d oldMoment;
00115 
00116 
00117 
00118 
00119 
00120   vector<Cylinder *> son;
00121 
00122   Cylinder *father;
00123 
00124   Agent *agent;
00125 
00126   World *world;
00127 
00128 
00129   unsigned char cylinderId;
00130 
00131 
00132   Action desiredAction;
00133 
00134 
00135 
00136 
00137 
00138 
00139 
00140 
00141 
00142   Cylinder *grow(GrowType type, unsigned short int energy);
00143   Cylinder *move(MoveType type, unsigned short int energy);
00144   Cylinder *drop(unsigned char son, const char *creationMessage, unsigned long int messageSize);
00145   Cylinder *createCylinder(double angle, double height, unsigned short int energy);
00146   Cylinder *sendEnergyTo(unsigned char son, unsigned short int energy);
00147   Cylinder *sendMessage(unsigned long int agentId, const char *message, unsigned long int size);
00148 
00149 
00150 
00151   Cylinder *operator()(unsigned short int, unsigned short int &actual);
00152 
00153  public:
00154   Cylinder(World *_world, Cylinder *_father,
00155        double newEnergy, double newWidth, double newHeight, 
00156        Vector3d newGluePositionBody, bool onAgent);
00157   ~Cylinder();
00158 
00159 
00160 
00161 
00162 
00163 
00164   Point3d getPosition(bool relative=false);
00165   Point3d getGluePosition(bool relative=false);
00166   Point3d getCentreOfGravity(void);
00167 
00168   Vector3d getOrientation(){ return orientationWorld; };
00169   Cylinder *getFather(){ return father; };
00170   Agent *getAgent(){ return agent; };
00171   double  getHeight(){ return height; };
00172   double  getWidth(){ return width; };
00173 
00174   double getEnergy(){ return energy; };
00175   double getMass(bool pending=false);
00176 
00177   unsigned char getId(){ return cylinderId; };
00178 
00179 
00180   Cylinder *operator[](unsigned short int);
00181 
00182   Cylinder *operator()(unsigned short int n){ unsigned short int a=0; return (*this)(n,a); }
00183   unsigned short int getNumCylinders();
00184 
00185   signed short int dist(Cylinder *cyl);
00186   World *getWorld();
00187 
00188   void updateMomentOfInertia();
00189 
00190 
00191 
00192   void setNewAgent(Agent *);
00193 
00194 
00195   Cylinder *dropEnergy(double energyMass);
00196 
00197   void newIntention(const Action &a){ desiredAction=a; };
00198 
00199   void newCycle();
00200   
00201 
00202   Cylinder *performAction();
00203 
00204 
00205 
00206 
00207 
00208 
00209 
00210   void applyForce(const Vector3d &force, const Point3d &where);
00211 
00212   void applyForceOnBody(const Vector3d &force, const Point3d &where);
00213 
00214   void applyVelocity(double dtime);
00215 
00216   void undoVelocity(void);
00217 
00218   void setToGluePosition(void);
00219 
00220   void movePosition(const Vector3d &ammount);
00221 
00222 
00223 
00224 
00225 
00226 
00227 
00228 
00229 
00230 
00231   vector<Collision *> checkCollisions();
00232 
00233   Collision *checkGroundCollision(void);
00234 
00235   Collision *checkCylinderCollision(Cylinder *other);
00236 
00237 
00238   friend class Collision;
00239 
00240 };
00241 
00242 #endif