#include <vector3d.h>
Public Methods | |
| Vector3d (double _x, double _y, double _z) | |
| Vector3d () | |
| Vector3d | operator= (const Vector3d &v) | 
| Vector3d | operator-= (const Vector3d &v) | 
| Vector3d | operator+= (const Vector3d &v) | 
| Vector3d | operator *= (const Vector3d &v) | 
| Vector3d | operator/= (const Vector3d &v) | 
| Vector3d | operator *= (double) | 
| Vector3d | operator/= (double) | 
| Vector3d | operator= (const Quaternion &q) | 
| Vector3d | rotate (const Vector3d &v, double ang) | 
| Rotate in any given axis.  | |
| double | module (void) | 
| double | distToPlane (const Point3d &p, const Vector3d &n) | 
| Distance to a given plane.  | |
| double | distToLine (const Point3d &p, const Vector3d &d) | 
| Distance to a given line.  | |
| Vector3d | normalized (void) | 
| Returns the current vector, normalized.  | |
| void | normalize (void) | 
| Normalize current vector.  | |
| string | toString (void) | 
| Converts the Vector3d to a string.  | |
Get components  | |
| double | X () | 
| double | Y () | 
| double | Z () | 
Protected Attributes | |
| double | x | 
| double | y | 
| double | z | 
Friends | |
| class | BoundingBox | 
| bool | operator== (const Vector3d &a, const Vector3d &b) | 
| Vector3d | operator^ (const Vector3d &a, const Vector3d &b) | 
| double | operator * (const Vector3d &a, const Vector3d &b) | 
| Vector3d | operator- (const Vector3d &a, const Vector3d &b) | 
| Vector3d | operator+ (const Vector3d &a, const Vector3d &b) | 
| Vector3d | operator/ (const Vector3d &a, double n) | 
| Vector3d | operator * (const Vector3d &a, double n) | 
| Vector3d | operator/ (double n, const Vector3d &a) | 
| Vector3d | operator * (double n, const Vector3d &a) | 
| Vector3d | operator- (const Vector3d &v) | 
| Vector3d | operator * (const Matrix3x3 &M, const Vector3d &v) | 
| Vector3d | operator * (const Vector3d &v, const Matrix3x3 &M) | 
| Quaternion | operator * (const Vector3d &v, const Quaternion &q) | 
| Quaternion | operator * (const Quaternion &q, const Vector3d &v) | 
Point3d is an alias of Vector3d.
Definition at line 42 of file vector3d.h.
      
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 Definition at line 35 of file vector3d.cc.  | 
  
      
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 A convenience contructor, content is unknown Definition at line 49 of file vector3d.h. Referenced by normalized(), and rotate().  | 
  
      
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 Distance to a given line. 
 Definition at line 143 of file vector3d.cc.  | 
  
      
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 Distance to a given plane. 
 Definition at line 135 of file vector3d.cc.  | 
  
      
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 Definition at line 79 of file vector3d.cc. Referenced by distToLine(), Cylinder::newCycle(), normalize(), normalized(), and Collision::resolveGroundCollision().  | 
  
      
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 Normalize current vector. 
 Definition at line 88 of file vector3d.cc. References module(), x, y, and z. Referenced by Cylinder::applyVelocity(), Cylinder::Cylinder(), distToPlane(), Collision::resolveGroundCollision(), rotate(), and Cylinder::undoVelocity().  | 
  
      
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 Returns the current vector, normalized. 
 Definition at line 83 of file vector3d.cc. References module(), Vector3d(), x, y, and z. Referenced by Quaternion::Quaternion().  | 
  
      
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 Definition at line 67 of file vector3d.cc.  | 
  
      
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 Definition at line 57 of file vector3d.cc.  | 
  
      
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 Definition at line 62 of file vector3d.cc.  | 
  
      
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 Definition at line 72 of file vector3d.cc.  | 
  
      
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 Definition at line 195 of file vector3d.cc. References Quaternion::getAxis().  | 
  
      
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 Definition at line 52 of file vector3d.cc.  | 
  
      
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 Rotate in any given axis. Rotates current vector over a given axis, a given ammount. The formula used is a solved version of quaternion rotations. Definition at line 99 of file vector3d.cc. References cos(), normalize(), sin(), Vector3d(), x, y, and z.  | 
  
      
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 Converts the Vector3d to a string. 
 Definition at line 41 of file vector3d.cc. Referenced by Collision::resolveGroundCollision(), GraphicClient::Run(), and BoundingBox::toString().  | 
  
      
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 Definition at line 123 of file vector3d.cc. References x. Referenced by Cylinder::Cylinder(), Cylinder::newCycle(), Quaternion::operator=(), Quaternion::Quaternion(), and Collision::resolveGroundCollision().  | 
  
      
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 Definition at line 127 of file vector3d.cc. References y. Referenced by Cylinder::Cylinder(), Cylinder::newCycle(), Quaternion::operator=(), Quaternion::Quaternion(), and Collision::resolveGroundCollision().  | 
  
      
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 Definition at line 131 of file vector3d.cc. References z. Referenced by Cylinder::checkGroundCollision(), Cylinder::newCycle(), Quaternion::operator=(), Quaternion::Quaternion(), and Collision::resolveGroundCollision().  | 
  
      
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 Definition at line 85 of file vector3d.h.  | 
  
      
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 Definition at line 117 of file quaternion.cc.  | 
  
      
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 Definition at line 124 of file quaternion.cc.  | 
  
      
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 Definition at line 137 of file matrix3x3.cc.  | 
  
      
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 Definition at line 131 of file matrix3x3.cc.  | 
  
      
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 Definition at line 186 of file vector3d.cc.  | 
  
      
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 Definition at line 179 of file vector3d.cc.  | 
  
      
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 Definition at line 157 of file vector3d.cc.  | 
  
      
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 Definition at line 167 of file vector3d.cc.  | 
  
      
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 Definition at line 175 of file vector3d.cc.  | 
  
      
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 Definition at line 171 of file vector3d.cc.  | 
  
      
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 Definition at line 190 of file vector3d.cc.  | 
  
      
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 Definition at line 183 of file vector3d.cc.  | 
  
      
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 Definition at line 152 of file vector3d.cc.  | 
  
      
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 Definition at line 161 of file vector3d.cc.  | 
  
      
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 The coordinate of the vector (or point) Definition at line 45 of file vector3d.h. Referenced by BoundingBox::contains(), module(), normalize(), normalized(), operator *(), operator *=(), operator+(), operator+=(), operator-(), operator-=(), operator/(), operator/=(), operator=(), operator==(), operator^(), rotate(), toString(), Vector3d(), and X().  | 
  
      
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 The coordinate of the vector (or point) Definition at line 45 of file vector3d.h. Referenced by BoundingBox::contains(), module(), normalize(), normalized(), operator *(), operator *=(), operator+(), operator+=(), operator-(), operator-=(), operator/(), operator/=(), operator=(), operator==(), operator^(), rotate(), toString(), Vector3d(), and Y().  | 
  
      
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 The coordinate of the vector (or point) Definition at line 45 of file vector3d.h. Referenced by BoundingBox::contains(), module(), normalize(), normalized(), operator *(), operator *=(), operator+(), operator+=(), operator-(), operator-=(), operator/(), operator/=(), operator=(), operator==(), operator^(), rotate(), toString(), Vector3d(), and Z().  | 
  
1.2.16