#include <agent.h>
Collaboration diagram for Agent:

Public Methods | |
| Agent (Client *, const Point3d &position, const char *creationMessage, unsigned long int messageSize) | |
| Creates an empty agent. The Client pointer is the agent owner.  | |
| Agent (Client *, Cylinder *, const char *creationMessage, unsigned long int messageSize) | |
| Creates an agent based on a cylinder and it's old-agent properties.  | |
| ~Agent () | |
| Destroy the client.  | |
| void | receiveMessage (unsigned long int _agentId, const char *message, unsigned long int size) | 
| Receives a message from another agent.  | |
| bool | into (BoundingBox &bbox) | 
| Checks if the agent is in the bounding box.  | |
| vector< Cylinder * > | performActions () | 
| Performs desired intentions, as each cylinder can have only one.  | |
some gets  | |
some properties that can be consulted   | |
| unsigned long int | getId (void) | 
| Client * | getClient () | 
| short int | getCylinderCount (bool increment=false) | 
| Returns (and maybe generate) a new cylinder id.  | |
| short int | getNumCylinders (void) | 
| Cylinder * | operator() (unsigned short int i) | 
| Get the specified cylinder. By number (see numCylinders()).  | |
| Cylinder * | operator[] (unsigned short int i) | 
| Get specified cylinder by id.  | |
| World * | getWorld () | 
Protected Attributes | |
| unsigned long int | id | 
| The id of the actual agent.  | |
| Cylinder * | cylinder | 
| Client * | client | 
| short int | cylinderCount | 
Static Protected Attributes | |
| unsigned long int | agentMaxId = 0 | 
Definition at line 40 of file agent.h.
      
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 Creates an empty agent. The Client pointer is the agent owner. Creates an empty agent; default sizes and energies, position... Just to begin an agentClient Definition at line 37 of file agent.cc. References agentMaxId, client, cylinder, cylinderCount, getId(), baseClient::getWorld(), id, messageNewAgent, Cylinder::movePosition(), Point3d, Client::sendMessage(), and Cylinder::setNewAgent().  | 
  
      
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 Creates an agent based on a cylinder and it's old-agent properties. Creates an Agent based on a dropCylinder cylinder drop. Position, energy... all is deduced from cylinder Definition at line 56 of file agent.cc. References agentMaxId, client, cylinder, cylinderCount, getId(), id, log, messageNewAgent, Client::sendMessage(), and Cylinder::setNewAgent().  | 
  
      
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 Destroy the client. 
 Definition at line 71 of file agent.cc. References cylinder.  | 
  
      
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 Definition at line 71 of file agent.h. Referenced by World::newAgent().  | 
  
      
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 Returns (and maybe generate) a new cylinder id. 
 Definition at line 73 of file agent.h. References cylinderCount. Referenced by Cylinder::Cylinder(), and Client::newCylinder().  | 
  
      
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 Definition at line 70 of file agent.h. References id. Referenced by Agent(), and Cylinder::sendMessage().  | 
  
      
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 Definition at line 74 of file agent.h. References Cylinder::getNumCylinders().  | 
  
      
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 Return the world in which the agent lives Definition at line 97 of file agent.cc. References client, and baseClient::getWorld().  | 
  
      
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 Checks if the agent is in the bounding box. 
 Definition at line 86 of file agent.h. References BoundingBox::contains(), and Cylinder::getPosition().  | 
  
      
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 Get the specified cylinder. By number (see numCylinders()). 
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 Get specified cylinder by id. 
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 Performs desired intentions, as each cylinder can have only one. Performs the actions that cylinders said they wanted to perform. As usually this involves energy consumption, a list of energy cylinders created is returned Definition at line 81 of file agent.cc. References Cylinder::performAction().  | 
  
      
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 Receives a message from another agent. 
 Referenced by Cylinder::sendMessage().  | 
  
      
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 Max id reached by agents. Each new agent need to have a brand new id Definition at line 31 of file agent.cc. Referenced by Agent().  | 
  
      
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 The client to which the agent belongs  | 
  
      
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 The parent cylinder in the agent, all the rest cylinder hangs from it  | 
  
      
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 The count of cylinders, if a new cylinder is created in this agent this number increases, and the old number is returned. Definition at line 56 of file agent.h. Referenced by Agent(), and getCylinderCount().  | 
  
      
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 The id of the actual agent. 
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1.2.16