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glResetMinmax - reset minmax table entries to initial values 
 
void
glResetMinmax( GLenum target ) 
 
- target 
- Must be GL_MINMAX. 
glResetMinmax resets the
elements of the current minmax table to their initial values:  the ``maximum''
element receives the minimum possible component values, and the ``minimum''
element receives the maximum possible component values. 
glResetMinmax
is present only if GL_ARB_imaging is returned when glGetString is called
with an argument of GL_EXTENSIONS. 
GL_INVALID_ENUM is generated if
target is not GL_MINMAX.
GL_INVALID_OPERATION is generated if glResetMinmax
is executed between the execution of glBegin and the corresponding execution
of glEnd. 
glMinmax(3G)
 
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