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glTranslated, glTranslatef - multiply the current matrix by a translation
matrix 
 
void glTranslated( GLdouble x, 
    GLdouble y,
    GLdouble z )
void glTranslatef( GLfloat x, 
    GLfloat y,
    GLfloat z )
 eqn not supported
- x, y, z 
- Specify the x, y, and z coordinates
of a translation vector. 
glTranslate produces a translation by
 $("x","y","z")$. The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the product
replacing the current matrix, as if glMultMatrix were called with the following
matrix for its argument: 
eqn not supported
If the matrix mode is either
GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate
are translated. 
Use glPushMatrix and  glPopMatrix to save and restore the
untranslated coordinate system. 
GL_INVALID_OPERATION is generated
if glTranslate is executed between the execution of glBegin and the corresponding
execution of glEnd.  
glGet with argument GL_MATRIX_MODE 
glGet with argument GL_COLOR_MATRIX 
glGet with argument GL_MODELVIEW_MATRIX 
glGet with argument GL_PROJECTION_MATRIX 
glGet with argument GL_TEXTURE_MATRIX 
glMatrixMode(3G)
, glMultMatrix(3G)
,
 glPushMatrix(3G)
, glRotate(3G)
, glScale(3G)
 
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