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gluDisk - draw a disk 
 
void gluDisk( GLUquadric* quad,
    GLdouble inner,
    GLdouble outer,
    GLint slices,
    GLint loops )
 eqn not supported
- quad 
 
- Specifies the quadrics object (created
with gluNewQuadric). 
 
- inner 
 
- Specifies the inner radius of the disk (may be
0). 
 
- outer 
 
- Specifies the outer radius of the disk. 
 
- slices 
 
- Specifies the number
of subdivisions around the z axis. 
 
- loops 
 
- Specifies the number of concentric
rings about the origin into which the disk is subdivided. 
 
gluDisk
renders a disk on the z = 0 plane. The disk has a radius of  outer, and
contains a concentric circular hole with a radius  of inner. If inner is
0, then no hole is generated. The disk is subdivided around the z axis into
slices (like pizza slices), and also about the z axis into rings  (as specified
by slices and loops, respectively). 
With respect to orientation, the +z
side of the disk is considered to be  "outside" (see gluQuadricOrientation).
This means that if the orientation is set to GLU_OUTSIDE, then any normals
generated  point along the +z axis. Otherwise, they point along the -z  axis.
If texturing has been turned on (with gluQuadricTexture),  texture coordinates
are generated linearly such that where $ r ~=~ "outer" $, the value at
(r, 0, 0) is  (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0)  it is
(0, 0.5), and  at (0, -r, 0) it is (0.5, 0). 
gluCylinder, gluNewQuadric,
gluPartialDisk,  gluQuadricOrientation,  gluQuadricTexture, gluSphere 
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