/**************************************************************************
 *
 * Copyright 2007-2009 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/


/**
 * The setup code is concerned with point/line/triangle setup and
 * putting commands/data into the bins.
 */


#ifndef LP_SETUP_CONTEXT_H
#define LP_SETUP_CONTEXT_H

#include "lp_setup.h"
#include "lp_rast.h"
#include "lp_scene.h"
#include "lp_bld_interp.h"	/* for struct lp_shader_input */

#include "draw/draw_vbuf.h"
#include "util/u_rect.h"
#include "util/u_pack_color.h"
#include "util/slab.h"

#define LP_SETUP_NEW_FS          0x01
#define LP_SETUP_NEW_CONSTANTS   0x02
#define LP_SETUP_NEW_BLEND_COLOR 0x04
#define LP_SETUP_NEW_SCISSOR     0x08
#define LP_SETUP_NEW_VIEWPORTS   0x10
#define LP_SETUP_NEW_SSBOS       0x20

struct lp_setup_variant;


/** Max number of scenes */
#define INITIAL_SCENES 4
#define MAX_SCENES 64



/**
 * Point/line/triangle setup context.
 * Note: "stored" below indicates data which is stored in the bins,
 * not arbitrary malloc'd memory.
 *
 *
 * Subclass of vbuf_render, plugged directly into the draw module as
 * the rendering backend.
 */
struct lp_setup_context
{
   struct vbuf_render base;

   struct pipe_context *pipe;
   struct vertex_info *vertex_info;
   uint view_index;
   enum pipe_prim_type prim;
   uint vertex_size;
   uint nr_vertices;
   uint sprite_coord_enable, sprite_coord_origin;
   uint vertex_buffer_size;
   void *vertex_buffer;

   /* Final pipeline stage for draw module.  Draw module should
    * create/install this itself now.
    */
   struct draw_stage *vbuf;
   unsigned num_threads;
   unsigned scene_idx;

   struct slab_mempool scene_slab;
   int num_active_scenes;
   struct lp_scene *scenes[MAX_SCENES];  /**< all the scenes */
   struct lp_scene *scene;               /**< current scene being built */

   struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
   unsigned active_binned_queries;

   unsigned flatshade_first:1;
   unsigned ccw_is_frontface:1;
   unsigned scissor_test:1;
   unsigned point_tri_clip:1;
   unsigned point_size_per_vertex:1;
   unsigned legacy_points:1;
   unsigned rasterizer_discard:1;
   unsigned permit_linear_rasterizer:1;
   unsigned multisample:1;
   unsigned rectangular_lines:1;
   unsigned cullmode:2; /**< PIPE_FACE_x */
   unsigned bottom_edge_rule;
   float pixel_offset;
   float line_width;
   float point_size;
   int8_t psize_slot;
   int8_t viewport_index_slot;
   int8_t layer_slot;
   int8_t face_slot;

   struct pipe_framebuffer_state fb;
   struct u_rect framebuffer;
   struct u_rect scissors[PIPE_MAX_VIEWPORTS];
   struct u_rect vpwh;
   struct u_rect draw_regions[PIPE_MAX_VIEWPORTS];   /* intersection of fb & scissor */
   struct lp_jit_viewport viewports[PIPE_MAX_VIEWPORTS];

   struct {
      unsigned flags;
      union util_color color_val[PIPE_MAX_COLOR_BUFS];
      uint64_t zsmask;
      uint64_t zsvalue;               /**< lp_rast_clear_zstencil() cmd */
   } clear;

   enum setup_state {
      SETUP_FLUSHED,    /**< scene is null */
      SETUP_CLEARED,    /**< scene exists but has only clears */
      SETUP_ACTIVE      /**< scene exists and has at least one draw/query */
   } state;

   struct {
      const struct lp_rast_state *stored; /**< what's in the scene */
      struct lp_rast_state current;  /**< currently set state */
      struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
      unsigned current_tex_num;
   } fs;

   /** fragment shader constants */
   struct {
      struct pipe_constant_buffer current;
      unsigned stored_size;
      const void *stored_data;
   } constants[LP_MAX_TGSI_CONST_BUFFERS];

   /** fragment shader buffers */
   struct {
      struct pipe_shader_buffer current;
   } ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
   uint32_t ssbo_write_mask;

   struct {
      struct pipe_image_view current;
   } images[LP_MAX_TGSI_SHADER_IMAGES];

   struct {
      struct pipe_blend_color current;
      uint8_t *stored;
   } blend_color;

   struct {
      const struct lp_setup_variant *variant;
   } setup;

   unsigned dirty;   /**< bitmask of LP_SETUP_NEW_x bits */

   void (*point)(struct lp_setup_context *,
                 const float (*v0)[4]);

   void (*line)(struct lp_setup_context *,
                const float (*v0)[4],
                const float (*v1)[4]);

   void (*triangle)(struct lp_setup_context *,
                    const float (*v0)[4],
                    const float (*v1)[4],
                    const float (*v2)[4]);

   boolean
   (*rect)(struct lp_setup_context *,
           const float (*v0)[4],
           const float (*v1)[4],
           const float (*v2)[4],
           const float (*v3)[4],
           const float (*v4)[4],
           const float (*v5)[4]);
};


static inline void
scissor_planes_needed(boolean scis_planes[4], const struct u_rect *bbox,
                      const struct u_rect *scissor)
{
   /* left */
   scis_planes[0] = (bbox->x0 < scissor->x0);
   /* right */
   scis_planes[1] = (bbox->x1 > scissor->x1);
   /* top */
   scis_planes[2] = (bbox->y0 < scissor->y0);
   /* bottom */
   scis_planes[3] = (bbox->y1 > scissor->y1);
}


void
lp_setup_add_scissor_planes(const struct u_rect *scissor,
                            struct lp_rast_plane *plane_s,
                            boolean s_planes[4], bool multisample);

void
lp_setup_choose_triangle(struct lp_setup_context *setup);

void
lp_setup_choose_line(struct lp_setup_context *setup);

void
lp_setup_choose_point(struct lp_setup_context *setup);

void
lp_setup_choose_rect(struct lp_setup_context *setup);

void
lp_setup_init_vbuf(struct lp_setup_context *setup);

boolean
lp_setup_update_state(struct lp_setup_context *setup,
                      boolean update_scene);

void
lp_setup_destroy(struct lp_setup_context *setup);

boolean
lp_setup_flush_and_restart(struct lp_setup_context *setup);

boolean
lp_setup_whole_tile(struct lp_setup_context *setup,
                    const struct lp_rast_shader_inputs *inputs,
                    int tx, int ty, boolean opaque);

boolean
lp_setup_is_blit(const struct lp_setup_context *setup,
                 const struct lp_rast_shader_inputs *inputs);

void
lp_setup_print_triangle(struct lp_setup_context *setup,
                        const float (*v0)[4],
                        const float (*v1)[4],
                        const float (*v2)[4]);

void
lp_setup_print_vertex(struct lp_setup_context *setup,
                      const char *name,
                      const float (*v)[4]);

void
lp_rect_cw(struct lp_setup_context *setup,
           const float (*v0)[4],
           const float (*v1)[4],
           const float (*v2)[4],
           boolean frontfacing);

void
lp_setup_triangle_ccw(struct lp_setup_context *setup,
                      const float (*v0)[4],
                      const float (*v1)[4],
                      const float (*v2)[4],
                      boolean front);

struct lp_rast_triangle *
lp_setup_alloc_triangle(struct lp_scene *scene,
                        unsigned num_inputs,
                        unsigned nr_planes,
                        unsigned *tri_size);

struct lp_rast_rectangle *
lp_setup_alloc_rectangle(struct lp_scene *scene,
                         unsigned nr_inputs);

boolean
lp_setup_analyse_triangles(struct lp_setup_context *setup,
                           const void *vb,
                           int stride,
                           int nr);

boolean
lp_setup_bin_triangle(struct lp_setup_context *setup,
                      struct lp_rast_triangle *tri,
                      boolean use_32bits,
                      boolean opaque,
                      const struct u_rect *bbox,
                      int nr_planes,
                      unsigned scissor_index);

boolean
lp_setup_bin_rectangle(struct lp_setup_context *setup,
                       struct lp_rast_rectangle *rect,
                       boolean opaque);


#endif
