/*
 * DISTRHO Plugin Framework (DPF)
 * Copyright (C) 2012-2025 Filipe Coelho <falktx@falktx.com>
 *
 * Permission to use, copy, modify, and/or distribute this software for any purpose with
 * or without fee is hereby granted, provided that the above copyright notice and this
 * permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifdef _MSC_VER
// instantiated template classes whose methods are defined elsewhere
# pragma warning(disable:4661)
#endif

#include "../Color.hpp"
#include "../ImageBaseWidgets.hpp"

#include "SubWidgetPrivateData.hpp"
#include "TopLevelWidgetPrivateData.hpp"
#include "WidgetPrivateData.hpp"
#include "WindowPrivateData.hpp"

START_NAMESPACE_DGL

// --------------------------------------------------------------------------------------------------------------------
// Check for correct build config

#ifdef DGL_CAIRO
# error Build config error, Cairo requested while building Stub code
#endif
#ifdef DGL_OPENGL
# error Build config error, OpenGL requested while building Stub code
#endif
#ifdef DGL_VULKAN
# error Build config error, Vulkan requested while building Stub code
#endif
#ifdef DGL_USE_GLES2
# error Build config error, GLESv2 requested while building Stub code
#endif
#ifdef DGL_USE_GLES3
# error Build config error, GLESv3 requested while building Stub code
#endif
#ifdef DGL_USE_OPENGL3
# error Build config error, OpenGL3 requested while building Stub code
#endif

// --------------------------------------------------------------------------------------------------------------------

static void notImplemented(const char* const name)
{
    d_stderr2("Stub function not implemented: %s", name);
}

// --------------------------------------------------------------------------------------------------------------------
// Color

void Color::setFor(const GraphicsContext&, bool)
{
    notImplemented("Color::setFor");
}

// --------------------------------------------------------------------------------------------------------------------
// Line

template<typename T>
void Line<T>::draw(const GraphicsContext&, T)
{
    notImplemented("Line::draw");
}

#if DGL_ALLOW_DEPRECATED_METHODS
template<typename T>
void Line<T>::draw()
{
    notImplemented("Line::draw");
}
#endif

// --------------------------------------------------------------------------------------------------------------------
// Circle

template<typename T>
void Circle<T>::draw(const GraphicsContext&)
{
    notImplemented("Circle::draw");
}

template<typename T>
void Circle<T>::drawOutline(const GraphicsContext&, T)
{
    notImplemented("Circle::drawOutline");
}

#if DGL_ALLOW_DEPRECATED_METHODS
template<typename T>
void Circle<T>::draw()
{
    notImplemented("Circle::draw");
}

template<typename T>
void Circle<T>::drawOutline()
{
    notImplemented("Circle::drawOutline");
}
#endif

// --------------------------------------------------------------------------------------------------------------------
// Triangle

template<typename T>
void Triangle<T>::draw(const GraphicsContext&)
{
    notImplemented("Triangle::draw");
}

template<typename T>
void Triangle<T>::drawOutline(const GraphicsContext&, T)
{
    notImplemented("Triangle::drawOutline");
}

#if DGL_ALLOW_DEPRECATED_METHODS
template<typename T>
void Triangle<T>::draw()
{
    notImplemented("Triangle::draw");
}

template<typename T>
void Triangle<T>::drawOutline()
{
    notImplemented("Triangle::drawOutline");
}
#endif

// --------------------------------------------------------------------------------------------------------------------
// Rectangle

template<typename T>
void Rectangle<T>::draw(const GraphicsContext&)
{
    notImplemented("Rectangle::draw");
}

template<typename T>
void Rectangle<T>::drawOutline(const GraphicsContext&, T)
{
    notImplemented("Rectangle::drawOutline");
}

#if DGL_ALLOW_DEPRECATED_METHODS
template<typename T>
void Rectangle<T>::draw()
{
    notImplemented("Rectangle::draw");
}

template<typename T>
void Rectangle<T>::drawOutline()
{
    notImplemented("Rectangle::drawOutline");
}
#endif

// --------------------------------------------------------------------------------------------------------------------

void SubWidget::PrivateData::display(uint, uint, double)
{
}

// --------------------------------------------------------------------------------------------------------------------

void TopLevelWidget::PrivateData::display()
{
}

// --------------------------------------------------------------------------------------------------------------------

void Window::PrivateData::renderToPicture(const char*, const GraphicsContext&, uint, uint)
{
    notImplemented("Window::PrivateData::renderToPicture");
}

// --------------------------------------------------------------------------------------------------------------------

void Window::PrivateData::createContextIfNeeded()
{
}

void Window::PrivateData::destroyContext()
{
}

void Window::PrivateData::startContext()
{
}

void Window::PrivateData::endContext()
{
}

// --------------------------------------------------------------------------------------------------------------------

#ifndef DGL_GEOMETRY_CPP_INCLUDED
template class Line<double>;
template class Line<float>;
template class Line<int>;
template class Line<uint>;
template class Line<short>;
template class Line<ushort>;

template class Circle<double>;
template class Circle<float>;
template class Circle<int>;
template class Circle<uint>;
template class Circle<short>;
template class Circle<ushort>;

template class Triangle<double>;
template class Triangle<float>;
template class Triangle<int>;
template class Triangle<uint>;
template class Triangle<short>;
template class Triangle<ushort>;

template class Rectangle<double>;
template class Rectangle<float>;
template class Rectangle<int>;
template class Rectangle<uint>;
template class Rectangle<short>;
template class Rectangle<ushort>;
#endif

// --------------------------------------------------------------------------------------------------------------------

END_NAMESPACE_DGL
