Source: retroarch-assets
Section: games
Priority: optional
Maintainer: Team Libretro <libretro@gmail.com>
Uploaders: Hunter Kaller <hunter_kaller@yahoo.com>,
 Peter J. Mello <admin@petermello.net>, Paul Preuss <paul@dokomi.de>,
 Sérgio Benjamim Rocha Filho <sergio_br2@yahoo.com.br>
Build-Depends: debhelper-compat (= 13), lsb-release, vorbis-tools,
 dpkg-build-api (= 1) | dpkg-dev (<< 1.22.0), imagemagick, inkscape,
 dh-sequence-single-binary | debhelper (<< 13.5), advancecomp, optipng,
 fonts-dejavu-core, fonts-droid-fallback, fonts-noto-extra, fonts-open-sans
Standards-Version: 4.7.0
Homepage: https://www.libretro.com/
Vcs-Git: https://git.launchpad.net/~libretro/libretro/+git/retroarch-assets-debian
Vcs-Browser: https://git.launchpad.net/~libretro/libretro/+git/retroarch-assets-debian/tree
Rules-Requires-Root: no

Package: retroarch-assets
Architecture: all
Multi-Arch: foreign
Pre-Depends: ${misc:Pre-Depends}
Depends: fonts-dejavu-core, fonts-droid-fallback, fonts-noto-extra,
 fonts-open-sans, ${misc:Depends}, retroarch
Description: RetroArch user interface — menu drivers, icons, images, etc.
 This package installs assets needed to display the RetroArch user interface,
 e.g. menu drivers, icons, etc.
 .
  * Ozone is currently the default UX. It is designed to be, above all else,
    easy-to-use, consisting of only simple, menu-driven interface structures.
  * GLUI is an alternate UX designed for use on devices with touchscreens. It
    works great on phones, tablets and handheld gaming devices.
  * RGUI is a "bare bones" UX designed to remain performant on devices with very
    limited system resources. It was originally introduced for the Wii port of
    RetroArch, in order to provide the appropriate "console experience," where
    everything is controlled from a gamepad. Since then, it has been refitted
    for use with the PC and mobile ports as well.
  * XMB is the classic, icon-driven UX that is arranged similar to be familiar
    to users with experiences from the 7th-generation game console era, marked
    by the release of the Xbox 360 and PlayStation 3. It is ideal for horizontal
    widescreen TV or monitor use, where a joystick or D-pad is the primary
    control interface.
 .
 Each UX requires a combination of fonts, icons, sounds and wallpapers in order
 to generate the application's visual interface, which this package provides.
 Also included are branding elements common to all of them.
