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SDL_blendline.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_blendline_h_
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#define SDL_blendline_h_
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#include "../../SDL_internal.h"
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extern
int
SDL_BlendLine
(
SDL_Surface
*
dst
,
int
x1
,
int
y1
,
int
x2
,
int
y2
,
SDL_BlendMode
blendMode
,
Uint8
r
,
Uint8
g
,
Uint8
b
,
Uint8
a
);
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extern
int
SDL_BlendLines
(
SDL_Surface
*
dst
,
const
SDL_Point
*
points
,
int
count
,
SDL_BlendMode
blendMode
,
Uint8
r
,
Uint8
g
,
Uint8
b
,
Uint8
a
);
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#endif
/* SDL_blendline_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
render
software
SDL_blendline.h
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