71 #if defined(USE_MGL_NAMESPACE)
72 #include "gl_mangle.h"
80 #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
84 #if defined(__WIN32__) && !defined(__CYGWIN__)
85 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32)
86 # define GLAPI __declspec(dllexport)
87 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL)
88 # define GLAPI __declspec(dllimport)
92 # if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)
95 # define GLAPIENTRY __stdcall
97 #elif defined(__CYGWIN__) && defined(USE_OPENGL32)
99 # define GLAPIENTRY __stdcall
100 #elif defined(__OS2__) || defined(__EMX__)
101 # define GLAPI extern
102 # define GLAPIENTRY _System
103 # define APIENTRY _System
104 # if defined(__GNUC__) && !defined(_System)
107 #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
108 # define GLAPI __attribute__((visibility("default")))
120 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
121 #ifndef WIN32_LEAN_AND_MEAN
122 #define WIN32_LEAN_AND_MEAN 1
139 #define APIENTRY GLAPIENTRY
144 #define APIENTRYP APIENTRY *
148 #define GLAPIENTRYP GLAPIENTRY *
151 #if defined(PRAGMA_EXPORT_SUPPORTED)
167 #define GL_VERSION_1_1 1
168 #define GL_VERSION_1_2 1
169 #define GL_VERSION_1_3 1
170 #define GL_ARB_imaging 1
203 #define GL_BYTE 0x1400
204 #define GL_UNSIGNED_BYTE 0x1401
205 #define GL_SHORT 0x1402
206 #define GL_UNSIGNED_SHORT 0x1403
207 #define GL_INT 0x1404
208 #define GL_UNSIGNED_INT 0x1405
209 #define GL_FLOAT 0x1406
210 #define GL_2_BYTES 0x1407
211 #define GL_3_BYTES 0x1408
212 #define GL_4_BYTES 0x1409
213 #define GL_DOUBLE 0x140A
216 #define GL_POINTS 0x0000
217 #define GL_LINES 0x0001
218 #define GL_LINE_LOOP 0x0002
219 #define GL_LINE_STRIP 0x0003
220 #define GL_TRIANGLES 0x0004
221 #define GL_TRIANGLE_STRIP 0x0005
222 #define GL_TRIANGLE_FAN 0x0006
223 #define GL_QUADS 0x0007
224 #define GL_QUAD_STRIP 0x0008
225 #define GL_POLYGON 0x0009
228 #define GL_VERTEX_ARRAY 0x8074
229 #define GL_NORMAL_ARRAY 0x8075
230 #define GL_COLOR_ARRAY 0x8076
231 #define GL_INDEX_ARRAY 0x8077
232 #define GL_TEXTURE_COORD_ARRAY 0x8078
233 #define GL_EDGE_FLAG_ARRAY 0x8079
234 #define GL_VERTEX_ARRAY_SIZE 0x807A
235 #define GL_VERTEX_ARRAY_TYPE 0x807B
236 #define GL_VERTEX_ARRAY_STRIDE 0x807C
237 #define GL_NORMAL_ARRAY_TYPE 0x807E
238 #define GL_NORMAL_ARRAY_STRIDE 0x807F
239 #define GL_COLOR_ARRAY_SIZE 0x8081
240 #define GL_COLOR_ARRAY_TYPE 0x8082
241 #define GL_COLOR_ARRAY_STRIDE 0x8083
242 #define GL_INDEX_ARRAY_TYPE 0x8085
243 #define GL_INDEX_ARRAY_STRIDE 0x8086
244 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
245 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
246 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
247 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
248 #define GL_VERTEX_ARRAY_POINTER 0x808E
249 #define GL_NORMAL_ARRAY_POINTER 0x808F
250 #define GL_COLOR_ARRAY_POINTER 0x8090
251 #define GL_INDEX_ARRAY_POINTER 0x8091
252 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
253 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
254 #define GL_V2F 0x2A20
255 #define GL_V3F 0x2A21
256 #define GL_C4UB_V2F 0x2A22
257 #define GL_C4UB_V3F 0x2A23
258 #define GL_C3F_V3F 0x2A24
259 #define GL_N3F_V3F 0x2A25
260 #define GL_C4F_N3F_V3F 0x2A26
261 #define GL_T2F_V3F 0x2A27
262 #define GL_T4F_V4F 0x2A28
263 #define GL_T2F_C4UB_V3F 0x2A29
264 #define GL_T2F_C3F_V3F 0x2A2A
265 #define GL_T2F_N3F_V3F 0x2A2B
266 #define GL_T2F_C4F_N3F_V3F 0x2A2C
267 #define GL_T4F_C4F_N3F_V4F 0x2A2D
270 #define GL_MATRIX_MODE 0x0BA0
271 #define GL_MODELVIEW 0x1700
272 #define GL_PROJECTION 0x1701
273 #define GL_TEXTURE 0x1702
276 #define GL_POINT_SMOOTH 0x0B10
277 #define GL_POINT_SIZE 0x0B11
278 #define GL_POINT_SIZE_GRANULARITY 0x0B13
279 #define GL_POINT_SIZE_RANGE 0x0B12
282 #define GL_LINE_SMOOTH 0x0B20
283 #define GL_LINE_STIPPLE 0x0B24
284 #define GL_LINE_STIPPLE_PATTERN 0x0B25
285 #define GL_LINE_STIPPLE_REPEAT 0x0B26
286 #define GL_LINE_WIDTH 0x0B21
287 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
288 #define GL_LINE_WIDTH_RANGE 0x0B22
291 #define GL_POINT 0x1B00
292 #define GL_LINE 0x1B01
293 #define GL_FILL 0x1B02
295 #define GL_CCW 0x0901
296 #define GL_FRONT 0x0404
297 #define GL_BACK 0x0405
298 #define GL_POLYGON_MODE 0x0B40
299 #define GL_POLYGON_SMOOTH 0x0B41
300 #define GL_POLYGON_STIPPLE 0x0B42
301 #define GL_EDGE_FLAG 0x0B43
302 #define GL_CULL_FACE 0x0B44
303 #define GL_CULL_FACE_MODE 0x0B45
304 #define GL_FRONT_FACE 0x0B46
305 #define GL_POLYGON_OFFSET_FACTOR 0x8038
306 #define GL_POLYGON_OFFSET_UNITS 0x2A00
307 #define GL_POLYGON_OFFSET_POINT 0x2A01
308 #define GL_POLYGON_OFFSET_LINE 0x2A02
309 #define GL_POLYGON_OFFSET_FILL 0x8037
312 #define GL_COMPILE 0x1300
313 #define GL_COMPILE_AND_EXECUTE 0x1301
314 #define GL_LIST_BASE 0x0B32
315 #define GL_LIST_INDEX 0x0B33
316 #define GL_LIST_MODE 0x0B30
319 #define GL_NEVER 0x0200
320 #define GL_LESS 0x0201
321 #define GL_EQUAL 0x0202
322 #define GL_LEQUAL 0x0203
323 #define GL_GREATER 0x0204
324 #define GL_NOTEQUAL 0x0205
325 #define GL_GEQUAL 0x0206
326 #define GL_ALWAYS 0x0207
327 #define GL_DEPTH_TEST 0x0B71
328 #define GL_DEPTH_BITS 0x0D56
329 #define GL_DEPTH_CLEAR_VALUE 0x0B73
330 #define GL_DEPTH_FUNC 0x0B74
331 #define GL_DEPTH_RANGE 0x0B70
332 #define GL_DEPTH_WRITEMASK 0x0B72
333 #define GL_DEPTH_COMPONENT 0x1902
336 #define GL_LIGHTING 0x0B50
337 #define GL_LIGHT0 0x4000
338 #define GL_LIGHT1 0x4001
339 #define GL_LIGHT2 0x4002
340 #define GL_LIGHT3 0x4003
341 #define GL_LIGHT4 0x4004
342 #define GL_LIGHT5 0x4005
343 #define GL_LIGHT6 0x4006
344 #define GL_LIGHT7 0x4007
345 #define GL_SPOT_EXPONENT 0x1205
346 #define GL_SPOT_CUTOFF 0x1206
347 #define GL_CONSTANT_ATTENUATION 0x1207
348 #define GL_LINEAR_ATTENUATION 0x1208
349 #define GL_QUADRATIC_ATTENUATION 0x1209
350 #define GL_AMBIENT 0x1200
351 #define GL_DIFFUSE 0x1201
352 #define GL_SPECULAR 0x1202
353 #define GL_SHININESS 0x1601
354 #define GL_EMISSION 0x1600
355 #define GL_POSITION 0x1203
356 #define GL_SPOT_DIRECTION 0x1204
357 #define GL_AMBIENT_AND_DIFFUSE 0x1602
358 #define GL_COLOR_INDEXES 0x1603
359 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
360 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
361 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
362 #define GL_FRONT_AND_BACK 0x0408
363 #define GL_SHADE_MODEL 0x0B54
364 #define GL_FLAT 0x1D00
365 #define GL_SMOOTH 0x1D01
366 #define GL_COLOR_MATERIAL 0x0B57
367 #define GL_COLOR_MATERIAL_FACE 0x0B55
368 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
369 #define GL_NORMALIZE 0x0BA1
372 #define GL_CLIP_PLANE0 0x3000
373 #define GL_CLIP_PLANE1 0x3001
374 #define GL_CLIP_PLANE2 0x3002
375 #define GL_CLIP_PLANE3 0x3003
376 #define GL_CLIP_PLANE4 0x3004
377 #define GL_CLIP_PLANE5 0x3005
380 #define GL_ACCUM_RED_BITS 0x0D58
381 #define GL_ACCUM_GREEN_BITS 0x0D59
382 #define GL_ACCUM_BLUE_BITS 0x0D5A
383 #define GL_ACCUM_ALPHA_BITS 0x0D5B
384 #define GL_ACCUM_CLEAR_VALUE 0x0B80
385 #define GL_ACCUM 0x0100
386 #define GL_ADD 0x0104
387 #define GL_LOAD 0x0101
388 #define GL_MULT 0x0103
389 #define GL_RETURN 0x0102
392 #define GL_ALPHA_TEST 0x0BC0
393 #define GL_ALPHA_TEST_REF 0x0BC2
394 #define GL_ALPHA_TEST_FUNC 0x0BC1
397 #define GL_BLEND 0x0BE2
398 #define GL_BLEND_SRC 0x0BE1
399 #define GL_BLEND_DST 0x0BE0
402 #define GL_SRC_COLOR 0x0300
403 #define GL_ONE_MINUS_SRC_COLOR 0x0301
404 #define GL_SRC_ALPHA 0x0302
405 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
406 #define GL_DST_ALPHA 0x0304
407 #define GL_ONE_MINUS_DST_ALPHA 0x0305
408 #define GL_DST_COLOR 0x0306
409 #define GL_ONE_MINUS_DST_COLOR 0x0307
410 #define GL_SRC_ALPHA_SATURATE 0x0308
413 #define GL_FEEDBACK 0x1C01
414 #define GL_RENDER 0x1C00
415 #define GL_SELECT 0x1C02
420 #define GL_3D_COLOR 0x0602
421 #define GL_3D_COLOR_TEXTURE 0x0603
422 #define GL_4D_COLOR_TEXTURE 0x0604
423 #define GL_POINT_TOKEN 0x0701
424 #define GL_LINE_TOKEN 0x0702
425 #define GL_LINE_RESET_TOKEN 0x0707
426 #define GL_POLYGON_TOKEN 0x0703
427 #define GL_BITMAP_TOKEN 0x0704
428 #define GL_DRAW_PIXEL_TOKEN 0x0705
429 #define GL_COPY_PIXEL_TOKEN 0x0706
430 #define GL_PASS_THROUGH_TOKEN 0x0700
431 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
432 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
433 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
436 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
437 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
440 #define GL_FOG 0x0B60
441 #define GL_FOG_MODE 0x0B65
442 #define GL_FOG_DENSITY 0x0B62
443 #define GL_FOG_COLOR 0x0B66
444 #define GL_FOG_INDEX 0x0B61
445 #define GL_FOG_START 0x0B63
446 #define GL_FOG_END 0x0B64
447 #define GL_LINEAR 0x2601
448 #define GL_EXP 0x0800
449 #define GL_EXP2 0x0801
452 #define GL_LOGIC_OP 0x0BF1
453 #define GL_INDEX_LOGIC_OP 0x0BF1
454 #define GL_COLOR_LOGIC_OP 0x0BF2
455 #define GL_LOGIC_OP_MODE 0x0BF0
456 #define GL_CLEAR 0x1500
457 #define GL_SET 0x150F
458 #define GL_COPY 0x1503
459 #define GL_COPY_INVERTED 0x150C
460 #define GL_NOOP 0x1505
461 #define GL_INVERT 0x150A
462 #define GL_AND 0x1501
463 #define GL_NAND 0x150E
465 #define GL_NOR 0x1508
466 #define GL_XOR 0x1506
467 #define GL_EQUIV 0x1509
468 #define GL_AND_REVERSE 0x1502
469 #define GL_AND_INVERTED 0x1504
470 #define GL_OR_REVERSE 0x150B
471 #define GL_OR_INVERTED 0x150D
474 #define GL_STENCIL_BITS 0x0D57
475 #define GL_STENCIL_TEST 0x0B90
476 #define GL_STENCIL_CLEAR_VALUE 0x0B91
477 #define GL_STENCIL_FUNC 0x0B92
478 #define GL_STENCIL_VALUE_MASK 0x0B93
479 #define GL_STENCIL_FAIL 0x0B94
480 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
481 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
482 #define GL_STENCIL_REF 0x0B97
483 #define GL_STENCIL_WRITEMASK 0x0B98
484 #define GL_STENCIL_INDEX 0x1901
485 #define GL_KEEP 0x1E00
486 #define GL_REPLACE 0x1E01
487 #define GL_INCR 0x1E02
488 #define GL_DECR 0x1E03
492 #define GL_LEFT 0x0406
493 #define GL_RIGHT 0x0407
497 #define GL_FRONT_LEFT 0x0400
498 #define GL_FRONT_RIGHT 0x0401
499 #define GL_BACK_LEFT 0x0402
500 #define GL_BACK_RIGHT 0x0403
501 #define GL_AUX0 0x0409
502 #define GL_AUX1 0x040A
503 #define GL_AUX2 0x040B
504 #define GL_AUX3 0x040C
505 #define GL_COLOR_INDEX 0x1900
506 #define GL_RED 0x1903
507 #define GL_GREEN 0x1904
508 #define GL_BLUE 0x1905
509 #define GL_ALPHA 0x1906
510 #define GL_LUMINANCE 0x1909
511 #define GL_LUMINANCE_ALPHA 0x190A
512 #define GL_ALPHA_BITS 0x0D55
513 #define GL_RED_BITS 0x0D52
514 #define GL_GREEN_BITS 0x0D53
515 #define GL_BLUE_BITS 0x0D54
516 #define GL_INDEX_BITS 0x0D51
517 #define GL_SUBPIXEL_BITS 0x0D50
518 #define GL_AUX_BUFFERS 0x0C00
519 #define GL_READ_BUFFER 0x0C02
520 #define GL_DRAW_BUFFER 0x0C01
521 #define GL_DOUBLEBUFFER 0x0C32
522 #define GL_STEREO 0x0C33
523 #define GL_BITMAP 0x1A00
524 #define GL_COLOR 0x1800
525 #define GL_DEPTH 0x1801
526 #define GL_STENCIL 0x1802
527 #define GL_DITHER 0x0BD0
528 #define GL_RGB 0x1907
529 #define GL_RGBA 0x1908
532 #define GL_MAX_LIST_NESTING 0x0B31
533 #define GL_MAX_EVAL_ORDER 0x0D30
534 #define GL_MAX_LIGHTS 0x0D31
535 #define GL_MAX_CLIP_PLANES 0x0D32
536 #define GL_MAX_TEXTURE_SIZE 0x0D33
537 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
538 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
539 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
540 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
541 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
542 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
543 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
544 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
547 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
548 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
549 #define GL_COLOR_CLEAR_VALUE 0x0C22
550 #define GL_COLOR_WRITEMASK 0x0C23
551 #define GL_CURRENT_INDEX 0x0B01
552 #define GL_CURRENT_COLOR 0x0B00
553 #define GL_CURRENT_NORMAL 0x0B02
554 #define GL_CURRENT_RASTER_COLOR 0x0B04
555 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
556 #define GL_CURRENT_RASTER_INDEX 0x0B05
557 #define GL_CURRENT_RASTER_POSITION 0x0B07
558 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
559 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
560 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
561 #define GL_INDEX_CLEAR_VALUE 0x0C20
562 #define GL_INDEX_MODE 0x0C30
563 #define GL_INDEX_WRITEMASK 0x0C21
564 #define GL_MODELVIEW_MATRIX 0x0BA6
565 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
566 #define GL_NAME_STACK_DEPTH 0x0D70
567 #define GL_PROJECTION_MATRIX 0x0BA7
568 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
569 #define GL_RENDER_MODE 0x0C40
570 #define GL_RGBA_MODE 0x0C31
571 #define GL_TEXTURE_MATRIX 0x0BA8
572 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
573 #define GL_VIEWPORT 0x0BA2
576 #define GL_AUTO_NORMAL 0x0D80
577 #define GL_MAP1_COLOR_4 0x0D90
578 #define GL_MAP1_INDEX 0x0D91
579 #define GL_MAP1_NORMAL 0x0D92
580 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
581 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
582 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
583 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
584 #define GL_MAP1_VERTEX_3 0x0D97
585 #define GL_MAP1_VERTEX_4 0x0D98
586 #define GL_MAP2_COLOR_4 0x0DB0
587 #define GL_MAP2_INDEX 0x0DB1
588 #define GL_MAP2_NORMAL 0x0DB2
589 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
590 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
591 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
592 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
593 #define GL_MAP2_VERTEX_3 0x0DB7
594 #define GL_MAP2_VERTEX_4 0x0DB8
595 #define GL_MAP1_GRID_DOMAIN 0x0DD0
596 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
597 #define GL_MAP2_GRID_DOMAIN 0x0DD2
598 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
599 #define GL_COEFF 0x0A00
600 #define GL_ORDER 0x0A01
601 #define GL_DOMAIN 0x0A02
604 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
605 #define GL_POINT_SMOOTH_HINT 0x0C51
606 #define GL_LINE_SMOOTH_HINT 0x0C52
607 #define GL_POLYGON_SMOOTH_HINT 0x0C53
608 #define GL_FOG_HINT 0x0C54
609 #define GL_DONT_CARE 0x1100
610 #define GL_FASTEST 0x1101
611 #define GL_NICEST 0x1102
614 #define GL_SCISSOR_BOX 0x0C10
615 #define GL_SCISSOR_TEST 0x0C11
618 #define GL_MAP_COLOR 0x0D10
619 #define GL_MAP_STENCIL 0x0D11
620 #define GL_INDEX_SHIFT 0x0D12
621 #define GL_INDEX_OFFSET 0x0D13
622 #define GL_RED_SCALE 0x0D14
623 #define GL_RED_BIAS 0x0D15
624 #define GL_GREEN_SCALE 0x0D18
625 #define GL_GREEN_BIAS 0x0D19
626 #define GL_BLUE_SCALE 0x0D1A
627 #define GL_BLUE_BIAS 0x0D1B
628 #define GL_ALPHA_SCALE 0x0D1C
629 #define GL_ALPHA_BIAS 0x0D1D
630 #define GL_DEPTH_SCALE 0x0D1E
631 #define GL_DEPTH_BIAS 0x0D1F
632 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
633 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
634 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
635 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
636 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
637 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
638 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
639 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
640 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
641 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
642 #define GL_PIXEL_MAP_S_TO_S 0x0C71
643 #define GL_PIXEL_MAP_I_TO_I 0x0C70
644 #define GL_PIXEL_MAP_I_TO_R 0x0C72
645 #define GL_PIXEL_MAP_I_TO_G 0x0C73
646 #define GL_PIXEL_MAP_I_TO_B 0x0C74
647 #define GL_PIXEL_MAP_I_TO_A 0x0C75
648 #define GL_PIXEL_MAP_R_TO_R 0x0C76
649 #define GL_PIXEL_MAP_G_TO_G 0x0C77
650 #define GL_PIXEL_MAP_B_TO_B 0x0C78
651 #define GL_PIXEL_MAP_A_TO_A 0x0C79
652 #define GL_PACK_ALIGNMENT 0x0D05
653 #define GL_PACK_LSB_FIRST 0x0D01
654 #define GL_PACK_ROW_LENGTH 0x0D02
655 #define GL_PACK_SKIP_PIXELS 0x0D04
656 #define GL_PACK_SKIP_ROWS 0x0D03
657 #define GL_PACK_SWAP_BYTES 0x0D00
658 #define GL_UNPACK_ALIGNMENT 0x0CF5
659 #define GL_UNPACK_LSB_FIRST 0x0CF1
660 #define GL_UNPACK_ROW_LENGTH 0x0CF2
661 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
662 #define GL_UNPACK_SKIP_ROWS 0x0CF3
663 #define GL_UNPACK_SWAP_BYTES 0x0CF0
664 #define GL_ZOOM_X 0x0D16
665 #define GL_ZOOM_Y 0x0D17
668 #define GL_TEXTURE_ENV 0x2300
669 #define GL_TEXTURE_ENV_MODE 0x2200
670 #define GL_TEXTURE_1D 0x0DE0
671 #define GL_TEXTURE_2D 0x0DE1
672 #define GL_TEXTURE_WRAP_S 0x2802
673 #define GL_TEXTURE_WRAP_T 0x2803
674 #define GL_TEXTURE_MAG_FILTER 0x2800
675 #define GL_TEXTURE_MIN_FILTER 0x2801
676 #define GL_TEXTURE_ENV_COLOR 0x2201
677 #define GL_TEXTURE_GEN_S 0x0C60
678 #define GL_TEXTURE_GEN_T 0x0C61
679 #define GL_TEXTURE_GEN_R 0x0C62
680 #define GL_TEXTURE_GEN_Q 0x0C63
681 #define GL_TEXTURE_GEN_MODE 0x2500
682 #define GL_TEXTURE_BORDER_COLOR 0x1004
683 #define GL_TEXTURE_WIDTH 0x1000
684 #define GL_TEXTURE_HEIGHT 0x1001
685 #define GL_TEXTURE_BORDER 0x1005
686 #define GL_TEXTURE_COMPONENTS 0x1003
687 #define GL_TEXTURE_RED_SIZE 0x805C
688 #define GL_TEXTURE_GREEN_SIZE 0x805D
689 #define GL_TEXTURE_BLUE_SIZE 0x805E
690 #define GL_TEXTURE_ALPHA_SIZE 0x805F
691 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
692 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
693 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
694 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
695 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
696 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
697 #define GL_OBJECT_LINEAR 0x2401
698 #define GL_OBJECT_PLANE 0x2501
699 #define GL_EYE_LINEAR 0x2400
700 #define GL_EYE_PLANE 0x2502
701 #define GL_SPHERE_MAP 0x2402
702 #define GL_DECAL 0x2101
703 #define GL_MODULATE 0x2100
704 #define GL_NEAREST 0x2600
705 #define GL_REPEAT 0x2901
706 #define GL_CLAMP 0x2900
713 #define GL_VENDOR 0x1F00
714 #define GL_RENDERER 0x1F01
715 #define GL_VERSION 0x1F02
716 #define GL_EXTENSIONS 0x1F03
719 #define GL_NO_ERROR 0
720 #define GL_INVALID_ENUM 0x0500
721 #define GL_INVALID_VALUE 0x0501
722 #define GL_INVALID_OPERATION 0x0502
723 #define GL_STACK_OVERFLOW 0x0503
724 #define GL_STACK_UNDERFLOW 0x0504
725 #define GL_OUT_OF_MEMORY 0x0505
728 #define GL_CURRENT_BIT 0x00000001
729 #define GL_POINT_BIT 0x00000002
730 #define GL_LINE_BIT 0x00000004
731 #define GL_POLYGON_BIT 0x00000008
732 #define GL_POLYGON_STIPPLE_BIT 0x00000010
733 #define GL_PIXEL_MODE_BIT 0x00000020
734 #define GL_LIGHTING_BIT 0x00000040
735 #define GL_FOG_BIT 0x00000080
736 #define GL_DEPTH_BUFFER_BIT 0x00000100
737 #define GL_ACCUM_BUFFER_BIT 0x00000200
738 #define GL_STENCIL_BUFFER_BIT 0x00000400
739 #define GL_VIEWPORT_BIT 0x00000800
740 #define GL_TRANSFORM_BIT 0x00001000
741 #define GL_ENABLE_BIT 0x00002000
742 #define GL_COLOR_BUFFER_BIT 0x00004000
743 #define GL_HINT_BIT 0x00008000
744 #define GL_EVAL_BIT 0x00010000
745 #define GL_LIST_BIT 0x00020000
746 #define GL_TEXTURE_BIT 0x00040000
747 #define GL_SCISSOR_BIT 0x00080000
748 #define GL_ALL_ATTRIB_BITS 0x000FFFFF
752 #define GL_PROXY_TEXTURE_1D 0x8063
753 #define GL_PROXY_TEXTURE_2D 0x8064
754 #define GL_TEXTURE_PRIORITY 0x8066
755 #define GL_TEXTURE_RESIDENT 0x8067
756 #define GL_TEXTURE_BINDING_1D 0x8068
757 #define GL_TEXTURE_BINDING_2D 0x8069
758 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
759 #define GL_ALPHA4 0x803B
760 #define GL_ALPHA8 0x803C
761 #define GL_ALPHA12 0x803D
762 #define GL_ALPHA16 0x803E
763 #define GL_LUMINANCE4 0x803F
764 #define GL_LUMINANCE8 0x8040
765 #define GL_LUMINANCE12 0x8041
766 #define GL_LUMINANCE16 0x8042
767 #define GL_LUMINANCE4_ALPHA4 0x8043
768 #define GL_LUMINANCE6_ALPHA2 0x8044
769 #define GL_LUMINANCE8_ALPHA8 0x8045
770 #define GL_LUMINANCE12_ALPHA4 0x8046
771 #define GL_LUMINANCE12_ALPHA12 0x8047
772 #define GL_LUMINANCE16_ALPHA16 0x8048
773 #define GL_INTENSITY 0x8049
774 #define GL_INTENSITY4 0x804A
775 #define GL_INTENSITY8 0x804B
776 #define GL_INTENSITY12 0x804C
777 #define GL_INTENSITY16 0x804D
778 #define GL_R3_G3_B2 0x2A10
779 #define GL_RGB4 0x804F
780 #define GL_RGB5 0x8050
781 #define GL_RGB8 0x8051
782 #define GL_RGB10 0x8052
783 #define GL_RGB12 0x8053
784 #define GL_RGB16 0x8054
785 #define GL_RGBA2 0x8055
786 #define GL_RGBA4 0x8056
787 #define GL_RGB5_A1 0x8057
788 #define GL_RGBA8 0x8058
789 #define GL_RGB10_A2 0x8059
790 #define GL_RGBA12 0x805A
791 #define GL_RGBA16 0x805B
792 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
793 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
794 #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
795 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
925 GLdouble near_val, GLdouble far_val );
929 GLdouble near_val, GLdouble far_val );
947 GLdouble
x, GLdouble
y, GLdouble
z );
949 GLfloat
x, GLfloat
y, GLfloat
z );
975 const GLvoid *lists );
1180 GLsizei
stride,
const GLvoid *ptr );
1183 const GLvoid *ptr );
1186 GLsizei
stride,
const GLvoid *ptr );
1189 const GLvoid *ptr );
1192 GLsizei
stride,
const GLvoid *ptr );
1259 const GLushort *
values );
1430 const GLdouble *
points );
1456 GLint
vn, GLdouble
v1, GLdouble
v2 );
1458 GLint
vn, GLfloat
v1, GLfloat
v2 );
1506 #define GL_RESCALE_NORMAL 0x803A
1507 #define GL_CLAMP_TO_EDGE 0x812F
1508 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1509 #define GL_MAX_ELEMENTS_INDICES 0x80E9
1510 #define GL_BGR 0x80E0
1511 #define GL_BGRA 0x80E1
1512 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1513 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1514 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1515 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1516 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1517 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1518 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1519 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1520 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1521 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1522 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1523 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1524 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1525 #define GL_SINGLE_COLOR 0x81F9
1526 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1527 #define GL_TEXTURE_MIN_LOD 0x813A
1528 #define GL_TEXTURE_MAX_LOD 0x813B
1529 #define GL_TEXTURE_BASE_LEVEL 0x813C
1530 #define GL_TEXTURE_MAX_LEVEL 0x813D
1531 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1532 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1533 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1534 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1535 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1536 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1537 #define GL_PACK_SKIP_IMAGES 0x806B
1538 #define GL_PACK_IMAGE_HEIGHT 0x806C
1539 #define GL_UNPACK_SKIP_IMAGES 0x806D
1540 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1541 #define GL_TEXTURE_3D 0x806F
1542 #define GL_PROXY_TEXTURE_3D 0x8070
1543 #define GL_TEXTURE_DEPTH 0x8071
1544 #define GL_TEXTURE_WRAP_R 0x8072
1545 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1546 #define GL_TEXTURE_BINDING_3D 0x806A
1573 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLenum
type,
const GLvoid *
pixels);
1581 #define GL_CONSTANT_COLOR 0x8001
1582 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1583 #define GL_CONSTANT_ALPHA 0x8003
1584 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1585 #define GL_COLOR_TABLE 0x80D0
1586 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1587 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1588 #define GL_PROXY_COLOR_TABLE 0x80D3
1589 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1590 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1591 #define GL_COLOR_TABLE_SCALE 0x80D6
1592 #define GL_COLOR_TABLE_BIAS 0x80D7
1593 #define GL_COLOR_TABLE_FORMAT 0x80D8
1594 #define GL_COLOR_TABLE_WIDTH 0x80D9
1595 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1596 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1597 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1598 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1599 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1600 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1601 #define GL_CONVOLUTION_1D 0x8010
1602 #define GL_CONVOLUTION_2D 0x8011
1603 #define GL_SEPARABLE_2D 0x8012
1604 #define GL_CONVOLUTION_BORDER_MODE 0x8013
1605 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1606 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1607 #define GL_REDUCE 0x8016
1608 #define GL_CONVOLUTION_FORMAT 0x8017
1609 #define GL_CONVOLUTION_WIDTH 0x8018
1610 #define GL_CONVOLUTION_HEIGHT 0x8019
1611 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1612 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1613 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1614 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1615 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1616 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1617 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1618 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1619 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1620 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1621 #define GL_CONSTANT_BORDER 0x8151
1622 #define GL_REPLICATE_BORDER 0x8153
1623 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1624 #define GL_COLOR_MATRIX 0x80B1
1625 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1626 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1627 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1628 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1629 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1630 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1631 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1632 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1633 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1634 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1635 #define GL_HISTOGRAM 0x8024
1636 #define GL_PROXY_HISTOGRAM 0x8025
1637 #define GL_HISTOGRAM_WIDTH 0x8026
1638 #define GL_HISTOGRAM_FORMAT 0x8027
1639 #define GL_HISTOGRAM_RED_SIZE 0x8028
1640 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1641 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1642 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1643 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1644 #define GL_HISTOGRAM_SINK 0x802D
1645 #define GL_MINMAX 0x802E
1646 #define GL_MINMAX_FORMAT 0x802F
1647 #define GL_MINMAX_SINK 0x8030
1648 #define GL_TABLE_TOO_LARGE 0x8031
1649 #define GL_BLEND_EQUATION 0x8009
1650 #define GL_MIN 0x8007
1651 #define GL_MAX 0x8008
1652 #define GL_FUNC_ADD 0x8006
1653 #define GL_FUNC_SUBTRACT 0x800A
1654 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1655 #define GL_BLEND_COLOR 0x8005
1659 GLsizei width, GLenum format,
1660 GLenum type,
const GLvoid *
table );
1663 GLsizei start, GLsizei count,
1664 GLenum format, GLenum type,
1665 const GLvoid *
data );
1674 GLint x, GLint y, GLsizei width );
1677 GLint x, GLint y, GLsizei width );
1680 GLenum type, GLvoid *
table );
1694 GLenum internalformat, GLboolean
sink );
1699 GLenum format, GLenum type,
1714 GLenum format, GLenum
types,
1724 GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1725 const GLvoid *
image );
1728 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1729 GLenum type,
const GLvoid *
image );
1744 GLenum internalformat, GLint x, GLint y, GLsizei width );
1747 GLenum internalformat, GLint x, GLint y, GLsizei width,
1751 GLenum type, GLvoid *
image );
1760 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1761 GLenum type,
const GLvoid *
row,
const GLvoid *
column );
1774 #define GL_TEXTURE0 0x84C0
1775 #define GL_TEXTURE1 0x84C1
1776 #define GL_TEXTURE2 0x84C2
1777 #define GL_TEXTURE3 0x84C3
1778 #define GL_TEXTURE4 0x84C4
1779 #define GL_TEXTURE5 0x84C5
1780 #define GL_TEXTURE6 0x84C6
1781 #define GL_TEXTURE7 0x84C7
1782 #define GL_TEXTURE8 0x84C8
1783 #define GL_TEXTURE9 0x84C9
1784 #define GL_TEXTURE10 0x84CA
1785 #define GL_TEXTURE11 0x84CB
1786 #define GL_TEXTURE12 0x84CC
1787 #define GL_TEXTURE13 0x84CD
1788 #define GL_TEXTURE14 0x84CE
1789 #define GL_TEXTURE15 0x84CF
1790 #define GL_TEXTURE16 0x84D0
1791 #define GL_TEXTURE17 0x84D1
1792 #define GL_TEXTURE18 0x84D2
1793 #define GL_TEXTURE19 0x84D3
1794 #define GL_TEXTURE20 0x84D4
1795 #define GL_TEXTURE21 0x84D5
1796 #define GL_TEXTURE22 0x84D6
1797 #define GL_TEXTURE23 0x84D7
1798 #define GL_TEXTURE24 0x84D8
1799 #define GL_TEXTURE25 0x84D9
1800 #define GL_TEXTURE26 0x84DA
1801 #define GL_TEXTURE27 0x84DB
1802 #define GL_TEXTURE28 0x84DC
1803 #define GL_TEXTURE29 0x84DD
1804 #define GL_TEXTURE30 0x84DE
1805 #define GL_TEXTURE31 0x84DF
1806 #define GL_ACTIVE_TEXTURE 0x84E0
1807 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1808 #define GL_MAX_TEXTURE_UNITS 0x84E2
1810 #define GL_NORMAL_MAP 0x8511
1811 #define GL_REFLECTION_MAP 0x8512
1812 #define GL_TEXTURE_CUBE_MAP 0x8513
1813 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1814 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1815 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1816 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1817 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1818 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1819 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1820 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1821 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1823 #define GL_COMPRESSED_ALPHA 0x84E9
1824 #define GL_COMPRESSED_LUMINANCE 0x84EA
1825 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1826 #define GL_COMPRESSED_INTENSITY 0x84EC
1827 #define GL_COMPRESSED_RGB 0x84ED
1828 #define GL_COMPRESSED_RGBA 0x84EE
1829 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1830 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1831 #define GL_TEXTURE_COMPRESSED 0x86A1
1832 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1833 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1835 #define GL_MULTISAMPLE 0x809D
1836 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1837 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1838 #define GL_SAMPLE_COVERAGE 0x80A0
1839 #define GL_SAMPLE_BUFFERS 0x80A8
1840 #define GL_SAMPLES 0x80A9
1841 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1842 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1843 #define GL_MULTISAMPLE_BIT 0x20000000
1845 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1846 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1847 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1848 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1850 #define GL_COMBINE 0x8570
1851 #define GL_COMBINE_RGB 0x8571
1852 #define GL_COMBINE_ALPHA 0x8572
1853 #define GL_SOURCE0_RGB 0x8580
1854 #define GL_SOURCE1_RGB 0x8581
1855 #define GL_SOURCE2_RGB 0x8582
1856 #define GL_SOURCE0_ALPHA 0x8588
1857 #define GL_SOURCE1_ALPHA 0x8589
1858 #define GL_SOURCE2_ALPHA 0x858A
1859 #define GL_OPERAND0_RGB 0x8590
1860 #define GL_OPERAND1_RGB 0x8591
1861 #define GL_OPERAND2_RGB 0x8592
1862 #define GL_OPERAND0_ALPHA 0x8598
1863 #define GL_OPERAND1_ALPHA 0x8599
1864 #define GL_OPERAND2_ALPHA 0x859A
1865 #define GL_RGB_SCALE 0x8573
1866 #define GL_ADD_SIGNED 0x8574
1867 #define GL_INTERPOLATE 0x8575
1868 #define GL_SUBTRACT 0x84E7
1869 #define GL_CONSTANT 0x8576
1870 #define GL_PRIMARY_COLOR 0x8577
1871 #define GL_PREVIOUS 0x8578
1873 #define GL_DOT3_RGB 0x86AE
1874 #define GL_DOT3_RGBA 0x86AF
1876 #define GL_CLAMP_TO_BORDER 0x812D
1892 GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei
imageSize,
const GLvoid *
data );
1977 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum
target, GLint
level, GLint
xoffset, GLint
yoffset, GLint
zoffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLenum
format, GLsizei
imageSize,
const GLvoid *
data);
1987 #ifndef GL_ARB_multitexture
1988 #define GL_ARB_multitexture 1
1990 #define GL_TEXTURE0_ARB 0x84C0
1991 #define GL_TEXTURE1_ARB 0x84C1
1992 #define GL_TEXTURE2_ARB 0x84C2
1993 #define GL_TEXTURE3_ARB 0x84C3
1994 #define GL_TEXTURE4_ARB 0x84C4
1995 #define GL_TEXTURE5_ARB 0x84C5
1996 #define GL_TEXTURE6_ARB 0x84C6
1997 #define GL_TEXTURE7_ARB 0x84C7
1998 #define GL_TEXTURE8_ARB 0x84C8
1999 #define GL_TEXTURE9_ARB 0x84C9
2000 #define GL_TEXTURE10_ARB 0x84CA
2001 #define GL_TEXTURE11_ARB 0x84CB
2002 #define GL_TEXTURE12_ARB 0x84CC
2003 #define GL_TEXTURE13_ARB 0x84CD
2004 #define GL_TEXTURE14_ARB 0x84CE
2005 #define GL_TEXTURE15_ARB 0x84CF
2006 #define GL_TEXTURE16_ARB 0x84D0
2007 #define GL_TEXTURE17_ARB 0x84D1
2008 #define GL_TEXTURE18_ARB 0x84D2
2009 #define GL_TEXTURE19_ARB 0x84D3
2010 #define GL_TEXTURE20_ARB 0x84D4
2011 #define GL_TEXTURE21_ARB 0x84D5
2012 #define GL_TEXTURE22_ARB 0x84D6
2013 #define GL_TEXTURE23_ARB 0x84D7
2014 #define GL_TEXTURE24_ARB 0x84D8
2015 #define GL_TEXTURE25_ARB 0x84D9
2016 #define GL_TEXTURE26_ARB 0x84DA
2017 #define GL_TEXTURE27_ARB 0x84DB
2018 #define GL_TEXTURE28_ARB 0x84DC
2019 #define GL_TEXTURE29_ARB 0x84DD
2020 #define GL_TEXTURE30_ARB 0x84DE
2021 #define GL_TEXTURE31_ARB 0x84DF
2022 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
2023 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2024 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2089 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum
target, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
q);
2093 typedef void (
APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum
target, GLshort
s, GLshort
t, GLshort
r, GLshort
q);
2104 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
2114 #ifndef GL_MESA_packed_depth_stencil
2115 #define GL_MESA_packed_depth_stencil 1
2117 #define GL_DEPTH_STENCIL_MESA 0x8750
2118 #define GL_UNSIGNED_INT_24_8_MESA 0x8751
2119 #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2120 #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2121 #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2126 #ifndef GL_ATI_blend_equation_separate
2127 #define GL_ATI_blend_equation_separate 1
2129 #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2138 #ifndef GL_OES_EGL_image
2142 #ifndef GL_OES_EGL_image
2143 #define GL_OES_EGL_image 1
2144 #ifdef GL_GLEXT_PROTOTYPES
2145 GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES
image);
2146 GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES
image);
2164 #if defined(PRAGMA_EXPORT_SUPPORTED)