SDL
2.0
Main Page
Related Pages
Modules
Namespaces
Data Structures
Files
File List
Globals
SDL_windowsjoystick_c.h
Go to the documentation of this file.
1
/*
2
Simple DirectMedia Layer
3
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
5
This software is provided 'as-is', without any express or implied
6
warranty. In no event will the authors be held liable for any damages
7
arising from the use of this software.
8
9
Permission is granted to anyone to use this software for any purpose,
10
including commercial applications, and to alter it and redistribute it
11
freely, subject to the following restrictions:
12
13
1. The origin of this software must not be misrepresented; you must not
14
claim that you wrote the original software. If you use this software
15
in a product, an acknowledgment in the product documentation would be
16
appreciated but is not required.
17
2. Altered source versions must be plainly marked as such, and must not be
18
misrepresented as being the original software.
19
3. This notice may not be removed or altered from any source distribution.
20
*/
21
#include "../../SDL_internal.h"
22
23
#include "
SDL_events.h
"
24
#include "../SDL_sysjoystick.h"
25
#include "../../core/windows/SDL_windows.h"
26
#include "../../core/windows/SDL_directx.h"
27
28
#define MAX_INPUTS 256
/* each joystick can have up to 256 inputs */
29
30
typedef
struct
JoyStick_DeviceData
31
{
32
SDL_JoystickGUID
guid
;
33
char
*
joystickname
;
34
Uint8
send_add_event
;
35
SDL_JoystickID
nInstanceID
;
36
SDL_bool
bXInputDevice
;
37
BYTE
SubType
;
38
Uint8
XInputUserId
;
39
DIDEVICEINSTANCE
dxdevice
;
40
WCHAR
hidPath
[MAX_PATH];
41
struct
JoyStick_DeviceData
*
pNext
;
42
}
JoyStick_DeviceData
;
43
44
extern
JoyStick_DeviceData
*
SYS_Joystick
;
/* array to hold joystick ID values */
45
46
typedef
enum
Type
47
{
48
BUTTON
,
49
AXIS
,
50
HAT
51
}
Type
;
52
53
typedef
struct
input_t
54
{
55
/* DirectInput offset for this input type: */
56
DWORD
ofs
;
57
58
/* Button, axis or hat: */
59
Type
type
;
60
61
/* SDL input offset: */
62
Uint8
num
;
63
}
input_t
;
64
65
/* The private structure used to keep track of a joystick */
66
struct
joystick_hwdata
67
{
68
SDL_JoystickGUID
guid
;
69
Uint32
rumble_expiration
;
70
71
#if SDL_JOYSTICK_DINPUT
72
LPDIRECTINPUTDEVICE8 InputDevice;
73
DIDEVCAPS Capabilities;
74
SDL_bool
buffered;
75
input_t
Inputs[
MAX_INPUTS
];
76
int
NumInputs;
77
int
NumSliders;
78
SDL_bool
ff_initialized
;
79
DIEFFECT *
ffeffect
;
80
LPDIRECTINPUTEFFECT
ffeffect_ref
;
81
#endif
82
83
SDL_bool
bXInputDevice
;
/* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
84
SDL_bool
bXInputHaptic
;
/* Supports force feedback via XInput. */
85
Uint8
userid
;
/* XInput userid index for this joystick */
86
DWORD
dwPacketNumber
;
87
};
88
89
#if SDL_JOYSTICK_DINPUT
90
extern
const
DIDATAFORMAT SDL_c_dfDIJoystick2;
91
#endif
92
93
extern
void
WINDOWS_AddJoystickDevice
(
JoyStick_DeviceData
*
device
);
94
95
/* vi: set ts=4 sw=4 expandtab: */
src
joystick
windows
SDL_windowsjoystick_c.h
Generated on Sun Jun 26 2022 23:07:12 for SDL by
1.8.1.2