21 #include "../../SDL_internal.h"
23 #if !SDL_RENDER_DISABLED
33 unsigned inva = 0xff -
a;
56 unsigned inva = 0xff -
a;
79 unsigned inva = 0xff -
a;
102 unsigned inva = 0xff -
a;
126 unsigned inva = 0xff -
a;
171 unsigned inva = 0xff -
a;
205 return SDL_SetError(
"SDL_BlendPoint(): Unsupported surface format");
274 return SDL_SetError(
"SDL_BlendPoints(): Unsupported surface format");
327 for (i = 0; i <
count; ++
i) {
334 status =
func(dst, x, y, blendMode, r, g, b, a);