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SDL_sysjoystick.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#ifndef SDL_sysjoystick_h_
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#define SDL_sysjoystick_h_
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/* This is the system specific header for the SDL joystick API */
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#include "
SDL_joystick.h
"
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#include "
SDL_joystick_c.h
"
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/* The SDL joystick structure */
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typedef
struct
_SDL_JoystickAxisInfo
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{
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Sint16
initial_value
;
/* Initial axis state */
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Sint16
value
;
/* Current axis state */
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Sint16
zero
;
/* Zero point on the axis (-32768 for triggers) */
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SDL_bool
has_initial_value
;
/* Whether we've seen a value on the axis yet */
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SDL_bool
sent_initial_value
;
/* Whether we've sent the initial axis value */
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}
SDL_JoystickAxisInfo
;
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struct
_SDL_Joystick
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{
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SDL_JoystickID
instance_id
;
/* Device instance, monotonically increasing from 0 */
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char
*
name
;
/* Joystick name - system dependent */
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int
player_index
;
/* Joystick player index, or -1 if unavailable */
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SDL_JoystickGUID
guid
;
/* Joystick guid */
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int
naxes
;
/* Number of axis controls on the joystick */
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SDL_JoystickAxisInfo
*
axes
;
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int
nhats
;
/* Number of hats on the joystick */
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Uint8
*
hats
;
/* Current hat states */
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int
nballs
;
/* Number of trackballs on the joystick */
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struct
balldelta
{
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int
dx
;
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int
dy
;
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} *
balls
;
/* Current ball motion deltas */
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int
nbuttons
;
/* Number of buttons on the joystick */
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Uint8
*
buttons
;
/* Current button states */
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SDL_bool
attached
;
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SDL_bool
is_game_controller
;
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SDL_bool
delayed_guide_button
;
/* SDL_TRUE if this device has the guide button event delayed */
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SDL_bool
force_recentering
;
/* SDL_TRUE if this device needs to have its state reset to 0 */
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SDL_JoystickPowerLevel
epowerlevel
;
/* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
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struct
_SDL_JoystickDriver *
driver
;
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struct
joystick_hwdata
*
hwdata
;
/* Driver dependent information */
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int
ref_count
;
/* Reference count for multiple opens */
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struct
_SDL_Joystick
*
next
;
/* pointer to next joystick we have allocated */
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};
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#if defined(__IPHONEOS__) || defined(__ANDROID__)
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#define HAVE_STEAMCONTROLLERS
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#define USE_STEAMCONTROLLER_HIDAPI
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#elif defined(__LINUX__)
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#define HAVE_STEAMCONTROLLERS
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#define USE_STEAMCONTROLLER_LINUX
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#endif
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/* Device bus definitions */
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#define SDL_HARDWARE_BUS_USB 0x03
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#define SDL_HARDWARE_BUS_BLUETOOTH 0x05
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/* Macro to combine a USB vendor ID and product ID into a single Uint32 value */
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#define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID))
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typedef
struct
_SDL_JoystickDriver
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{
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/* Function to scan the system for joysticks.
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* Joystick 0 should be the system default joystick.
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* This function should return 0, or -1 on an unrecoverable error.
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*/
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int (*Init)(
void
);
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/* Function to return the number of joystick devices plugged in right now */
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int (*GetCount)(
void
);
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/* Function to cause any queued joystick insertions to be processed */
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void
(*Detect)(
void
);
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/* Function to get the device-dependent name of a joystick */
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const
char
*(*GetDeviceName)(
int
device_index);
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/* Function to get the player index of a joystick */
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int (*GetDevicePlayerIndex)(
int
device_index);
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/* Function to return the stable GUID for a plugged in device */
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SDL_JoystickGUID
(*GetDeviceGUID)(
int
device_index);
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/* Function to get the current instance id of the joystick located at device_index */
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SDL_JoystickID
(*GetDeviceInstanceID)(
int
device_index);
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/* Function to open a joystick for use.
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The joystick to open is specified by the device index.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int (*Open)(SDL_Joystick * joystick,
int
device_index);
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/* Rumble functionality */
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int (*Rumble)(SDL_Joystick * joystick,
Uint16
low_frequency_rumble,
Uint16
high_frequency_rumble,
Uint32
duration_ms);
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void
(*Update)(SDL_Joystick * joystick);
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/* Function to close a joystick after use */
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void
(*Close)(SDL_Joystick * joystick);
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/* Function to perform any system-specific joystick related cleanup */
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void
(*Quit)(
void
);
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}
SDL_JoystickDriver
;
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/* The available joystick drivers */
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extern
SDL_JoystickDriver
SDL_ANDROID_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_BSD_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_DARWIN_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_DUMMY_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_EMSCRIPTEN_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_HAIKU_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_HIDAPI_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_IOS_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_LINUX_JoystickDriver
;
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extern
SDL_JoystickDriver
SDL_WINDOWS_JoystickDriver
;
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#endif
/* SDL_sysjoystick_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
joystick
SDL_sysjoystick.h
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