Go to the source code of this file.
Enumerations |
| enum | D3D11_Shader {
SHADER_SOLID,
SHADER_RGB,
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
SHADER_NV12_JPEG,
SHADER_NV12_BT601,
SHADER_NV12_BT709,
SHADER_NV21_JPEG,
SHADER_NV21_BT601,
SHADER_NV21_BT709,
NUM_SHADERS
} |
Enumeration Type Documentation
- Enumerator:
| SHADER_SOLID |
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| SHADER_RGB |
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| SHADER_YUV_JPEG |
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| SHADER_YUV_BT601 |
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| SHADER_YUV_BT709 |
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| SHADER_NV12_JPEG |
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| SHADER_NV12_BT601 |
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| SHADER_NV12_BT709 |
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| SHADER_NV21_JPEG |
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| SHADER_NV21_BT601 |
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| SHADER_NV21_BT709 |
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| NUM_SHADERS |
|
Definition at line 25 of file SDL_shaders_d3d11.h.
Function Documentation
| int D3D11_CreatePixelShader |
( |
ID3D11Device1 * |
d3dDevice, |
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D3D11_Shader |
shader, |
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ID3D11PixelShader ** |
pixelShader |
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) |
| |
| int D3D11_CreateVertexShader |
( |
ID3D11Device1 * |
d3dDevice, |
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ID3D11VertexShader ** |
vertexShader, |
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ID3D11InputLayout ** |
inputLayout |
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) |
| |