SDL
2.0
Main Page
Related Pages
Modules
Namespaces
Data Structures
Files
File List
Globals
keyboard.c
Go to the documentation of this file.
1
/*
2
Simple DirectMedia Layer
3
Copyright (C) 2017 BlackBerry Limited
4
5
This software is provided 'as-is', without any express or implied
6
warranty. In no event will the authors be held liable for any damages
7
arising from the use of this software.
8
9
Permission is granted to anyone to use this software for any purpose,
10
including commercial applications, and to alter it and redistribute it
11
freely, subject to the following restrictions:
12
13
1. The origin of this software must not be misrepresented; you must not
14
claim that you wrote the original software. If you use this software
15
in a product, an acknowledgment in the product documentation would be
16
appreciated but is not required.
17
2. Altered source versions must be plainly marked as such, and must not be
18
misrepresented as being the original software.
19
3. This notice may not be removed or altered from any source distribution.
20
*/
21
22
#include "../../SDL_internal.h"
23
#include "../../events/SDL_keyboard_c.h"
24
#include "
SDL_scancode.h
"
25
#include "
SDL_events.h
"
26
#include "
sdl_qnx.h
"
27
#include <sys/keycodes.h>
28
29
/**
30
* A map thta translates Screen key names to SDL scan codes.
31
* This map is incomplete, but should include most major keys.
32
*/
33
static
int
key_to_sdl
[] = {
34
[KEYCODE_SPACE] =
SDL_SCANCODE_SPACE
,
35
[KEYCODE_APOSTROPHE] =
SDL_SCANCODE_APOSTROPHE
,
36
[KEYCODE_COMMA] =
SDL_SCANCODE_COMMA
,
37
[KEYCODE_MINUS] =
SDL_SCANCODE_MINUS
,
38
[KEYCODE_PERIOD] =
SDL_SCANCODE_PERIOD
,
39
[KEYCODE_SLASH] =
SDL_SCANCODE_SLASH
,
40
[KEYCODE_ZERO] =
SDL_SCANCODE_0
,
41
[KEYCODE_ONE] =
SDL_SCANCODE_1
,
42
[KEYCODE_TWO] =
SDL_SCANCODE_2
,
43
[KEYCODE_THREE] =
SDL_SCANCODE_3
,
44
[KEYCODE_FOUR] =
SDL_SCANCODE_4
,
45
[KEYCODE_FIVE] =
SDL_SCANCODE_5
,
46
[KEYCODE_SIX] =
SDL_SCANCODE_6
,
47
[KEYCODE_SEVEN] =
SDL_SCANCODE_7
,
48
[KEYCODE_EIGHT] =
SDL_SCANCODE_8
,
49
[KEYCODE_NINE] =
SDL_SCANCODE_9
,
50
[KEYCODE_SEMICOLON] =
SDL_SCANCODE_SEMICOLON
,
51
[KEYCODE_EQUAL] =
SDL_SCANCODE_EQUALS
,
52
[KEYCODE_LEFT_BRACKET] =
SDL_SCANCODE_LEFTBRACKET
,
53
[KEYCODE_BACK_SLASH] =
SDL_SCANCODE_BACKSLASH
,
54
[KEYCODE_RIGHT_BRACKET] =
SDL_SCANCODE_RIGHTBRACKET
,
55
[KEYCODE_GRAVE] =
SDL_SCANCODE_GRAVE
,
56
[KEYCODE_A] =
SDL_SCANCODE_A
,
57
[KEYCODE_B] =
SDL_SCANCODE_B
,
58
[KEYCODE_C] =
SDL_SCANCODE_C
,
59
[KEYCODE_D] =
SDL_SCANCODE_D
,
60
[KEYCODE_E] =
SDL_SCANCODE_E
,
61
[KEYCODE_F] =
SDL_SCANCODE_F
,
62
[KEYCODE_G] =
SDL_SCANCODE_G
,
63
[KEYCODE_H] =
SDL_SCANCODE_H
,
64
[KEYCODE_I] =
SDL_SCANCODE_I
,
65
[KEYCODE_J] =
SDL_SCANCODE_J
,
66
[KEYCODE_K] =
SDL_SCANCODE_K
,
67
[KEYCODE_L] =
SDL_SCANCODE_L
,
68
[KEYCODE_M] =
SDL_SCANCODE_M
,
69
[KEYCODE_N] =
SDL_SCANCODE_N
,
70
[KEYCODE_O] =
SDL_SCANCODE_O
,
71
[KEYCODE_P] =
SDL_SCANCODE_P
,
72
[KEYCODE_Q] =
SDL_SCANCODE_Q
,
73
[KEYCODE_R] =
SDL_SCANCODE_R
,
74
[KEYCODE_S] =
SDL_SCANCODE_S
,
75
[KEYCODE_T] =
SDL_SCANCODE_T
,
76
[KEYCODE_U] =
SDL_SCANCODE_U
,
77
[KEYCODE_V] =
SDL_SCANCODE_V
,
78
[KEYCODE_W] =
SDL_SCANCODE_W
,
79
[KEYCODE_X] =
SDL_SCANCODE_X
,
80
[KEYCODE_Y] =
SDL_SCANCODE_Y
,
81
[KEYCODE_Z] =
SDL_SCANCODE_Z
,
82
[KEYCODE_UP] =
SDL_SCANCODE_UP
,
83
[KEYCODE_DOWN] =
SDL_SCANCODE_DOWN
,
84
[KEYCODE_LEFT] =
SDL_SCANCODE_LEFT
,
85
[KEYCODE_PG_UP] =
SDL_SCANCODE_PAGEUP
,
86
[KEYCODE_PG_DOWN] =
SDL_SCANCODE_PAGEDOWN
,
87
[KEYCODE_RIGHT] =
SDL_SCANCODE_RIGHT
,
88
[KEYCODE_RETURN] =
SDL_SCANCODE_RETURN
,
89
[KEYCODE_TAB] =
SDL_SCANCODE_TAB
,
90
[KEYCODE_ESCAPE] =
SDL_SCANCODE_ESCAPE
,
91
};
92
93
/**
94
* Called from the event dispatcher when a keyboard event is encountered.
95
* Translates the event such that it can be handled by SDL.
96
* @param event Screen keyboard event
97
*/
98
void
99
handleKeyboardEvent
(screen_event_t
event
)
100
{
101
int
val
;
102
SDL_Scancode
scancode;
103
104
// Get the key value.
105
if
(screen_get_event_property_iv(event, SCREEN_PROPERTY_SYM, &val) < 0) {
106
return
;
107
}
108
109
// Skip unrecognized keys.
110
if
((val < 0) || (val >=
SDL_TABLESIZE
(
key_to_sdl
))) {
111
return
;
112
}
113
114
// Translate to an SDL scan code.
115
scancode =
key_to_sdl
[
val
];
116
if
(scancode == 0) {
117
return
;
118
}
119
120
// Get event flags (key state).
121
if
(screen_get_event_property_iv(event, SCREEN_PROPERTY_FLAGS, &val) < 0) {
122
return
;
123
}
124
125
// Propagate the event to SDL.
126
// FIXME:
127
// Need to handle more key states (such as key combinations).
128
if
(val & KEY_DOWN) {
129
SDL_SendKeyboardKey
(
SDL_PRESSED
, scancode);
130
}
else
{
131
SDL_SendKeyboardKey
(
SDL_RELEASED
, scancode);
132
}
133
}
src
video
qnx
keyboard.c
Generated on Sun Jun 26 2022 23:07:16 for SDL by
1.8.1.2