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SDL_keyboard_c.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#ifndef SDL_keyboard_c_h_
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#define SDL_keyboard_c_h_
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#include "
SDL_keycode.h
"
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#include "
SDL_events.h
"
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/* Initialize the keyboard subsystem */
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extern
int
SDL_KeyboardInit
(
void
);
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/* Clear the state of the keyboard */
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extern
void
SDL_ResetKeyboard
(
void
);
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/* Get the default keymap */
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extern
void
SDL_GetDefaultKeymap
(
SDL_Keycode
* keymap);
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/* Set the mapping of scancode to key codes */
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extern
void
SDL_SetKeymap
(
int
start
,
SDL_Keycode
* keys,
int
length
);
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/* Set a platform-dependent key name, overriding the default platform-agnostic
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name. Encoded as UTF-8. The string is not copied, thus the pointer given to
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this function must stay valid forever (or at least until the call to
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VideoQuit()). */
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extern
void
SDL_SetScancodeName
(
SDL_Scancode
scancode,
const
char
*
name
);
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/* Set the keyboard focus window */
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extern
void
SDL_SetKeyboardFocus
(
SDL_Window
*
window
);
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/* Send a keyboard key event */
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extern
int
SDL_SendKeyboardKey
(
Uint8
state
,
SDL_Scancode
scancode);
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/* Send keyboard text input */
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extern
int
SDL_SendKeyboardText
(
const
char
*
text
);
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/* Send editing text for selected range from start to end */
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extern
int
SDL_SendEditingText
(
const
char
*
text
,
int
start
,
int
end
);
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/* Shutdown the keyboard subsystem */
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extern
void
SDL_KeyboardQuit
(
void
);
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/* Convert to UTF-8 */
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extern
char
*
SDL_UCS4ToUTF8
(
Uint32
ch,
char
*
dst
);
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/* Toggle on or off pieces of the keyboard mod state. */
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extern
void
SDL_ToggleModState
(
const
SDL_Keymod
modstate,
const
SDL_bool
toggle);
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#endif
/* SDL_keyboard_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
events
SDL_keyboard_c.h
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