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SDL_DirectFB_window.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_directfb_window_h_
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#define SDL_directfb_window_h_
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#include "
SDL_DirectFB_video.h
"
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#include "
SDL_DirectFB_WM.h
"
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#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
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typedef
struct
_DFB_WindowData
DFB_WindowData;
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struct
_DFB_WindowData
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{
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IDirectFBSurface *
window_surface
;
/* window surface */
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IDirectFBSurface *
surface
;
/* client drawing surface */
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IDirectFBWindow *
dfbwin
;
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IDirectFBEventBuffer *
eventbuffer
;
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/* SDL_Window *sdlwin; */
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SDL_Window
*
next
;
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Uint8
opacity
;
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DFBRectangle
client
;
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DFBDimension
size
;
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DFBRectangle
restore
;
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/* WM extras */
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int
is_managed
;
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int
wm_needs_redraw
;
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IDirectFBSurface *
icon
;
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IDirectFBFont *
font
;
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DFB_Theme
theme
;
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/* WM moving and sizing */
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int
wm_grab
;
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int
wm_lastx
;
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int
wm_lasty
;
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};
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extern
int
DirectFB_CreateWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
int
DirectFB_CreateWindowFrom
(
_THIS
,
SDL_Window
*
window
,
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const
void
*
data
);
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extern
void
DirectFB_SetWindowTitle
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_SetWindowIcon
(
_THIS
,
SDL_Window
*
window
,
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SDL_Surface
* icon);
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extern
void
DirectFB_SetWindowPosition
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_SetWindowSize
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_ShowWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_HideWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_RaiseWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_MaximizeWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_MinimizeWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_RestoreWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
DirectFB_SetWindowGrab
(
_THIS
,
SDL_Window
*
window
,
SDL_bool
grabbed);
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extern
void
DirectFB_DestroyWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
SDL_bool
DirectFB_GetWindowWMInfo
(
_THIS
,
SDL_Window
*
window
,
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struct
SDL_SysWMinfo
*info);
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extern
void
DirectFB_AdjustWindowSurface
(
SDL_Window
*
window
);
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extern
int
DirectFB_SetWindowOpacity
(
_THIS
,
SDL_Window
*
window
,
float
opacity);
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#endif
/* SDL_directfb_window_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
video
directfb
SDL_DirectFB_window.h
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