SDL  2.0
testautomation_render.c File Reference
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
+ Include dependency graph for testautomation_render.c:

Go to the source code of this file.

Macros

#define TESTRENDER_SCREEN_W   80
#define TESTRENDER_SCREEN_H   60
#define RENDER_COMPARE_FORMAT   SDL_PIXELFORMAT_ARGB8888
#define RENDER_COMPARE_AMASK   0xff000000
#define RENDER_COMPARE_RMASK   0x00ff0000
#define RENDER_COMPARE_GMASK   0x0000ff00
#define RENDER_COMPARE_BMASK   0x000000ff
#define ALLOWABLE_ERROR_OPAQUE   0
#define ALLOWABLE_ERROR_BLENDED   64

Functions

static int _clearScreen (void)
 Clears the screen. Helper function.
static void _compare (SDL_Surface *referenceSurface, int allowable_error)
 Compares screen pixels with image pixels. Helper function.
static int _hasTexAlpha (void)
 Test to see if we can vary the alpha of the texture. Helper function.
static int _hasTexColor (void)
 Test to see if can set texture color mode. Helper function.
static SDL_Texture_loadTestFace (void)
 Loads the test image 'Face' as texture. Helper function.
static int _hasBlendModes (void)
 Test to see if we can vary the blend mode. Helper function.
static int _hasDrawColor (void)
 Test to see if we can vary the draw color. Helper function.
static int _isSupported (int code)
 Checks to see if functionality is supported. Helper function.
void InitCreateRenderer (void *arg)
void CleanupDestroyRenderer (void *arg)
int render_testGetNumRenderDrivers (void *arg)
 Tests call to SDL_GetNumRenderDrivers.
int render_testPrimitives (void *arg)
 Tests the SDL primitives for rendering.
int render_testPrimitivesBlend (void *arg)
 Tests the SDL primitives with alpha for rendering.
int render_testBlit (void *arg)
 Tests some blitting routines.
int render_testBlitColor (void *arg)
 Blits doing color tests.
int render_testBlitAlpha (void *arg)
 Tests blitting with alpha.
static void _testBlitBlendMode (SDL_Texture *tface, int mode)
 Tests a blend mode.
int render_testBlitBlend (void *arg)
 Tests some more blitting routines.

Variables

SDL_Windowwindow = NULL
SDL_Rendererrenderer = NULL
static const
SDLTest_TestCaseReference 
renderTest1
static const
SDLTest_TestCaseReference 
renderTest2
static const
SDLTest_TestCaseReference 
renderTest3
static const
SDLTest_TestCaseReference 
renderTest4
static const
SDLTest_TestCaseReference 
renderTest5
static const
SDLTest_TestCaseReference 
renderTest6
static const
SDLTest_TestCaseReference 
renderTest7
static const
SDLTest_TestCaseReference
renderTests []
SDLTest_TestSuiteReference renderTestSuite

Macro Definition Documentation

#define ALLOWABLE_ERROR_BLENDED   64
#define ALLOWABLE_ERROR_OPAQUE   0
#define RENDER_COMPARE_AMASK   0xff000000

Alpha bit mask.

Definition at line 17 of file testautomation_render.c.

Referenced by _compare().

#define RENDER_COMPARE_BMASK   0x000000ff

Blue bit mask.

Definition at line 20 of file testautomation_render.c.

Referenced by _compare().

#define RENDER_COMPARE_FORMAT   SDL_PIXELFORMAT_ARGB8888

Definition at line 16 of file testautomation_render.c.

Referenced by _compare().

#define RENDER_COMPARE_GMASK   0x0000ff00

Green bit mask.

Definition at line 19 of file testautomation_render.c.

Referenced by _compare().

#define RENDER_COMPARE_RMASK   0x00ff0000

Red bit mask.

Definition at line 18 of file testautomation_render.c.

Referenced by _compare().

#define TESTRENDER_SCREEN_W   80

Original code: automated SDL platform test written by Edgar Simo "bobbens" Extended and extensively updated by aschiffler at ferzkopp dot net

Definition at line 13 of file testautomation_render.c.

Referenced by _compare(), _testBlitBlendMode(), render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), render_testBlitColor(), render_testPrimitives(), and render_testPrimitivesBlend().

Function Documentation

static int _clearScreen ( void  )
static

Clears the screen. Helper function.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor http://wiki.libsdl.org/moin.cgi/SDL_RenderClear http://wiki.libsdl.org/moin.cgi/SDL_RenderPresent http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode

Definition at line 1036 of file testautomation_render.c.

References SDL_ALPHA_OPAQUE, SDL_BLENDMODE_NONE, SDL_RenderClear, SDL_RenderPresent, SDL_SetRenderDrawBlendMode, SDL_SetRenderDrawColor, and SDLTest_AssertCheck().

Referenced by _testBlitBlendMode(), render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), render_testBlitColor(), render_testPrimitives(), and render_testPrimitivesBlend().

{
int ret;
/* Set color. */
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
/* Clear screen. */
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
/* Make current */
/* Set defaults. */
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
return 0;
}
static void _compare ( SDL_Surface referenceSurface,
int  allowable_error 
)
static

Compares screen pixels with image pixels. Helper function.

Parameters
sImage to compare against.
See Also
http://wiki.libsdl.org/moin.cgi/SDL_RenderReadPixels http://wiki.libsdl.org/moin.cgi/SDL_CreateRGBSurfaceFrom http://wiki.libsdl.org/moin.cgi/SDL_FreeSurface

Definition at line 992 of file testautomation_render.c.

References SDL_Rect::h, NULL, rect, RENDER_COMPARE_AMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_FORMAT, RENDER_COMPARE_GMASK, RENDER_COMPARE_RMASK, SDL_CreateRGBSurfaceFrom, SDL_free, SDL_FreeSurface, SDL_malloc, SDL_RenderReadPixels, SDLTest_AssertCheck(), SDLTest_CompareSurfaces(), TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W, testSurface, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), render_testBlitColor(), render_testPrimitives(), and render_testPrimitivesBlend().

{
int result;
/* Read pixels. */
SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
if (pixels == NULL) return;
/* Explicitly specify the rect in case the window isn't the expected size... */
rect.x = 0;
rect.y = 0;
result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
/* Create surface. */
testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W*4,
SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
/* Compare surface. */
result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
/* Clean up. */
SDL_free(pixels);
SDL_FreeSurface(testSurface);
}
static int _hasBlendModes ( void  )
static

Test to see if we can vary the blend mode. Helper function.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode http://wiki.libsdl.org/moin.cgi/SDL_GetRenderDrawBlendMode

Definition at line 824 of file testautomation_render.c.

References _isSupported(), SDL_BLENDMODE_ADD, SDL_BLENDMODE_BLEND, SDL_BLENDMODE_MOD, SDL_BLENDMODE_NONE, SDL_GetRenderDrawBlendMode, and SDL_SetRenderDrawBlendMode.

Referenced by render_testBlitBlend(), and render_testPrimitivesBlend().

{
int fail;
int ret;
fail = 0;
if (!_isSupported(ret))
fail = 1;
if (!_isSupported(ret))
fail = 1;
ret = (mode != SDL_BLENDMODE_BLEND);
if (!_isSupported(ret))
fail = 1;
if (!_isSupported(ret))
fail = 1;
if (!_isSupported(ret))
fail = 1;
ret = (mode != SDL_BLENDMODE_ADD);
if (!_isSupported(ret))
fail = 1;
if (!_isSupported(ret))
fail = 1;
if (!_isSupported(ret))
fail = 1;
ret = (mode != SDL_BLENDMODE_MOD);
if (!_isSupported(ret))
fail = 1;
if (!_isSupported(ret))
fail = 1;
if (!_isSupported(ret))
fail = 1;
ret = (mode != SDL_BLENDMODE_NONE);
if (!_isSupported(ret))
fail = 1;
return !fail;
}
static int _hasDrawColor ( void  )
static

Test to see if we can vary the draw color. Helper function.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor http://wiki.libsdl.org/moin.cgi/SDL_GetRenderDrawColor

Definition at line 786 of file testautomation_render.c.

References _isSupported(), SDL_ALPHA_OPAQUE, SDL_GetRenderDrawColor, and SDL_SetRenderDrawColor.

Referenced by render_testBlit(), render_testPrimitives(), and render_testPrimitivesBlend().

{
int ret, fail;
Uint8 r, g, b, a;
fail = 0;
/* Set color. */
ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 );
if (!_isSupported(ret))
fail = 1;
ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a );
if (!_isSupported(ret))
fail = 1;
/* Restore natural. */
if (!_isSupported(ret))
fail = 1;
/* Something failed, consider not available. */
if (fail)
return 0;
/* Not set properly, consider failed. */
else if ((r != 100) || (g != 100) || (b != 100) || (a != 100))
return 0;
return 1;
}
static int _hasTexAlpha ( void  )
static

Test to see if we can vary the alpha of the texture. Helper function.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod http://wiki.libsdl.org/moin.cgi/SDL_GetTextureAlphaMod http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture

Definition at line 950 of file testautomation_render.c.

References _isSupported(), _loadTestFace(), NULL, SDL_DestroyTexture, SDL_GetTextureAlphaMod, and SDL_SetTextureAlphaMod.

Referenced by render_testBlitAlpha(), and render_testBlitBlend().

{
int fail;
int ret;
SDL_Texture *tface;
/* Get test face. */
tface = _loadTestFace();
if (tface == NULL)
return 0;
/* See if supported. */
fail = 0;
ret = SDL_SetTextureAlphaMod( tface, 100 );
if (!_isSupported(ret))
fail = 1;
ret = SDL_GetTextureAlphaMod( tface, &a );
if (!_isSupported(ret))
fail = 1;
/* Clean up. */
if (fail)
return 0;
else if (a != 100)
return 0;
return 1;
}
static int _hasTexColor ( void  )
static

Test to see if can set texture color mode. Helper function.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod http://wiki.libsdl.org/moin.cgi/SDL_GetTextureColorMod http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture

Definition at line 910 of file testautomation_render.c.

References _isSupported(), _loadTestFace(), NULL, SDL_DestroyTexture, SDL_GetTextureColorMod, and SDL_SetTextureColorMod.

Referenced by render_testBlitBlend().

{
int fail;
int ret;
SDL_Texture *tface;
Uint8 r, g, b;
/* Get test face. */
tface = _loadTestFace();
if (tface == NULL)
return 0;
/* See if supported. */
fail = 0;
ret = SDL_SetTextureColorMod( tface, 100, 100, 100 );
if (!_isSupported(ret))
fail = 1;
ret = SDL_GetTextureColorMod( tface, &r, &g, &b );
if (!_isSupported(ret))
fail = 1;
/* Clean up. */
if (fail)
return 0;
else if ((r != 100) || (g != 100) || (b != 100))
return 0;
return 1;
}
static int _isSupported ( int  code)
static

Checks to see if functionality is supported. Helper function.

Definition at line 773 of file testautomation_render.c.

Referenced by _hasBlendModes(), _hasDrawColor(), _hasTexAlpha(), and _hasTexColor().

{
return (code == 0);
}
static SDL_Texture * _loadTestFace ( void  )
static

Loads the test image 'Face' as texture. Helper function.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_CreateTextureFromSurface

Definition at line 880 of file testautomation_render.c.

References NULL, SDL_CreateTextureFromSurface, SDL_FreeSurface, SDL_GetError, SDLTest_ImageFace(), and SDLTest_LogError().

Referenced by _hasTexAlpha(), _hasTexColor(), render_testBlit(), render_testBlitAlpha(), render_testBlitBlend(), and render_testBlitColor().

{
SDL_Texture *tface;
if (face == NULL) {
return NULL;
}
if (tface == NULL) {
SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
}
return tface;
}
static void _testBlitBlendMode ( SDL_Texture tface,
int  mode 
)
static

Tests a blend mode.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetTextureBlendMode http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy

Definition at line 583 of file testautomation_render.c.

References _clearScreen(), SDL_Rect::h, i, j, NULL, rect, SDL_QueryTexture, SDL_RenderCopy, SDL_SetTextureBlendMode, SDLTest_AssertCheck(), TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by render_testBlitBlend().

{
int ret;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
/* Test blend mode. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j=0; j <= nj; j+=4) {
for (i=0; i <= ni; i+=4) {
/* Set blend mode. */
if (ret != 0) checkFailCount1++;
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
if (ret != 0) checkFailCount2++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
}
void CleanupDestroyRenderer ( void arg)

Definition at line 66 of file testautomation_render.c.

References NULL, SDL_DestroyRenderer, SDL_DestroyWindow, and SDLTest_AssertPass().

{
if (renderer != NULL) {
SDLTest_AssertPass("SDL_DestroyRenderer()");
}
if (window != NULL) {
SDLTest_AssertPass("SDL_DestroyWindow");
}
}
void InitCreateRenderer ( void arg)

Create software renderer for tests

Definition at line 43 of file testautomation_render.c.

References NULL, SDL_CreateRenderer, SDL_CreateWindow, SDL_DestroyWindow, SDL_RENDERER_ACCELERATED, SDLTest_AssertCheck(), and SDLTest_AssertPass().

{
int posX = 100, posY = 100, width = 320, height = 240;
window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
SDLTest_AssertPass("SDL_CreateWindow()");
SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
if (window == NULL) {
return;
}
SDLTest_AssertPass("SDL_CreateRenderer()");
SDLTest_AssertCheck(renderer != 0, "Check SDL_CreateRenderer result");
if (renderer == NULL) {
return;
}
}
int render_testBlit ( void arg)

Tests some blitting routines.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture

Definition at line 362 of file testautomation_render.c.

References _clearScreen(), _compare(), _hasDrawColor(), _loadTestFace(), ALLOWABLE_ERROR_OPAQUE, SDL_Rect::h, i, j, NULL, rect, referenceSurface, SDL_DestroyTexture, SDL_FreeSurface, SDL_QueryTexture, SDL_RenderCopy, SDL_RenderPresent, SDLTest_AssertCheck(), SDLTest_ImageBlit(), TEST_ABORTED, TEST_COMPLETED, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

{
int ret;
SDL_Texture *tface;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int checkFailCount1;
/* Clear surface. */
/* Need drawcolor or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
/* Create face surface. */
tface = _loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
/* Loop blit. */
checkFailCount1 = 0;
for (j=0; j <= nj; j+=4) {
for (i=0; i <= ni; i+=4) {
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
if (ret != 0) checkFailCount1++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
/* Make current */
/* See if it's the same */
referenceSurface = SDLTest_ImageBlit();
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
/* Clean up. */
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
}
int render_testBlitAlpha ( void arg)

Tests blitting with alpha.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture

Definition at line 506 of file testautomation_render.c.

References _clearScreen(), _compare(), _hasTexAlpha(), _loadTestFace(), ALLOWABLE_ERROR_BLENDED, SDL_Rect::h, i, j, NULL, rect, referenceSurface, SDL_DestroyTexture, SDL_FreeSurface, SDL_QueryTexture, SDL_RenderCopy, SDL_RenderPresent, SDL_SetTextureAlphaMod, SDLTest_AssertCheck(), SDLTest_ImageBlitAlpha(), TEST_ABORTED, TEST_COMPLETED, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

{
int ret;
SDL_Texture *tface;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
/* Need alpha or just skip test. */
SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
/* Create face surface. */
tface = _loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
/* Test blitting with alpha mod. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j=0; j <= nj; j+=4) {
for (i=0; i <= ni; i+=4) {
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod( tface, (255/ni)*i );
if (ret != 0) checkFailCount1++;
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
if (ret != 0) checkFailCount2++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
/* Make current */
/* See if it's the same. */
referenceSurface = SDLTest_ImageBlitAlpha();
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
/* Clean up. */
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
}
int render_testBlitBlend ( void arg)

Tests some more blitting routines.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod http://wiki.libsdl.org/moin.cgi/SDL_SetTextureAlphaMod http://wiki.libsdl.org/moin.cgi/SDL_SetTextureBlendMode http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture

Definition at line 635 of file testautomation_render.c.

References _clearScreen(), _compare(), _hasBlendModes(), _hasTexAlpha(), _hasTexColor(), _loadTestFace(), _testBlitBlendMode(), ALLOWABLE_ERROR_BLENDED, ALLOWABLE_ERROR_OPAQUE, SDL_Rect::h, i, j, NULL, rect, referenceSurface, SDL_BLENDMODE_ADD, SDL_BLENDMODE_BLEND, SDL_BLENDMODE_MOD, SDL_BLENDMODE_NONE, SDL_DestroyTexture, SDL_FreeSurface, SDL_QueryTexture, SDL_RenderCopy, SDL_RenderPresent, SDL_SetTextureAlphaMod, SDL_SetTextureBlendMode, SDL_SetTextureColorMod, SDLTest_AssertCheck(), SDLTest_ImageBlitBlend(), SDLTest_ImageBlitBlendAdd(), SDLTest_ImageBlitBlendAll(), SDLTest_ImageBlitBlendMod(), SDLTest_ImageBlitBlendNone(), TEST_ABORTED, TEST_COMPLETED, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

{
int ret;
SDL_Texture *tface;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int mode;
int checkFailCount1;
int checkFailCount2;
int checkFailCount3;
int checkFailCount4;
SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
/* Create face surface. */
tface = _loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod( tface, 100 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
/* Test None. */
referenceSurface = SDLTest_ImageBlitBlendNone();
/* Make current and compare */
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
/* Test Blend. */
referenceSurface = SDLTest_ImageBlitBlend();
/* Make current and compare */
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
/* Test Add. */
referenceSurface = SDLTest_ImageBlitBlendAdd();
/* Make current and compare */
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
/* Test Mod. */
referenceSurface = SDLTest_ImageBlitBlendMod();
/* Make current and compare */
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
/* Clear surface. */
/* Loop blit. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
checkFailCount4 = 0;
for (j=0; j <= nj; j+=4) {
for (i=0; i <= ni; i+=4) {
/* Set color mod. */
ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
if (ret != 0) checkFailCount1++;
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i );
if (ret != 0) checkFailCount2++;
/* Crazy blending mode magic. */
mode = (i/4*j/4) % 4;
if (mode==0) mode = SDL_BLENDMODE_NONE;
else if (mode==1) mode = SDL_BLENDMODE_BLEND;
else if (mode==2) mode = SDL_BLENDMODE_ADD;
else if (mode==3) mode = SDL_BLENDMODE_MOD;
ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
if (ret != 0) checkFailCount3++;
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
if (ret != 0) checkFailCount4++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
/* Clean up. */
/* Make current */
/* Check to see if final image matches. */
referenceSurface = SDLTest_ImageBlitBlendAll();
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
}
int render_testBlitColor ( void arg)

Blits doing color tests.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetTextureColorMod http://wiki.libsdl.org/moin.cgi/SDL_RenderCopy http://wiki.libsdl.org/moin.cgi/SDL_DestroyTexture

Definition at line 432 of file testautomation_render.c.

References _clearScreen(), _compare(), _loadTestFace(), ALLOWABLE_ERROR_OPAQUE, SDL_Rect::h, i, j, NULL, rect, referenceSurface, SDL_DestroyTexture, SDL_FreeSurface, SDL_QueryTexture, SDL_RenderCopy, SDL_RenderPresent, SDL_SetTextureColorMod, SDLTest_AssertCheck(), SDLTest_ImageBlitColor(), TEST_ABORTED, TEST_COMPLETED, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

{
int ret;
SDL_Texture *tface;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
/* Create face surface. */
tface = _loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
/* Test blitting with color mod. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j=0; j <= nj; j+=4) {
for (i=0; i <= ni; i+=4) {
/* Set color mod. */
ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
if (ret != 0) checkFailCount1++;
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
if (ret != 0) checkFailCount2++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
/* Make current */
/* See if it's the same. */
referenceSurface = SDLTest_ImageBlitColor();
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
/* Clean up. */
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
}
int render_testGetNumRenderDrivers ( void arg)

Tests call to SDL_GetNumRenderDrivers.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_GetNumRenderDrivers

Definition at line 89 of file testautomation_render.c.

References SDL_GetNumRenderDrivers, SDLTest_AssertCheck(), and TEST_COMPLETED.

{
int n;
SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
}
int render_testPrimitives ( void arg)

Tests the SDL primitives for rendering.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect http://wiki.libsdl.org/moin.cgi/SDL_RenderDrawLine

Definition at line 107 of file testautomation_render.c.

References _clearScreen(), _compare(), _hasDrawColor(), ALLOWABLE_ERROR_OPAQUE, SDL_Rect::h, NULL, rect, referenceSurface, SDL_ALPHA_OPAQUE, SDL_FreeSurface, SDL_RenderDrawLine, SDL_RenderDrawPoint, SDL_RenderFillRect, SDL_RenderPresent, SDL_SetRenderDrawColor, SDLTest_AssertCheck(), SDLTest_ImagePrimitives(), TEST_COMPLETED, TESTRENDER_SCREEN_W, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

{
int ret;
int x, y;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
/* Need drawcolor or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
/* Draw a rectangle. */
rect.x = 40;
rect.y = 0;
rect.w = 40;
rect.h = 80;
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
/* Draw a rectangle. */
rect.x = 10;
rect.y = 10;
rect.w = 60;
rect.h = 40;
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
/* Draw some points like so:
* X.X.X.X..
* .X.X.X.X.
* X.X.X.X.. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (y=0; y<3; y++) {
for (x = y % 2; x<TESTRENDER_SCREEN_W; x+=2) {
ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE );
if (ret != 0) checkFailCount1++;
if (ret != 0) checkFailCount2++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
/* Draw some lines. */
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
/* Make current */
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitives();
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
/* Clean up. */
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
}
int render_testPrimitivesBlend ( void arg)

Tests the SDL primitives with alpha for rendering.

See Also
http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawColor http://wiki.libsdl.org/moin.cgi/SDL_SetRenderDrawBlendMode http://wiki.libsdl.org/moin.cgi/SDL_RenderFillRect

Definition at line 213 of file testautomation_render.c.

References _clearScreen(), _compare(), _hasBlendModes(), _hasDrawColor(), ALLOWABLE_ERROR_BLENDED, SDL_Rect::h, i, j, NULL, rect, referenceSurface, SDL_BLENDMODE_ADD, SDL_BLENDMODE_BLEND, SDL_BLENDMODE_NONE, SDL_FreeSurface, SDL_RenderDrawLine, SDL_RenderDrawPoint, SDL_RenderFillRect, SDL_RenderPresent, SDL_SetRenderDrawBlendMode, SDL_SetRenderDrawColor, SDLTest_AssertCheck(), SDLTest_ImagePrimitivesBlend(), TEST_COMPLETED, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

{
int ret;
int i, j;
int checkFailCount1;
int checkFailCount2;
int checkFailCount3;
/* Clear surface. */
/* Need drawcolor and blendmode or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
/* Create some rectangles for each blend mode. */
ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
rect.x = 10;
rect.y = 25;
rect.w = 40;
rect.h = 25;
ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
rect.x = 30;
rect.y = 40;
rect.w = 45;
rect.h = 15;
ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
rect.x = 25;
rect.y = 25;
rect.w = 25;
rect.h = 25;
ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect );
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
/* Draw blended lines, lines for everyone. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (i=0; i<TESTRENDER_SCREEN_W; i+=2) {
ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
if (ret != 0) checkFailCount1++;
(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
if (ret != 0) checkFailCount2++;
ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59 );
if (ret != 0) checkFailCount3++;
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (i=0; i<TESTRENDER_SCREEN_H; i+=2) {
ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
if (ret != 0) checkFailCount1++;
(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
if (ret != 0) checkFailCount2++;
ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i );
if (ret != 0) checkFailCount3++;
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
/* Draw points. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (j=0; j<TESTRENDER_SCREEN_H; j+=3) {
for (i=0; i<TESTRENDER_SCREEN_W; i+=3) {
ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 );
if (ret != 0) checkFailCount1++;
((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
if (ret != 0) checkFailCount2++;
if (ret != 0) checkFailCount3++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
/* Make current */
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitivesBlend();
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
/* Clean up. */
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
}

Variable Documentation

SDL_Renderer* renderer = NULL

Definition at line 27 of file testautomation_render.c.

const SDLTest_TestCaseReference renderTest1
static
Initial value:
{ (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED }

Definition at line 1064 of file testautomation_render.c.

const SDLTest_TestCaseReference renderTest2
static
Initial value:
{ (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED }

Definition at line 1067 of file testautomation_render.c.

const SDLTest_TestCaseReference renderTest3
static
Initial value:
{ (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED }

Definition at line 1071 of file testautomation_render.c.

const SDLTest_TestCaseReference renderTest4
static
Initial value:
{ (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED }

Definition at line 1074 of file testautomation_render.c.

const SDLTest_TestCaseReference renderTest5
static
Initial value:
{ (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED }

Definition at line 1077 of file testautomation_render.c.

const SDLTest_TestCaseReference renderTest6
static
Initial value:
{ (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED }

Definition at line 1081 of file testautomation_render.c.

const SDLTest_TestCaseReference renderTest7
static
Initial value:
{ (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED }

Definition at line 1085 of file testautomation_render.c.

const SDLTest_TestCaseReference* renderTests[]
static
Initial value:

Definition at line 1089 of file testautomation_render.c.

SDLTest_TestSuiteReference renderTestSuite
Initial value:

Definition at line 1094 of file testautomation_render.c.

Definition at line 26 of file testautomation_render.c.