SDL  2.0
SDL_render_sw.c File Reference
#include "../../SDL_internal.h"
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
#include "SDL_hints.h"
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
#include "SDL_blendline.h"
#include "SDL_blendpoint.h"
#include "SDL_drawline.h"
#include "SDL_drawpoint.h"
#include "SDL_rotate.h"
+ Include dependency graph for SDL_render_sw.c:

Go to the source code of this file.

Data Structures

struct  SW_RenderData

Functions

static SDL_RendererSW_CreateRenderer (SDL_Window *window, Uint32 flags)
static void SW_WindowEvent (SDL_Renderer *renderer, const SDL_WindowEvent *event)
static int SW_GetOutputSize (SDL_Renderer *renderer, int *w, int *h)
static int SW_CreateTexture (SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_SetTextureColorMod (SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_SetTextureAlphaMod (SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_SetTextureBlendMode (SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_UpdateTexture (SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch)
static int SW_LockTexture (SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch)
static void SW_UnlockTexture (SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_SetRenderTarget (SDL_Renderer *renderer, SDL_Texture *texture)
static int SW_UpdateViewport (SDL_Renderer *renderer)
static int SW_UpdateClipRect (SDL_Renderer *renderer)
static int SW_RenderClear (SDL_Renderer *renderer)
static int SW_RenderDrawPoints (SDL_Renderer *renderer, const SDL_FPoint *points, int count)
static int SW_RenderDrawLines (SDL_Renderer *renderer, const SDL_FPoint *points, int count)
static int SW_RenderFillRects (SDL_Renderer *renderer, const SDL_FRect *rects, int count)
static int SW_RenderCopy (SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect)
static int SW_RenderCopyEx (SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
static int SW_RenderReadPixels (SDL_Renderer *renderer, const SDL_Rect *rect, Uint32 format, void *pixels, int pitch)
static void SW_RenderPresent (SDL_Renderer *renderer)
static void SW_DestroyTexture (SDL_Renderer *renderer, SDL_Texture *texture)
static void SW_DestroyRenderer (SDL_Renderer *renderer)
static SDL_SurfaceSW_ActivateRenderer (SDL_Renderer *renderer)
SDL_RendererSW_CreateRendererForSurface (SDL_Surface *surface)

Variables

SDL_RenderDriver SW_RenderDriver

Function Documentation

SDL_Renderer * SW_CreateRenderer ( SDL_Window window,
Uint32  flags 
)
static

Definition at line 182 of file SDL_render_sw.c.

References NULL, SDL_GetWindowSurface, and SW_CreateRendererForSurface().

{
surface = SDL_GetWindowSurface(window);
if (!surface) {
return NULL;
}
return SW_CreateRendererForSurface(surface);
}
SDL_Renderer* SW_CreateRendererForSurface ( SDL_Surface surface)

Definition at line 126 of file SDL_render_sw.c.

References SDL_Renderer::CreateTexture, SDL_Renderer::DestroyRenderer, SDL_Renderer::DestroyTexture, SDL_Renderer::driverdata, SDL_Renderer::GetOutputSize, SDL_Renderer::info, SDL_RenderDriver::info, SDL_Renderer::LockTexture, NULL, SDL_Renderer::RenderClear, SDL_Renderer::RenderCopy, SDL_Renderer::RenderCopyEx, SDL_Renderer::RenderDrawLines, SDL_Renderer::RenderDrawPoints, renderer, SDL_Renderer::RenderFillRects, SDL_Renderer::RenderPresent, SDL_Renderer::RenderReadPixels, SDL_calloc, SDL_OutOfMemory, SDL_SetError, SDL_Renderer::SetRenderTarget, SDL_Renderer::SetTextureAlphaMod, SDL_Renderer::SetTextureBlendMode, SDL_Renderer::SetTextureColorMod, SW_RenderData::surface, SW_ActivateRenderer(), SW_CreateTexture(), SW_DestroyRenderer(), SW_DestroyTexture(), SW_GetOutputSize(), SW_LockTexture(), SW_RenderClear(), SW_RenderCopy(), SW_RenderCopyEx(), SW_RenderDrawLines(), SW_RenderDrawPoints(), SW_RenderFillRects(), SW_RenderPresent(), SW_RenderReadPixels(), SW_SetRenderTarget(), SW_SetTextureAlphaMod(), SW_SetTextureBlendMode(), SW_SetTextureColorMod(), SW_UnlockTexture(), SW_UpdateClipRect(), SW_UpdateTexture(), SW_UpdateViewport(), SW_WindowEvent(), SDL_Renderer::UnlockTexture, SDL_Renderer::UpdateClipRect, SDL_Renderer::UpdateTexture, SDL_Renderer::UpdateViewport, SW_RenderData::window, and SDL_Renderer::WindowEvent.

Referenced by SDL_CreateSoftwareRenderer(), and SW_CreateRenderer().

{
if (!surface) {
SDL_SetError("Can't create renderer for NULL surface");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
return NULL;
}
data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SW_DestroyRenderer(renderer);
return NULL;
}
data->surface = surface;
data->window = surface;
renderer->info = SW_RenderDriver.info;
renderer->driverdata = data;
return renderer;
}
static int SW_CreateTexture ( SDL_Renderer renderer,
SDL_Texture texture 
)
static

Definition at line 224 of file SDL_render_sw.c.

References SDL_Texture::a, SDL_Texture::access, SDL_Texture::b, SDL_Texture::blendMode, SDL_Texture::driverdata, SDL_Texture::format, SDL_Texture::g, SDL_Texture::h, SDL_Texture::r, SDL_CreateRGBSurface, SDL_PixelFormatEnumToMasks, SDL_SetError, SDL_SetSurfaceAlphaMod, SDL_SetSurfaceBlendMode, SDL_SetSurfaceColorMod, SDL_SetSurfaceRLE, SDL_TEXTUREACCESS_STATIC, and SDL_Texture::w.

Referenced by SW_CreateRendererForSurface().

{
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
return SDL_SetError("Unknown texture format");
}
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
texture->b);
SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
/* Only RLE encode textures without an alpha channel since the RLE coder
* discards the color values of pixels with an alpha value of zero.
*/
if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
}
if (!texture->driverdata) {
return -1;
}
return 0;
}
static void SW_DestroyRenderer ( SDL_Renderer renderer)
static

Definition at line 877 of file SDL_render_sw.c.

References SDL_Renderer::driverdata, and SDL_free.

Referenced by SW_CreateRendererForSurface().

{
SDL_free(data);
SDL_free(renderer);
}
static void SW_DestroyTexture ( SDL_Renderer renderer,
SDL_Texture texture 
)
static

Definition at line 869 of file SDL_render_sw.c.

References SDL_Texture::driverdata, and SDL_FreeSurface.

Referenced by SW_CreateRendererForSurface().

{
SDL_FreeSurface(surface);
}
static int SW_GetOutputSize ( SDL_Renderer renderer,
int *  w,
int *  h 
)
static

Definition at line 205 of file SDL_render_sw.c.

References SDL_Surface::h, SDL_SetError, SW_ActivateRenderer(), and SDL_Surface::w.

Referenced by SW_CreateRendererForSurface().

{
if (surface) {
if (w) {
*w = surface->w;
}
if (h) {
*h = surface->h;
}
return 0;
} else {
SDL_SetError("Software renderer doesn't have an output surface");
return -1;
}
}
static int SW_LockTexture ( SDL_Renderer renderer,
SDL_Texture texture,
const SDL_Rect rect,
void **  pixels,
int *  pitch 
)
static

Definition at line 322 of file SDL_render_sw.c.

References SDL_PixelFormat::BytesPerPixel, SDL_Texture::driverdata, SDL_Surface::format, SDL_Surface::pitch, SDL_Surface::pixels, SDL_Rect::x, and SDL_Rect::y.

Referenced by SW_CreateRendererForSurface().

{
*pixels =
(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
*pitch = surface->pitch;
return 0;
}
static int SW_RenderClear ( SDL_Renderer renderer)
static

Definition at line 388 of file SDL_render_sw.c.

References SDL_Renderer::a, SDL_Renderer::b, SDL_Surface::clip_rect, SDL_Surface::format, SDL_Renderer::g, NULL, SDL_Renderer::r, SDL_FillRect, SDL_MapRGBA, SDL_SetClipRect, and SW_ActivateRenderer().

Referenced by SW_CreateRendererForSurface().

{
SDL_Rect clip_rect;
if (!surface) {
return -1;
}
color = SDL_MapRGBA(surface->format,
renderer->r, renderer->g, renderer->b, renderer->a);
/* By definition the clear ignores the clip rect */
clip_rect = surface->clip_rect;
SDL_SetClipRect(surface, NULL);
SDL_FillRect(surface, NULL, color);
SDL_SetClipRect(surface, &clip_rect);
return 0;
}
static int SW_RenderCopy ( SDL_Renderer renderer,
SDL_Texture texture,
const SDL_Rect srcrect,
const SDL_FRect dstrect 
)
static

Definition at line 558 of file SDL_render_sw.c.

References SDL_Texture::driverdata, SDL_FRect::h, SDL_Rect::h, SDL_BlitScaled, SDL_BlitSurface, SDL_SetSurfaceRLE, SW_ActivateRenderer(), SDL_Renderer::viewport, SDL_FRect::w, SDL_Rect::w, SDL_FRect::x, SDL_Rect::x, SDL_FRect::y, and SDL_Rect::y.

Referenced by SW_CreateRendererForSurface().

{
SDL_Rect final_rect;
if (!surface) {
return -1;
}
if (renderer->viewport.x || renderer->viewport.y) {
final_rect.x = (int)(renderer->viewport.x + dstrect->x);
final_rect.y = (int)(renderer->viewport.y + dstrect->y);
} else {
final_rect.x = (int)dstrect->x;
final_rect.y = (int)dstrect->y;
}
final_rect.w = (int)dstrect->w;
final_rect.h = (int)dstrect->h;
if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
return SDL_BlitSurface(src, srcrect, surface, &final_rect);
} else {
/* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
* to avoid potentially frequent RLE encoding/decoding.
*/
SDL_SetSurfaceRLE(surface, 0);
return SDL_BlitScaled(src, srcrect, surface, &final_rect);
}
}
static int SW_RenderCopyEx ( SDL_Renderer renderer,
SDL_Texture texture,
const SDL_Rect srcrect,
const SDL_FRect dstrect,
const double  angle,
const SDL_FPoint center,
const SDL_RendererFlip  flip 
)
static

Definition at line 591 of file SDL_render_sw.c.

References SDL_PixelFormat::Amask, SDL_PixelFormat::BitsPerPixel, SDL_PixelFormat::Bmask, SDL_Texture::driverdata, SDL_Surface::format, SDL_PixelFormat::format, SDL_PixelFormat::Gmask, SDL_FRect::h, SDL_Rect::h, SDL_Surface::h, MIN, NULL, SDL_Surface::pitch, SDL_Surface::pixels, retval, SDL_PixelFormat::Rmask, SDL_Texture::scaleMode, SDL_BLENDMODE_ADD, SDL_BLENDMODE_MOD, SDL_BLENDMODE_NONE, SDL_BlitScaled, SDL_BlitSurface, SDL_CreateRGBSurface, SDL_CreateRGBSurfaceFrom, SDL_FALSE, SDL_FLIP_HORIZONTAL, SDL_FLIP_VERTICAL, SDL_FreeSurface, SDL_GetSurfaceAlphaMod, SDL_GetSurfaceBlendMode, SDL_GetSurfaceColorMod, SDL_LockSurface, SDL_MUSTLOCK, SDL_PACKEDLAYOUT_8888, SDL_PIXELLAYOUT, SDL_ScaleModeNearest, SDL_SetSurfaceAlphaMod, SDL_SetSurfaceBlendMode, SDL_SetSurfaceColorMod, SDL_TRUE, SDL_UnlockSurface, SDLgfx_rotateSurface(), SDLgfx_rotozoomSurfaceSizeTrig(), SW_ActivateRenderer(), SDL_Renderer::viewport, SDL_FRect::w, SDL_Rect::w, SDL_Surface::w, SDL_FPoint::x, SDL_FRect::x, SDL_Rect::x, SDL_FPoint::y, SDL_FRect::y, and SDL_Rect::y.

Referenced by SW_CreateRendererForSurface().

{
SDL_Rect final_rect, tmp_rect;
SDL_Surface *src_clone, *src_rotated, *src_scaled;
SDL_Surface *mask = NULL, *mask_rotated = NULL;
int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
SDL_BlendMode blendmode;
Uint8 alphaMod, rMod, gMod, bMod;
int applyModulation = SDL_FALSE;
int blitRequired = SDL_FALSE;
int isOpaque = SDL_FALSE;
if (!surface) {
return -1;
}
if (renderer->viewport.x || renderer->viewport.y) {
final_rect.x = (int)(renderer->viewport.x + dstrect->x);
final_rect.y = (int)(renderer->viewport.y + dstrect->y);
} else {
final_rect.x = (int)dstrect->x;
final_rect.y = (int)dstrect->y;
}
final_rect.w = (int)dstrect->w;
final_rect.h = (int)dstrect->h;
tmp_rect = final_rect;
tmp_rect.x = 0;
tmp_rect.y = 0;
/* It is possible to encounter an RLE encoded surface here and locking it is
* necessary because this code is going to access the pixel buffer directly.
*/
if (SDL_MUSTLOCK(src)) {
}
/* Clone the source surface but use its pixel buffer directly.
* The original source surface must be treated as read-only.
*/
src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
if (src_clone == NULL) {
if (SDL_MUSTLOCK(src)) {
}
return -1;
}
SDL_GetSurfaceBlendMode(src, &blendmode);
SDL_GetSurfaceAlphaMod(src, &alphaMod);
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
/* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
blitRequired = SDL_TRUE;
}
/* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
blitRequired = SDL_TRUE;
}
/* srcrect is not selecting the whole src surface, so cropping is needed */
if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
blitRequired = SDL_TRUE;
}
/* The color and alpha modulation has to be applied before the rotation when using the NONE and MOD blend modes. */
if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod & bMod) != 255) {
applyModulation = SDL_TRUE;
SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
}
/* Opaque surfaces are much easier to handle with the NONE blend mode. */
if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
isOpaque = SDL_TRUE;
}
/* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
* to clear the pixels in the destination surface. The other steps are explained below.
*/
if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
if (mask == NULL) {
retval = -1;
} else {
}
}
/* Create a new surface should there be a format mismatch or if scaling, cropping,
* or modulation is required. It's possible to use the source surface directly otherwise.
*/
if (!retval && (blitRequired || applyModulation)) {
SDL_Rect scale_rect = tmp_rect;
src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
if (src_scaled == NULL) {
retval = -1;
} else {
retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect);
SDL_FreeSurface(src_clone);
src_clone = src_scaled;
src_scaled = NULL;
}
}
/* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
SDL_SetSurfaceBlendMode(src_clone, blendmode);
if (!retval) {
SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
if (src_rotated == NULL) {
retval = -1;
}
if (!retval && mask != NULL) {
/* The mask needed for the NONE blend mode gets rotated with the same parameters. */
mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
if (mask_rotated == NULL) {
retval = -1;
}
}
if (!retval) {
/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
abscenterx = final_rect.x + (int)center->x;
abscentery = final_rect.y + (int)center->y;
/* Compensate the angle inversion to match the behaviour of the other backends */
sangle = -sangle;
/* Top Left */
px = final_rect.x - abscenterx;
py = final_rect.y - abscentery;
p1x = px * cangle - py * sangle + abscenterx;
p1y = px * sangle + py * cangle + abscentery;
/* Top Right */
px = final_rect.x + final_rect.w - abscenterx;
py = final_rect.y - abscentery;
p2x = px * cangle - py * sangle + abscenterx;
p2y = px * sangle + py * cangle + abscentery;
/* Bottom Left */
px = final_rect.x - abscenterx;
py = final_rect.y + final_rect.h - abscentery;
p3x = px * cangle - py * sangle + abscenterx;
p3y = px * sangle + py * cangle + abscentery;
/* Bottom Right */
px = final_rect.x + final_rect.w - abscenterx;
py = final_rect.y + final_rect.h - abscentery;
p4x = px * cangle - py * sangle + abscenterx;
p4y = px * sangle + py * cangle + abscentery;
tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
tmp_rect.w = dstwidth;
tmp_rect.h = dstheight;
/* The NONE blend mode needs some special care with non-opaque surfaces.
* Other blend modes or opaque surfaces can be blitted directly.
*/
if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
if (applyModulation == SDL_FALSE) {
/* If the modulation wasn't already applied, make it happen now. */
SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
}
retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
} else {
/* The NONE blend mode requires three steps to get the pixels onto the destination surface.
* First, the area where the rotated pixels will be blitted to get set to zero.
* This is accomplished by simply blitting a mask with the NONE blend mode.
* The colorkey set by the rotate function will discard the correct pixels.
*/
SDL_Rect mask_rect = tmp_rect;
retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
if (!retval) {
/* The next step copies the alpha value. This is done with the BLEND blend mode and
* by modulating the source colors with 0. Since the destination is all zeros, this
* will effectively set the destination alpha to the source alpha.
*/
SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
mask_rect = tmp_rect;
retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
if (!retval) {
/* The last step gets the color values in place. The ADD blend mode simply adds them to
* the destination (where the color values are all zero). However, because the ADD blend
* mode modulates the colors with the alpha channel, a surface without an alpha mask needs
* to be created. This makes all source pixels opaque and the colors get copied correctly.
*/
SDL_Surface *src_rotated_rgb;
src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
src_rotated->format->BitsPerPixel, src_rotated->pitch,
src_rotated->format->Rmask, src_rotated->format->Gmask,
src_rotated->format->Bmask, 0);
if (src_rotated_rgb == NULL) {
retval = -1;
} else {
retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
SDL_FreeSurface(src_rotated_rgb);
}
}
}
SDL_FreeSurface(mask_rotated);
}
if (src_rotated != NULL) {
SDL_FreeSurface(src_rotated);
}
}
}
if (SDL_MUSTLOCK(src)) {
}
if (mask != NULL) {
}
if (src_clone != NULL) {
SDL_FreeSurface(src_clone);
}
return retval;
}
static int SW_RenderDrawLines ( SDL_Renderer renderer,
const SDL_FPoint points,
int  count 
)
static

Definition at line 459 of file SDL_render_sw.c.

References SDL_Renderer::a, SDL_Renderer::b, SDL_Renderer::blendMode, SDL_Surface::format, SDL_Renderer::g, i, SDL_Renderer::r, SDL_BlendLines(), SDL_BLENDMODE_NONE, SDL_DrawLines(), SDL_MapRGBA, SDL_OutOfMemory, SDL_stack_alloc, SDL_stack_free, SW_ActivateRenderer(), SDL_Renderer::viewport, SDL_Point::x, SDL_Rect::x, SDL_Point::y, and SDL_Rect::y.

Referenced by SW_CreateRendererForSurface().

{
SDL_Point *final_points;
int i, status;
if (!surface) {
return -1;
}
final_points = SDL_stack_alloc(SDL_Point, count);
if (!final_points) {
return SDL_OutOfMemory();
}
if (renderer->viewport.x || renderer->viewport.y) {
int x = renderer->viewport.x;
int y = renderer->viewport.y;
for (i = 0; i < count; ++i) {
final_points[i].x = (int)(x + points[i].x);
final_points[i].y = (int)(y + points[i].y);
}
} else {
for (i = 0; i < count; ++i) {
final_points[i].x = (int)points[i].x;
final_points[i].y = (int)points[i].y;
}
}
/* Draw the lines! */
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
renderer->r, renderer->g, renderer->b,
renderer->a);
status = SDL_DrawLines(surface, final_points, count, color);
} else {
status = SDL_BlendLines(surface, final_points, count,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
SDL_stack_free(final_points);
return status;
}
static int SW_RenderDrawPoints ( SDL_Renderer renderer,
const SDL_FPoint points,
int  count 
)
static

Definition at line 410 of file SDL_render_sw.c.

References SDL_Renderer::a, SDL_Renderer::b, SDL_Renderer::blendMode, SDL_Surface::format, SDL_Renderer::g, i, SDL_Renderer::r, SDL_BLENDMODE_NONE, SDL_BlendPoints(), SDL_DrawPoints(), SDL_MapRGBA, SDL_OutOfMemory, SDL_stack_alloc, SDL_stack_free, SW_ActivateRenderer(), SDL_Renderer::viewport, SDL_Point::x, SDL_Rect::x, SDL_Point::y, and SDL_Rect::y.

Referenced by SW_CreateRendererForSurface().

{
SDL_Point *final_points;
int i, status;
if (!surface) {
return -1;
}
final_points = SDL_stack_alloc(SDL_Point, count);
if (!final_points) {
return SDL_OutOfMemory();
}
if (renderer->viewport.x || renderer->viewport.y) {
int x = renderer->viewport.x;
int y = renderer->viewport.y;
for (i = 0; i < count; ++i) {
final_points[i].x = (int)(x + points[i].x);
final_points[i].y = (int)(y + points[i].y);
}
} else {
for (i = 0; i < count; ++i) {
final_points[i].x = (int)points[i].x;
final_points[i].y = (int)points[i].y;
}
}
/* Draw the points! */
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
renderer->r, renderer->g, renderer->b,
renderer->a);
status = SDL_DrawPoints(surface, final_points, count, color);
} else {
status = SDL_BlendPoints(surface, final_points, count,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
SDL_stack_free(final_points);
return status;
}
static int SW_RenderFillRects ( SDL_Renderer renderer,
const SDL_FRect rects,
int  count 
)
static

Definition at line 508 of file SDL_render_sw.c.

References SDL_Renderer::a, SDL_Renderer::b, SDL_Renderer::blendMode, SDL_Surface::format, SDL_Renderer::g, SDL_Rect::h, i, SDL_Renderer::r, SDL_BlendFillRects(), SDL_BLENDMODE_NONE, SDL_FillRects, SDL_MapRGBA, SDL_max, SDL_OutOfMemory, SDL_stack_alloc, SDL_stack_free, SW_ActivateRenderer(), SDL_Renderer::viewport, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by SW_CreateRendererForSurface().

{
SDL_Rect *final_rects;
int i, status;
if (!surface) {
return -1;
}
final_rects = SDL_stack_alloc(SDL_Rect, count);
if (!final_rects) {
return SDL_OutOfMemory();
}
if (renderer->viewport.x || renderer->viewport.y) {
int x = renderer->viewport.x;
int y = renderer->viewport.y;
for (i = 0; i < count; ++i) {
final_rects[i].x = (int)(x + rects[i].x);
final_rects[i].y = (int)(y + rects[i].y);
final_rects[i].w = SDL_max((int)rects[i].w, 1);
final_rects[i].h = SDL_max((int)rects[i].h, 1);
}
} else {
for (i = 0; i < count; ++i) {
final_rects[i].x = (int)rects[i].x;
final_rects[i].y = (int)rects[i].y;
final_rects[i].w = SDL_max((int)rects[i].w, 1);
final_rects[i].h = SDL_max((int)rects[i].h, 1);
}
}
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
renderer->r, renderer->g, renderer->b,
renderer->a);
status = SDL_FillRects(surface, final_rects, count, color);
} else {
status = SDL_BlendFillRects(surface, final_rects, count,
renderer->blendMode,
renderer->r, renderer->g, renderer->b,
renderer->a);
}
SDL_stack_free(final_rects);
return status;
}
static void SW_RenderPresent ( SDL_Renderer renderer)
static

Definition at line 859 of file SDL_render_sw.c.

References SDL_UpdateWindowSurface, and SDL_Renderer::window.

Referenced by SW_CreateRendererForSurface().

{
SDL_Window *window = renderer->window;
if (window) {
}
}
static int SW_RenderReadPixels ( SDL_Renderer renderer,
const SDL_Rect rect,
Uint32  format,
void pixels,
int  pitch 
)
static

Definition at line 828 of file SDL_render_sw.c.

References SDL_PixelFormat::BytesPerPixel, SDL_Surface::format, SDL_PixelFormat::format, SDL_Rect::h, SDL_Surface::h, SDL_Surface::pitch, SDL_Surface::pixels, SDL_ConvertPixels, SDL_SetError, SW_ActivateRenderer(), SDL_Rect::w, SDL_Surface::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by SW_CreateRendererForSurface().

{
Uint32 src_format;
void *src_pixels;
if (!surface) {
return -1;
}
/* NOTE: The rect is already adjusted according to the viewport by
* SDL_RenderReadPixels.
*/
if (rect->x < 0 || rect->x+rect->w > surface->w ||
rect->y < 0 || rect->y+rect->h > surface->h) {
return SDL_SetError("Tried to read outside of surface bounds");
}
src_format = surface->format->format;
src_pixels = (void*)((Uint8 *) surface->pixels +
rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
return SDL_ConvertPixels(rect->w, rect->h,
src_format, src_pixels, surface->pitch,
format, pixels, pitch);
}
static int SW_SetRenderTarget ( SDL_Renderer renderer,
SDL_Texture texture 
)
static

Definition at line 340 of file SDL_render_sw.c.

References SDL_Texture::driverdata, SDL_Renderer::driverdata, SW_RenderData::surface, and SW_RenderData::window.

Referenced by SW_CreateRendererForSurface().

{
if (texture ) {
data->surface = (SDL_Surface *) texture->driverdata;
} else {
data->surface = data->window;
}
return 0;
}
static int SW_SetTextureAlphaMod ( SDL_Renderer renderer,
SDL_Texture texture 
)
static

Definition at line 270 of file SDL_render_sw.c.

References SDL_Texture::a, SDL_PixelFormat::Amask, SDL_Texture::driverdata, SDL_Surface::format, SDL_SetSurfaceAlphaMod, and SDL_SetSurfaceRLE.

Referenced by SW_CreateRendererForSurface().

{
/* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
* disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
*/
if (texture->a != 255 && surface->format->Amask) {
SDL_SetSurfaceRLE(surface, 0);
}
return SDL_SetSurfaceAlphaMod(surface, texture->a);
}
static int SW_SetTextureBlendMode ( SDL_Renderer renderer,
SDL_Texture texture 
)
static

Definition at line 283 of file SDL_render_sw.c.

References SDL_Texture::blendMode, SDL_Texture::driverdata, SDL_BLENDMODE_ADD, SDL_BLENDMODE_MOD, SDL_SetSurfaceBlendMode, and SDL_SetSurfaceRLE.

Referenced by SW_CreateRendererForSurface().

{
/* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
* them) to avoid potentially frequent RLE encoding/decoding.
*/
if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
SDL_SetSurfaceRLE(surface, 0);
}
return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
}
static int SW_SetTextureColorMod ( SDL_Renderer renderer,
SDL_Texture texture 
)
static

Definition at line 256 of file SDL_render_sw.c.

References SDL_Texture::b, SDL_Texture::driverdata, SDL_Texture::g, SDL_Texture::r, SDL_SetSurfaceColorMod, and SDL_SetSurfaceRLE.

Referenced by SW_CreateRendererForSurface().

{
/* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
* color mod) to avoid potentially frequent RLE encoding/decoding.
*/
if ((texture->r & texture->g & texture->b) != 255) {
SDL_SetSurfaceRLE(surface, 0);
}
return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
texture->b);
}
static void SW_UnlockTexture ( SDL_Renderer renderer,
SDL_Texture texture 
)
static

Definition at line 335 of file SDL_render_sw.c.

Referenced by SW_CreateRendererForSurface().

{
}
static int SW_UpdateClipRect ( SDL_Renderer renderer)
static

Definition at line 368 of file SDL_render_sw.c.

References SDL_Renderer::clip_rect, SDL_Renderer::clipping_enabled, SDL_Renderer::driverdata, SDL_IntersectRect, SDL_SetClipRect, SW_RenderData::surface, SDL_Renderer::viewport, SDL_Rect::x, and SDL_Rect::y.

Referenced by SW_ActivateRenderer(), and SW_CreateRendererForSurface().

{
if (surface) {
if (renderer->clipping_enabled) {
SDL_Rect clip_rect;
clip_rect = renderer->clip_rect;
clip_rect.x += renderer->viewport.x;
clip_rect.y += renderer->viewport.y;
SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect);
SDL_SetClipRect(surface, &clip_rect);
} else {
}
}
return 0;
}
static int SW_UpdateTexture ( SDL_Renderer renderer,
SDL_Texture texture,
const SDL_Rect rect,
const void pixels,
int  pitch 
)
static

Definition at line 296 of file SDL_render_sw.c.

References SDL_PixelFormat::BytesPerPixel, SDL_Texture::driverdata, SDL_Surface::format, SDL_Rect::h, SDL_Surface::pitch, SDL_Surface::pixels, SDL_LockSurface, SDL_memcpy, SDL_MUSTLOCK, SDL_UnlockSurface, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by SW_CreateRendererForSurface().

{
int row;
size_t length;
if(SDL_MUSTLOCK(surface))
SDL_LockSurface(surface);
src = (Uint8 *) pixels;
dst = (Uint8 *) surface->pixels +
rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
src += pitch;
dst += surface->pitch;
}
if(SDL_MUSTLOCK(surface))
return 0;
}
static int SW_UpdateViewport ( SDL_Renderer renderer)
static

Definition at line 353 of file SDL_render_sw.c.

References SDL_Renderer::driverdata, SDL_SetClipRect, SW_RenderData::surface, and SDL_Renderer::viewport.

Referenced by SW_ActivateRenderer(), and SW_CreateRendererForSurface().

{
if (!surface) {
/* We'll update the viewport after we recreate the surface */
return 0;
}
SDL_SetClipRect(data->surface, &renderer->viewport);
return 0;
}
static void SW_WindowEvent ( SDL_Renderer renderer,
const SDL_WindowEvent event 
)
static

Variable Documentation