SDL  2.0
SDL_gesture.c File Reference
#include "../SDL_internal.h"
#include "SDL_events.h"
#include "SDL_endian.h"
#include "SDL_events_c.h"
#include "SDL_gesture_c.h"
+ Include dependency graph for SDL_gesture.c:

Go to the source code of this file.

Data Structures

struct  SDL_FloatPoint
struct  SDL_DollarPath
struct  SDL_DollarTemplate
struct  SDL_GestureTouch

Macros

#define MAXPATHSIZE   1024
#define DOLLARNPOINTS   64
#define DOLLARSIZE   256
#define ENABLE_DOLLAR
#define PHI   0.618033989

Functions

int SDL_RecordGesture (SDL_TouchID touchId)
 Begin Recording a gesture on the specified touch, or all touches (-1)
void SDL_GestureQuit ()
static unsigned long SDL_HashDollar (SDL_FloatPoint *points)
static int SaveTemplate (SDL_DollarTemplate *templ, SDL_RWops *dst)
int SDL_SaveAllDollarTemplates (SDL_RWops *dst)
 Save all currently loaded Dollar Gesture templates.
int SDL_SaveDollarTemplate (SDL_GestureID gestureId, SDL_RWops *dst)
 Save a currently loaded Dollar Gesture template.
static int SDL_AddDollarGesture_one (SDL_GestureTouch *inTouch, SDL_FloatPoint *path)
static int SDL_AddDollarGesture (SDL_GestureTouch *inTouch, SDL_FloatPoint *path)
int SDL_LoadDollarTemplates (SDL_TouchID touchId, SDL_RWops *src)
 Load Dollar Gesture templates from a file.
static float dollarDifference (SDL_FloatPoint *points, SDL_FloatPoint *templ, float ang)
static float bestDollarDifference (SDL_FloatPoint *points, SDL_FloatPoint *templ)
static int dollarNormalize (const SDL_DollarPath *path, SDL_FloatPoint *points)
static float dollarRecognize (const SDL_DollarPath *path, int *bestTempl, SDL_GestureTouch *touch)
int SDL_GestureAddTouch (SDL_TouchID touchId)
int SDL_GestureDelTouch (SDL_TouchID touchId)
static SDL_GestureTouchSDL_GetGestureTouch (SDL_TouchID id)
static int SDL_SendGestureMulti (SDL_GestureTouch *touch, float dTheta, float dDist)
static int SDL_SendGestureDollar (SDL_GestureTouch *touch, SDL_GestureID gestureId, float error)
static int SDL_SendDollarRecord (SDL_GestureTouch *touch, SDL_GestureID gestureId)
void SDL_GestureProcessEvent (SDL_Event *event)

Variables

static SDL_GestureTouchSDL_gestureTouch
static int SDL_numGestureTouches = 0
static SDL_bool recordAll

Macro Definition Documentation

#define DOLLARSIZE   256

Definition at line 40 of file SDL_gesture.c.

Referenced by dollarNormalize().

#define ENABLE_DOLLAR

Definition at line 42 of file SDL_gesture.c.

#define MAXPATHSIZE   1024

Definition at line 37 of file SDL_gesture.c.

Referenced by SDL_GestureProcessEvent().

#define PHI   0.618033989

Definition at line 44 of file SDL_gesture.c.

Referenced by bestDollarDifference().

Function Documentation

static float bestDollarDifference ( SDL_FloatPoint points,
SDL_FloatPoint templ 
)
static

Definition at line 298 of file SDL_gesture.c.

References dollarDifference(), PHI, SDL_fabs, and SDL_min.

Referenced by dollarRecognize().

{
/*------------BEGIN DOLLAR BLACKBOX------------------
-TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-
-"http://depts.washington.edu/aimgroup/proj/dollar/"
*/
double ta = -M_PI/4;
double tb = M_PI/4;
double dt = M_PI/90;
float x1 = (float)(PHI*ta + (1-PHI)*tb);
float f1 = dollarDifference(points,templ,x1);
float x2 = (float)((1-PHI)*ta + PHI*tb);
float f2 = dollarDifference(points,templ,x2);
while (SDL_fabs(ta-tb) > dt) {
if (f1 < f2) {
tb = x2;
x2 = x1;
f2 = f1;
x1 = (float)(PHI*ta + (1-PHI)*tb);
f1 = dollarDifference(points,templ,x1);
}
else {
ta = x1;
x1 = x2;
f1 = f2;
x2 = (float)((1-PHI)*ta + PHI*tb);
f2 = dollarDifference(points,templ,x2);
}
}
/*
if (f1 <= f2)
printf("Min angle (x1): %f\n",x1);
else if (f1 > f2)
printf("Min angle (x2): %f\n",x2);
*/
return SDL_min(f1,f2);
}
static float dollarDifference ( SDL_FloatPoint points,
SDL_FloatPoint templ,
float  ang 
)
static

Definition at line 282 of file SDL_gesture.c.

References DOLLARNPOINTS, i, SDL_cos, SDL_sin, SDL_sqrt, SDL_FloatPoint::x, and SDL_FloatPoint::y.

Referenced by bestDollarDifference().

{
/* SDL_FloatPoint p[DOLLARNPOINTS]; */
float dist = 0;
int i;
for (i = 0; i < DOLLARNPOINTS; i++) {
p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
(p.y-templ[i].y)*(p.y-templ[i].y)));
}
return dist/DOLLARNPOINTS;
}
static int dollarNormalize ( const SDL_DollarPath path,
SDL_FloatPoint points 
)
static

Definition at line 337 of file SDL_gesture.c.

References d, DOLLARNPOINTS, DOLLARSIZE, i, SDL_DollarPath::length, SDL_DollarPath::numPoints, SDL_DollarPath::p, SDL_atan2, SDL_cos, SDL_SetError, SDL_sin, SDL_sqrt, SDL_FloatPoint::x, and SDL_FloatPoint::y.

Referenced by dollarRecognize(), and SDL_GestureProcessEvent().

{
int i;
float interval;
float dist;
int numPoints = 0;
SDL_FloatPoint centroid;
float xmin,xmax,ymin,ymax;
float ang;
float w,h;
float length = path->length;
/* Calculate length if it hasn't already been done */
if (length <= 0) {
for (i=1;i < path->numPoints; i++) {
float dx = path->p[i ].x - path->p[i-1].x;
float dy = path->p[i ].y - path->p[i-1].y;
length += (float)(SDL_sqrt(dx*dx+dy*dy));
}
}
/* Resample */
interval = length/(DOLLARNPOINTS - 1);
dist = interval;
centroid.x = 0;centroid.y = 0;
/* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
for (i = 1; i < path->numPoints; i++) {
float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
(path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
/* printf("d = %f dist = %f/%f\n",d,dist,interval); */
while (dist + d > interval) {
points[numPoints].x = path->p[i-1].x +
((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
points[numPoints].y = path->p[i-1].y +
((interval-dist)/d)*(path->p[i].y-path->p[i-1].y);
centroid.x += points[numPoints].x;
centroid.y += points[numPoints].y;
numPoints++;
dist -= interval;
}
dist += d;
}
if (numPoints < DOLLARNPOINTS-1) {
SDL_SetError("ERROR: NumPoints = %i", numPoints);
return 0;
}
/* copy the last point */
points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
numPoints = DOLLARNPOINTS;
centroid.x /= numPoints;
centroid.y /= numPoints;
/* printf("Centroid (%f,%f)",centroid.x,centroid.y); */
/* Rotate Points so point 0 is left of centroid and solve for the bounding box */
xmin = centroid.x;
xmax = centroid.x;
ymin = centroid.y;
ymax = centroid.y;
ang = (float)(SDL_atan2(centroid.y - points[0].y,
centroid.x - points[0].x));
for (i = 0; i<numPoints; i++) {
float px = points[i].x;
float py = points[i].y;
points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
(py - centroid.y)*SDL_sin(ang) + centroid.x);
points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
(py - centroid.y)*SDL_cos(ang) + centroid.y);
if (points[i].x < xmin) xmin = points[i].x;
if (points[i].x > xmax) xmax = points[i].x;
if (points[i].y < ymin) ymin = points[i].y;
if (points[i].y > ymax) ymax = points[i].y;
}
/* Scale points to DOLLARSIZE, and translate to the origin */
w = xmax-xmin;
h = ymax-ymin;
for (i=0; i<numPoints; i++) {
points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
}
return numPoints;
}
static float dollarRecognize ( const SDL_DollarPath path,
int *  bestTempl,
SDL_GestureTouch touch 
)
static

Definition at line 429 of file SDL_gesture.c.

References bestDollarDifference(), dollarNormalize(), DOLLARNPOINTS, SDL_GestureTouch::dollarTemplate, i, SDL_GestureTouch::numDollarTemplates, SDL_DollarTemplate::path, and SDL_memset.

Referenced by SDL_GestureProcessEvent().

{
int i;
float bestDiff = 10000;
SDL_memset(points, 0, sizeof(points));
dollarNormalize(path,points);
/* PrintPath(points); */
*bestTempl = -1;
for (i = 0; i < touch->numDollarTemplates; i++) {
float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
if (diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
}
return bestDiff;
}
static int SaveTemplate ( SDL_DollarTemplate templ,
SDL_RWops dst 
)
static

Definition at line 122 of file SDL_gesture.c.

References DOLLARNPOINTS, i, NULL, SDL_DollarTemplate::path, SDL_RWwrite, SDL_SwapFloatLE, SDL_FloatPoint::x, and SDL_FloatPoint::y.

Referenced by SDL_SaveAllDollarTemplates(), and SDL_SaveDollarTemplate().

{
if (dst == NULL) {
return 0;
}
/* No Longer storing the Hash, rehash on load */
/* if (SDL_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
if (SDL_RWwrite(dst, templ->path,
sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) {
return 0;
}
#else
{
SDL_DollarTemplate copy = *templ;
int i;
for (i = 0; i < DOLLARNPOINTS; i++, p++) {
p->x = SDL_SwapFloatLE(p->x);
p->y = SDL_SwapFloatLE(p->y);
}
if (SDL_RWwrite(dst, copy.path,
sizeof(copy.path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) {
return 0;
}
}
#endif
return 1;
}
static int SDL_AddDollarGesture ( SDL_GestureTouch inTouch,
SDL_FloatPoint path 
)
static

Definition at line 209 of file SDL_gesture.c.

References i, NULL, SDL_AddDollarGesture_one(), SDL_numGestureTouches, and SDL_SetError.

Referenced by SDL_GestureProcessEvent(), and SDL_LoadDollarTemplates().

{
int index = -1;
int i = 0;
if (inTouch == NULL) {
if (SDL_numGestureTouches == 0) return SDL_SetError("no gesture touch devices registered");
for (i = 0; i < SDL_numGestureTouches; i++) {
inTouch = &SDL_gestureTouch[i];
index = SDL_AddDollarGesture_one(inTouch, path);
if (index < 0)
return -1;
}
/* Use the index of the last one added. */
return index;
}
return SDL_AddDollarGesture_one(inTouch, path);
}
static int SDL_AddDollarGesture_one ( SDL_GestureTouch inTouch,
SDL_FloatPoint path 
)
static

Definition at line 185 of file SDL_gesture.c.

References DOLLARNPOINTS, SDL_GestureTouch::dollarTemplate, SDL_DollarTemplate::hash, SDL_GestureTouch::numDollarTemplates, SDL_DollarTemplate::path, SDL_HashDollar(), SDL_memcpy, SDL_OutOfMemory, and SDL_realloc.

Referenced by SDL_AddDollarGesture().

{
SDL_DollarTemplate* dollarTemplate;
int index;
index = inTouch->numDollarTemplates;
dollarTemplate =
(index + 1) *
if (!dollarTemplate) {
return SDL_OutOfMemory();
}
inTouch->dollarTemplate = dollarTemplate;
templ = &inTouch->dollarTemplate[index];
SDL_memcpy(templ->path, path, DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
return index;
}
int SDL_GestureAddTouch ( SDL_TouchID  touchId)
int SDL_GestureDelTouch ( SDL_TouchID  touchId)

Definition at line 466 of file SDL_gesture.c.

References i, SDL_free, SDL_memcpy, SDL_numGestureTouches, and SDL_zero.

Referenced by SDL_DelTouch().

{
int i;
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == touchId) {
break;
}
}
if (i == SDL_numGestureTouches) {
/* not found */
return -1;
}
SDL_free(SDL_gestureTouch[i].dollarTemplate);
SDL_numGestureTouches--;
SDL_memcpy(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches], sizeof(SDL_gestureTouch[i]));
return 0;
}
void SDL_GestureProcessEvent ( SDL_Event event)

Definition at line 538 of file SDL_gesture.c.

References SDL_GestureTouch::centroid, dollarNormalize(), DOLLARNPOINTS, SDL_GestureTouch::dollarPath, dollarRecognize(), SDL_GestureTouch::dollarTemplate, SDL_DollarTemplate::hash, i, SDL_DollarPath::length, MAXPATHSIZE, NULL, SDL_GestureTouch::numDownFingers, SDL_DollarPath::numPoints, SDL_DollarPath::p, recordAll, SDL_GestureTouch::recording, SDL_AddDollarGesture(), SDL_atan2, SDL_FALSE, SDL_FINGERDOWN, SDL_FINGERMOTION, SDL_FINGERUP, SDL_GetGestureTouch(), SDL_numGestureTouches, SDL_SendDollarRecord(), SDL_SendGestureDollar(), SDL_SendGestureMulti(), SDL_sqrt, SDL_Event::tfinger, SDL_TouchFingerEvent::touchId, SDL_Event::type, SDL_FloatPoint::x, and SDL_FloatPoint::y.

Referenced by SDL_PushEvent().

{
float x,y;
int index;
int i;
float pathDx, pathDy;
SDL_FloatPoint lastCentroid;
float lDist;
float Dist;
float dtheta;
float dDist;
if (event->type == SDL_FINGERMOTION ||
event->type == SDL_FINGERDOWN ||
event->type == SDL_FINGERUP) {
/* Shouldn't be possible */
if (inTouch == NULL) return;
x = event->tfinger.x;
y = event->tfinger.y;
/* Finger Up */
if (event->type == SDL_FINGERUP) {
inTouch->numDownFingers--;
#ifdef ENABLE_DOLLAR
if (inTouch->recording) {
inTouch->recording = SDL_FALSE;
dollarNormalize(&inTouch->dollarPath,path);
/* PrintPath(path); */
if (recordAll) {
index = SDL_AddDollarGesture(NULL,path);
for (i = 0; i < SDL_numGestureTouches; i++)
SDL_gestureTouch[i].recording = SDL_FALSE;
}
else {
index = SDL_AddDollarGesture(inTouch,path);
}
if (index >= 0) {
SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
}
else {
SDL_SendDollarRecord(inTouch,-1);
}
}
else {
int bestTempl;
float error;
error = dollarRecognize(&inTouch->dollarPath,
&bestTempl,inTouch);
if (bestTempl >= 0){
/* Send Event */
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
SDL_SendGestureDollar(inTouch,gestureId,error);
/* printf ("%s\n",);("Dollar error: %f\n",error); */
}
}
#endif
/* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
if (inTouch->numDownFingers > 0) {
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
x)/inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
y)/inTouch->numDownFingers;
}
}
else if (event->type == SDL_FINGERMOTION) {
float dx = event->tfinger.dx;
float dy = event->tfinger.dy;
#ifdef ENABLE_DOLLAR
SDL_DollarPath* path = &inTouch->dollarPath;
if (path->numPoints < MAXPATHSIZE) {
path->p[path->numPoints].x = inTouch->centroid.x;
path->p[path->numPoints].y = inTouch->centroid.y;
pathDx =
(path->p[path->numPoints].x-path->p[path->numPoints-1].x);
pathDy =
(path->p[path->numPoints].y-path->p[path->numPoints-1].y);
path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
path->numPoints++;
}
#endif
lastP.x = x - dx;
lastP.y = y - dy;
lastCentroid = inTouch->centroid;
inTouch->centroid.x += dx/inTouch->numDownFingers;
inTouch->centroid.y += dy/inTouch->numDownFingers;
/* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
if (inTouch->numDownFingers > 1) {
SDL_FloatPoint lv; /* Vector from centroid to last x,y position */
SDL_FloatPoint v; /* Vector from centroid to current x,y position */
/* lv = inTouch->gestureLast[j].cv; */
lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y;
lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
/* printf("lDist = %f\n",lDist); */
v.x = x - inTouch->centroid.x;
v.y = y - inTouch->centroid.y;
/* inTouch->gestureLast[j].cv = v; */
Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
/* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */
/* Normalize Vectors to simplify angle calculation */
lv.x/=lDist;
lv.y/=lDist;
v.x/=Dist;
v.y/=Dist;
dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
dDist = (Dist - lDist);
if (lDist == 0) {dDist = 0;dtheta = 0;} /* To avoid impossible values */
/* inTouch->gestureLast[j].dDist = dDist;
inTouch->gestureLast[j].dtheta = dtheta;
printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
gdtheta = gdtheta*.9 + dtheta*.1;
gdDist = gdDist*.9 + dDist*.1
knob.r += dDist/numDownFingers;
knob.ang += dtheta;
printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
SDL_SendGestureMulti(inTouch,dtheta,dDist);
}
else {
/* inTouch->gestureLast[j].dDist = 0;
inTouch->gestureLast[j].dtheta = 0;
inTouch->gestureLast[j].cv.x = 0;
inTouch->gestureLast[j].cv.y = 0; */
}
/* inTouch->gestureLast[j].f.p.x = x;
inTouch->gestureLast[j].f.p.y = y;
break;
pressure? */
}
else if (event->type == SDL_FINGERDOWN) {
inTouch->numDownFingers++;
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
x)/inTouch->numDownFingers;
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
y)/inTouch->numDownFingers;
/* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
inTouch->centroid.x,inTouch->centroid.y); */
#ifdef ENABLE_DOLLAR
inTouch->dollarPath.length = 0;
inTouch->dollarPath.p[0].x = x;
inTouch->dollarPath.p[0].y = y;
inTouch->dollarPath.numPoints = 1;
#endif
}
}
}
void SDL_GestureQuit ( void  )

Definition at line 104 of file SDL_gesture.c.

References NULL, and SDL_free.

Referenced by SDL_TouchQuit().

static SDL_GestureTouch* SDL_GetGestureTouch ( SDL_TouchID  id)
static

Definition at line 488 of file SDL_gesture.c.

References i, NULL, and SDL_numGestureTouches.

Referenced by SDL_GestureProcessEvent().

{
int i;
for (i = 0; i < SDL_numGestureTouches; i++) {
/* printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */
if (SDL_gestureTouch[i].id == id)
return &SDL_gestureTouch[i];
}
return NULL;
}
static unsigned long SDL_HashDollar ( SDL_FloatPoint points)
static

Definition at line 110 of file SDL_gesture.c.

References DOLLARNPOINTS, and i.

Referenced by SDL_AddDollarGesture_one().

{
unsigned long hash = 5381;
int i;
for (i = 0; i < DOLLARNPOINTS; i++) {
hash = ((hash<<5) + hash) + (unsigned long)points[i].x;
hash = ((hash<<5) + hash) + (unsigned long)points[i].y;
}
return hash;
}
int SDL_LoadDollarTemplates ( SDL_TouchID  touchId,
SDL_RWops src 
)

Load Dollar Gesture templates from a file.

Definition at line 227 of file SDL_gesture.c.

References DOLLARNPOINTS, i, NULL, SDL_DollarTemplate::path, SDL_AddDollarGesture(), SDL_numGestureTouches, SDL_RWread, SDL_SetError, SDL_SwapFloatLE, SDL_FloatPoint::x, and SDL_FloatPoint::y.

{
int i,loaded = 0;
if (src == NULL) return 0;
if (touchId >= 0) {
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == touchId) {
touch = &SDL_gestureTouch[i];
}
}
if (touch == NULL) {
return SDL_SetError("given touch id not found");
}
}
while (1) {
if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) {
if (loaded == 0) {
return SDL_SetError("could not read any dollar gesture from rwops");
}
break;
}
#if SDL_BYTEORDER != SDL_LIL_ENDIAN
for (i = 0; i < DOLLARNPOINTS; i++) {
SDL_FloatPoint *p = &templ.path[i];
p->x = SDL_SwapFloatLE(p->x);
p->y = SDL_SwapFloatLE(p->y);
}
#endif
if (touchId >= 0) {
/* printf("Adding loaded gesture to 1 touch\n"); */
if (SDL_AddDollarGesture(touch, templ.path) >= 0)
loaded++;
}
else {
/* printf("Adding to: %i touches\n",SDL_numGestureTouches); */
for (i = 0; i < SDL_numGestureTouches; i++) {
touch = &SDL_gestureTouch[i];
/* printf("Adding loaded gesture to + touches\n"); */
/* TODO: What if this fails? */
SDL_AddDollarGesture(touch,templ.path);
}
loaded++;
}
}
return loaded;
}
int SDL_RecordGesture ( SDL_TouchID  touchId)

Begin Recording a gesture on the specified touch, or all touches (-1)

Definition at line 90 of file SDL_gesture.c.

References i, recordAll, SDL_GestureTouch::recording, SDL_numGestureTouches, and SDL_TRUE.

{
int i;
if (touchId < 0) recordAll = SDL_TRUE;
for (i = 0; i < SDL_numGestureTouches; i++) {
if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
if (touchId >= 0)
return 1;
}
}
return (touchId < 0);
}
int SDL_SaveAllDollarTemplates ( SDL_RWops dst)

Save all currently loaded Dollar Gesture templates.

Definition at line 157 of file SDL_gesture.c.

References SDL_GestureTouch::dollarTemplate, i, j, SDL_GestureTouch::numDollarTemplates, SaveTemplate(), and SDL_numGestureTouches.

{
int i,j,rtrn = 0;
for (i = 0; i < SDL_numGestureTouches; i++) {
for (j = 0; j < touch->numDollarTemplates; j++) {
rtrn += SaveTemplate(&touch->dollarTemplate[j], dst);
}
}
return rtrn;
}
int SDL_SaveDollarTemplate ( SDL_GestureID  gestureId,
SDL_RWops dst 
)

Save a currently loaded Dollar Gesture template.

Definition at line 169 of file SDL_gesture.c.

References SDL_GestureTouch::dollarTemplate, SDL_DollarTemplate::hash, i, j, SDL_GestureTouch::numDollarTemplates, SaveTemplate(), SDL_numGestureTouches, and SDL_SetError.

{
int i,j;
for (i = 0; i < SDL_numGestureTouches; i++) {
for (j = 0; j < touch->numDollarTemplates; j++) {
if (touch->dollarTemplate[j].hash == gestureId) {
return SaveTemplate(&touch->dollarTemplate[j], dst);
}
}
}
return SDL_SetError("Unknown gestureId");
}
static int SDL_SendDollarRecord ( SDL_GestureTouch touch,
SDL_GestureID  gestureId 
)
static

Definition at line 528 of file SDL_gesture.c.

References SDL_GestureTouch::id, SDL_DOLLARRECORD, and SDL_PushEvent.

Referenced by SDL_GestureProcessEvent().

{
event.dgesture.type = SDL_DOLLARRECORD;
event.dgesture.touchId = touch->id;
event.dgesture.gestureId = gestureId;
return SDL_PushEvent(&event) > 0;
}
static int SDL_SendGestureDollar ( SDL_GestureTouch touch,
SDL_GestureID  gestureId,
float  error 
)
static

Definition at line 512 of file SDL_gesture.c.

References SDL_GestureTouch::centroid, SDL_GestureTouch::id, SDL_GestureTouch::numDownFingers, SDL_DOLLARGESTURE, SDL_PushEvent, SDL_FloatPoint::x, and SDL_FloatPoint::y.

Referenced by SDL_GestureProcessEvent().

{
event.dgesture.type = SDL_DOLLARGESTURE;
event.dgesture.touchId = touch->id;
event.dgesture.x = touch->centroid.x;
event.dgesture.y = touch->centroid.y;
event.dgesture.gestureId = gestureId;
event.dgesture.error = error;
/* A finger came up to trigger this event. */
event.dgesture.numFingers = touch->numDownFingers + 1;
return SDL_PushEvent(&event) > 0;
}
static int SDL_SendGestureMulti ( SDL_GestureTouch touch,
float  dTheta,
float  dDist 
)
static

Definition at line 499 of file SDL_gesture.c.

References SDL_GestureTouch::centroid, SDL_GestureTouch::id, SDL_GestureTouch::numDownFingers, SDL_MULTIGESTURE, SDL_PushEvent, SDL_FloatPoint::x, and SDL_FloatPoint::y.

Referenced by SDL_GestureProcessEvent().

{
event.mgesture.type = SDL_MULTIGESTURE;
event.mgesture.touchId = touch->id;
event.mgesture.x = touch->centroid.x;
event.mgesture.y = touch->centroid.y;
event.mgesture.dTheta = dTheta;
event.mgesture.dDist = dDist;
event.mgesture.numFingers = touch->numDownFingers;
return SDL_PushEvent(&event) > 0;
}

Variable Documentation

SDL_bool recordAll
static

Definition at line 76 of file SDL_gesture.c.

Referenced by SDL_GestureProcessEvent(), and SDL_RecordGesture().

SDL_GestureTouch* SDL_gestureTouch
static

Definition at line 74 of file SDL_gesture.c.