SDL  2.0
SDL_audiocvt.c File Reference
#include "../SDL_internal.h"
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_loadso.h"
#include "SDL_assert.h"
#include "../SDL_dataqueue.h"
#include "SDL_cpuinfo.h"
+ Include dependency graph for SDL_audiocvt.c:

Go to the source code of this file.

Data Structures

struct  SDL_AudioStream

Macros

#define DEBUG_AUDIOSTREAM   0
#define RESAMPLER_ZERO_CROSSINGS   5
#define RESAMPLER_BITS_PER_SAMPLE   16
#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING   (1 << ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1))
#define RESAMPLER_FILTER_SIZE   ((RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS) + 1)
#define CASESWAP(b)
#define RESAMPLER_FUNCS(chans)

Typedefs

typedef int(* SDL_ResampleAudioStreamFunc )(SDL_AudioStream *stream, const void *inbuf, const int inbuflen, void *outbuf, const int outbuflen)
typedef void(* SDL_ResetAudioStreamResamplerFunc )(SDL_AudioStream *stream)
typedef void(* SDL_CleanupAudioStreamResamplerFunc )(SDL_AudioStream *stream)

Functions

static void SDL_ConvertStereoToMono (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_Convert51ToStereo (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_ConvertQuadToStereo (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_Convert71To51 (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_Convert51ToQuad (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_ConvertMonoToStereo (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_ConvertStereoTo51 (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_ConvertQuadTo51 (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_ConvertStereoToQuad (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static void SDL_Convert51To71 (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static double bessel (const double x)
static void kaiser_and_sinc (float *table, float *diffs, const int tablelen, const double beta)
int SDL_PrepareResampleFilter (void)
void SDL_FreeResampleFilter (void)
static int ResamplerPadding (const int inrate, const int outrate)
static int SDL_ResampleAudio (const int chans, const int inrate, const int outrate, const float *lpadding, const float *rpadding, const float *inbuf, const int inbuflen, float *outbuf, const int outbuflen)
int SDL_ConvertAudio (SDL_AudioCVT *cvt)
static void SDL_Convert_Byteswap (SDL_AudioCVT *cvt, SDL_AudioFormat format)
static int SDL_AddAudioCVTFilter (SDL_AudioCVT *cvt, const SDL_AudioFilter filter)
static int SDL_BuildAudioTypeCVTToFloat (SDL_AudioCVT *cvt, const SDL_AudioFormat src_fmt)
static int SDL_BuildAudioTypeCVTFromFloat (SDL_AudioCVT *cvt, const SDL_AudioFormat dst_fmt)
static void SDL_ResampleCVT (SDL_AudioCVT *cvt, const int chans, const SDL_AudioFormat format)
static SDL_AudioFilter ChooseCVTResampler (const int dst_channels)
static int SDL_BuildAudioResampleCVT (SDL_AudioCVT *cvt, const int dst_channels, const int src_rate, const int dst_rate)
static SDL_bool SDL_SupportedAudioFormat (const SDL_AudioFormat fmt)
static SDL_bool SDL_SupportedChannelCount (const int channels)
int SDL_BuildAudioCVT (SDL_AudioCVT *cvt, SDL_AudioFormat src_fmt, Uint8 src_channels, int src_rate, SDL_AudioFormat dst_fmt, Uint8 dst_channels, int dst_rate)
static Uint8EnsureStreamBufferSize (SDL_AudioStream *stream, const int newlen)
static int SDL_ResampleAudioStream (SDL_AudioStream *stream, const void *_inbuf, const int inbuflen, void *_outbuf, const int outbuflen)
static void SDL_ResetAudioStreamResampler (SDL_AudioStream *stream)
static void SDL_CleanupAudioStreamResampler (SDL_AudioStream *stream)
SDL_AudioStream * SDL_NewAudioStream (const SDL_AudioFormat src_format, const Uint8 src_channels, const int src_rate, const SDL_AudioFormat dst_format, const Uint8 dst_channels, const int dst_rate)
static int SDL_AudioStreamPutInternal (SDL_AudioStream *stream, const void *buf, int len, int *maxputbytes)
int SDL_AudioStreamPut (SDL_AudioStream *stream, const void *buf, int len)
int SDL_AudioStreamFlush (SDL_AudioStream *stream)
int SDL_AudioStreamGet (SDL_AudioStream *stream, void *buf, int len)
int SDL_AudioStreamAvailable (SDL_AudioStream *stream)
void SDL_AudioStreamClear (SDL_AudioStream *stream)
void SDL_FreeAudioStream (SDL_AudioStream *stream)

Variables

static SDL_SpinLock ResampleFilterSpinlock = 0
static float * ResamplerFilter = NULL
static float * ResamplerFilterDifference = NULL

Macro Definition Documentation

#define CASESWAP (   b)
Value:
case b: { \
Uint##b *ptr = (Uint##b *) cvt->buf; \
int i; \
for (i = cvt->len_cvt / sizeof (*ptr); i; --i, ++ptr) { \
*ptr = SDL_Swap##b(*ptr); \
} \
break; \
}

Referenced by SDL_Convert_Byteswap().

#define DEBUG_AUDIOSTREAM   0

Definition at line 37 of file SDL_audiocvt.c.

Referenced by SDL_AudioStreamFlush().

#define RESAMPLER_BITS_PER_SAMPLE   16

Definition at line 381 of file SDL_audiocvt.c.

#define RESAMPLER_FILTER_SIZE   ((RESAMPLER_SAMPLES_PER_ZERO_CROSSING * RESAMPLER_ZERO_CROSSINGS) + 1)

Definition at line 383 of file SDL_audiocvt.c.

Referenced by SDL_PrepareResampleFilter(), and SDL_ResampleAudio().

#define RESAMPLER_FUNCS (   chans)
Value:
static void SDLCALL \
SDL_ResampleCVT_c##chans(SDL_AudioCVT *cvt, SDL_AudioFormat format) { \
SDL_ResampleCVT(cvt, chans, format); \
}

Definition at line 748 of file SDL_audiocvt.c.

#define RESAMPLER_SAMPLES_PER_ZERO_CROSSING   (1 << ((RESAMPLER_BITS_PER_SAMPLE / 2) + 1))

Definition at line 382 of file SDL_audiocvt.c.

Referenced by kaiser_and_sinc(), ResamplerPadding(), and SDL_ResampleAudio().

#define RESAMPLER_ZERO_CROSSINGS   5

Definition at line 380 of file SDL_audiocvt.c.

Typedef Documentation

typedef void(* SDL_CleanupAudioStreamResamplerFunc)(SDL_AudioStream *stream)

Definition at line 1081 of file SDL_audiocvt.c.

typedef int(* SDL_ResampleAudioStreamFunc)(SDL_AudioStream *stream, const void *inbuf, const int inbuflen, void *outbuf, const int outbuflen)

Definition at line 1079 of file SDL_audiocvt.c.

typedef void(* SDL_ResetAudioStreamResamplerFunc)(SDL_AudioStream *stream)

Definition at line 1080 of file SDL_audiocvt.c.

Function Documentation

static double bessel ( const double  x)
static

Definition at line 387 of file SDL_audiocvt.c.

References e, i, SDL_pow, and SDL_TRUE.

Referenced by kaiser_and_sinc().

{
const double xdiv2 = x / 2.0;
double i0 = 1.0f;
double f = 1.0f;
int i = 1;
while (SDL_TRUE) {
const double diff = SDL_pow(xdiv2, i * 2) / SDL_pow(f, 2);
if (diff < 1.0e-21f) {
break;
}
i0 += diff;
i++;
f *= (double) i;
}
return i0;
}
static SDL_AudioFilter ChooseCVTResampler ( const int  dst_channels)
static

Definition at line 761 of file SDL_audiocvt.c.

References NULL.

Referenced by SDL_BuildAudioResampleCVT().

{
switch (dst_channels) {
case 1: return SDL_ResampleCVT_c1;
case 2: return SDL_ResampleCVT_c2;
case 4: return SDL_ResampleCVT_c4;
case 6: return SDL_ResampleCVT_c6;
case 8: return SDL_ResampleCVT_c8;
default: break;
}
return NULL;
}
static Uint8* EnsureStreamBufferSize ( SDL_AudioStream *  stream,
const int  newlen 
)
static

Definition at line 1114 of file SDL_audiocvt.c.

References NULL, SDL_OutOfMemory, and SDL_realloc.

Referenced by SDL_AudioStreamPutInternal().

{
Uint8 *ptr;
size_t offset;
if (stream->work_buffer_len >= newlen) {
ptr = stream->work_buffer_base;
} else {
ptr = (Uint8 *) SDL_realloc(stream->work_buffer_base, newlen + 32);
if (!ptr) {
return NULL;
}
/* Make sure we're aligned to 16 bytes for SIMD code. */
stream->work_buffer_base = ptr;
stream->work_buffer_len = newlen;
}
offset = ((size_t) ptr) & 15;
return offset ? ptr + (16 - offset) : ptr;
}
static void kaiser_and_sinc ( float *  table,
float *  diffs,
const int  tablelen,
const double  beta 
)
static

Definition at line 409 of file SDL_audiocvt.c.

References bessel(), i, RESAMPLER_SAMPLES_PER_ZERO_CROSSING, SDL_pow, SDL_sinf, and SDL_sqrt.

Referenced by SDL_PrepareResampleFilter().

{
const int lenm1 = tablelen - 1;
const int lenm1div2 = lenm1 / 2;
int i;
table[0] = 1.0f;
for (i = 1; i < tablelen; i++) {
const double kaiser = bessel(beta * SDL_sqrt(1.0 - SDL_pow(((i - lenm1) / 2.0) / lenm1div2, 2.0))) / bessel(beta);
table[tablelen - i] = (float) kaiser;
}
for (i = 1; i < tablelen; i++) {
const float x = (((float) i) / ((float) RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) * ((float) M_PI);
table[i] *= SDL_sinf(x) / x;
diffs[i - 1] = table[i] - table[i - 1];
}
diffs[lenm1] = 0.0f;
}
static int ResamplerPadding ( const int  inrate,
const int  outrate 
)
static

Definition at line 473 of file SDL_audiocvt.c.

References RESAMPLER_SAMPLES_PER_ZERO_CROSSING, and SDL_ceil.

Referenced by SDL_NewAudioStream(), SDL_ResampleAudio(), and SDL_ResampleCVT().

{
if (inrate == outrate) {
return 0;
} else if (inrate > outrate) {
return (int) SDL_ceil(((float) (RESAMPLER_SAMPLES_PER_ZERO_CROSSING * inrate) / ((float) outrate)));
}
}
static int SDL_AddAudioCVTFilter ( SDL_AudioCVT cvt,
const SDL_AudioFilter  filter 
)
static

Definition at line 601 of file SDL_audiocvt.c.

References SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, NULL, SDL_AUDIOCVT_MAX_FILTERS, and SDL_SetError.

Referenced by SDL_BuildAudioCVT(), SDL_BuildAudioResampleCVT(), SDL_BuildAudioTypeCVTFromFloat(), and SDL_BuildAudioTypeCVTToFloat().

{
return SDL_SetError("Too many filters needed for conversion, exceeded maximum of %d", SDL_AUDIOCVT_MAX_FILTERS);
}
if (filter == NULL) {
return SDL_SetError("Audio filter pointer is NULL");
}
cvt->filters[cvt->filter_index++] = filter;
cvt->filters[cvt->filter_index] = NULL; /* Moving terminator */
return 0;
}
int SDL_AudioStreamAvailable ( SDL_AudioStream *  stream)

Get the number of converted/resampled bytes available. The stream may be buffering data behind the scenes until it has enough to resample correctly, so this number might be lower than what you expect, or even be zero. Add more data or flush the stream if you need the data now.

See Also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1636 of file SDL_audiocvt.c.

References SDL_CountDataQueue().

{
return stream ? (int) SDL_CountDataQueue(stream->queue) : 0;
}
void SDL_AudioStreamClear ( SDL_AudioStream *  stream)

Clear any pending data in the stream without converting it

See Also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_FreeAudioStream

Definition at line 1642 of file SDL_audiocvt.c.

References SDL_ClearDataQueue(), SDL_InvalidParamError, and SDL_TRUE.

{
if (!stream) {
} else {
SDL_ClearDataQueue(stream->queue, stream->packetlen * 2);
if (stream->reset_resampler_func) {
stream->reset_resampler_func(stream);
}
stream->first_run = SDL_TRUE;
stream->staging_buffer_filled = 0;
}
}
int SDL_AudioStreamFlush ( SDL_AudioStream *  stream)

Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.

It is legal to add more data to a stream after flushing, but there will be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.

See Also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1561 of file SDL_audiocvt.c.

References DEBUG_AUDIOSTREAM, SDL_assert, SDL_AudioStreamPutInternal(), SDL_ceil, SDL_InvalidParamError, SDL_memset, and SDL_TRUE.

{
if (!stream) {
return SDL_InvalidParamError("stream");
}
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: flushing! staging_buffer_filled=%d bytes\n", stream->staging_buffer_filled);
#endif
/* shouldn't use a staging buffer if we're not resampling. */
SDL_assert((stream->dst_rate != stream->src_rate) || (stream->staging_buffer_filled == 0));
if (stream->staging_buffer_filled > 0) {
/* push the staging buffer + silence. We need to flush out not just
the staging buffer, but the piece that the stream was saving off
for right-side resampler padding. */
const SDL_bool first_run = stream->first_run;
const int filled = stream->staging_buffer_filled;
int actual_input_frames = filled / stream->src_sample_frame_size;
if (!first_run)
actual_input_frames += stream->resampler_padding_samples / stream->pre_resample_channels;
if (actual_input_frames > 0) { /* don't bother if nothing to flush. */
/* This is how many bytes we're expecting without silence appended. */
int flush_remaining = ((int) SDL_ceil(actual_input_frames * stream->rate_incr)) * stream->dst_sample_frame_size;
printf("AUDIOSTREAM: flushing with padding to get max %d bytes!\n", flush_remaining);
#endif
SDL_memset(stream->staging_buffer + filled, '\0', stream->staging_buffer_size - filled);
if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) {
return -1;
}
/* we have flushed out (or initially filled) the pending right-side
resampler padding, but we need to push more silence to guarantee
the staging buffer is fully flushed out, too. */
SDL_memset(stream->staging_buffer, '\0', filled);
if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) {
return -1;
}
}
}
stream->staging_buffer_filled = 0;
stream->first_run = SDL_TRUE;
return 0;
}
int SDL_AudioStreamGet ( SDL_AudioStream *  stream,
void buf,
int  len 
)

Get converted/resampled data from the stream

Parameters
streamThe stream the audio is being requested from
bufA buffer to fill with audio data
lenThe maximum number of bytes to fill
Returns
The number of bytes read from the stream, or -1 on error
See Also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1615 of file SDL_audiocvt.c.

References SDL_InvalidParamError, SDL_ReadFromDataQueue(), and SDL_SetError.

{
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: want to get %d converted bytes\n", len);
#endif
if (!stream) {
return SDL_InvalidParamError("stream");
} else if (!buf) {
return SDL_InvalidParamError("buf");
} else if (len <= 0) {
return 0; /* nothing to do. */
} else if ((len % stream->dst_sample_frame_size) != 0) {
return SDL_SetError("Can't request partial sample frames");
}
return (int) SDL_ReadFromDataQueue(stream->queue, buf, len);
}
int SDL_AudioStreamPut ( SDL_AudioStream *  stream,
const void buf,
int  len 
)

Add data to be converted/resampled to the stream

Parameters
streamThe stream the audio data is being added to
bufA pointer to the audio data to add
lenThe number of bytes to write to the stream
Returns
0 on success, or -1 on error.
See Also
SDL_NewAudioStream
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1497 of file SDL_audiocvt.c.

References NULL, SDL_assert, SDL_AudioStreamPutInternal(), SDL_InvalidParamError, SDL_memcpy, SDL_SetError, and SDL_WriteToDataQueue().

{
/* !!! FIXME: several converters can take advantage of SIMD, but only
!!! FIXME: if the data is aligned to 16 bytes. EnsureStreamBufferSize()
!!! FIXME: guarantees the buffer will align, but the
!!! FIXME: converters will iterate over the data backwards if
!!! FIXME: the output grows, and this means we won't align if buflen
!!! FIXME: isn't a multiple of 16. In these cases, we should chop off
!!! FIXME: a few samples at the end and convert them separately. */
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: wants to put %d preconverted bytes\n", buflen);
#endif
if (!stream) {
return SDL_InvalidParamError("stream");
} else if (!buf) {
return SDL_InvalidParamError("buf");
} else if (len == 0) {
return 0; /* nothing to do. */
} else if ((len % stream->src_sample_frame_size) != 0) {
return SDL_SetError("Can't add partial sample frames");
}
if (!stream->cvt_before_resampling.needed &&
(stream->dst_rate == stream->src_rate) &&
!stream->cvt_after_resampling.needed) {
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: no conversion needed at all, queueing %d bytes.\n", len);
#endif
return SDL_WriteToDataQueue(stream->queue, buf, len);
}
while (len > 0) {
int amount;
/* If we don't have a staging buffer or we're given enough data that
we don't need to store it for later, skip the staging process.
*/
if (!stream->staging_buffer_filled && len >= stream->staging_buffer_size) {
}
/* If there's not enough data to fill the staging buffer, just save it */
if ((stream->staging_buffer_filled + len) < stream->staging_buffer_size) {
SDL_memcpy(stream->staging_buffer + stream->staging_buffer_filled, buf, len);
stream->staging_buffer_filled += len;
return 0;
}
/* Fill the staging buffer, process it, and continue */
amount = (stream->staging_buffer_size - stream->staging_buffer_filled);
SDL_assert(amount > 0);
SDL_memcpy(stream->staging_buffer + stream->staging_buffer_filled, buf, amount);
stream->staging_buffer_filled = 0;
if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, NULL) < 0) {
return -1;
}
buf = (void *)((Uint8 *)buf + amount);
len -= amount;
}
return 0;
}
static int SDL_AudioStreamPutInternal ( SDL_AudioStream *  stream,
const void buf,
int  len,
int *  maxputbytes 
)
static

Definition at line 1368 of file SDL_audiocvt.c.

References EnsureStreamBufferSize(), NULL, SDL_assert, SDL_ceil, SDL_ConvertAudio, SDL_FALSE, SDL_memcpy, and SDL_WriteToDataQueue().

Referenced by SDL_AudioStreamFlush(), and SDL_AudioStreamPut().

{
int buflen = len;
int workbuflen;
Uint8 *workbuf;
Uint8 *resamplebuf = NULL;
int resamplebuflen = 0;
int neededpaddingbytes;
int paddingbytes;
/* !!! FIXME: several converters can take advantage of SIMD, but only
!!! FIXME: if the data is aligned to 16 bytes. EnsureStreamBufferSize()
!!! FIXME: guarantees the buffer will align, but the
!!! FIXME: converters will iterate over the data backwards if
!!! FIXME: the output grows, and this means we won't align if buflen
!!! FIXME: isn't a multiple of 16. In these cases, we should chop off
!!! FIXME: a few samples at the end and convert them separately. */
/* no padding prepended on first run. */
neededpaddingbytes = stream->resampler_padding_samples * sizeof (float);
paddingbytes = stream->first_run ? 0 : neededpaddingbytes;
stream->first_run = SDL_FALSE;
/* Make sure the work buffer can hold all the data we need at once... */
workbuflen = buflen;
if (stream->cvt_before_resampling.needed) {
workbuflen *= stream->cvt_before_resampling.len_mult;
}
if (stream->dst_rate != stream->src_rate) {
/* resamples can't happen in place, so make space for second buf. */
const int framesize = stream->pre_resample_channels * sizeof (float);
const int frames = workbuflen / framesize;
resamplebuflen = ((int) SDL_ceil(frames * stream->rate_incr)) * framesize;
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: will resample %d bytes to %d (ratio=%.6f)\n", workbuflen, resamplebuflen, stream->rate_incr);
#endif
workbuflen += resamplebuflen;
}
if (stream->cvt_after_resampling.needed) {
/* !!! FIXME: buffer might be big enough already? */
workbuflen *= stream->cvt_after_resampling.len_mult;
}
workbuflen += neededpaddingbytes;
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: Putting %d bytes of preconverted audio, need %d byte work buffer\n", buflen, workbuflen);
#endif
workbuf = EnsureStreamBufferSize(stream, workbuflen);
if (!workbuf) {
return -1; /* probably out of memory. */
}
resamplebuf = workbuf; /* default if not resampling. */
SDL_memcpy(workbuf + paddingbytes, buf, buflen);
if (stream->cvt_before_resampling.needed) {
stream->cvt_before_resampling.buf = workbuf + paddingbytes;
stream->cvt_before_resampling.len = buflen;
if (SDL_ConvertAudio(&stream->cvt_before_resampling) == -1) {
return -1; /* uhoh! */
}
buflen = stream->cvt_before_resampling.len_cvt;
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: After initial conversion we have %d bytes\n", buflen);
#endif
}
if (stream->dst_rate != stream->src_rate) {
/* save off some samples at the end; they are used for padding now so
the resampler is coherent and then used at the start of the next
put operation. Prepend last put operation's padding, too. */
/* prepend prior put's padding. :P */
if (paddingbytes) {
SDL_memcpy(workbuf, stream->resampler_padding, paddingbytes);
buflen += paddingbytes;
}
/* save off the data at the end for the next run. */
SDL_memcpy(stream->resampler_padding, workbuf + (buflen - neededpaddingbytes), neededpaddingbytes);
resamplebuf = workbuf + buflen; /* skip to second piece of workbuf. */
SDL_assert(buflen >= neededpaddingbytes);
if (buflen > neededpaddingbytes) {
buflen = stream->resampler_func(stream, workbuf, buflen - neededpaddingbytes, resamplebuf, resamplebuflen);
} else {
buflen = 0;
}
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: After resampling we have %d bytes\n", buflen);
#endif
}
if (stream->cvt_after_resampling.needed && (buflen > 0)) {
stream->cvt_after_resampling.buf = resamplebuf;
stream->cvt_after_resampling.len = buflen;
if (SDL_ConvertAudio(&stream->cvt_after_resampling) == -1) {
return -1; /* uhoh! */
}
buflen = stream->cvt_after_resampling.len_cvt;
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: After final conversion we have %d bytes\n", buflen);
#endif
}
#if DEBUG_AUDIOSTREAM
printf("AUDIOSTREAM: Final output is %d bytes\n", buflen);
#endif
if (maxputbytes) {
const int maxbytes = *maxputbytes;
if (buflen > maxbytes)
buflen = maxbytes;
*maxputbytes -= buflen;
}
/* resamplebuf holds the final output, even if we didn't resample. */
return buflen ? SDL_WriteToDataQueue(stream->queue, resamplebuf, buflen) : 0;
}
int SDL_BuildAudioCVT ( SDL_AudioCVT cvt,
SDL_AudioFormat  src_format,
Uint8  src_channels,
int  src_rate,
SDL_AudioFormat  dst_format,
Uint8  dst_channels,
int  dst_rate 
)

This function takes a source format and rate and a destination format and rate, and initializes the cvt structure with information needed by SDL_ConvertAudio() to convert a buffer of audio data from one format to the other. An unsupported format causes an error and -1 will be returned.

Returns
0 if no conversion is needed, 1 if the audio filter is set up, or -1 on error.

Definition at line 872 of file SDL_audiocvt.c.

References SDL_AudioCVT::dst_format, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, SDL_AudioCVT::len_mult, SDL_AudioCVT::len_ratio, SDL_AudioCVT::needed, NULL, SDL_AudioCVT::rate_incr, SDL_AddAudioCVTFilter(), SDL_AUDIO_MASK_ENDIAN, SDL_BuildAudioResampleCVT(), SDL_BuildAudioTypeCVTFromFloat(), SDL_BuildAudioTypeCVTToFloat(), SDL_ChooseAudioConverters(), SDL_Convert51To71(), SDL_Convert51ToQuad(), SDL_Convert51ToStereo(), SDL_Convert71To51(), SDL_Convert_Byteswap(), SDL_ConvertMonoToStereo(), SDL_ConvertQuadTo51(), SDL_ConvertQuadToStereo(), SDL_ConvertStereoTo51(), SDL_ConvertStereoToMono(), SDL_ConvertStereoToQuad(), SDL_HasSSE3, SDL_InvalidParamError, SDL_SetError, SDL_SupportedAudioFormat(), SDL_SupportedChannelCount(), SDL_zero, SDL_zerop, and SDL_AudioCVT::src_format.

{
/* Sanity check target pointer */
if (cvt == NULL) {
return SDL_InvalidParamError("cvt");
}
/* Make sure we zero out the audio conversion before error checking */
SDL_zerop(cvt);
if (!SDL_SupportedAudioFormat(src_fmt)) {
return SDL_SetError("Invalid source format");
} else if (!SDL_SupportedAudioFormat(dst_fmt)) {
return SDL_SetError("Invalid destination format");
} else if (!SDL_SupportedChannelCount(src_channels)) {
return SDL_SetError("Invalid source channels");
} else if (!SDL_SupportedChannelCount(dst_channels)) {
return SDL_SetError("Invalid destination channels");
} else if (src_rate == 0) {
return SDL_SetError("Source rate is zero");
} else if (dst_rate == 0) {
return SDL_SetError("Destination rate is zero");
}
#if DEBUG_CONVERT
printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n",
src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate);
#endif
/* Start off with no conversion necessary */
cvt->src_format = src_fmt;
cvt->dst_format = dst_fmt;
cvt->needed = 0;
cvt->filter_index = 0;
cvt->len_mult = 1;
cvt->len_ratio = 1.0;
cvt->rate_incr = ((double) dst_rate) / ((double) src_rate);
/* Make sure we've chosen audio conversion functions (MMX, scalar, etc.) */
/* Type conversion goes like this now:
- byteswap to CPU native format first if necessary.
- convert to native Float32 if necessary.
- resample and change channel count if necessary.
- convert back to native format.
- byteswap back to foreign format if necessary.
The expectation is we can process data faster in float32
(possibly with SIMD), and making several passes over the same
buffer is likely to be CPU cache-friendly, avoiding the
biggest performance hit in modern times. Previously we had
(script-generated) custom converters for every data type and
it was a bloat on SDL compile times and final library size. */
/* see if we can skip float conversion entirely. */
if (src_rate == dst_rate && src_channels == dst_channels) {
if (src_fmt == dst_fmt) {
return 0;
}
/* just a byteswap needed? */
if ((src_fmt & ~SDL_AUDIO_MASK_ENDIAN) == (dst_fmt & ~SDL_AUDIO_MASK_ENDIAN)) {
return -1;
}
cvt->needed = 1;
return 1;
}
}
/* Convert data types, if necessary. Updates (cvt). */
if (SDL_BuildAudioTypeCVTToFloat(cvt, src_fmt) < 0) {
return -1; /* shouldn't happen, but just in case... */
}
/* Channel conversion */
if (src_channels < dst_channels) {
/* Upmixing */
/* Mono -> Stereo [-> ...] */
if ((src_channels == 1) && (dst_channels > 1)) {
return -1;
}
cvt->len_mult *= 2;
src_channels = 2;
cvt->len_ratio *= 2;
}
/* [Mono ->] Stereo -> 5.1 [-> 7.1] */
if ((src_channels == 2) && (dst_channels >= 6)) {
return -1;
}
src_channels = 6;
cvt->len_mult *= 3;
cvt->len_ratio *= 3;
}
/* Quad -> 5.1 [-> 7.1] */
if ((src_channels == 4) && (dst_channels >= 6)) {
return -1;
}
src_channels = 6;
cvt->len_mult = (cvt->len_mult * 3 + 1) / 2;
cvt->len_ratio *= 1.5;
}
/* [[Mono ->] Stereo ->] 5.1 -> 7.1 */
if ((src_channels == 6) && (dst_channels == 8)) {
return -1;
}
src_channels = 8;
cvt->len_mult = (cvt->len_mult * 4 + 2) / 3;
/* Should be numerically exact with every valid input to this
function */
cvt->len_ratio = cvt->len_ratio * 4 / 3;
}
/* [Mono ->] Stereo -> Quad */
if ((src_channels == 2) && (dst_channels == 4)) {
return -1;
}
src_channels = 4;
cvt->len_mult *= 2;
cvt->len_ratio *= 2;
}
} else if (src_channels > dst_channels) {
/* Downmixing */
/* 7.1 -> 5.1 [-> Stereo [-> Mono]] */
/* 7.1 -> 5.1 [-> Quad] */
if ((src_channels == 8) && (dst_channels <= 6)) {
return -1;
}
src_channels = 6;
cvt->len_ratio *= 0.75;
}
/* [7.1 ->] 5.1 -> Stereo [-> Mono] */
if ((src_channels == 6) && (dst_channels <= 2)) {
return -1;
}
src_channels = 2;
cvt->len_ratio /= 3;
}
/* 5.1 -> Quad */
if ((src_channels == 6) && (dst_channels == 4)) {
return -1;
}
src_channels = 4;
cvt->len_ratio = cvt->len_ratio * 2 / 3;
}
/* Quad -> Stereo [-> Mono] */
if ((src_channels == 4) && (dst_channels <= 2)) {
return -1;
}
src_channels = 2;
cvt->len_ratio /= 2;
}
/* [... ->] Stereo -> Mono */
if ((src_channels == 2) && (dst_channels == 1)) {
#if HAVE_SSE3_INTRINSICS
if (SDL_HasSSE3()) {
filter = SDL_ConvertStereoToMono_SSE3;
}
#endif
if (!filter) {
}
if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
return -1;
}
src_channels = 1;
cvt->len_ratio /= 2;
}
}
if (src_channels != dst_channels) {
/* All combinations of supported channel counts should have been
handled by now, but let's be defensive */
return SDL_SetError("Invalid channel combination");
}
/* Do rate conversion, if necessary. Updates (cvt). */
if (SDL_BuildAudioResampleCVT(cvt, dst_channels, src_rate, dst_rate) < 0) {
return -1; /* shouldn't happen, but just in case... */
}
/* Move to final data type. */
if (SDL_BuildAudioTypeCVTFromFloat(cvt, dst_fmt) < 0) {
return -1; /* shouldn't happen, but just in case... */
}
cvt->needed = (cvt->filter_index != 0);
return (cvt->needed);
}
static int SDL_BuildAudioResampleCVT ( SDL_AudioCVT cvt,
const int  dst_channels,
const int  src_rate,
const int  dst_rate 
)
static

Definition at line 776 of file SDL_audiocvt.c.

References ChooseCVTResampler(), SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, SDL_AudioCVT::len_mult, SDL_AudioCVT::len_ratio, NULL, SDL_AddAudioCVTFilter(), SDL_AUDIOCVT_MAX_FILTERS, SDL_ceil, SDL_PrepareResampleFilter(), and SDL_SetError.

Referenced by SDL_BuildAudioCVT().

{
if (src_rate == dst_rate) {
return 0; /* no conversion necessary. */
}
filter = ChooseCVTResampler(dst_channels);
if (filter == NULL) {
return SDL_SetError("No conversion available for these rates");
}
return -1;
}
/* Update (cvt) with filter details... */
if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
return -1;
}
/* !!! FIXME in 2.1: there are ten slots in the filter list, and the theoretical maximum we use is six (seven with NULL terminator).
!!! FIXME in 2.1: We need to store data for this resampler, because the cvt structure doesn't store the original sample rates,
!!! FIXME in 2.1: so we steal the ninth and tenth slot. :( */
return SDL_SetError("Too many filters needed for conversion, exceeded maximum of %d", SDL_AUDIOCVT_MAX_FILTERS-2);
}
cvt->filters[SDL_AUDIOCVT_MAX_FILTERS-1] = (SDL_AudioFilter) (size_t) src_rate;
cvt->filters[SDL_AUDIOCVT_MAX_FILTERS] = (SDL_AudioFilter) (size_t) dst_rate;
if (src_rate < dst_rate) {
const double mult = ((double) dst_rate) / ((double) src_rate);
cvt->len_mult *= (int) SDL_ceil(mult);
cvt->len_ratio *= mult;
} else {
cvt->len_ratio /= ((double) src_rate) / ((double) dst_rate);
}
/* !!! FIXME: remove this if we can get the resampler to work in-place again. */
/* the buffer is big enough to hold the destination now, but
we need it large enough to hold a separate scratch buffer. */
cvt->len_mult *= 2;
return 1; /* added a converter. */
}
static int SDL_BuildAudioTypeCVTFromFloat ( SDL_AudioCVT cvt,
const SDL_AudioFormat  dst_fmt 
)
static

Definition at line 662 of file SDL_audiocvt.c.

References AUDIO_S16, AUDIO_S32, AUDIO_S8, AUDIO_U16, AUDIO_U8, SDL_AudioCVT::len_mult, SDL_AudioCVT::len_ratio, NULL, retval, SDL_AddAudioCVTFilter(), SDL_assert, SDL_AUDIO_BITSIZE, SDL_AUDIO_ISBIGENDIAN, SDL_AUDIO_ISFLOAT, SDL_AUDIO_MASK_ENDIAN, SDL_BYTEORDER, SDL_Convert_Byteswap(), SDL_Convert_F32_to_S16, SDL_Convert_F32_to_S32, SDL_Convert_F32_to_S8, SDL_Convert_F32_to_U16, SDL_Convert_F32_to_U8, SDL_LIL_ENDIAN, and SDL_SetError.

Referenced by SDL_BuildAudioCVT().

{
int retval = 0; /* 0 == no conversion necessary. */
if (!SDL_AUDIO_ISFLOAT(dst_fmt)) {
const Uint16 dst_bitsize = SDL_AUDIO_BITSIZE(dst_fmt);
const Uint16 src_bitsize = 32;
switch (dst_fmt & ~SDL_AUDIO_MASK_ENDIAN) {
case AUDIO_S8: filter = SDL_Convert_F32_to_S8; break;
case AUDIO_U8: filter = SDL_Convert_F32_to_U8; break;
case AUDIO_S16: filter = SDL_Convert_F32_to_S16; break;
case AUDIO_U16: filter = SDL_Convert_F32_to_U16; break;
case AUDIO_S32: filter = SDL_Convert_F32_to_S32; break;
default: SDL_assert(!"Unexpected audio format!"); break;
}
if (!filter) {
return SDL_SetError("No conversion from float to destination format available");
}
if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
return -1;
}
if (src_bitsize < dst_bitsize) {
const int mult = (dst_bitsize / src_bitsize);
cvt->len_mult *= mult;
cvt->len_ratio *= mult;
} else if (src_bitsize > dst_bitsize) {
cvt->len_ratio /= (src_bitsize / dst_bitsize);
}
retval = 1; /* added a converter. */
}
if ((SDL_AUDIO_ISBIGENDIAN(dst_fmt) != 0) == (SDL_BYTEORDER == SDL_LIL_ENDIAN)) {
return -1;
}
retval = 1; /* added a converter. */
}
return retval;
}
static int SDL_BuildAudioTypeCVTToFloat ( SDL_AudioCVT cvt,
const SDL_AudioFormat  src_fmt 
)
static

Definition at line 615 of file SDL_audiocvt.c.

References AUDIO_S16, AUDIO_S32, AUDIO_S8, AUDIO_U16, AUDIO_U8, SDL_AudioCVT::len_mult, SDL_AudioCVT::len_ratio, NULL, retval, SDL_AddAudioCVTFilter(), SDL_assert, SDL_AUDIO_BITSIZE, SDL_AUDIO_ISBIGENDIAN, SDL_AUDIO_ISFLOAT, SDL_AUDIO_MASK_ENDIAN, SDL_BYTEORDER, SDL_Convert_Byteswap(), SDL_Convert_S16_to_F32, SDL_Convert_S32_to_F32, SDL_Convert_S8_to_F32, SDL_Convert_U16_to_F32, SDL_Convert_U8_to_F32, SDL_LIL_ENDIAN, and SDL_SetError.

Referenced by SDL_BuildAudioCVT().

{
int retval = 0; /* 0 == no conversion necessary. */
if ((SDL_AUDIO_ISBIGENDIAN(src_fmt) != 0) == (SDL_BYTEORDER == SDL_LIL_ENDIAN)) {
return -1;
}
retval = 1; /* added a converter. */
}
if (!SDL_AUDIO_ISFLOAT(src_fmt)) {
const Uint16 src_bitsize = SDL_AUDIO_BITSIZE(src_fmt);
const Uint16 dst_bitsize = 32;
switch (src_fmt & ~SDL_AUDIO_MASK_ENDIAN) {
case AUDIO_S8: filter = SDL_Convert_S8_to_F32; break;
case AUDIO_U8: filter = SDL_Convert_U8_to_F32; break;
case AUDIO_S16: filter = SDL_Convert_S16_to_F32; break;
case AUDIO_U16: filter = SDL_Convert_U16_to_F32; break;
case AUDIO_S32: filter = SDL_Convert_S32_to_F32; break;
default: SDL_assert(!"Unexpected audio format!"); break;
}
if (!filter) {
return SDL_SetError("No conversion from source format to float available");
}
if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
return -1;
}
if (src_bitsize < dst_bitsize) {
const int mult = (dst_bitsize / src_bitsize);
cvt->len_mult *= mult;
cvt->len_ratio *= mult;
} else if (src_bitsize > dst_bitsize) {
cvt->len_ratio /= (src_bitsize / dst_bitsize);
}
retval = 1; /* added a converter. */
}
return retval;
}
static void SDL_CleanupAudioStreamResampler ( SDL_AudioStream *  stream)
static

Definition at line 1253 of file SDL_audiocvt.c.

References SDL_free.

Referenced by SDL_NewAudioStream().

{
SDL_free(stream->resampler_state);
}
static void SDL_Convert51To71 ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 335 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
float lf, rf, lb, rb, ls, rs;
int i;
const float *src = (const float *) (cvt->buf + cvt->len_cvt);
float *dst = (float *) (cvt->buf + cvt->len_cvt * 4 / 3);
LOG_DEBUG_CONVERT("5.1", "7.1");
SDL_assert(cvt->len_cvt % (sizeof(float) * 6) == 0);
for (i = cvt->len_cvt / (sizeof(float) * 6); i; --i) {
dst -= 8;
src -= 6;
lf = src[0];
rf = src[1];
lb = src[4];
rb = src[5];
ls = (lf + lb) * 0.5f;
rs = (rf + rb) * 0.5f;
/* !!! FIXME: these four may clip */
lf += lf - ls;
rf += rf - ls;
lb += lb - ls;
rb += rb - ls;
dst[3] = src[3]; /* LFE */
dst[2] = src[2]; /* FC */
dst[7] = rs; /* SR */
dst[6] = ls; /* SL */
dst[5] = rb; /* BR */
dst[4] = lb; /* BL */
dst[1] = rf; /* FR */
dst[0] = lf; /* FL */
}
cvt->len_cvt = cvt->len_cvt * 4 / 3;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_Convert51ToQuad ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 181 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
float *dst = (float *) cvt->buf;
const float *src = dst;
int i;
LOG_DEBUG_CONVERT("5.1", "quad");
/* SDL's 4.0 layout: FL+FR+BL+BR */
/* SDL's 5.1 layout: FL+FR+FC+LFE+BL+BR */
for (i = cvt->len_cvt / (sizeof (float) * 6); i; --i, src += 6, dst += 4) {
const float front_center_distributed = src[2] * 0.5f;
dst[0] = (src[0] + front_center_distributed) / 1.5f; /* FL */
dst[1] = (src[1] + front_center_distributed) / 1.5f; /* FR */
dst[2] = src[4] / 1.5f; /* BL */
dst[3] = src[5] / 1.5f; /* BR */
}
cvt->len_cvt /= 6;
cvt->len_cvt *= 4;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_Convert51ToStereo ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 103 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
float *dst = (float *) cvt->buf;
const float *src = dst;
int i;
LOG_DEBUG_CONVERT("5.1", "stereo");
/* SDL's 5.1 layout: FL+FR+FC+LFE+BL+BR */
for (i = cvt->len_cvt / (sizeof (float) * 6); i; --i, src += 6, dst += 2) {
const float front_center_distributed = src[2] * 0.5f;
dst[0] = (src[0] + front_center_distributed + src[4]) / 2.5f; /* left */
dst[1] = (src[1] + front_center_distributed + src[5]) / 2.5f; /* right */
}
cvt->len_cvt /= 3;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_Convert71To51 ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 151 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
float *dst = (float *) cvt->buf;
const float *src = dst;
int i;
LOG_DEBUG_CONVERT("7.1", "5.1");
for (i = cvt->len_cvt / (sizeof (float) * 8); i; --i, src += 8, dst += 6) {
const float surround_left_distributed = src[6] * 0.5f;
const float surround_right_distributed = src[7] * 0.5f;
dst[0] = (src[0] + surround_left_distributed) / 1.5f; /* FL */
dst[1] = (src[1] + surround_right_distributed) / 1.5f; /* FR */
dst[2] = src[2] / 1.5f; /* CC */
dst[3] = src[3] / 1.5f; /* LFE */
dst[4] = (src[4] + surround_left_distributed) / 1.5f; /* BL */
dst[5] = (src[5] + surround_right_distributed) / 1.5f; /* BR */
}
cvt->len_cvt /= 8;
cvt->len_cvt *= 6;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_Convert_Byteswap ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 563 of file SDL_audiocvt.c.

References CASESWAP, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, SDL_assert, SDL_AUDIO_BITSIZE, and SDL_AUDIO_MASK_ENDIAN.

Referenced by SDL_BuildAudioCVT(), SDL_BuildAudioTypeCVTFromFloat(), and SDL_BuildAudioTypeCVTToFloat().

{
#if DEBUG_CONVERT
printf("Converting byte order\n");
#endif
#define CASESWAP(b) \
case b: { \
Uint##b *ptr = (Uint##b *) cvt->buf; \
int i; \
for (i = cvt->len_cvt / sizeof (*ptr); i; --i, ++ptr) { \
*ptr = SDL_Swap##b(*ptr); \
} \
break; \
}
CASESWAP(16);
CASESWAP(32);
CASESWAP(64);
#undef CASESWAP
default: SDL_assert(!"unhandled byteswap datatype!"); break;
}
if (cvt->filters[++cvt->filter_index]) {
/* flip endian flag for data. */
format &= ~SDL_AUDIO_MASK_ENDIAN;
} else {
}
cvt->filters[cvt->filter_index](cvt, format);
}
}
int SDL_ConvertAudio ( SDL_AudioCVT cvt)

Once you have initialized the cvt structure using SDL_BuildAudioCVT(), created an audio buffer cvt->buf, and filled it with cvt->len bytes of audio data in the source format, this function will convert it in-place to the desired format.

The data conversion may expand the size of the audio data, so the buffer cvt->buf should be allocated after the cvt structure is initialized by SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.

Returns
0 on success or -1 if cvt->buf is NULL.

Definition at line 540 of file SDL_audiocvt.c.

References SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, SDL_AudioCVT::len, SDL_AudioCVT::len_cvt, NULL, SDL_SetError, and SDL_AudioCVT::src_format.

{
/* !!! FIXME: (cvt) should be const; stack-copy it here. */
/* !!! FIXME: (actually, we can't...len_cvt needs to be updated. Grr.) */
/* Make sure there's data to convert */
if (cvt->buf == NULL) {
return SDL_SetError("No buffer allocated for conversion");
}
/* Return okay if no conversion is necessary */
cvt->len_cvt = cvt->len;
if (cvt->filters[0] == NULL) {
return 0;
}
/* Set up the conversion and go! */
cvt->filter_index = 0;
cvt->filters[0] (cvt, cvt->src_format);
return 0;
}
static void SDL_ConvertMonoToStereo ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 210 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
const float *src = (const float *) (cvt->buf + cvt->len_cvt);
float *dst = (float *) (cvt->buf + cvt->len_cvt * 2);
int i;
LOG_DEBUG_CONVERT("mono", "stereo");
for (i = cvt->len_cvt / sizeof (float); i; --i) {
src--;
dst -= 2;
dst[0] = dst[1] = *src;
}
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_ConvertQuadTo51 ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 268 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
int i;
float lf, rf, lb, rb, ce;
const float *src = (const float *) (cvt->buf + cvt->len_cvt);
float *dst = (float *) (cvt->buf + cvt->len_cvt * 3 / 2);
LOG_DEBUG_CONVERT("quad", "5.1");
SDL_assert(cvt->len_cvt % (sizeof(float) * 4) == 0);
for (i = cvt->len_cvt / (sizeof(float) * 4); i; --i) {
dst -= 6;
src -= 4;
lf = src[0];
rf = src[1];
lb = src[2];
rb = src[3];
ce = (lf + rf) * 0.5f;
/* !!! FIXME: FL and FR may clip */
dst[0] = lf + (lf - ce); /* FL */
dst[1] = rf + (rf - ce); /* FR */
dst[2] = ce; /* FC */
dst[3] = 0; /* LFE (only meant for special LFE effects) */
dst[4] = lb; /* BL */
dst[5] = rb; /* BR */
}
cvt->len_cvt = cvt->len_cvt * 3 / 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_ConvertQuadToStereo ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 128 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
float *dst = (float *) cvt->buf;
const float *src = dst;
int i;
LOG_DEBUG_CONVERT("quad", "stereo");
for (i = cvt->len_cvt / (sizeof (float) * 4); i; --i, src += 4, dst += 2) {
dst[0] = (src[0] + src[2]) * 0.5f; /* left */
dst[1] = (src[1] + src[3]) * 0.5f; /* right */
}
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_ConvertStereoTo51 ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 234 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
int i;
float lf, rf, ce;
const float *src = (const float *) (cvt->buf + cvt->len_cvt);
float *dst = (float *) (cvt->buf + cvt->len_cvt * 3);
LOG_DEBUG_CONVERT("stereo", "5.1");
for (i = cvt->len_cvt / (sizeof(float) * 2); i; --i) {
dst -= 6;
src -= 2;
lf = src[0];
rf = src[1];
ce = (lf + rf) * 0.5f;
/* !!! FIXME: FL and FR may clip */
dst[0] = lf + (lf - ce); /* FL */
dst[1] = rf + (rf - ce); /* FR */
dst[2] = ce; /* FC */
dst[3] = 0; /* LFE (only meant for special LFE effects) */
dst[4] = lf; /* BL */
dst[5] = rf; /* BR */
}
cvt->len_cvt *= 3;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_ConvertStereoToMono ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 81 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
float *dst = (float *) cvt->buf;
const float *src = dst;
int i;
LOG_DEBUG_CONVERT("stereo", "mono");
for (i = cvt->len_cvt / 8; i; --i, src += 2) {
*(dst++) = (src[0] + src[1]) * 0.5f;
}
cvt->len_cvt /= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
static void SDL_ConvertStereoToQuad ( SDL_AudioCVT cvt,
SDL_AudioFormat  format 
)
static

Definition at line 305 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, i, SDL_AudioCVT::len_cvt, LOG_DEBUG_CONVERT, and SDL_assert.

Referenced by SDL_BuildAudioCVT().

{
const float *src = (const float *) (cvt->buf + cvt->len_cvt);
float *dst = (float *) (cvt->buf + cvt->len_cvt * 2);
float lf, rf;
int i;
LOG_DEBUG_CONVERT("stereo", "quad");
for (i = cvt->len_cvt / (sizeof(float) * 2); i; --i) {
dst -= 4;
src -= 2;
lf = src[0];
rf = src[1];
dst[0] = lf; /* FL */
dst[1] = rf; /* FR */
dst[2] = lf; /* BL */
dst[3] = rf; /* BR */
}
cvt->len_cvt *= 2;
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index] (cvt, format);
}
}
void SDL_FreeAudioStream ( SDL_AudioStream *  stream)

Free an audio stream

See Also
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear

Definition at line 1658 of file SDL_audiocvt.c.

References SDL_free, and SDL_FreeDataQueue().

{
if (stream) {
if (stream->cleanup_resampler_func) {
stream->cleanup_resampler_func(stream);
}
SDL_free(stream->staging_buffer);
SDL_free(stream->work_buffer_base);
SDL_free(stream->resampler_padding);
}
}
SDL_AudioStream* SDL_NewAudioStream ( const SDL_AudioFormat  src_format,
const Uint8  src_channels,
const int  src_rate,
const SDL_AudioFormat  dst_format,
const Uint8  dst_channels,
const int  dst_rate 
)

Create a new audio stream

Parameters
src_formatThe format of the source audio
src_channelsThe number of channels of the source audio
src_rateThe sampling rate of the source audio
dst_formatThe format of the desired audio output
dst_channelsThe number of channels of the desired audio output
dst_rateThe sampling rate of the desired audio output
Returns
0 on success, or -1 on error.
See Also
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamFlush
SDL_AudioStreamClear
SDL_FreeAudioStream

Definition at line 1259 of file SDL_audiocvt.c.

References AUDIO_F32SYS, NULL, ResamplerPadding(), retval, SDL_AUDIO_BITSIZE, SDL_BuildAudioCVT, SDL_calloc, SDL_CleanupAudioStreamResampler(), SDL_FALSE, SDL_free, SDL_FreeAudioStream, SDL_malloc, SDL_min, SDL_NewDataQueue(), SDL_OutOfMemory, SDL_PrepareResampleFilter(), SDL_ResampleAudioStream(), SDL_ResetAudioStreamResampler(), and SDL_TRUE.

{
const int packetlen = 4096; /* !!! FIXME: good enough for now. */
Uint8 pre_resample_channels;
SDL_AudioStream *retval;
retval = (SDL_AudioStream *) SDL_calloc(1, sizeof (SDL_AudioStream));
if (!retval) {
return NULL;
}
/* If increasing channels, do it after resampling, since we'd just
do more work to resample duplicate channels. If we're decreasing, do
it first so we resample the interpolated data instead of interpolating
the resampled data (!!! FIXME: decide if that works in practice, though!). */
pre_resample_channels = SDL_min(src_channels, dst_channels);
retval->first_run = SDL_TRUE;
retval->src_sample_frame_size = (SDL_AUDIO_BITSIZE(src_format) / 8) * src_channels;
retval->src_format = src_format;
retval->src_channels = src_channels;
retval->src_rate = src_rate;
retval->dst_sample_frame_size = (SDL_AUDIO_BITSIZE(dst_format) / 8) * dst_channels;
retval->dst_format = dst_format;
retval->dst_channels = dst_channels;
retval->dst_rate = dst_rate;
retval->pre_resample_channels = pre_resample_channels;
retval->packetlen = packetlen;
retval->rate_incr = ((double) dst_rate) / ((double) src_rate);
retval->resampler_padding_samples = ResamplerPadding(retval->src_rate, retval->dst_rate) * pre_resample_channels;
retval->resampler_padding = (float *) SDL_calloc(retval->resampler_padding_samples ? retval->resampler_padding_samples : 1, sizeof (float));
if (retval->resampler_padding == NULL) {
return NULL;
}
retval->staging_buffer_size = ((retval->resampler_padding_samples / retval->pre_resample_channels) * retval->src_sample_frame_size);
if (retval->staging_buffer_size > 0) {
retval->staging_buffer = (Uint8 *) SDL_malloc(retval->staging_buffer_size);
if (retval->staging_buffer == NULL) {
return NULL;
}
}
/* Not resampling? It's an easy conversion (and maybe not even that!) */
if (src_rate == dst_rate) {
retval->cvt_before_resampling.needed = SDL_FALSE;
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, src_format, src_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
}
} else {
/* Don't resample at first. Just get us to Float32 format. */
/* !!! FIXME: convert to int32 on devices without hardware float. */
if (SDL_BuildAudioCVT(&retval->cvt_before_resampling, src_format, src_channels, src_rate, AUDIO_F32SYS, pre_resample_channels, src_rate) < 0) {
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
}
#ifdef HAVE_LIBSAMPLERATE_H
SetupLibSampleRateResampling(retval);
#endif
if (!retval->resampler_func) {
retval->resampler_state = SDL_calloc(retval->resampler_padding_samples, sizeof (float));
if (!retval->resampler_state) {
return NULL;
}
SDL_free(retval->resampler_state);
retval->resampler_state = NULL;
return NULL;
}
retval->resampler_func = SDL_ResampleAudioStream;
retval->reset_resampler_func = SDL_ResetAudioStreamResampler;
retval->cleanup_resampler_func = SDL_CleanupAudioStreamResampler;
}
/* Convert us to the final format after resampling. */
if (SDL_BuildAudioCVT(&retval->cvt_after_resampling, AUDIO_F32SYS, pre_resample_channels, dst_rate, dst_format, dst_channels, dst_rate) < 0) {
return NULL; /* SDL_BuildAudioCVT should have called SDL_SetError. */
}
}
retval->queue = SDL_NewDataQueue(packetlen, packetlen * 2);
if (!retval->queue) {
return NULL; /* SDL_NewDataQueue should have called SDL_SetError. */
}
return retval;
}
int SDL_PrepareResampleFilter ( void  )
static int SDL_ResampleAudio ( const int  chans,
const int  inrate,
const int  outrate,
const float *  lpadding,
const float *  rpadding,
const float *  inbuf,
const int  inbuflen,
float *  outbuf,
const int  outbuflen 
)
static

Definition at line 485 of file SDL_audiocvt.c.

References i, j, RESAMPLER_FILTER_SIZE, RESAMPLER_SAMPLES_PER_ZERO_CROSSING, ResamplerFilter, ResamplerFilterDifference, ResamplerPadding(), and SDL_min.

Referenced by SDL_ResampleAudioStream(), and SDL_ResampleCVT().

{
const double finrate = (double) inrate;
const double outtimeincr = 1.0 / ((float) outrate);
const double ratio = ((float) outrate) / ((float) inrate);
const int paddinglen = ResamplerPadding(inrate, outrate);
const int framelen = chans * (int)sizeof (float);
const int inframes = inbuflen / framelen;
const int wantedoutframes = (int) ((inbuflen / framelen) * ratio); /* outbuflen isn't total to write, it's total available. */
const int maxoutframes = outbuflen / framelen;
const int outframes = SDL_min(wantedoutframes, maxoutframes);
float *dst = outbuf;
double outtime = 0.0;
int i, j, chan;
for (i = 0; i < outframes; i++) {
const int srcindex = (int) (outtime * inrate);
const double intime = ((double) srcindex) / finrate;
const double innexttime = ((double) (srcindex + 1)) / finrate;
const double interpolation1 = 1.0 - ((innexttime - outtime) / (innexttime - intime));
const int filterindex1 = (int) (interpolation1 * RESAMPLER_SAMPLES_PER_ZERO_CROSSING);
const double interpolation2 = 1.0 - interpolation1;
const int filterindex2 = (int) (interpolation2 * RESAMPLER_SAMPLES_PER_ZERO_CROSSING);
for (chan = 0; chan < chans; chan++) {
float outsample = 0.0f;
/* do this twice to calculate the sample, once for the "left wing" and then same for the right. */
/* !!! FIXME: do both wings in one loop */
for (j = 0; (filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) < RESAMPLER_FILTER_SIZE; j++) {
const int srcframe = srcindex - j;
/* !!! FIXME: we can bubble this conditional out of here by doing a pre loop. */
const float insample = (srcframe < 0) ? lpadding[((paddinglen + srcframe) * chans) + chan] : inbuf[(srcframe * chans) + chan];
outsample += (float)(insample * (ResamplerFilter[filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)] + (interpolation1 * ResamplerFilterDifference[filterindex1 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)])));
}
for (j = 0; (filterindex2 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)) < RESAMPLER_FILTER_SIZE; j++) {
const int srcframe = srcindex + 1 + j;
/* !!! FIXME: we can bubble this conditional out of here by doing a post loop. */
const float insample = (srcframe >= inframes) ? rpadding[((srcframe - inframes) * chans) + chan] : inbuf[(srcframe * chans) + chan];
outsample += (float)(insample * (ResamplerFilter[filterindex2 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)] + (interpolation2 * ResamplerFilterDifference[filterindex2 + (j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING)])));
}
*(dst++) = outsample;
}
outtime += outtimeincr;
}
return outframes * chans * sizeof (float);
}
static int SDL_ResampleAudioStream ( SDL_AudioStream *  stream,
const void _inbuf,
const int  inbuflen,
void _outbuf,
const int  outbuflen 
)
static

Definition at line 1220 of file SDL_audiocvt.c.

References retval, SDL_assert, SDL_memcpy, SDL_min, and SDL_ResampleAudio().

Referenced by SDL_NewAudioStream().

{
const Uint8 *inbufend = ((const Uint8 *) _inbuf) + inbuflen;
const float *inbuf = (const float *) _inbuf;
float *outbuf = (float *) _outbuf;
const int chans = (int) stream->pre_resample_channels;
const int inrate = stream->src_rate;
const int outrate = stream->dst_rate;
const int paddingsamples = stream->resampler_padding_samples;
const int paddingbytes = paddingsamples * sizeof (float);
float *lpadding = (float *) stream->resampler_state;
const float *rpadding = (const float *) inbufend; /* we set this up so there are valid padding samples at the end of the input buffer. */
const int cpy = SDL_min(inbuflen, paddingbytes);
int retval;
SDL_assert(inbuf != ((const float *) outbuf)); /* SDL_AudioStreamPut() shouldn't allow in-place resamples. */
retval = SDL_ResampleAudio(chans, inrate, outrate, lpadding, rpadding, inbuf, inbuflen, outbuf, outbuflen);
/* update our left padding with end of current input, for next run. */
SDL_memcpy((lpadding + paddingsamples) - (cpy / sizeof (float)), inbufend - cpy, cpy);
return retval;
}
static void SDL_ResampleCVT ( SDL_AudioCVT cvt,
const int  chans,
const SDL_AudioFormat  format 
)
static

Definition at line 707 of file SDL_audiocvt.c.

References AUDIO_F32SYS, SDL_AudioCVT::buf, SDL_AudioCVT::filter_index, SDL_AudioCVT::filters, SDL_AudioCVT::len, SDL_AudioCVT::len_cvt, SDL_AudioCVT::len_mult, ResamplerPadding(), SDL_assert, SDL_AUDIOCVT_MAX_FILTERS, SDL_calloc, SDL_free, SDL_memmove, SDL_OutOfMemory, and SDL_ResampleAudio().

{
/* !!! FIXME in 2.1: there are ten slots in the filter list, and the theoretical maximum we use is six (seven with NULL terminator).
!!! FIXME in 2.1: We need to store data for this resampler, because the cvt structure doesn't store the original sample rates,
!!! FIXME in 2.1: so we steal the ninth and tenth slot. :( */
const int inrate = (int) (size_t) cvt->filters[SDL_AUDIOCVT_MAX_FILTERS-1];
const int outrate = (int) (size_t) cvt->filters[SDL_AUDIOCVT_MAX_FILTERS];
const float *src = (const float *) cvt->buf;
const int srclen = cvt->len_cvt;
/*float *dst = (float *) cvt->buf;
const int dstlen = (cvt->len * cvt->len_mult);*/
/* !!! FIXME: remove this if we can get the resampler to work in-place again. */
float *dst = (float *) (cvt->buf + srclen);
const int dstlen = (cvt->len * cvt->len_mult) - srclen;
const int paddingsamples = (ResamplerPadding(inrate, outrate) * chans);
float *padding;
/* we keep no streaming state here, so pad with silence on both ends. */
padding = (float *) SDL_calloc(paddingsamples ? paddingsamples : 1, sizeof (float));
if (!padding) {
return;
}
cvt->len_cvt = SDL_ResampleAudio(chans, inrate, outrate, padding, padding, src, srclen, dst, dstlen);
SDL_free(padding);
SDL_memmove(cvt->buf, dst, cvt->len_cvt); /* !!! FIXME: remove this if we can get the resampler to work in-place again. */
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index](cvt, format);
}
}
static void SDL_ResetAudioStreamResampler ( SDL_AudioStream *  stream)
static

Definition at line 1245 of file SDL_audiocvt.c.

References SDL_memset.

Referenced by SDL_NewAudioStream().

{
/* set all the padding to silence. */
const int len = stream->resampler_padding_samples;
SDL_memset(stream->resampler_state, '\0', len * sizeof (float));
}
static SDL_bool SDL_SupportedAudioFormat ( const SDL_AudioFormat  fmt)
static

Definition at line 825 of file SDL_audiocvt.c.

References AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S8, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, SDL_FALSE, and SDL_TRUE.

Referenced by SDL_BuildAudioCVT().

{
switch (fmt) {
case AUDIO_U8:
case AUDIO_S8:
return SDL_TRUE; /* supported. */
default:
break;
}
return SDL_FALSE; /* unsupported. */
}
static SDL_bool SDL_SupportedChannelCount ( const int  channels)
static

Definition at line 848 of file SDL_audiocvt.c.

References SDL_FALSE, and SDL_TRUE.

Referenced by SDL_BuildAudioCVT().

{
switch (channels) {
case 1: /* mono */
case 2: /* stereo */
case 4: /* quad */
case 6: /* 5.1 */
case 8: /* 7.1 */
return SDL_TRUE; /* supported. */
default:
break;
}
return SDL_FALSE; /* unsupported. */
}

Variable Documentation

SDL_SpinLock ResampleFilterSpinlock = 0
static

Definition at line 430 of file SDL_audiocvt.c.

Referenced by SDL_PrepareResampleFilter().

float* ResamplerFilter = NULL
static
float* ResamplerFilterDifference = NULL
static