39 #ifndef SDL_joystick_h_
40 #define SDL_joystick_h_
301 #define SDL_JOYSTICK_AXIS_MAX 32767
302 #define SDL_JOYSTICK_AXIS_MIN -32768
329 #define SDL_HAT_CENTERED 0x00
330 #define SDL_HAT_UP 0x01
331 #define SDL_HAT_RIGHT 0x02
332 #define SDL_HAT_DOWN 0x04
333 #define SDL_HAT_LEFT 0x08
334 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
335 #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
336 #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
337 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
367 int ball,
int *dx,
int *dy);