SDL  2.0
SDL_joystick.h File Reference
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_joystick.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  SDL_JoystickGUID

Macros

#define SDL_JOYSTICK_AXIS_MAX   32767
#define SDL_JOYSTICK_AXIS_MIN   -32768
Hat positions
#define SDL_HAT_CENTERED   0x00
#define SDL_HAT_UP   0x01
#define SDL_HAT_RIGHT   0x02
#define SDL_HAT_DOWN   0x04
#define SDL_HAT_LEFT   0x08
#define SDL_HAT_RIGHTUP   (SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP   (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN   (SDL_HAT_LEFT|SDL_HAT_DOWN)

Typedefs

typedef Sint32 SDL_JoystickID

Enumerations

enum  SDL_JoystickType {
  SDL_JOYSTICK_TYPE_UNKNOWN,
  SDL_JOYSTICK_TYPE_GAMECONTROLLER,
  SDL_JOYSTICK_TYPE_WHEEL,
  SDL_JOYSTICK_TYPE_ARCADE_STICK,
  SDL_JOYSTICK_TYPE_FLIGHT_STICK,
  SDL_JOYSTICK_TYPE_DANCE_PAD,
  SDL_JOYSTICK_TYPE_GUITAR,
  SDL_JOYSTICK_TYPE_DRUM_KIT,
  SDL_JOYSTICK_TYPE_ARCADE_PAD,
  SDL_JOYSTICK_TYPE_THROTTLE
}
enum  SDL_JoystickPowerLevel {
  SDL_JOYSTICK_POWER_UNKNOWN = -1,
  SDL_JOYSTICK_POWER_EMPTY,
  SDL_JOYSTICK_POWER_LOW,
  SDL_JOYSTICK_POWER_MEDIUM,
  SDL_JOYSTICK_POWER_FULL,
  SDL_JOYSTICK_POWER_WIRED,
  SDL_JOYSTICK_POWER_MAX
}

Functions

void SDL_LockJoysticks (void)
void SDL_UnlockJoysticks (void)
int SDL_NumJoysticks (void)
const char * SDL_JoystickNameForIndex (int device_index)
int SDL_JoystickGetDevicePlayerIndex (int device_index)
SDL_JoystickGUID SDL_JoystickGetDeviceGUID (int device_index)
Uint16 SDL_JoystickGetDeviceVendor (int device_index)
Uint16 SDL_JoystickGetDeviceProduct (int device_index)
Uint16 SDL_JoystickGetDeviceProductVersion (int device_index)
SDL_JoystickType SDL_JoystickGetDeviceType (int device_index)
SDL_JoystickID SDL_JoystickGetDeviceInstanceID (int device_index)
SDL_Joystick * SDL_JoystickOpen (int device_index)
SDL_Joystick * SDL_JoystickFromInstanceID (SDL_JoystickID joyid)
const char * SDL_JoystickName (SDL_Joystick *joystick)
int SDL_JoystickGetPlayerIndex (SDL_Joystick *joystick)
SDL_JoystickGUID SDL_JoystickGetGUID (SDL_Joystick *joystick)
Uint16 SDL_JoystickGetVendor (SDL_Joystick *joystick)
Uint16 SDL_JoystickGetProduct (SDL_Joystick *joystick)
Uint16 SDL_JoystickGetProductVersion (SDL_Joystick *joystick)
SDL_JoystickType SDL_JoystickGetType (SDL_Joystick *joystick)
void SDL_JoystickGetGUIDString (SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
SDL_JoystickGUID SDL_JoystickGetGUIDFromString (const char *pchGUID)
SDL_bool SDL_JoystickGetAttached (SDL_Joystick *joystick)
SDL_JoystickID SDL_JoystickInstanceID (SDL_Joystick *joystick)
int SDL_JoystickNumAxes (SDL_Joystick *joystick)
int SDL_JoystickNumBalls (SDL_Joystick *joystick)
int SDL_JoystickNumHats (SDL_Joystick *joystick)
int SDL_JoystickNumButtons (SDL_Joystick *joystick)
void SDL_JoystickUpdate (void)
int SDL_JoystickEventState (int state)
Sint16 SDL_JoystickGetAxis (SDL_Joystick *joystick, int axis)
SDL_bool SDL_JoystickGetAxisInitialState (SDL_Joystick *joystick, int axis, Sint16 *state)
Uint8 SDL_JoystickGetHat (SDL_Joystick *joystick, int hat)
int SDL_JoystickGetBall (SDL_Joystick *joystick, int ball, int *dx, int *dy)
Uint8 SDL_JoystickGetButton (SDL_Joystick *joystick, int button)
int SDL_JoystickRumble (SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
void SDL_JoystickClose (SDL_Joystick *joystick)
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel (SDL_Joystick *joystick)

Detailed Description

Include file for SDL joystick event handling

The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick behind a device_index changing as joysticks are plugged and unplugged.

The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.

The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of the device (a X360 wired controller for example). This identifier is platform dependent.

In order to use these functions, SDL_Init() must have been called with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers.

If you would like to receive joystick updates while the application is in the background, you should set the following hint before calling SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS

Definition in file SDL_joystick.h.

Macro Definition Documentation

#define SDL_HAT_CENTERED   0x00
#define SDL_HAT_DOWN   0x04

Definition at line 332 of file SDL_joystick.h.

Referenced by loop(), and SDLTest_PrintEvent().

#define SDL_HAT_LEFT   0x08

Definition at line 333 of file SDL_joystick.h.

Referenced by loop(), and SDLTest_PrintEvent().

#define SDL_HAT_LEFTDOWN   (SDL_HAT_LEFT|SDL_HAT_DOWN)

Definition at line 337 of file SDL_joystick.h.

Referenced by SDLTest_PrintEvent().

#define SDL_HAT_LEFTUP   (SDL_HAT_LEFT|SDL_HAT_UP)

Definition at line 336 of file SDL_joystick.h.

Referenced by SDLTest_PrintEvent().

#define SDL_HAT_RIGHT   0x02

Definition at line 331 of file SDL_joystick.h.

Referenced by loop(), and SDLTest_PrintEvent().

#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)

Definition at line 335 of file SDL_joystick.h.

Referenced by SDLTest_PrintEvent().

#define SDL_HAT_RIGHTUP   (SDL_HAT_RIGHT|SDL_HAT_UP)

Definition at line 334 of file SDL_joystick.h.

Referenced by SDLTest_PrintEvent().

#define SDL_HAT_UP   0x01

Definition at line 330 of file SDL_joystick.h.

Referenced by loop(), and SDLTest_PrintEvent().

#define SDL_JOYSTICK_AXIS_MAX   32767
#define SDL_JOYSTICK_AXIS_MIN   -32768

Typedef Documentation

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) a int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext SDL_RWops int return return void return int int return double return SDL_bool return int int return SDL_AudioDeviceID const void Uint32 return SDL_AudioDeviceID int float float float return SDL_JoystickID

This is a unique ID for a joystick for the time it is connected to the system, and is never reused for the lifetime of the application. If the joystick is disconnected and reconnected, it will get a new ID.

The ID value starts at 0 and increments from there. The value -1 is an invalid ID.

Definition at line 81 of file SDL_joystick.h.

Enumeration Type Documentation

Enumerator:
SDL_JOYSTICK_POWER_UNKNOWN 
SDL_JOYSTICK_POWER_EMPTY 
SDL_JOYSTICK_POWER_LOW 
SDL_JOYSTICK_POWER_MEDIUM 
SDL_JOYSTICK_POWER_FULL 
SDL_JOYSTICK_POWER_WIRED 
SDL_JOYSTICK_POWER_MAX 

Definition at line 97 of file SDL_joystick.h.

Enumerator:
SDL_JOYSTICK_TYPE_UNKNOWN 
SDL_JOYSTICK_TYPE_GAMECONTROLLER 
SDL_JOYSTICK_TYPE_WHEEL 
SDL_JOYSTICK_TYPE_ARCADE_STICK 
SDL_JOYSTICK_TYPE_FLIGHT_STICK 
SDL_JOYSTICK_TYPE_DANCE_PAD 
SDL_JOYSTICK_TYPE_GUITAR 
SDL_JOYSTICK_TYPE_DRUM_KIT 
SDL_JOYSTICK_TYPE_ARCADE_PAD 
SDL_JOYSTICK_TYPE_THROTTLE 

Definition at line 83 of file SDL_joystick.h.

Function Documentation

void SDL_JoystickClose ( SDL_Joystick *  joystick)

Close a joystick previously opened with SDL_JoystickOpen().

Definition at line 643 of file SDL_joystick.c.

References NULL, SDL_free, SDL_joysticks, SDL_LockJoysticks, SDL_PrivateJoystickValid(), SDL_UnlockJoysticks, and SDL_updating_joystick.

{
SDL_Joystick *joysticklist;
SDL_Joystick *joysticklistprev;
if (!SDL_PrivateJoystickValid(joystick)) {
return;
}
/* First decrement ref count */
if (--joystick->ref_count > 0) {
return;
}
return;
}
joystick->driver->Close(joystick);
joystick->hwdata = NULL;
joysticklist = SDL_joysticks;
joysticklistprev = NULL;
while (joysticklist) {
if (joystick == joysticklist) {
if (joysticklistprev) {
/* unlink this entry */
joysticklistprev->next = joysticklist->next;
} else {
SDL_joysticks = joystick->next;
}
break;
}
joysticklistprev = joysticklist;
joysticklist = joysticklist->next;
}
SDL_free(joystick->name);
/* Free the data associated with this joystick */
SDL_free(joystick->axes);
SDL_free(joystick->hats);
SDL_free(joystick->balls);
SDL_free(joystick->buttons);
SDL_free(joystick);
}
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel ( SDL_Joystick *  joystick)

Return the battery level of this joystick

Definition at line 1576 of file SDL_joystick.c.

References SDL_JOYSTICK_POWER_UNKNOWN, and SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
}
return joystick->epowerlevel;
}
int SDL_JoystickEventState ( int  state)

Enable/disable joystick event polling.

If joystick events are disabled, you must call SDL_JoystickUpdate() yourself and check the state of the joystick when you want joystick information.

The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.

Definition at line 1082 of file SDL_joystick.c.

References i, SDL_arraysize, SDL_DISABLE, SDL_ENABLE, SDL_EventState, SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, SDL_JOYHATMOTION, SDL_QUERY, and state.

{
#if SDL_EVENTS_DISABLED
return SDL_DISABLE;
#else
const Uint32 event_list[] = {
};
unsigned int i;
switch (state) {
case SDL_QUERY:
for (i = 0; i < SDL_arraysize(event_list); ++i) {
state = SDL_EventState(event_list[i], SDL_QUERY);
if (state == SDL_ENABLE) {
break;
}
}
break;
default:
for (i = 0; i < SDL_arraysize(event_list); ++i) {
SDL_EventState(event_list[i], state);
}
break;
}
return state;
#endif /* SDL_EVENTS_DISABLED */
}
SDL_Joystick* SDL_JoystickFromInstanceID ( SDL_JoystickID  joyid)

Return the SDL_Joystick associated with an instance id.

Definition at line 594 of file SDL_joystick.c.

References SDL_joysticks, SDL_LockJoysticks, and SDL_UnlockJoysticks.

{
SDL_Joystick *joystick;
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->instance_id == joyid) {
break;
}
}
return joystick;
}
SDL_bool SDL_JoystickGetAttached ( SDL_Joystick *  joystick)

Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.

Definition at line 568 of file SDL_joystick.c.

References SDL_FALSE, and SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
return joystick->attached;
}
Sint16 SDL_JoystickGetAxis ( SDL_Joystick *  joystick,
int  axis 
)

Get the current state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

Definition at line 460 of file SDL_joystick.c.

References axis, SDL_PrivateJoystickValid(), SDL_SetError, and state.

{
if (!SDL_PrivateJoystickValid(joystick)) {
return 0;
}
if (axis < joystick->naxes) {
state = joystick->axes[axis].value;
} else {
SDL_SetError("Joystick only has %d axes", joystick->naxes);
state = 0;
}
return state;
}
SDL_bool SDL_JoystickGetAxisInitialState ( SDL_Joystick *  joystick,
int  axis,
Sint16 state 
)

Get the initial state of an axis control on a joystick.

The state is a value ranging from -32768 to 32767.

The axis indices start at index 0.

Returns
SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.

Definition at line 480 of file SDL_joystick.c.

References axis, SDL_FALSE, SDL_PrivateJoystickValid(), and SDL_SetError.

{
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
if (axis >= joystick->naxes) {
SDL_SetError("Joystick only has %d axes", joystick->naxes);
return SDL_FALSE;
}
if (state) {
*state = joystick->axes[axis].initial_value;
}
return joystick->axes[axis].has_initial_value;
}
int SDL_JoystickGetBall ( SDL_Joystick *  joystick,
int  ball,
int *  dx,
int *  dy 
)

Get the ball axis change since the last poll.

Returns
0, or -1 if you passed it invalid parameters.

The ball indices start at index 0.

Definition at line 519 of file SDL_joystick.c.

References retval, SDL_PrivateJoystickValid(), and SDL_SetError.

{
int retval;
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
retval = 0;
if (ball < joystick->nballs) {
if (dx) {
*dx = joystick->balls[ball].dx;
}
if (dy) {
*dy = joystick->balls[ball].dy;
}
joystick->balls[ball].dx = 0;
joystick->balls[ball].dy = 0;
} else {
return SDL_SetError("Joystick only has %d balls", joystick->nballs);
}
return retval;
}
Uint8 SDL_JoystickGetButton ( SDL_Joystick *  joystick,
int  button 
)

Get the current state of a button on a joystick.

The button indices start at index 0.

Definition at line 547 of file SDL_joystick.c.

References button, SDL_PrivateJoystickValid(), SDL_SetError, and state.

{
if (!SDL_PrivateJoystickValid(joystick)) {
return 0;
}
if (button < joystick->nbuttons) {
state = joystick->buttons[button];
} else {
SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
state = 0;
}
return state;
}
SDL_JoystickGUID SDL_JoystickGetDeviceGUID ( int  device_index)

Return the GUID for the joystick at this index This can be called before any joysticks are opened.

Definition at line 1363 of file SDL_joystick.c.

References SDL_JoystickDriver::GetDeviceGUID, SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks, SDL_UnlockJoysticks, and SDL_zero.

{
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
guid = driver->GetDeviceGUID(device_index);
} else {
SDL_zero(guid);
}
return guid;
}
SDL_JoystickID SDL_JoystickGetDeviceInstanceID ( int  device_index)

Get the instance ID of a joystick. This can be called before any joysticks are opened. If the index is out of range, this function will return -1.

Definition at line 1420 of file SDL_joystick.c.

References SDL_JoystickDriver::GetDeviceInstanceID, SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks, and SDL_UnlockJoysticks.

{
SDL_JoystickID instance_id = -1;
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
instance_id = driver->GetDeviceInstanceID(device_index);
}
return instance_id;
}
int SDL_JoystickGetDevicePlayerIndex ( int  device_index)

Get the player index of a joystick, or -1 if it's not available This can be called before any joysticks are opened.

Definition at line 231 of file SDL_joystick.c.

References SDL_JoystickDriver::GetDevicePlayerIndex, SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks, and SDL_UnlockJoysticks.

{
int player_index = -1;
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
player_index = driver->GetDevicePlayerIndex(device_index);
}
return player_index;
}
Uint16 SDL_JoystickGetDeviceProduct ( int  device_index)

Get the USB product ID of a joystick, if available. This can be called before any joysticks are opened. If the product ID isn't available this function returns 0.

Definition at line 1388 of file SDL_joystick.c.

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID.

{
Uint16 product;
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
return product;
}
Uint16 SDL_JoystickGetDeviceProductVersion ( int  device_index)

Get the product version of a joystick, if available. This can be called before any joysticks are opened. If the product version isn't available this function returns 0.

Definition at line 1397 of file SDL_joystick.c.

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID.

{
Uint16 version;
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
return version;
}
SDL_JoystickType SDL_JoystickGetDeviceType ( int  device_index)

Get the type of a joystick, if available. This can be called before any joysticks are opened.

Definition at line 1406 of file SDL_joystick.c.

References SDL_GetJoystickGUIDType(), SDL_IsGameController, SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_UNKNOWN, and SDL_JoystickGetDeviceGUID.

Uint16 SDL_JoystickGetDeviceVendor ( int  device_index)

Get the USB vendor ID of a joystick, if available. This can be called before any joysticks are opened. If the vendor ID isn't available this function returns 0.

Definition at line 1379 of file SDL_joystick.c.

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetDeviceGUID.

{
Uint16 vendor;
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
return vendor;
}
SDL_JoystickGUID SDL_JoystickGetGUID ( SDL_Joystick *  joystick)

Return the GUID for this opened joystick

Definition at line 1451 of file SDL_joystick.c.

References SDL_PrivateJoystickValid(), and SDL_zero.

{
if (!SDL_PrivateJoystickValid(joystick)) {
SDL_JoystickGUID emptyGUID;
SDL_zero(emptyGUID);
return emptyGUID;
}
return joystick->guid;
}
SDL_JoystickGUID SDL_JoystickGetGUIDFromString ( const char *  pchGUID)

Convert a string into a joystick guid

Definition at line 1548 of file SDL_joystick.c.

References i, nibble(), SDL_memset, and SDL_strlen.

{
int maxoutputbytes= sizeof(guid);
size_t len = SDL_strlen(pchGUID);
Uint8 *p;
size_t i;
/* Make sure it's even */
len = (len) & ~0x1;
SDL_memset(&guid, 0x00, sizeof(guid));
p = (Uint8 *)&guid;
for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
*p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
}
return guid;
}
void SDL_JoystickGetGUIDString ( SDL_JoystickGUID  guid,
char *  pszGUID,
int  cbGUID 
)

Return a string representation for this guid. pszGUID must point to at least 33 bytes (32 for the string plus a NULL terminator).

Definition at line 1503 of file SDL_joystick.c.

References SDL_JoystickGUID::data, i, and NULL.

{
static const char k_rgchHexToASCII[] = "0123456789abcdef";
int i;
if ((pszGUID == NULL) || (cbGUID <= 0)) {
return;
}
for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
/* each input byte writes 2 ascii chars, and might write a null byte. */
/* If we don't have room for next input byte, stop */
unsigned char c = guid.data[i];
*pszGUID++ = k_rgchHexToASCII[c >> 4];
*pszGUID++ = k_rgchHexToASCII[c & 0x0F];
}
*pszGUID = '\0';
}
Uint8 SDL_JoystickGetHat ( SDL_Joystick *  joystick,
int  hat 
)

Get the current state of a POV hat on a joystick.

The hat indices start at index 0.

Returns
The return value is one of the following positions:

Definition at line 499 of file SDL_joystick.c.

References SDL_PrivateJoystickValid(), SDL_SetError, and state.

{
if (!SDL_PrivateJoystickValid(joystick)) {
return 0;
}
if (hat < joystick->nhats) {
state = joystick->hats[hat];
} else {
SDL_SetError("Joystick only has %d hats", joystick->nhats);
state = 0;
}
return state;
}
int SDL_JoystickGetPlayerIndex ( SDL_Joystick *  joystick)

Get the player index of an opened joystick, or -1 if it's not available

For XInput controllers this returns the XInput user index.

Definition at line 622 of file SDL_joystick.c.

References SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->player_index;
}
Uint16 SDL_JoystickGetProduct ( SDL_Joystick *  joystick)

Get the USB product ID of an opened joystick, if available. If the product ID isn't available this function returns 0.

Definition at line 1470 of file SDL_joystick.c.

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID.

{
Uint16 product;
SDL_GetJoystickGUIDInfo(guid, NULL, &product, NULL);
return product;
}
Uint16 SDL_JoystickGetProductVersion ( SDL_Joystick *  joystick)

Get the product version of an opened joystick, if available. If the product version isn't available this function returns 0.

Definition at line 1479 of file SDL_joystick.c.

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID.

{
Uint16 version;
SDL_GetJoystickGUIDInfo(guid, NULL, NULL, &version);
return version;
}
SDL_JoystickType SDL_JoystickGetType ( SDL_Joystick *  joystick)

Get the type of an opened joystick.

Definition at line 1488 of file SDL_joystick.c.

References SDL_GetJoystickGUIDType(), SDL_JOYSTICK_TYPE_GAMECONTROLLER, SDL_JOYSTICK_TYPE_UNKNOWN, and SDL_JoystickGetGUID.

{
if (joystick && joystick->is_game_controller) {
}
}
return type;
}
Uint16 SDL_JoystickGetVendor ( SDL_Joystick *  joystick)

Get the USB vendor ID of an opened joystick, if available. If the vendor ID isn't available this function returns 0.

Definition at line 1461 of file SDL_joystick.c.

References NULL, SDL_GetJoystickGUIDInfo(), and SDL_JoystickGetGUID.

{
Uint16 vendor;
SDL_GetJoystickGUIDInfo(guid, &vendor, NULL, NULL);
return vendor;
}
SDL_JoystickID SDL_JoystickInstanceID ( SDL_Joystick *  joystick)

Get the instance ID of an opened joystick or -1 if the joystick is invalid.

Definition at line 581 of file SDL_joystick.c.

References SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->instance_id;
}
const char* SDL_JoystickName ( SDL_Joystick *  joystick)

Return the name for this currently opened joystick. If no name can be found, this function returns NULL.

Definition at line 612 of file SDL_joystick.c.

References NULL, SDL_FixupJoystickName(), and SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return NULL;
}
return SDL_FixupJoystickName(joystick->name);
}
const char* SDL_JoystickNameForIndex ( int  device_index)

Get the implementation dependent name of a joystick. This can be called before any joysticks are opened. If no name can be found, this function returns NULL.

Definition at line 215 of file SDL_joystick.c.

References SDL_JoystickDriver::GetDeviceName, NULL, SDL_FixupJoystickName(), SDL_GetDriverAndJoystickIndex(), SDL_LockJoysticks, and SDL_UnlockJoysticks.

{
const char *name = NULL;
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
}
/* FIXME: Really we should reference count this name so it doesn't go away after unlock */
return name;
}
int SDL_JoystickNumAxes ( SDL_Joystick *  joystick)

Get the number of general axis controls on a joystick.

Definition at line 412 of file SDL_joystick.c.

References SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->naxes;
}
int SDL_JoystickNumBalls ( SDL_Joystick *  joystick)

Get the number of trackballs on a joystick.

Joystick trackballs have only relative motion events associated with them and their state cannot be polled.

Definition at line 436 of file SDL_joystick.c.

References SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->nballs;
}
int SDL_JoystickNumButtons ( SDL_Joystick *  joystick)

Get the number of buttons on a joystick.

Definition at line 448 of file SDL_joystick.c.

References SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->nbuttons;
}
int SDL_JoystickNumHats ( SDL_Joystick *  joystick)

Get the number of POV hats on a joystick.

Definition at line 424 of file SDL_joystick.c.

References SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->nhats;
}
SDL_Joystick* SDL_JoystickOpen ( int  device_index)

Open a joystick for use. The index passed as an argument refers to the N'th joystick on the system. This index is not the value which will identify this joystick in future joystick events. The joystick's instance id (SDL_JoystickID) will be used there instead.

Returns
A joystick identifier, or NULL if an error occurred.

Definition at line 285 of file SDL_joystick.c.

References SDL_JoystickDriver::GetDeviceGUID, SDL_JoystickDriver::GetDeviceInstanceID, SDL_JoystickDriver::GetDeviceName, i, SDL_GameController::joystick, NULL, SDL_JoystickDriver::Open, SDL_calloc, SDL_free, SDL_GetDriverAndJoystickIndex(), SDL_IsGameController, SDL_JOYSTICK_POWER_UNKNOWN, SDL_JoystickAxesCenteredAtZero(), SDL_JoystickClose, SDL_joysticks, SDL_LockJoysticks, SDL_OutOfMemory, SDL_strdup, SDL_TRUE, SDL_UnlockJoysticks, and SDL_JoystickDriver::Update.

{
SDL_JoystickID instance_id;
SDL_Joystick *joystick;
SDL_Joystick *joysticklist;
const char *joystickname = NULL;
if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
return NULL;
}
joysticklist = SDL_joysticks;
/* If the joystick is already open, return it
* it is important that we have a single joystick * for each instance id
*/
instance_id = driver->GetDeviceInstanceID(device_index);
while (joysticklist) {
if (instance_id == joysticklist->instance_id) {
joystick = joysticklist;
++joystick->ref_count;
return joystick;
}
joysticklist = joysticklist->next;
}
/* Create and initialize the joystick */
joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
if (joystick == NULL) {
return NULL;
}
joystick->driver = driver;
joystick->instance_id = instance_id;
joystick->attached = SDL_TRUE;
joystick->player_index = -1;
if (driver->Open(joystick, device_index) < 0) {
SDL_free(joystick);
return NULL;
}
joystickname = driver->GetDeviceName(device_index);
if (joystickname) {
joystick->name = SDL_strdup(joystickname);
} else {
joystick->name = NULL;
}
joystick->guid = driver->GetDeviceGUID(device_index);
if (joystick->naxes > 0) {
joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
}
if (joystick->nhats > 0) {
joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
}
if (joystick->nballs > 0) {
joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
}
if (joystick->nbuttons > 0) {
joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
}
if (((joystick->naxes > 0) && !joystick->axes)
|| ((joystick->nhats > 0) && !joystick->hats)
|| ((joystick->nballs > 0) && !joystick->balls)
|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
SDL_JoystickClose(joystick);
return NULL;
}
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
/* If this joystick is known to have all zero centered axes, skip the auto-centering code */
int i;
for (i = 0; i < joystick->naxes; ++i) {
joystick->axes[i].has_initial_value = SDL_TRUE;
}
}
joystick->is_game_controller = SDL_IsGameController(device_index);
/* Add joystick to list */
++joystick->ref_count;
/* Link the joystick in the list */
joystick->next = SDL_joysticks;
SDL_joysticks = joystick;
driver->Update(joystick);
return joystick;
}
int SDL_JoystickRumble ( SDL_Joystick *  joystick,
Uint16  low_frequency_rumble,
Uint16  high_frequency_rumble,
Uint32  duration_ms 
)

Trigger a rumble effect Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

Parameters
joystickThe joystick to vibrate
low_frequency_rumbleThe intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumbleThe intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_msThe duration of the rumble effect, in milliseconds
Returns
0, or -1 if rumble isn't supported on this joystick

Definition at line 631 of file SDL_joystick.c.

References SDL_PrivateJoystickValid().

{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
void SDL_JoystickUpdate ( void  )

Update the current state of the open joysticks.

This is called automatically by the event loop if any joystick events are enabled.

Definition at line 1013 of file SDL_joystick.c.

References SDL_JoystickDriver::Detect, i, SDL_arraysize, SDL_FALSE, SDL_GameControllerHandleDelayedGuideButton(), SDL_HAT_CENTERED, SDL_JoystickClose, SDL_joysticks, SDL_LockJoysticks, SDL_PrivateJoystickAxis(), SDL_PrivateJoystickButton(), SDL_PrivateJoystickHat(), SDL_TRUE, SDL_UnlockJoysticks, and SDL_updating_joystick.

{
int i;
SDL_Joystick *joystick;
/* The joysticks are already being updated */
return;
}
/* Make sure the list is unlocked while dispatching events to prevent application deadlocks */
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->attached) {
joystick->driver->Update(joystick);
if (joystick->delayed_guide_button) {
}
}
if (joystick->force_recentering) {
/* Tell the app that everything is centered/unpressed... */
for (i = 0; i < joystick->naxes; i++) {
if (joystick->axes[i].has_initial_value) {
SDL_PrivateJoystickAxis(joystick, i, joystick->axes[i].zero);
}
}
for (i = 0; i < joystick->nbuttons; i++) {
SDL_PrivateJoystickButton(joystick, i, 0);
}
for (i = 0; i < joystick->nhats; i++) {
}
joystick->force_recentering = SDL_FALSE;
}
}
/* If any joysticks were closed while updating, free them here */
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->ref_count <= 0) {
SDL_JoystickClose(joystick);
}
}
/* this needs to happen AFTER walking the joystick list above, so that any
dangling hardware data from removed devices can be free'd
*/
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
}
}
void SDL_LockJoysticks ( void  )

Locking for multi-threaded access to the joystick API

If you are using the joystick API or handling events from multiple threads you should use these locking functions to protect access to the joysticks.

In particular, you are guaranteed that the joystick list won't change, so the API functions that take a joystick index will be valid, and joystick and game controller events will not be delivered.

Definition at line 87 of file SDL_joystick.c.

References SDL_LockMutex.

int SDL_NumJoysticks ( void  )

Count the number of joysticks attached to the system right now

Definition at line 148 of file SDL_joystick.c.

References SDL_JoystickDriver::GetCount, i, SDL_arraysize, SDL_LockJoysticks, and SDL_UnlockJoysticks.

{
int i, total_joysticks = 0;
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
total_joysticks += SDL_joystick_drivers[i]->GetCount();
}
return total_joysticks;
}
void SDL_UnlockJoysticks ( void  )

Definition at line 95 of file SDL_joystick.c.

References SDL_UnlockMutex.