SDL  2.0
SDL_test_common.h File Reference
#include "SDL.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_test_common.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  SDLTest_CommonState

Macros

#define DEFAULT_WINDOW_WIDTH   640
#define DEFAULT_WINDOW_HEIGHT   480
#define VERBOSE_VIDEO   0x00000001
#define VERBOSE_MODES   0x00000002
#define VERBOSE_RENDER   0x00000004
#define VERBOSE_EVENT   0x00000008
#define VERBOSE_AUDIO   0x00000010

Functions

SDLTest_CommonStateSDLTest_CommonCreateState (char **argv, Uint32 flags)
 Parse command line parameters and create common state.
int SDLTest_CommonArg (SDLTest_CommonState *state, int index)
 Process one common argument.
const char * SDLTest_CommonUsage (SDLTest_CommonState *state)
 Returns common usage information.
SDL_bool SDLTest_CommonInit (SDLTest_CommonState *state)
 Open test window.
void SDLTest_CommonEvent (SDLTest_CommonState *state, SDL_Event *event, int *done)
 Common event handler for test windows.
void SDLTest_CommonQuit (SDLTest_CommonState *state)
 Close test window.

Detailed Description

Include file for SDL test framework.

This code is a part of the SDL2_test library, not the main SDL library.

Definition in file SDL_test_common.h.

Macro Definition Documentation

#define DEFAULT_WINDOW_HEIGHT   480

Definition at line 42 of file SDL_test_common.h.

Referenced by main(), and SDLTest_CommonCreateState().

#define DEFAULT_WINDOW_WIDTH   640

Definition at line 41 of file SDL_test_common.h.

Referenced by InitInput(), main(), and SDLTest_CommonCreateState().

#define VERBOSE_AUDIO   0x00000010

Definition at line 49 of file SDL_test_common.h.

Referenced by SDLTest_CommonInit().

#define VERBOSE_EVENT   0x00000008

Definition at line 48 of file SDL_test_common.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonEvent().

#define VERBOSE_MODES   0x00000002

Definition at line 46 of file SDL_test_common.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonInit().

#define VERBOSE_RENDER   0x00000004

Definition at line 47 of file SDL_test_common.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonInit().

#define VERBOSE_VIDEO   0x00000001

Definition at line 45 of file SDL_test_common.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonInit().

Function Documentation

int SDLTest_CommonArg ( SDLTest_CommonState state,
int  index 
)

Process one common argument.

Parameters
stateThe common state describing the test window to create.
indexThe index of the argument to process in argv[].
Returns
The number of arguments processed (i.e. 1 for –fullscreen, 2 for –video [videodriver], or -1 on error.

Definition at line 106 of file SDL_test_common.c.

References SDLTest_CommonState::argv, AUDIO_S16, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S8, AUDIO_U16, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, SDLTest_CommonState::audiospec, SDL_AudioSpec::channels, SDLTest_CommonState::depth, SDLTest_CommonState::display, SDL_AudioSpec::format, SDL_AudioSpec::freq, SDLTest_CommonState::gl_debug, SDLTest_CommonState::logical_h, SDLTest_CommonState::logical_w, SDLTest_CommonState::num_windows, SDLTest_CommonState::refresh_rate, SDLTest_CommonState::render_flags, SDLTest_CommonState::renderdriver, SDL_AudioSpec::samples, SDLTest_CommonState::scale, SDL_atof, SDL_atoi, SDL_isdigit, SDL_LOG_CATEGORY_AUDIO, SDL_LOG_CATEGORY_ERROR, SDL_LOG_CATEGORY_INPUT, SDL_LOG_CATEGORY_RENDER, SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE, SDL_LogSetAllPriority, SDL_LogSetPriority, SDL_RENDERER_PRESENTVSYNC, SDL_strcasecmp, SDL_strcmp, SDL_WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_RESIZABLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED_DISPLAY, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_WINDOWPOS_UNDEFINED_DISPLAY, SDLTest_CommonState::verbose, VERBOSE_EVENT, VERBOSE_MODES, VERBOSE_RENDER, VERBOSE_VIDEO, SDLTest_CommonState::videodriver, SDLTest_CommonState::window_flags, SDLTest_CommonState::window_h, SDLTest_CommonState::window_icon, SDLTest_CommonState::window_maxH, SDLTest_CommonState::window_maxW, SDLTest_CommonState::window_minH, SDLTest_CommonState::window_minW, SDLTest_CommonState::window_title, SDLTest_CommonState::window_w, SDLTest_CommonState::window_x, and SDLTest_CommonState::window_y.

Referenced by main().

{
char **argv = state->argv;
if (SDL_strcasecmp(argv[index], "--video") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->videodriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->renderdriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
state->gl_debug = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--info") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "all") == 0) {
state->verbose |=
return 2;
}
if (SDL_strcasecmp(argv[index], "video") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "modes") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "render") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "event") == 0) {
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--log") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "all") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "error") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "system") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "audio") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "video") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "render") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "input") == 0) {
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--display") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->display = SDL_atoi(argv[index]);
}
}
return 2;
}
if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
state->num_windows = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
state->num_windows = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
return 1;
}
if (SDL_strcasecmp(argv[index], "--windows") == 0) {
++index;
if (!argv[index] || !SDL_isdigit(*argv[index])) {
return -1;
}
state->num_windows = SDL_atoi(argv[index]);
}
return 2;
}
if (SDL_strcasecmp(argv[index], "--title") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->window_title = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--icon") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->window_icon = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--center") == 0) {
return 1;
}
if (SDL_strcasecmp(argv[index], "--position") == 0) {
char *x, *y;
++index;
if (!argv[index]) {
return -1;
}
x = argv[index];
y = argv[index];
while (*y && *y != ',') {
++y;
}
if (!*y) {
return -1;
}
*y++ = '\0';
state->window_x = SDL_atoi(x);
state->window_y = SDL_atoi(y);
return 2;
}
if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_w = SDL_atoi(w);
state->window_h = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_minW = SDL_atoi(w);
state->window_minH = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_maxW = SDL_atoi(w);
state->window_maxH = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--logical") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->logical_w = SDL_atoi(w);
state->logical_h = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--scale") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->scale = (float)SDL_atof(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--depth") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->depth = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->refresh_rate = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
return 1;
}
if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
return 1;
}
if (SDL_strcasecmp(argv[index], "--resize") == 0) {
return 1;
}
if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
return 1;
}
if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
return 1;
}
if (SDL_strcasecmp(argv[index], "--grab") == 0) {
return 1;
}
if (SDL_strcasecmp(argv[index], "--rate") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.freq = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--format") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "U8") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "S8") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "U16") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "S16") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
return 2;
}
if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--channels") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--samples") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--trackmem") == 0) {
/* Already handled in SDLTest_CommonCreateState() */
return 1;
}
if ((SDL_strcasecmp(argv[index], "-h") == 0)
|| (SDL_strcasecmp(argv[index], "--help") == 0)) {
/* Print the usage message */
return -1;
}
if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
/* Debug flag sent by Xcode */
return 2;
}
return 0;
}
SDLTest_CommonState* SDLTest_CommonCreateState ( char **  argv,
Uint32  flags 
)

Parse command line parameters and create common state.

Parameters
argvArray of command line parameters
flagsFlags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
Returns
Returns a newly allocated common state object.

Definition at line 48 of file SDL_test_common.c.

References SDLTest_CommonState::argv, AUDIO_S16, SDLTest_CommonState::audiospec, SDL_AudioSpec::channels, DEFAULT_WINDOW_HEIGHT, DEFAULT_WINDOW_WIDTH, SDLTest_CommonState::flags, SDL_AudioSpec::format, SDL_AudioSpec::freq, SDLTest_CommonState::gl_accelerated, SDLTest_CommonState::gl_accum_alpha_size, SDLTest_CommonState::gl_accum_blue_size, SDLTest_CommonState::gl_accum_green_size, SDLTest_CommonState::gl_accum_red_size, SDLTest_CommonState::gl_alpha_size, SDLTest_CommonState::gl_blue_size, SDLTest_CommonState::gl_buffer_size, SDLTest_CommonState::gl_debug, SDLTest_CommonState::gl_depth_size, SDLTest_CommonState::gl_double_buffer, SDLTest_CommonState::gl_green_size, SDLTest_CommonState::gl_multisamplebuffers, SDLTest_CommonState::gl_multisamplesamples, SDLTest_CommonState::gl_red_size, SDLTest_CommonState::gl_retained_backing, SDLTest_CommonState::gl_stencil_size, SDLTest_CommonState::gl_stereo, i, NULL, SDLTest_CommonState::num_windows, SDL_AudioSpec::samples, SDL_calloc, SDL_OutOfMemory, SDL_strcasecmp, SDL_WINDOWPOS_UNDEFINED, SDLTest_TrackAllocations(), state, SDLTest_CommonState::window_flags, SDLTest_CommonState::window_h, SDLTest_CommonState::window_title, SDLTest_CommonState::window_w, SDLTest_CommonState::window_x, and SDLTest_CommonState::window_y.

Referenced by main().

{
int i;
/* Do this first so we catch all allocations */
for (i = 1; argv[i]; ++i) {
if (SDL_strcasecmp(argv[i], "--trackmem") == 0) {
break;
}
}
state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
if (!state) {
return NULL;
}
/* Initialize some defaults */
state->argv = argv;
state->flags = flags;
state->window_title = argv[0];
state->window_flags = 0;
state->num_windows = 1;
state->audiospec.freq = 22050;
state->audiospec.channels = 2;
state->audiospec.samples = 2048;
/* Set some very sane GL defaults */
state->gl_red_size = 3;
state->gl_green_size = 3;
state->gl_blue_size = 2;
state->gl_alpha_size = 0;
state->gl_buffer_size = 0;
state->gl_depth_size = 16;
state->gl_stencil_size = 0;
state->gl_double_buffer = 1;
state->gl_accum_red_size = 0;
state->gl_accum_green_size = 0;
state->gl_accum_blue_size = 0;
state->gl_accum_alpha_size = 0;
state->gl_stereo = 0;
state->gl_retained_backing = 1;
state->gl_accelerated = -1;
state->gl_debug = 0;
return state;
}
void SDLTest_CommonEvent ( SDLTest_CommonState state,
SDL_Event event,
int *  done 
)

Common event handler for test windows.

Parameters
stateThe common state used to create test window.
eventThe event to handle.
doneFlag indicating we are done.

Definition at line 1463 of file SDL_test_common.c.

References SDL_Event::drop, SDL_WindowEvent::event, SDL_DropEvent::file, FullscreenTo(), SDL_Rect::h, i, SDL_Event::key, SDL_KeyboardEvent::keysym, KMOD_ALT, KMOD_CTRL, KMOD_SHIFT, NULL, SDLTest_CommonState::num_windows, SDLTest_CommonState::renderers, SDL_BUTTON_LMASK, SDL_BUTTON_MMASK, SDL_BUTTON_RMASK, SDL_BUTTON_X1MASK, SDL_BUTTON_X2MASK, SDL_CaptureMouse, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_DestroyWindow, SDL_DROPFILE, SDL_DROPTEXT, SDL_FALSE, SDL_free, SDL_GetClipboardText, SDL_GetGlobalMouseState, SDL_GetKeyboardFocus, SDL_GetNumVideoDisplays, SDL_GetRelativeMouseMode, SDL_GetWindowDisplayIndex, SDL_GetWindowFlags, SDL_GetWindowFromID, SDL_GetWindowGrab, SDL_GetWindowOpacity, SDL_GetWindowPosition, SDL_GetWindowSize, SDL_KEYDOWN, SDL_Log, SDL_MaximizeWindow, SDL_MESSAGEBOX_INFORMATION, SDL_MinimizeWindow, SDL_MOUSEMOTION, SDL_QUIT, SDL_RectEmpty(), SDL_RenderGetClipRect, SDL_RenderSetClipRect, SDL_RestoreWindow, SDL_SetClipboardText, SDL_SetRelativeMouseMode, SDL_SetWindowBordered, SDL_SetWindowFullscreen, SDL_SetWindowGrab, SDL_SetWindowOpacity, SDL_SetWindowPosition, SDL_SetWindowSize, SDL_ShowSimpleMessageBox, SDL_snprintf, SDL_TRUE, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MOUSE_CAPTURE, SDL_WINDOWEVENT, SDL_WINDOWEVENT_CLOSE, SDL_WINDOWPOS_CENTERED_DISPLAY, SDLK_0, SDLK_1, SDLK_2, SDLK_a, SDLK_b, SDLK_c, SDLK_DOWN, SDLK_EQUALS, SDLK_ESCAPE, SDLK_g, SDLK_LEFT, SDLK_m, SDLK_MINUS, SDLK_o, SDLK_PRINTSCREEN, SDLK_r, SDLK_RETURN, SDLK_RIGHT, SDLK_SPACE, SDLK_UP, SDLK_v, SDLK_z, SDLTest_PrintEvent(), SDLTest_ScreenShot(), SDL_Keysym::sym, SDLTest_CommonState::targets, text, SDL_Event::type, SDLTest_CommonState::verbose, VERBOSE_EVENT, SDL_Rect::w, SDL_Event::window, SDL_WindowEvent::windowID, SDL_KeyboardEvent::windowID, SDLTest_CommonState::windows, SDL_Rect::x, SDL_MouseMotionEvent::x, SDL_MouseMotionEvent::xrel, SDL_Rect::y, SDL_MouseMotionEvent::y, and SDL_MouseMotionEvent::yrel.

Referenced by loop(), and main().

{
int i;
static SDL_MouseMotionEvent lastEvent;
if (state->verbose & VERBOSE_EVENT) {
}
switch (event->type) {
switch (event->window.event) {
{
if (window) {
for (i = 0; i < state->num_windows; ++i) {
if (window == state->windows[i]) {
if (state->targets[i]) {
state->targets[i] = NULL;
}
if (state->renderers[i]) {
state->renderers[i] = NULL;
}
state->windows[i] = NULL;
break;
}
}
}
}
break;
}
break;
case SDL_KEYDOWN: {
SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
switch (event->key.keysym.sym) {
/* Add hotkeys here */
if (window) {
for (i = 0; i < state->num_windows; ++i) {
if (window == state->windows[i]) {
}
}
}
}
break;
if (withControl) {
/* Ctrl-+ double the size of the window */
if (window) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
SDL_SetWindowSize(window, w*2, h*2);
}
}
break;
case SDLK_MINUS:
if (withControl) {
/* Ctrl-- half the size of the window */
if (window) {
int w, h;
SDL_GetWindowSize(window, &w, &h);
SDL_SetWindowSize(window, w/2, h/2);
}
}
break;
case SDLK_UP:
case SDLK_DOWN:
case SDLK_LEFT:
case SDLK_RIGHT:
if (withAlt) {
/* Alt-Up/Down/Left/Right switches between displays */
if (window) {
int currentIndex = SDL_GetWindowDisplayIndex(window);
int numDisplays = SDL_GetNumVideoDisplays();
if (currentIndex >= 0 && numDisplays >= 1) {
int dest;
if (event->key.keysym.sym == SDLK_UP || event->key.keysym.sym == SDLK_LEFT) {
dest = (currentIndex + numDisplays - 1) % numDisplays;
} else {
dest = (currentIndex + numDisplays + 1) % numDisplays;
}
SDL_Log("Centering on display %d\n", dest);
}
}
}
if (withShift) {
/* Shift-Up/Down/Left/Right shift the window by 100px */
if (window) {
const int delta = 100;
int x, y;
SDL_GetWindowPosition(window, &x, &y);
if (event->key.keysym.sym == SDLK_UP) y -= delta;
if (event->key.keysym.sym == SDLK_DOWN) y += delta;
if (event->key.keysym.sym == SDLK_LEFT) x -= delta;
if (event->key.keysym.sym == SDLK_RIGHT) x += delta;
SDL_Log("Setting position to (%d, %d)\n", x, y);
SDL_SetWindowPosition(window, x, y);
}
}
break;
case SDLK_o:
if (withControl) {
/* Ctrl-O (or Ctrl-Shift-O) changes window opacity. */
if (window) {
float opacity;
if (SDL_GetWindowOpacity(window, &opacity) == 0) {
if (withShift) {
opacity += 0.20f;
} else {
opacity -= 0.20f;
}
SDL_SetWindowOpacity(window, opacity);
}
}
}
break;
case SDLK_c:
if (withControl) {
/* Ctrl-C copy awesome text! */
SDL_SetClipboardText("SDL rocks!\nYou know it!");
printf("Copied text to clipboard\n");
}
if (withAlt) {
/* Alt-C toggle a render clip rectangle */
for (i = 0; i < state->num_windows; ++i) {
int w, h;
if (state->renderers[i]) {
SDL_Rect clip;
SDL_GetWindowSize(state->windows[i], &w, &h);
SDL_RenderGetClipRect(state->renderers[i], &clip);
if (SDL_RectEmpty(&clip)) {
clip.x = w/4;
clip.y = h/4;
clip.w = w/2;
clip.h = h/2;
SDL_RenderSetClipRect(state->renderers[i], &clip);
} else {
}
}
}
}
if (withShift) {
SDL_Window *current_win = SDL_GetKeyboardFocus();
if (current_win) {
const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
const int rc = SDL_CaptureMouse(shouldCapture);
SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
}
}
break;
case SDLK_v:
if (withControl) {
/* Ctrl-V paste awesome text! */
if (*text) {
printf("Clipboard: %s\n", text);
} else {
printf("Clipboard is empty\n");
}
SDL_free(text);
}
break;
case SDLK_g:
if (withControl) {
/* Ctrl-G toggle grab */
if (window) {
}
}
break;
case SDLK_m:
if (withControl) {
/* Ctrl-M maximize */
if (window) {
if (flags & SDL_WINDOW_MAXIMIZED) {
} else {
}
}
}
break;
case SDLK_r:
if (withControl) {
/* Ctrl-R toggle mouse relative mode */
}
break;
case SDLK_z:
if (withControl) {
/* Ctrl-Z minimize */
if (window) {
}
}
break;
if (withControl) {
/* Ctrl-Enter toggle fullscreen */
if (window) {
if (flags & SDL_WINDOW_FULLSCREEN) {
} else {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
}
}
} else if (withAlt) {
/* Alt-Enter toggle fullscreen desktop */
if (window) {
if (flags & SDL_WINDOW_FULLSCREEN) {
} else {
}
}
} else if (withShift) {
/* Shift-Enter toggle fullscreen desktop / fullscreen */
if (window) {
if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
} else {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
}
}
break;
case SDLK_b:
if (withControl) {
/* Ctrl-B toggle window border */
if (window) {
const Uint32 flags = SDL_GetWindowFlags(window);
const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
}
}
break;
case SDLK_a:
if (withControl) {
/* Ctrl-A reports absolute mouse position. */
int x, y;
SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
(mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
(mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
(mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
(mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
(mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
}
break;
case SDLK_0:
if (withControl) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
}
break;
case SDLK_1:
if (withControl) {
}
break;
case SDLK_2:
if (withControl) {
}
break;
*done = 1;
break;
case SDLK_SPACE:
{
char message[256];
SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
break;
}
default:
break;
}
break;
}
case SDL_QUIT:
*done = 1;
break;
lastEvent = event->motion;
break;
SDL_free(event->drop.file);
break;
}
}
SDL_bool SDLTest_CommonInit ( SDLTest_CommonState state)

Open test window.

Parameters
stateThe common state describing the test window to create.
Returns
True if initialization succeeded, false otherwise

Definition at line 726 of file SDL_test_common.c.

References SDLTest_CommonState::audiodriver, SDLTest_CommonState::audiospec, SDLTest_CommonState::depth, SDLTest_CommonState::flags, SDL_DisplayMode::format, SDLTest_CommonState::gl_accelerated, SDLTest_CommonState::gl_accum_alpha_size, SDLTest_CommonState::gl_accum_blue_size, SDLTest_CommonState::gl_accum_green_size, SDLTest_CommonState::gl_accum_red_size, SDLTest_CommonState::gl_alpha_size, SDLTest_CommonState::gl_blue_size, SDLTest_CommonState::gl_buffer_size, SDLTest_CommonState::gl_debug, SDLTest_CommonState::gl_depth_size, SDLTest_CommonState::gl_double_buffer, SDLTest_CommonState::gl_green_size, SDLTest_CommonState::gl_major_version, SDLTest_CommonState::gl_minor_version, SDLTest_CommonState::gl_multisamplebuffers, SDLTest_CommonState::gl_multisamplesamples, SDLTest_CommonState::gl_profile_mask, SDLTest_CommonState::gl_red_size, SDLTest_CommonState::gl_retained_backing, SDLTest_CommonState::gl_stencil_size, SDLTest_CommonState::gl_stereo, SDL_DisplayMode::h, SDL_Rect::h, i, j, SDLTest_CommonState::logical_h, SDLTest_CommonState::logical_w, SDL_RendererInfo::name, NULL, SDLTest_CommonState::num_windows, SDL_DisplayMode::refresh_rate, SDLTest_CommonState::refresh_rate, SDLTest_CommonState::render_flags, SDLTest_CommonState::renderdriver, SDLTest_CommonState::renderers, SDLTest_CommonState::scale, SDL_arraysize, SDL_AudioInit, SDL_calloc, SDL_CreateRenderer, SDL_CreateWindow, SDL_Direct3D9GetAdapterIndex(), SDL_DXGIGetOutputInfo(), SDL_FALSE, SDL_FreeSurface, SDL_GetAudioDriver, SDL_GetCurrentAudioDriver, SDL_GetCurrentVideoDriver, SDL_GetDesktopDisplayMode, SDL_GetDisplayBounds, SDL_GetDisplayDPI, SDL_GetDisplayMode, SDL_GetDisplayName, SDL_GetDisplayUsableBounds, SDL_GetError, SDL_GetNumAudioDrivers, SDL_GetNumDisplayModes, SDL_GetNumRenderDrivers, SDL_GetNumVideoDisplays, SDL_GetNumVideoDrivers, SDL_GetPixelFormatName, SDL_GetRenderDriverInfo, SDL_GetRendererInfo, SDL_GetVideoDriver, SDL_GetWindowSize, SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_CONTEXT_DEBUG_FLAG, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_DEPTH_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_GREEN_SIZE, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_RED_SIZE, SDL_GL_RETAINED_BACKING, SDL_GL_SetAttribute, SDL_GL_STENCIL_SIZE, SDL_GL_STEREO, SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Log, SDL_OpenAudio, SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PixelFormatEnumToMasks, SDL_RenderSetLogicalSize, SDL_RenderSetScale, SDL_SetWindowDisplayMode, SDL_SetWindowHitTest, SDL_SetWindowIcon, SDL_SetWindowMaximumSize, SDL_SetWindowMinimumSize, SDL_ShowWindow, SDL_snprintf, SDL_snprintfcat(), SDL_strcasecmp, SDL_strlcpy, SDL_TRUE, SDL_VideoInit, SDL_WINDOW_BORDERLESS, SDL_WINDOW_OPENGL, SDL_WINDOW_RESIZABLE, SDL_WINDOW_VULKAN, SDL_zero, SDLTest_ExampleHitTestCallback(), SDLTest_LoadIcon(), SDLTest_PrintRenderer(), SDLTest_CommonState::skip_renderer, SDLTest_CommonState::targets, text, SDLTest_CommonState::verbose, VERBOSE_AUDIO, VERBOSE_MODES, VERBOSE_RENDER, VERBOSE_VIDEO, SDLTest_CommonState::videodriver, SDL_DisplayMode::w, SDL_Rect::w, SDLTest_CommonState::window_flags, SDLTest_CommonState::window_h, SDLTest_CommonState::window_icon, SDLTest_CommonState::window_maxH, SDLTest_CommonState::window_maxW, SDLTest_CommonState::window_minH, SDLTest_CommonState::window_minW, SDLTest_CommonState::window_title, SDLTest_CommonState::window_w, SDLTest_CommonState::window_x, SDLTest_CommonState::window_y, SDLTest_CommonState::windows, SDL_Rect::x, and SDL_Rect::y.

Referenced by main().

{
int i, j, m, n, w, h;
SDL_DisplayMode fullscreen_mode;
char text[1024];
if (state->flags & SDL_INIT_VIDEO) {
if (state->verbose & VERBOSE_VIDEO) {
if (n == 0) {
SDL_Log("No built-in video drivers\n");
} else {
SDL_snprintf(text, sizeof(text), "Built-in video drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
SDL_snprintfcat(text, sizeof(text), ",");
}
SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetVideoDriver(i));
}
SDL_Log("%s\n", text);
}
}
if (SDL_VideoInit(state->videodriver) < 0) {
SDL_Log("Couldn't initialize video driver: %s\n",
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
SDL_Log("Video driver: %s\n",
}
/* Upload GL settings */
if (state->gl_accelerated >= 0) {
state->gl_accelerated);
}
if (state->gl_major_version) {
}
if (state->gl_debug) {
}
if (state->gl_profile_mask) {
}
if (state->verbose & VERBOSE_MODES) {
SDL_Rect bounds, usablebounds;
float hdpi = 0;
float vdpi = 0;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
#if SDL_VIDEO_DRIVER_WINDOWS
int adapterIndex = 0;
int outputIndex = 0;
#endif
SDL_Log("Number of displays: %d\n", n);
for (i = 0; i < n; ++i) {
SDL_Log("Display %d: %s\n", i, SDL_GetDisplayName(i));
SDL_zero(bounds);
SDL_GetDisplayBounds(i, &bounds);
SDL_zero(usablebounds);
SDL_GetDisplayUsableBounds(i, &usablebounds);
SDL_GetDisplayDPI(i, NULL, &hdpi, &vdpi);
SDL_Log("Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
SDL_Log("Usable bounds: %dx%d at %d,%d\n", usablebounds.w, usablebounds.h, usablebounds.x, usablebounds.y);
SDL_Log("DPI: %fx%f\n", hdpi, vdpi);
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
&Bmask, &Amask);
SDL_Log(" Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
mode.w, mode.h, mode.refresh_rate, bpp,
if (Rmask || Gmask || Bmask) {
SDL_Log(" Red Mask = 0x%.8x\n", Rmask);
SDL_Log(" Green Mask = 0x%.8x\n", Gmask);
SDL_Log(" Blue Mask = 0x%.8x\n", Bmask);
if (Amask)
SDL_Log(" Alpha Mask = 0x%.8x\n", Amask);
}
/* Print available fullscreen video modes */
if (m == 0) {
SDL_Log("No available fullscreen video modes\n");
} else {
SDL_Log(" Fullscreen video modes:\n");
for (j = 0; j < m; ++j) {
SDL_GetDisplayMode(i, j, &mode);
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
&Gmask, &Bmask, &Amask);
SDL_Log(" Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
j, mode.w, mode.h, mode.refresh_rate, bpp,
if (Rmask || Gmask || Bmask) {
SDL_Log(" Red Mask = 0x%.8x\n",
Rmask);
SDL_Log(" Green Mask = 0x%.8x\n",
Gmask);
SDL_Log(" Blue Mask = 0x%.8x\n",
Bmask);
if (Amask)
SDL_Log(" Alpha Mask = 0x%.8x\n",
Amask);
}
}
}
#if SDL_VIDEO_DRIVER_WINDOWS
/* Print the D3D9 adapter index */
adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
SDL_Log("D3D9 Adapter Index: %d", adapterIndex);
/* Print the DXGI adapter and output indices */
SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
SDL_Log("DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex);
#endif
}
}
if (state->verbose & VERBOSE_RENDER) {
if (n == 0) {
SDL_Log("No built-in render drivers\n");
} else {
SDL_Log("Built-in render drivers:\n");
for (i = 0; i < n; ++i) {
}
}
}
SDL_zero(fullscreen_mode);
switch (state->depth) {
case 8:
fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
break;
case 15:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
break;
case 16:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
break;
case 24:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
break;
default:
fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
break;
}
fullscreen_mode.refresh_rate = state->refresh_rate;
state->windows =
sizeof(*state->windows));
state->renderers =
sizeof(*state->renderers));
state->targets =
sizeof(*state->targets));
if (!state->windows || !state->renderers) {
SDL_Log("Out of memory!\n");
return SDL_FALSE;
}
for (i = 0; i < state->num_windows; ++i) {
char title[1024];
if (state->num_windows > 1) {
SDL_snprintf(title, SDL_arraysize(title), "%s %d",
state->window_title, i + 1);
} else {
SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
}
state->windows[i] =
SDL_CreateWindow(title, state->window_x, state->window_y,
state->window_w, state->window_h,
state->window_flags);
if (!state->windows[i]) {
SDL_Log("Couldn't create window: %s\n",
return SDL_FALSE;
}
if (state->window_minW || state->window_minH) {
}
if (state->window_maxW || state->window_maxH) {
}
SDL_GetWindowSize(state->windows[i], &w, &h);
(w != state->window_w || h != state->window_h)) {
printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
state->window_w = w;
state->window_h = h;
}
if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
SDL_Log("Can't set up fullscreen display mode: %s\n",
return SDL_FALSE;
}
/* Add resize/drag areas for windows that are borderless and resizable */
}
if (state->window_icon) {
if (icon) {
SDL_SetWindowIcon(state->windows[i], icon);
}
}
SDL_ShowWindow(state->windows[i]);
if (!state->skip_renderer
&& (state->renderdriver
m = -1;
if (state->renderdriver) {
for (j = 0; j < n; ++j) {
if (SDL_strcasecmp(info.name, state->renderdriver) ==
0) {
m = j;
break;
}
}
if (m == -1) {
SDL_Log("Couldn't find render driver named %s",
state->renderdriver);
return SDL_FALSE;
}
}
state->renderers[i] = SDL_CreateRenderer(state->windows[i],
m, state->render_flags);
if (!state->renderers[i]) {
SDL_Log("Couldn't create renderer: %s\n",
return SDL_FALSE;
}
if (state->logical_w && state->logical_h) {
} else if (state->scale) {
SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
}
if (state->verbose & VERBOSE_RENDER) {
SDL_Log("Current renderer:\n");
SDL_GetRendererInfo(state->renderers[i], &info);
}
}
}
}
if (state->flags & SDL_INIT_AUDIO) {
if (state->verbose & VERBOSE_AUDIO) {
if (n == 0) {
SDL_Log("No built-in audio drivers\n");
} else {
SDL_snprintf(text, sizeof(text), "Built-in audio drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
SDL_snprintfcat(text, sizeof(text), ",");
}
SDL_snprintfcat(text, sizeof(text), " %s", SDL_GetAudioDriver(i));
}
SDL_Log("%s\n", text);
}
}
if (SDL_AudioInit(state->audiodriver) < 0) {
SDL_Log("Couldn't initialize audio driver: %s\n",
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
SDL_Log("Audio driver: %s\n",
}
if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
return SDL_FALSE;
}
}
return SDL_TRUE;
}
void SDLTest_CommonQuit ( SDLTest_CommonState state)

Close test window.

Parameters
stateThe common state used to create test window.

Definition at line 1794 of file SDL_test_common.c.

References SDLTest_CommonState::flags, i, SDLTest_CommonState::num_windows, SDLTest_CommonState::renderers, SDL_AudioQuit, SDL_DestroyRenderer, SDL_DestroyTexture, SDL_free, SDL_INIT_AUDIO, SDL_INIT_VIDEO, SDL_Quit, SDL_VideoQuit, SDLTest_LogAllocations(), SDLTest_CommonState::targets, and SDLTest_CommonState::windows.

Referenced by main(), and quit().

{
int i;
SDL_free(state->windows);
if (state->targets) {
for (i = 0; i < state->num_windows; ++i) {
if (state->targets[i]) {
}
}
SDL_free(state->targets);
}
if (state->renderers) {
for (i = 0; i < state->num_windows; ++i) {
if (state->renderers[i]) {
}
}
}
if (state->flags & SDL_INIT_VIDEO) {
}
if (state->flags & SDL_INIT_AUDIO) {
}
SDL_free(state);
}
const char* SDLTest_CommonUsage ( SDLTest_CommonState state)

Returns common usage information.

Parameters
stateThe common state describing the test window to create.
Returns
String with usage information

Definition at line 478 of file SDL_test_common.c.

References AUDIO_USAGE, SDLTest_CommonState::flags, SDL_INIT_AUDIO, SDL_INIT_VIDEO, and VIDEO_USAGE.

Referenced by main().

{
switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
return "[--trackmem] " VIDEO_USAGE;
return "[--trackmem] " AUDIO_USAGE;
return "[--trackmem] " VIDEO_USAGE " " AUDIO_USAGE;
default:
return "[--trackmem]";
}
}