SDL  2.0
SDL_video.h File Reference
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_surface.h"
#include "begin_code.h"
#include "close_code.h"
+ Include dependency graph for SDL_video.h:
+ This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  SDL_DisplayMode
 The structure that defines a display mode. More...

Macros

#define SDL_WINDOWPOS_UNDEFINED_MASK   0x1FFF0000u
 Used to indicate that you don't care what the window position is.
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)   (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
#define SDL_WINDOWPOS_UNDEFINED   SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_ISUNDEFINED(X)   (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
#define SDL_WINDOWPOS_CENTERED_MASK   0x2FFF0000u
 Used to indicate that the window position should be centered.
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)   (SDL_WINDOWPOS_CENTERED_MASK|(X))
#define SDL_WINDOWPOS_CENTERED   SDL_WINDOWPOS_CENTERED_DISPLAY(0)
#define SDL_WINDOWPOS_ISCENTERED(X)   (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)

Typedefs

typedef voidSDL_GLContext
 An opaque handle to an OpenGL context.
typedef SDL_HitTestResult(* SDL_HitTest )(SDL_Window *win, const SDL_Point *area, void *data)
 Callback used for hit-testing.

Enumerations

enum  SDL_WindowFlags {
  SDL_WINDOW_FULLSCREEN = 0x00000001,
  SDL_WINDOW_OPENGL = 0x00000002,
  SDL_WINDOW_SHOWN = 0x00000004,
  SDL_WINDOW_HIDDEN = 0x00000008,
  SDL_WINDOW_BORDERLESS = 0x00000010,
  SDL_WINDOW_RESIZABLE = 0x00000020,
  SDL_WINDOW_MINIMIZED = 0x00000040,
  SDL_WINDOW_MAXIMIZED = 0x00000080,
  SDL_WINDOW_INPUT_GRABBED = 0x00000100,
  SDL_WINDOW_INPUT_FOCUS = 0x00000200,
  SDL_WINDOW_MOUSE_FOCUS = 0x00000400,
  SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
  SDL_WINDOW_FOREIGN = 0x00000800,
  SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,
  SDL_WINDOW_MOUSE_CAPTURE = 0x00004000,
  SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000,
  SDL_WINDOW_SKIP_TASKBAR = 0x00010000,
  SDL_WINDOW_UTILITY = 0x00020000,
  SDL_WINDOW_TOOLTIP = 0x00040000,
  SDL_WINDOW_POPUP_MENU = 0x00080000,
  SDL_WINDOW_VULKAN = 0x10000000
}
 The flags on a window. More...
enum  SDL_WindowEventID {
  SDL_WINDOWEVENT_NONE,
  SDL_WINDOWEVENT_SHOWN,
  SDL_WINDOWEVENT_HIDDEN,
  SDL_WINDOWEVENT_EXPOSED,
  SDL_WINDOWEVENT_MOVED,
  SDL_WINDOWEVENT_RESIZED,
  SDL_WINDOWEVENT_SIZE_CHANGED,
  SDL_WINDOWEVENT_MINIMIZED,
  SDL_WINDOWEVENT_MAXIMIZED,
  SDL_WINDOWEVENT_RESTORED,
  SDL_WINDOWEVENT_ENTER,
  SDL_WINDOWEVENT_LEAVE,
  SDL_WINDOWEVENT_FOCUS_GAINED,
  SDL_WINDOWEVENT_FOCUS_LOST,
  SDL_WINDOWEVENT_CLOSE,
  SDL_WINDOWEVENT_TAKE_FOCUS,
  SDL_WINDOWEVENT_HIT_TEST
}
 Event subtype for window events. More...
enum  SDL_DisplayEventID {
  SDL_DISPLAYEVENT_NONE,
  SDL_DISPLAYEVENT_ORIENTATION
}
 Event subtype for display events. More...
enum  SDL_DisplayOrientation {
  SDL_ORIENTATION_UNKNOWN,
  SDL_ORIENTATION_LANDSCAPE,
  SDL_ORIENTATION_LANDSCAPE_FLIPPED,
  SDL_ORIENTATION_PORTRAIT,
  SDL_ORIENTATION_PORTRAIT_FLIPPED
}
enum  SDL_GLattr {
  SDL_GL_RED_SIZE,
  SDL_GL_GREEN_SIZE,
  SDL_GL_BLUE_SIZE,
  SDL_GL_ALPHA_SIZE,
  SDL_GL_BUFFER_SIZE,
  SDL_GL_DOUBLEBUFFER,
  SDL_GL_DEPTH_SIZE,
  SDL_GL_STENCIL_SIZE,
  SDL_GL_ACCUM_RED_SIZE,
  SDL_GL_ACCUM_GREEN_SIZE,
  SDL_GL_ACCUM_BLUE_SIZE,
  SDL_GL_ACCUM_ALPHA_SIZE,
  SDL_GL_STEREO,
  SDL_GL_MULTISAMPLEBUFFERS,
  SDL_GL_MULTISAMPLESAMPLES,
  SDL_GL_ACCELERATED_VISUAL,
  SDL_GL_RETAINED_BACKING,
  SDL_GL_CONTEXT_MAJOR_VERSION,
  SDL_GL_CONTEXT_MINOR_VERSION,
  SDL_GL_CONTEXT_EGL,
  SDL_GL_CONTEXT_FLAGS,
  SDL_GL_CONTEXT_PROFILE_MASK,
  SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
  SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
  SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
  SDL_GL_CONTEXT_RESET_NOTIFICATION,
  SDL_GL_CONTEXT_NO_ERROR
}
 OpenGL configuration attributes. More...
enum  SDL_GLprofile {
  SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
  SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
  SDL_GL_CONTEXT_PROFILE_ES = 0x0004
}
enum  SDL_GLcontextFlag {
  SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
  SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
  SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
  SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
}
enum  SDL_GLcontextReleaseFlag {
  SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
  SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
}
enum  SDL_GLContextResetNotification {
  SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
  SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
}
enum  SDL_HitTestResult {
  SDL_HITTEST_NORMAL,
  SDL_HITTEST_DRAGGABLE,
  SDL_HITTEST_RESIZE_TOPLEFT,
  SDL_HITTEST_RESIZE_TOP,
  SDL_HITTEST_RESIZE_TOPRIGHT,
  SDL_HITTEST_RESIZE_RIGHT,
  SDL_HITTEST_RESIZE_BOTTOMRIGHT,
  SDL_HITTEST_RESIZE_BOTTOM,
  SDL_HITTEST_RESIZE_BOTTOMLEFT,
  SDL_HITTEST_RESIZE_LEFT
}
 Possible return values from the SDL_HitTest callback. More...

Functions

int SDL_GetNumVideoDrivers (void)
 Get the number of video drivers compiled into SDL.
const char * SDL_GetVideoDriver (int index)
 Get the name of a built in video driver.
int SDL_VideoInit (const char *driver_name)
 Initialize the video subsystem, optionally specifying a video driver.
void SDL_VideoQuit (void)
 Shuts down the video subsystem.
const char * SDL_GetCurrentVideoDriver (void)
 Returns the name of the currently initialized video driver.
int SDL_GetNumVideoDisplays (void)
 Returns the number of available video displays.
const char * SDL_GetDisplayName (int displayIndex)
 Get the name of a display in UTF-8 encoding.
int SDL_GetDisplayBounds (int displayIndex, SDL_Rect *rect)
 Get the desktop area represented by a display, with the primary display located at 0,0.
int SDL_GetDisplayUsableBounds (int displayIndex, SDL_Rect *rect)
 Get the usable desktop area represented by a display, with the primary display located at 0,0.
int SDL_GetDisplayDPI (int displayIndex, float *ddpi, float *hdpi, float *vdpi)
 Get the dots/pixels-per-inch for a display.
SDL_DisplayOrientation SDL_GetDisplayOrientation (int displayIndex)
 Get the orientation of a display.
int SDL_GetNumDisplayModes (int displayIndex)
 Returns the number of available display modes.
int SDL_GetDisplayMode (int displayIndex, int modeIndex, SDL_DisplayMode *mode)
 Fill in information about a specific display mode.
int SDL_GetDesktopDisplayMode (int displayIndex, SDL_DisplayMode *mode)
 Fill in information about the desktop display mode.
int SDL_GetCurrentDisplayMode (int displayIndex, SDL_DisplayMode *mode)
 Fill in information about the current display mode.
SDL_DisplayModeSDL_GetClosestDisplayMode (int displayIndex, const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
 Get the closest match to the requested display mode.
int SDL_GetWindowDisplayIndex (SDL_Window *window)
 Get the display index associated with a window.
int SDL_SetWindowDisplayMode (SDL_Window *window, const SDL_DisplayMode *mode)
 Set the display mode used when a fullscreen window is visible.
int SDL_GetWindowDisplayMode (SDL_Window *window, SDL_DisplayMode *mode)
 Fill in information about the display mode used when a fullscreen window is visible.
Uint32 SDL_GetWindowPixelFormat (SDL_Window *window)
 Get the pixel format associated with the window.
SDL_WindowSDL_CreateWindow (const char *title, int x, int y, int w, int h, Uint32 flags)
 Create a window with the specified position, dimensions, and flags.
SDL_WindowSDL_CreateWindowFrom (const void *data)
 Create an SDL window from an existing native window.
Uint32 SDL_GetWindowID (SDL_Window *window)
 Get the numeric ID of a window, for logging purposes.
SDL_WindowSDL_GetWindowFromID (Uint32 id)
 Get a window from a stored ID, or NULL if it doesn't exist.
Uint32 SDL_GetWindowFlags (SDL_Window *window)
 Get the window flags.
void SDL_SetWindowTitle (SDL_Window *window, const char *title)
 Set the title of a window, in UTF-8 format.
const char * SDL_GetWindowTitle (SDL_Window *window)
 Get the title of a window, in UTF-8 format.
void SDL_SetWindowIcon (SDL_Window *window, SDL_Surface *icon)
 Set the icon for a window.
voidSDL_SetWindowData (SDL_Window *window, const char *name, void *userdata)
 Associate an arbitrary named pointer with a window.
voidSDL_GetWindowData (SDL_Window *window, const char *name)
 Retrieve the data pointer associated with a window.
void SDL_SetWindowPosition (SDL_Window *window, int x, int y)
 Set the position of a window.
void SDL_GetWindowPosition (SDL_Window *window, int *x, int *y)
 Get the position of a window.
void SDL_SetWindowSize (SDL_Window *window, int w, int h)
 Set the size of a window's client area.
void SDL_GetWindowSize (SDL_Window *window, int *w, int *h)
 Get the size of a window's client area.
int SDL_GetWindowBordersSize (SDL_Window *window, int *top, int *left, int *bottom, int *right)
 Get the size of a window's borders (decorations) around the client area.
void SDL_SetWindowMinimumSize (SDL_Window *window, int min_w, int min_h)
 Set the minimum size of a window's client area.
void SDL_GetWindowMinimumSize (SDL_Window *window, int *w, int *h)
 Get the minimum size of a window's client area.
void SDL_SetWindowMaximumSize (SDL_Window *window, int max_w, int max_h)
 Set the maximum size of a window's client area.
void SDL_GetWindowMaximumSize (SDL_Window *window, int *w, int *h)
 Get the maximum size of a window's client area.
void SDL_SetWindowBordered (SDL_Window *window, SDL_bool bordered)
 Set the border state of a window.
void SDL_SetWindowResizable (SDL_Window *window, SDL_bool resizable)
 Set the user-resizable state of a window.
void SDL_ShowWindow (SDL_Window *window)
 Show a window.
void SDL_HideWindow (SDL_Window *window)
 Hide a window.
void SDL_RaiseWindow (SDL_Window *window)
 Raise a window above other windows and set the input focus.
void SDL_MaximizeWindow (SDL_Window *window)
 Make a window as large as possible.
void SDL_MinimizeWindow (SDL_Window *window)
 Minimize a window to an iconic representation.
void SDL_RestoreWindow (SDL_Window *window)
 Restore the size and position of a minimized or maximized window.
int SDL_SetWindowFullscreen (SDL_Window *window, Uint32 flags)
 Set a window's fullscreen state.
SDL_SurfaceSDL_GetWindowSurface (SDL_Window *window)
 Get the SDL surface associated with the window.
int SDL_UpdateWindowSurface (SDL_Window *window)
 Copy the window surface to the screen.
int SDL_UpdateWindowSurfaceRects (SDL_Window *window, const SDL_Rect *rects, int numrects)
 Copy a number of rectangles on the window surface to the screen.
void SDL_SetWindowGrab (SDL_Window *window, SDL_bool grabbed)
 Set a window's input grab mode.
SDL_bool SDL_GetWindowGrab (SDL_Window *window)
 Get a window's input grab mode.
SDL_WindowSDL_GetGrabbedWindow (void)
 Get the window that currently has an input grab enabled.
int SDL_SetWindowBrightness (SDL_Window *window, float brightness)
 Set the brightness (gamma correction) for a window.
float SDL_GetWindowBrightness (SDL_Window *window)
 Get the brightness (gamma correction) for a window.
int SDL_SetWindowOpacity (SDL_Window *window, float opacity)
 Set the opacity for a window.
int SDL_GetWindowOpacity (SDL_Window *window, float *out_opacity)
 Get the opacity of a window.
int SDL_SetWindowModalFor (SDL_Window *modal_window, SDL_Window *parent_window)
 Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
int SDL_SetWindowInputFocus (SDL_Window *window)
 Explicitly sets input focus to the window.
int SDL_SetWindowGammaRamp (SDL_Window *window, const Uint16 *red, const Uint16 *green, const Uint16 *blue)
 Set the gamma ramp for a window.
int SDL_GetWindowGammaRamp (SDL_Window *window, Uint16 *red, Uint16 *green, Uint16 *blue)
 Get the gamma ramp for a window.
int SDL_SetWindowHitTest (SDL_Window *window, SDL_HitTest callback, void *callback_data)
 Provide a callback that decides if a window region has special properties.
void SDL_DestroyWindow (SDL_Window *window)
 Destroy a window.
SDL_bool SDL_IsScreenSaverEnabled (void)
 Returns whether the screensaver is currently enabled (default off).
void SDL_EnableScreenSaver (void)
 Allow the screen to be blanked by a screensaver.
void SDL_DisableScreenSaver (void)
 Prevent the screen from being blanked by a screensaver.
OpenGL support functions
int SDL_GL_LoadLibrary (const char *path)
 Dynamically load an OpenGL library.
voidSDL_GL_GetProcAddress (const char *proc)
 Get the address of an OpenGL function.
void SDL_GL_UnloadLibrary (void)
 Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
SDL_bool SDL_GL_ExtensionSupported (const char *extension)
 Return true if an OpenGL extension is supported for the current context.
void SDL_GL_ResetAttributes (void)
 Reset all previously set OpenGL context attributes to their default values.
int SDL_GL_SetAttribute (SDL_GLattr attr, int value)
 Set an OpenGL window attribute before window creation.
int SDL_GL_GetAttribute (SDL_GLattr attr, int *value)
 Get the actual value for an attribute from the current context.
SDL_GLContext SDL_GL_CreateContext (SDL_Window *window)
 Create an OpenGL context for use with an OpenGL window, and make it current.
int SDL_GL_MakeCurrent (SDL_Window *window, SDL_GLContext context)
 Set up an OpenGL context for rendering into an OpenGL window.
SDL_WindowSDL_GL_GetCurrentWindow (void)
 Get the currently active OpenGL window.
SDL_GLContext SDL_GL_GetCurrentContext (void)
 Get the currently active OpenGL context.
void SDL_GL_GetDrawableSize (SDL_Window *window, int *w, int *h)
 Get the size of a window's underlying drawable in pixels (for use with glViewport).
int SDL_GL_SetSwapInterval (int interval)
 Set the swap interval for the current OpenGL context.
int SDL_GL_GetSwapInterval (void)
 Get the swap interval for the current OpenGL context.
void SDL_GL_SwapWindow (SDL_Window *window)
 Swap the OpenGL buffers for a window, if double-buffering is supported.
void SDL_GL_DeleteContext (SDL_GLContext context)
 Delete an OpenGL context.

Detailed Description

Header file for SDL video functions.

Definition in file SDL_video.h.

Macro Definition Documentation

#define SDL_WINDOWPOS_CENTERED_DISPLAY (   X)    (SDL_WINDOWPOS_CENTERED_MASK|(X))

Definition at line 138 of file SDL_video.h.

Referenced by SDLTest_CommonArg(), and SDLTest_CommonEvent().

#define SDL_WINDOWPOS_CENTERED_MASK   0x2FFF0000u

Used to indicate that the window position should be centered.

Definition at line 137 of file SDL_video.h.

#define SDL_WINDOWPOS_ISCENTERED (   X)    (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
#define SDL_WINDOWPOS_ISUNDEFINED (   X)    (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
#define SDL_WINDOWPOS_UNDEFINED   SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY (   X)    (SDL_WINDOWPOS_UNDEFINED_MASK|(X))

Definition at line 129 of file SDL_video.h.

Referenced by SDLTest_CommonArg().

#define SDL_WINDOWPOS_UNDEFINED_MASK   0x1FFF0000u

Used to indicate that you don't care what the window position is.

Definition at line 128 of file SDL_video.h.

Typedef Documentation

SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) SDL_DYNAPI_PROC int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr int return SDL_Window return return SDL_Window int int return SDL_GLContext(int, SDL_vsscanf,(const char *a, const char *b, va_list c),(a, b, c), return) SDL_DYNAPI_PROC(int

An opaque handle to an OpenGL context.

Definition at line 193 of file SDL_video.h.

typedef SDL_HitTestResult( * SDL_HitTest)(SDL_Window *win, const SDL_Point *area, void *data)

Callback used for hit-testing.

See Also
SDL_SetWindowHitTest

Definition at line 1039 of file SDL_video.h.

Enumeration Type Documentation

Event subtype for display events.

Enumerator:
SDL_DISPLAYEVENT_NONE 

Never used

SDL_DISPLAYEVENT_ORIENTATION 

Display orientation has changed to data1

Definition at line 175 of file SDL_video.h.

{
SDL_DISPLAYEVENT_NONE, /**< Never used */
SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
Enumerator:
SDL_ORIENTATION_UNKNOWN 

The display orientation can't be determined

SDL_ORIENTATION_LANDSCAPE 

The display is in landscape mode, with the right side up, relative to portrait mode

SDL_ORIENTATION_LANDSCAPE_FLIPPED 

The display is in landscape mode, with the left side up, relative to portrait mode

SDL_ORIENTATION_PORTRAIT 

The display is in portrait mode

SDL_ORIENTATION_PORTRAIT_FLIPPED 

The display is in portrait mode, upside down

Definition at line 181 of file SDL_video.h.

{
SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
enum SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char int SDL_PRINTF_FORMAT_STRING const char const char SDL_SCANF_FORMAT_STRING const char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 return SDL_AudioCVT SDL_AudioFormat Uint8 int SDL_AudioFormat Uint8 int return Uint8 const Uint8 Uint32 int const char return return return return return return return return Uint32 return Uint32 SDL_Event return SDL_Event int return SDL_EventFilter void SDL_EventFilter void SDL_EventFilter void int return const char const char return SDL_JoystickGUID return int return int return SDL_GameController return int return const char return SDL_GameController SDL_GameControllerAxis return const char return SDL_GameController SDL_GameControllerButton return SDL_GameController SDL_RWops return SDL_TouchID SDL_RWops return int return int return return SDL_Joystick return SDL_Haptic SDL_Haptic return SDL_Haptic return SDL_Haptic SDL_HapticEffect return SDL_Haptic int Uint32 return SDL_Haptic int SDL_Haptic int return SDL_Haptic return SDL_Haptic return SDL_Haptic return SDL_Haptic return const char const char return const char SDL_HintCallback void int return SDL_Joystick return SDL_Joystick return const char return SDL_Joystick return SDL_Joystick return SDL_Joystick return int return SDL_Joystick int return SDL_Joystick int return return return SDL_Scancode return SDL_Scancode return SDL_Keycode return return const char return void int SDL_LogPriority SDL_LogOutputFunction void Uint32 const char const char SDL_Window return int int return SDL_Window int int return SDL_Surface int int return SDL_Cursor return int return SDL_mutex return SDL_mutex return Uint32 return SDL_sem return SDL_sem Uint32 return SDL_sem return SDL_cond SDL_cond return SDL_cond SDL_mutex Uint32 return Uint32 int Uint32 Uint32 Uint32 Uint32 return Uint32 return int return SDL_Palette const SDL_Color int int return const SDL_PixelFormat Uint8 Uint8 Uint8 return Uint32 const SDL_PixelFormat Uint8 Uint8 Uint8 float Uint16 int int return const SDL_Rect const SDL_Rect SDL_Rect return const SDL_Point int const SDL_Rect SDL_Rect return return int int Uint32 SDL_Window SDL_Renderer return SDL_Surface return SDL_Renderer SDL_RendererInfo return SDL_Renderer Uint32 int int int return SDL_Texture Uint32 int int int return SDL_Texture Uint8 Uint8 Uint8 return SDL_Texture Uint8 return SDL_Texture SDL_BlendMode return SDL_Texture const SDL_Rect const Uint8 int const Uint8 int const Uint8 int return SDL_Texture SDL_Renderer SDL_Texture return SDL_Renderer int int return SDL_Renderer const SDL_Rect return SDL_Renderer const SDL_Rect return SDL_Renderer float float return SDL_Renderer Uint8 Uint8 Uint8 Uint8 return SDL_Renderer SDL_BlendMode return SDL_Renderer return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Point int return SDL_Renderer const SDL_Rect int return SDL_Renderer const SDL_Rect int return SDL_Renderer SDL_Texture const SDL_Rect const SDL_Rect const double const SDL_Point const SDL_RendererFlip return SDL_Renderer SDL_Renderer SDL_Texture return void int return return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops return SDL_RWops Uint16 return SDL_RWops Uint32 return SDL_RWops Uint64 return const char unsigned int unsigned int unsigned int unsigned int Uint32 return SDL_Window SDL_Surface SDL_WindowShapeMode return size_t return void size_t return const char return void size_t size_t int(*) a int return int return int size_t return size_t return const wchar_t return const wchar_t size_t return const char size_t return const char size_t return char return char return const char int return int char int return long char int return Sint64 char int return const char return const char char int return const char char int return const char char return const char const char size_t return const char const char size_t return double return double return double return double return double return double return double int return float return const char const char return SDL_iconv_t const char size_t char size_t return Uint32 int int int Uint32 Uint32 Uint32 Uint32 return SDL_Surface SDL_Surface return SDL_RWops int return SDL_Surface int return SDL_Surface Uint32 return SDL_Surface Uint8 Uint8 Uint8 return SDL_Surface Uint8 return SDL_Surface SDL_BlendMode return SDL_Surface SDL_Rect SDL_Surface Uint32 Uint32 return SDL_Surface const SDL_Rect Uint32 return SDL_Surface const SDL_Rect SDL_Surface SDL_Rect return SDL_Surface const SDL_Rect SDL_Surface const SDL_Rect return SDL_Surface SDL_Rect SDL_Surface SDL_Rect return SDL_Thread return SDL_Thread return SDL_Thread int return SDL_TLSID const void void(*) return return Uint32 SDL_TimerID return int return SDL_TouchID int return return return const char return return int return int return int SDL_DisplayMode return int const SDL_DisplayMode SDL_DisplayMode return SDL_Window const SDL_DisplayMode return SDL_Window return const void return Uint32 return SDL_Window const char SDL_Window SDL_Surface SDL_Window const char return SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window int int SDL_Window SDL_Window SDL_Window SDL_Window Uint32 return SDL_Window return SDL_Window SDL_bool SDL_Window float return SDL_Window const Uint16 const Uint16 const Uint16 return SDL_Window const char return SDL_GLattr

OpenGL configuration attributes.

Enumerator:
SDL_GL_RED_SIZE 
SDL_GL_GREEN_SIZE 
SDL_GL_BLUE_SIZE 
SDL_GL_ALPHA_SIZE 
SDL_GL_BUFFER_SIZE 
SDL_GL_DOUBLEBUFFER 
SDL_GL_DEPTH_SIZE 
SDL_GL_STENCIL_SIZE 
SDL_GL_ACCUM_RED_SIZE 
SDL_GL_ACCUM_GREEN_SIZE 
SDL_GL_ACCUM_BLUE_SIZE 
SDL_GL_ACCUM_ALPHA_SIZE 
SDL_GL_STEREO 
SDL_GL_MULTISAMPLEBUFFERS 
SDL_GL_MULTISAMPLESAMPLES 
SDL_GL_ACCELERATED_VISUAL 
SDL_GL_RETAINED_BACKING 
SDL_GL_CONTEXT_MAJOR_VERSION 
SDL_GL_CONTEXT_MINOR_VERSION 
SDL_GL_CONTEXT_EGL 
SDL_GL_CONTEXT_FLAGS 
SDL_GL_CONTEXT_PROFILE_MASK 
SDL_GL_SHARE_WITH_CURRENT_CONTEXT 
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE 
SDL_GL_CONTEXT_RELEASE_BEHAVIOR 
SDL_GL_CONTEXT_RESET_NOTIFICATION 
SDL_GL_CONTEXT_NO_ERROR 

Definition at line 198 of file SDL_video.h.

Enumerator:
SDL_GL_CONTEXT_DEBUG_FLAG 
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 

Definition at line 236 of file SDL_video.h.

Enumerator:
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 

Definition at line 244 of file SDL_video.h.

Enumerator:
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 
SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 

Definition at line 250 of file SDL_video.h.

Enumerator:
SDL_GL_CONTEXT_PROFILE_CORE 
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 
SDL_GL_CONTEXT_PROFILE_ES 

GLX_CONTEXT_ES2_PROFILE_BIT_EXT

Definition at line 229 of file SDL_video.h.

{
SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */

Possible return values from the SDL_HitTest callback.

See Also
SDL_HitTest
Enumerator:
SDL_HITTEST_NORMAL 

Region is normal. No special properties.

SDL_HITTEST_DRAGGABLE 

Region can drag entire window.

SDL_HITTEST_RESIZE_TOPLEFT 
SDL_HITTEST_RESIZE_TOP 
SDL_HITTEST_RESIZE_TOPRIGHT 
SDL_HITTEST_RESIZE_RIGHT 
SDL_HITTEST_RESIZE_BOTTOMRIGHT 
SDL_HITTEST_RESIZE_BOTTOM 
SDL_HITTEST_RESIZE_BOTTOMLEFT 
SDL_HITTEST_RESIZE_LEFT 

Definition at line 1020 of file SDL_video.h.

Event subtype for window events.

Enumerator:
SDL_WINDOWEVENT_NONE 

Never used

SDL_WINDOWEVENT_SHOWN 

Window has been shown

SDL_WINDOWEVENT_HIDDEN 

Window has been hidden

SDL_WINDOWEVENT_EXPOSED 

Window has been exposed and should be redrawn

SDL_WINDOWEVENT_MOVED 

Window has been moved to data1, data2

SDL_WINDOWEVENT_RESIZED 

Window has been resized to data1xdata2

SDL_WINDOWEVENT_SIZE_CHANGED 

The window size has changed, either as a result of an API call or through the system or user changing the window size.

SDL_WINDOWEVENT_MINIMIZED 

Window has been minimized

SDL_WINDOWEVENT_MAXIMIZED 

Window has been maximized

SDL_WINDOWEVENT_RESTORED 

Window has been restored to normal size and position

SDL_WINDOWEVENT_ENTER 

Window has gained mouse focus

SDL_WINDOWEVENT_LEAVE 

Window has lost mouse focus

SDL_WINDOWEVENT_FOCUS_GAINED 

Window has gained keyboard focus

SDL_WINDOWEVENT_FOCUS_LOST 

Window has lost keyboard focus

SDL_WINDOWEVENT_CLOSE 

The window manager requests that the window be closed

SDL_WINDOWEVENT_TAKE_FOCUS 

Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore)

SDL_WINDOWEVENT_HIT_TEST 

Window had a hit test that wasn't SDL_HITTEST_NORMAL.

Definition at line 146 of file SDL_video.h.

{
SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
a result of an API call or through the
system or user changing the window size. */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */

The flags on a window.

See Also
SDL_GetWindowFlags()
Enumerator:
SDL_WINDOW_FULLSCREEN 

fullscreen window

SDL_WINDOW_OPENGL 

window usable with OpenGL context

SDL_WINDOW_SHOWN 

window is visible

SDL_WINDOW_HIDDEN 

window is not visible

SDL_WINDOW_BORDERLESS 

no window decoration

SDL_WINDOW_RESIZABLE 

window can be resized

SDL_WINDOW_MINIMIZED 

window is minimized

SDL_WINDOW_MAXIMIZED 

window is maximized

SDL_WINDOW_INPUT_GRABBED 

window has grabbed input focus

SDL_WINDOW_INPUT_FOCUS 

window has input focus

SDL_WINDOW_MOUSE_FOCUS 

window has mouse focus

SDL_WINDOW_FULLSCREEN_DESKTOP 
SDL_WINDOW_FOREIGN 

window not created by SDL

SDL_WINDOW_ALLOW_HIGHDPI 

window should be created in high-DPI mode if supported. On macOS NSHighResolutionCapable must be set true in the application's Info.plist for this to have any effect.

SDL_WINDOW_MOUSE_CAPTURE 

window has mouse captured (unrelated to INPUT_GRABBED)

SDL_WINDOW_ALWAYS_ON_TOP 

window should always be above others

SDL_WINDOW_SKIP_TASKBAR 

window should not be added to the taskbar

SDL_WINDOW_UTILITY 

window should be treated as a utility window

SDL_WINDOW_TOOLTIP 

window should be treated as a tooltip

SDL_WINDOW_POPUP_MENU 

window should be treated as a popup menu

SDL_WINDOW_VULKAN 

window usable for Vulkan surface

Definition at line 97 of file SDL_video.h.

{
/* !!! FIXME: change this to name = (1<<x). */
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
On macOS NSHighResolutionCapable must be set true in the
application's Info.plist for this to have any effect. */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */

Function Documentation

SDL_Window* SDL_CreateWindow ( const char *  title,
int  x,
int  y,
int  w,
int  h,
Uint32  flags 
)

Create a window with the specified position, dimensions, and flags.

Parameters
titleThe title of the window, in UTF-8 encoding.
xThe x position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED.
yThe y position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED.
wThe width of the window, in screen coordinates.
hThe height of the window, in screen coordinates.
flagsThe flags for the window, a mask of any of the following: SDL_WINDOW_FULLSCREEN, SDL_WINDOW_OPENGL, SDL_WINDOW_HIDDEN, SDL_WINDOW_BORDERLESS, SDL_WINDOW_RESIZABLE, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_INPUT_GRABBED, SDL_WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_VULKAN.
Returns
The created window, or NULL if window creation failed.

If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size in pixels may differ from its size in screen coordinates on platforms with high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the drawable size in pixels.

If the window is created with any of the SDL_WINDOW_OPENGL or SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the corresponding UnloadLibrary function is called by SDL_DestroyWindow().

If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.

Note
On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.
See Also
SDL_DestroyWindow()
SDL_GL_LoadLibrary()
SDL_Vulkan_LoadLibrary()

Definition at line 1408 of file SDL_video.c.

References SDL_Window::brightness, CREATE_FLAGS, SDL_VideoDevice::CreateSDLWindow, SDL_Window::flags, FULLSCREEN_VISIBLE, SDL_VideoDevice::GL_CreateContext, SDL_Rect::h, SDL_Window::h, SDL_Window::id, SDL_Window::is_destroying, SDL_VideoDevice::is_dummy, SDL_Window::last_fullscreen_flags, SDL_Window::magic, SDL_VideoDevice::name, SDL_Window::next, SDL_VideoDevice::next_object_id, NULL, SDL_Window::opacity, SDL_Window::prev, SDL_calloc, SDL_DestroyWindow, SDL_FALSE, SDL_FinishWindowCreation(), SDL_GetDisplayBounds, SDL_GetDisplayForWindow(), SDL_GetHintBoolean, SDL_GetIndexOfDisplay(), SDL_GL_LoadLibrary, SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_OutOfMemory, SDL_SetError, SDL_SetWindowTitle, SDL_UpdateFullscreenMode(), SDL_VideoInit, SDL_Vulkan_LoadLibrary, SDL_WINDOW_ALLOW_HIGHDPI, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_HIDDEN, SDL_WINDOW_MINIMIZED, SDL_WINDOW_OPENGL, SDL_WINDOW_POPUP_MENU, SDL_WINDOW_TOOLTIP, SDL_WINDOW_UTILITY, SDL_WINDOW_VULKAN, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_VideoDevice::Vulkan_CreateSurface, SDL_Rect::w, SDL_Window::w, SDL_VideoDevice::window_magic, SDL_Window::windowed, SDL_VideoDevice::windows, SDL_Rect::x, SDL_Window::x, SDL_Rect::y, and SDL_Window::y.

{
if (!_this) {
/* Initialize the video system if needed */
if (SDL_VideoInit(NULL) < 0) {
return NULL;
}
}
if ((((flags & SDL_WINDOW_UTILITY) != 0) + ((flags & SDL_WINDOW_TOOLTIP) != 0) + ((flags & SDL_WINDOW_POPUP_MENU) != 0)) > 1) {
SDL_SetError("Conflicting window flags specified");
return NULL;
}
/* Some platforms can't create zero-sized windows */
if (w < 1) {
w = 1;
}
if (h < 1) {
h = 1;
}
/* Some platforms blow up if the windows are too large. Raise it later? */
if ((w > 16384) || (h > 16384)) {
SDL_SetError("Window is too large.");
return NULL;
}
/* Some platforms have OpenGL enabled by default */
#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
}
#endif
SDL_SetError("OpenGL support is either not configured in SDL "
"or not available in current SDL video driver "
"(%s) or platform", _this->name);
return NULL;
}
return NULL;
}
}
if (flags & SDL_WINDOW_VULKAN) {
SDL_SetError("Vulkan support is either not configured in SDL "
"or not available in current SDL video driver "
"(%s) or platform", _this->name);
return NULL;
}
if (flags & SDL_WINDOW_OPENGL) {
SDL_SetError("Vulkan and OpenGL not supported on same window");
return NULL;
}
return NULL;
}
}
/* Unless the user has specified the high-DPI disabling hint, respect the
* SDL_WINDOW_ALLOW_HIGHDPI flag.
*/
flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
}
}
window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
if (!window) {
return NULL;
}
window->magic = &_this->window_magic;
window->id = _this->next_object_id++;
window->x = x;
window->y = y;
window->w = w;
window->h = h;
int displayIndex;
SDL_Rect bounds;
displayIndex = SDL_GetIndexOfDisplay(display);
SDL_GetDisplayBounds(displayIndex, &bounds);
window->x = bounds.x + (bounds.w - w) / 2;
}
window->y = bounds.y + (bounds.h - h) / 2;
}
}
window->windowed.x = window->x;
window->windowed.y = window->y;
window->windowed.w = window->w;
window->windowed.h = window->h;
int displayIndex;
SDL_Rect bounds;
displayIndex = SDL_GetIndexOfDisplay(display);
SDL_GetDisplayBounds(displayIndex, &bounds);
window->x = bounds.x;
window->y = bounds.y;
window->w = bounds.w;
window->h = bounds.h;
}
window->last_fullscreen_flags = window->flags;
window->opacity = 1.0f;
window->brightness = 1.0f;
window->next = _this->windows;
if (_this->windows) {
}
if (_this->CreateSDLWindow && _this->CreateSDLWindow(_this, window) < 0) {
return NULL;
}
/* Clear minimized if not on windows, only windows handles it at create rather than FinishWindowCreation,
* but it's important or window focus will get broken on windows!
*/
#if !defined(__WIN32__)
if (window->flags & SDL_WINDOW_MINIMIZED) {
}
#endif
#if __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
/* HACK: WinRT 8.x apps can't choose whether or not they are fullscreen
or not. The user can choose this, via OS-provided UI, but this can't
be set programmatically.
Just look at what SDL's WinRT video backend code detected with regards
to fullscreen (being active, or not), and figure out a return/error code
from that.
*/
flags = window->flags;
#endif
if (title) {
SDL_SetWindowTitle(window, title);
}
/* If the window was created fullscreen, make sure the mode code matches */
return window;
}
SDL_Window* SDL_CreateWindowFrom ( const void data)

Create an SDL window from an existing native window.

Parameters
dataA pointer to driver-dependent window creation data
Returns
The created window, or NULL if window creation failed.
See Also
SDL_DestroyWindow()

Definition at line 1576 of file SDL_video.c.

References SDL_Window::brightness, SDL_VideoDevice::CreateSDLWindowFrom, SDL_Window::flags, SDL_Window::id, SDL_Window::is_destroying, SDL_Window::last_fullscreen_flags, SDL_Window::magic, SDL_Window::next, SDL_VideoDevice::next_object_id, NULL, SDL_Window::opacity, PrepareDragAndDropSupport(), SDL_Window::prev, SDL_calloc, SDL_DestroyWindow, SDL_FALSE, SDL_OutOfMemory, SDL_UninitializedVideo(), SDL_Unsupported, SDL_WINDOW_FOREIGN, SDL_VideoDevice::window_magic, and SDL_VideoDevice::windows.

{
if (!_this) {
return NULL;
}
return NULL;
}
window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
if (!window) {
return NULL;
}
window->magic = &_this->window_magic;
window->id = _this->next_object_id++;
window->last_fullscreen_flags = window->flags;
window->opacity = 1.0f;
window->brightness = 1.0f;
window->next = _this->windows;
if (_this->windows) {
}
if (_this->CreateSDLWindowFrom(_this, window, data) < 0) {
return NULL;
}
return window;
}
void SDL_DestroyWindow ( SDL_Window window)

Destroy a window.

Definition at line 2687 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_VideoDevice::current_glwin, SDL_Window::data, SDL_VideoDevice::DestroyWindow, SDL_VideoDevice::DestroyWindowFramebuffer, SDL_Surface::flags, SDL_Window::flags, SDL_VideoDisplay::fullscreen_window, SDL_Window::gamma, SDL_Window::icon, SDL_Window::is_destroying, SDL_Window::magic, SDL_WindowUserData::name, SDL_WindowUserData::next, SDL_Window::next, NULL, SDL_Window::prev, SDL_DONTFREE, SDL_free, SDL_FreeSurface, SDL_GetDisplayForWindow(), SDL_GetKeyboardFocus, SDL_GetMouseFocus, SDL_GL_MakeCurrent, SDL_GL_UnloadLibrary, SDL_HideWindow, SDL_SetKeyboardFocus(), SDL_SetMouseFocus(), SDL_TRUE, SDL_Vulkan_UnloadLibrary, SDL_WINDOW_OPENGL, SDL_WINDOW_VULKAN, SDL_Window::surface, SDL_Window::title, and SDL_VideoDevice::windows.

{
SDL_VideoDisplay *display;
/* Restore video mode, etc. */
SDL_HideWindow(window);
/* Make sure this window no longer has focus */
if (SDL_GetKeyboardFocus() == window) {
}
if (SDL_GetMouseFocus() == window) {
}
/* make no context current if this is the current context window. */
if (window->flags & SDL_WINDOW_OPENGL) {
if (_this->current_glwin == window) {
}
}
if (window->surface) {
window->surface->flags &= ~SDL_DONTFREE;
}
}
}
if (window->flags & SDL_WINDOW_OPENGL) {
}
if (window->flags & SDL_WINDOW_VULKAN) {
}
display = SDL_GetDisplayForWindow(window);
if (display->fullscreen_window == window) {
display->fullscreen_window = NULL;
}
/* Now invalidate magic */
window->magic = NULL;
/* Free memory associated with the window */
SDL_free(window->title);
SDL_free(window->gamma);
while (window->data) {
window->data = data->next;
SDL_free(data->name);
SDL_free(data);
}
/* Unlink the window from the list */
if (window->next) {
window->next->prev = window->prev;
}
if (window->prev) {
window->prev->next = window->next;
} else {
_this->windows = window->next;
}
SDL_free(window);
}
void SDL_DisableScreenSaver ( void  )

Prevent the screen from being blanked by a screensaver.

See Also
SDL_IsScreenSaverEnabled()
SDL_EnableScreenSaver()

Definition at line 2788 of file SDL_video.c.

References SDL_TRUE, SDL_VideoDevice::suspend_screensaver, and SDL_VideoDevice::SuspendScreenSaver.

void SDL_EnableScreenSaver ( void  )

Allow the screen to be blanked by a screensaver.

See Also
SDL_IsScreenSaverEnabled()
SDL_DisableScreenSaver()

Definition at line 2773 of file SDL_video.c.

References SDL_FALSE, SDL_VideoDevice::suspend_screensaver, and SDL_VideoDevice::SuspendScreenSaver.

SDL_DisplayMode* SDL_GetClosestDisplayMode ( int  displayIndex,
const SDL_DisplayMode mode,
SDL_DisplayMode closest 
)

Get the closest match to the requested display mode.

Parameters
displayIndexThe index of display from which mode should be queried.
modeThe desired display mode
closestA pointer to a display mode to be filled in with the closest match of the available display modes.
Returns
The passed in value closest, or NULL if no matching video mode was available.

The available display modes are scanned, and closest is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned.

See Also
SDL_GetNumDisplayModes()
SDL_GetDisplayMode()

Definition at line 962 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, NULL, and SDL_GetClosestDisplayModeForDisplay().

{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, NULL);
display = &_this->displays[displayIndex];
return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
}
int SDL_GetCurrentDisplayMode ( int  displayIndex,
SDL_DisplayMode mode 
)

Fill in information about the current display mode.

Definition at line 841 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDisplay::current_mode, and SDL_VideoDevice::displays.

{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
display = &_this->displays[displayIndex];
if (mode) {
*mode = display->current_mode;
}
return 0;
}
const char* SDL_GetCurrentVideoDriver ( void  )

Returns the name of the currently initialized video driver.

Returns
The name of the current video driver or NULL if no driver has been initialized
See Also
SDL_GetNumVideoDrivers()
SDL_GetVideoDriver()

Definition at line 576 of file SDL_video.c.

References SDL_VideoDevice::name, NULL, and SDL_UninitializedVideo().

{
if (!_this) {
return NULL;
}
return _this->name;
}
int SDL_GetDesktopDisplayMode ( int  displayIndex,
SDL_DisplayMode mode 
)

Fill in information about the desktop display mode.

Definition at line 827 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDisplay::desktop_mode, and SDL_VideoDevice::displays.

{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
display = &_this->displays[displayIndex];
if (mode) {
*mode = display->desktop_mode;
}
return 0;
}
int SDL_GetDisplayBounds ( int  displayIndex,
SDL_Rect rect 
)

Get the desktop area represented by a display, with the primary display located at 0,0.

Returns
0 on success, or -1 if the index is out of range.
See Also
SDL_GetNumVideoDisplays()

Definition at line 676 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDisplay::current_mode, SDL_VideoDevice::displays, SDL_VideoDevice::GetDisplayBounds, SDL_DisplayMode::h, SDL_Rect::h, SDL_GetDisplayBounds, SDL_DisplayMode::w, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

{
CHECK_DISPLAY_INDEX(displayIndex, -1);
if (rect) {
SDL_VideoDisplay *display = &_this->displays[displayIndex];
if (_this->GetDisplayBounds(_this, display, rect) == 0) {
return 0;
}
}
/* Assume that the displays are left to right */
if (displayIndex == 0) {
rect->x = 0;
rect->y = 0;
} else {
SDL_GetDisplayBounds(displayIndex-1, rect);
rect->x += rect->w;
}
rect->w = display->current_mode.w;
rect->h = display->current_mode.h;
}
return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
}
int SDL_GetDisplayDPI ( int  displayIndex,
float *  ddpi,
float *  hdpi,
float *  vdpi 
)

Get the dots/pixels-per-inch for a display.

Note
Diagonal, horizontal and vertical DPI can all be optionally returned if the parameter is non-NULL.
Returns
0 on success, or -1 if no DPI information is available or the index is out of range.
See Also
SDL_GetNumVideoDisplays()

Definition at line 723 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDevice::GetDisplayDPI, and SDL_Unsupported.

{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
display = &_this->displays[displayIndex];
if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
return 0;
}
} else {
return SDL_Unsupported();
}
return -1;
}
int SDL_GetDisplayMode ( int  displayIndex,
int  modeIndex,
SDL_DisplayMode mode 
)

Fill in information about a specific display mode.

Note
The display modes are sorted in this priority:
  • bits per pixel -> more colors to fewer colors
  • width -> largest to smallest
  • height -> largest to smallest
  • refresh rate -> highest to lowest
See Also
SDL_GetNumDisplayModes()

Definition at line 809 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDisplay::display_modes, SDL_VideoDevice::displays, SDL_GetNumDisplayModesForDisplay(), and SDL_SetError.

{
SDL_VideoDisplay *display;
CHECK_DISPLAY_INDEX(displayIndex, -1);
display = &_this->displays[displayIndex];
return SDL_SetError("index must be in the range of 0 - %d",
}
if (mode) {
*mode = display->display_modes[index];
}
return 0;
}
const char* SDL_GetDisplayName ( int  displayIndex)

Get the name of a display in UTF-8 encoding.

Returns
The name of a display, or NULL for an invalid display index.
See Also
SDL_GetNumVideoDisplays()

Definition at line 668 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDisplay::name, and NULL.

{
CHECK_DISPLAY_INDEX(displayIndex, NULL);
return _this->displays[displayIndex].name;
}
SDL_DisplayOrientation SDL_GetDisplayOrientation ( int  displayIndex)

Get the orientation of a display.

Returns
The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
See Also
SDL_GetNumVideoDisplays()

Definition at line 743 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDisplay::orientation, and SDL_ORIENTATION_UNKNOWN.

{
SDL_VideoDisplay *display;
display = &_this->displays[displayIndex];
return display->orientation;
}
int SDL_GetDisplayUsableBounds ( int  displayIndex,
SDL_Rect rect 
)

Get the usable desktop area represented by a display, with the primary display located at 0,0.

This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system removed. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.

Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.

Returns
0 on success, or -1 if the index is out of range.
See Also
SDL_GetDisplayBounds()
SDL_GetNumVideoDisplays()

Definition at line 703 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, SDL_VideoDevice::GetDisplayUsableBounds, and SDL_GetDisplayBounds.

{
CHECK_DISPLAY_INDEX(displayIndex, -1);
if (rect) {
SDL_VideoDisplay *display = &_this->displays[displayIndex];
if (_this->GetDisplayUsableBounds(_this, display, rect) == 0) {
return 0;
}
}
/* Oh well, just give the entire display bounds. */
return SDL_GetDisplayBounds(displayIndex, rect);
}
return 0; /* !!! FIXME: should this be an error if (rect==NULL) ? */
}
SDL_Window* SDL_GetGrabbedWindow ( void  )

Get the window that currently has an input grab enabled.

Returns
This returns the window if input is grabbed, and NULL otherwise.
See Also
SDL_SetWindowGrab()

Definition at line 2559 of file SDL_video.c.

References SDL_Window::flags, SDL_VideoDevice::grabbed_window, SDL_assert, and SDL_WINDOW_INPUT_GRABBED.

int SDL_GetNumDisplayModes ( int  displayIndex)

Returns the number of available display modes.

See Also
SDL_GetDisplayMode()

Definition at line 801 of file SDL_video.c.

References CHECK_DISPLAY_INDEX, SDL_VideoDevice::displays, and SDL_GetNumDisplayModesForDisplay().

{
CHECK_DISPLAY_INDEX(displayIndex, -1);
}
int SDL_GetNumVideoDisplays ( void  )

Returns the number of available video displays.

See Also
SDL_GetDisplayBounds()

Definition at line 635 of file SDL_video.c.

References SDL_VideoDevice::num_displays, and SDL_UninitializedVideo().

{
if (!_this) {
return 0;
}
}
int SDL_GetNumVideoDrivers ( void  )

Get the number of video drivers compiled into SDL.

See Also
SDL_GetVideoDriver()

Definition at line 446 of file SDL_video.c.

References SDL_arraysize.

{
return SDL_arraysize(bootstrap) - 1;
}
const char* SDL_GetVideoDriver ( int  index)

Get the name of a built in video driver.

Note
The video drivers are presented in the order in which they are normally checked during initialization.
See Also
SDL_GetNumVideoDrivers()

Definition at line 452 of file SDL_video.c.

References VideoBootStrap::name, NULL, and SDL_GetNumVideoDrivers.

{
if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
return bootstrap[index]->name;
}
return NULL;
}
int SDL_GetWindowBordersSize ( SDL_Window window,
int *  top,
int *  left,
int *  bottom,
int *  right 
)

Get the size of a window's borders (decorations) around the client area.

Parameters
windowThe window to query.
topPointer to variable for storing the size of the top border. NULL is permitted.
leftPointer to variable for storing the size of the left border. NULL is permitted.
bottomPointer to variable for storing the size of the bottom border. NULL is permitted.
rightPointer to variable for storing the size of the right border. NULL is permitted.
Returns
0 on success, or -1 if getting this information is not supported.
Note
if this function fails (returns -1), the size values will be initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the window in question was borderless.

Definition at line 2043 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_VideoDevice::GetWindowBordersSize, and SDL_Unsupported.

{
int dummy = 0;
if (!top) { top = &dummy; }
if (!left) { left = &dummy; }
if (!right) { right = &dummy; }
if (!bottom) { bottom = &dummy; }
/* Always initialize, so applications don't have to care */
*top = *left = *bottom = *right = 0;
CHECK_WINDOW_MAGIC(window, -1);
return SDL_Unsupported();
}
}
float SDL_GetWindowBrightness ( SDL_Window window)

Get the brightness (gamma correction) for a window.

Returns
The last brightness value passed to SDL_SetWindowBrightness()
See Also
SDL_SetWindowBrightness()

Definition at line 2355 of file SDL_video.c.

References SDL_Window::brightness, and CHECK_WINDOW_MAGIC.

{
CHECK_WINDOW_MAGIC(window, 1.0f);
return window->brightness;
}
void* SDL_GetWindowData ( SDL_Window window,
const char *  name 
)

Retrieve the data pointer associated with a window.

Parameters
windowThe window to query.
nameThe name of the pointer.
Returns
The value associated with 'name'
See Also
SDL_SetWindowData()

Definition at line 1839 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_WindowUserData::data, SDL_Window::data, SDL_WindowUserData::name, SDL_WindowUserData::next, NULL, SDL_InvalidParamError, and SDL_strcmp.

{
/* Input validation */
if (name == NULL || name[0] == '\0') {
return NULL;
}
for (data = window->data; data; data = data->next) {
if (data->name && SDL_strcmp(data->name, name) == 0) {
return data->data;
}
}
return NULL;
}
int SDL_GetWindowDisplayIndex ( SDL_Window window)

Get the display index associated with a window.

Returns
the display index of the display containing the center of the window, or -1 on error.

Definition at line 1032 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_VideoDevice::displays, SDL_VideoDisplay::fullscreen_window, SDL_Rect::h, SDL_Window::h, i, NULL, SDL_VideoDevice::num_displays, rect, SDL_EnclosePoints, SDL_GetDisplayBounds, SDL_SetError, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_Rect::w, SDL_Window::w, SDL_Point::x, SDL_Rect::x, SDL_Window::x, SDL_Point::y, SDL_Rect::y, and SDL_Window::y.

{
int displayIndex;
int i, dist;
int closest = -1;
int closest_dist = 0x7FFFFFFF;
SDL_Point center;
SDL_Point delta;
CHECK_WINDOW_MAGIC(window, -1);
if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
displayIndex = (window->x & 0xFFFF);
if (displayIndex >= _this->num_displays) {
displayIndex = 0;
}
return displayIndex;
}
if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
displayIndex = (window->y & 0xFFFF);
if (displayIndex >= _this->num_displays) {
displayIndex = 0;
}
return displayIndex;
}
/* Find the display containing the window */
for (i = 0; i < _this->num_displays; ++i) {
if (display->fullscreen_window == window) {
return i;
}
}
center.x = window->x + window->w / 2;
center.y = window->y + window->h / 2;
for (i = 0; i < _this->num_displays; ++i) {
if (SDL_EnclosePoints(&center, 1, &rect, NULL)) {
return i;
}
delta.x = center.x - (rect.x + rect.w / 2);
delta.y = center.y - (rect.y + rect.h / 2);
dist = (delta.x*delta.x + delta.y*delta.y);
if (dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest < 0) {
SDL_SetError("Couldn't find any displays");
}
return closest;
}
int SDL_GetWindowDisplayMode ( SDL_Window window,
SDL_DisplayMode mode 
)

Fill in information about the display mode used when a fullscreen window is visible.

See Also
SDL_SetWindowDisplayMode()
SDL_SetWindowFullscreen()

Definition at line 1123 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_VideoDisplay::desktop_mode, SDL_Window::flags, SDL_Window::fullscreen_mode, SDL_DisplayMode::h, SDL_Rect::h, SDL_GetClosestDisplayModeForDisplay(), SDL_GetDisplayForWindow(), SDL_InvalidParamError, SDL_SetError, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_DisplayMode::w, SDL_Rect::w, and SDL_Window::windowed.

{
SDL_DisplayMode fullscreen_mode;
SDL_VideoDisplay *display;
CHECK_WINDOW_MAGIC(window, -1);
if (!mode) {
return SDL_InvalidParamError("mode");
}
fullscreen_mode = window->fullscreen_mode;
if (!fullscreen_mode.w) {
fullscreen_mode.w = window->windowed.w;
}
if (!fullscreen_mode.h) {
fullscreen_mode.h = window->windowed.h;
}
display = SDL_GetDisplayForWindow(window);
/* if in desktop size mode, just return the size of the desktop */
fullscreen_mode = display->desktop_mode;
&fullscreen_mode,
&fullscreen_mode)) {
return SDL_SetError("Couldn't find display mode match");
}
if (mode) {
*mode = fullscreen_mode;
}
return 0;
}
Uint32 SDL_GetWindowFlags ( SDL_Window window)

Get the window flags.

Definition at line 1737 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, and SDL_Window::flags.

{
CHECK_WINDOW_MAGIC(window, 0);
return window->flags;
}
SDL_Window* SDL_GetWindowFromID ( Uint32  id)

Get a window from a stored ID, or NULL if it doesn't exist.

Definition at line 1721 of file SDL_video.c.

References SDL_Window::id, SDL_Window::next, NULL, and SDL_VideoDevice::windows.

{
if (!_this) {
return NULL;
}
for (window = _this->windows; window; window = window->next) {
if (window->id == id) {
return window;
}
}
return NULL;
}
int SDL_GetWindowGammaRamp ( SDL_Window window,
Uint16 red,
Uint16 green,
Uint16 blue 
)

Get the gamma ramp for a window.

Parameters
windowThe window from which the gamma ramp should be queried.
redA pointer to a 256 element array of 16-bit quantities to hold the translation table for the red channel, or NULL.
greenA pointer to a 256 element array of 16-bit quantities to hold the translation table for the green channel, or NULL.
blueA pointer to a 256 element array of 16-bit quantities to hold the translation table for the blue channel, or NULL.
Returns
0 on success, or -1 if gamma ramps are unsupported.
See Also
SDL_SetWindowGammaRamp()

Definition at line 2459 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::gamma, SDL_VideoDevice::GetWindowGammaRamp, i, SDL_Window::saved_gamma, SDL_malloc, SDL_memcpy, and SDL_OutOfMemory.

{
CHECK_WINDOW_MAGIC(window, -1);
if (!window->gamma) {
int i;
window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
if (!window->gamma) {
return SDL_OutOfMemory();
}
window->saved_gamma = window->gamma + 3*256;
if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
return -1;
}
} else {
/* Create an identity gamma ramp */
for (i = 0; i < 256; ++i) {
Uint16 value = (Uint16)((i << 8) | i);
window->gamma[0*256+i] = value;
window->gamma[1*256+i] = value;
window->gamma[2*256+i] = value;
}
}
SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
}
if (red) {
SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
}
if (green) {
SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
}
if (blue) {
SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
}
return 0;
}
SDL_bool SDL_GetWindowGrab ( SDL_Window window)

Get a window's input grab mode.

Returns
This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
See Also
SDL_SetWindowGrab()

Definition at line 2551 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_VideoDevice::grabbed_window, SDL_assert, SDL_FALSE, and SDL_WINDOW_INPUT_GRABBED.

Uint32 SDL_GetWindowID ( SDL_Window window)

Get the numeric ID of a window, for logging purposes.

Definition at line 1713 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, and SDL_Window::id.

{
CHECK_WINDOW_MAGIC(window, 0);
return window->id;
}
void SDL_GetWindowMaximumSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the maximum size of a window's client area.

Parameters
windowThe window to query.
wPointer to variable for storing the maximum width, may be NULL
hPointer to variable for storing the maximum height, may be NULL
See Also
SDL_GetWindowMinimumSize()
SDL_SetWindowMaximumSize()

Definition at line 2138 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::max_h, and SDL_Window::max_w.

{
if (max_w) {
*max_w = window->max_w;
}
if (max_h) {
*max_h = window->max_h;
}
}
void SDL_GetWindowMinimumSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the minimum size of a window's client area.

Parameters
windowThe window to query.
wPointer to variable for storing the minimum width, may be NULL
hPointer to variable for storing the minimum height, may be NULL
See Also
SDL_GetWindowMaximumSize()
SDL_SetWindowMinimumSize()

Definition at line 2096 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::min_h, and SDL_Window::min_w.

{
if (min_w) {
*min_w = window->min_w;
}
if (min_h) {
*min_h = window->min_h;
}
}
int SDL_GetWindowOpacity ( SDL_Window window,
float *  out_opacity 
)

Get the opacity of a window.

If transparency isn't supported on this platform, opacity will be reported as 1.0f without error.

Parameters
windowThe window in question.
out_opacityOpacity (0.0f - transparent, 1.0f - opaque)
Returns
0 on success, or -1 on error (invalid window, etc).
See Also
SDL_SetWindowOpacity()

Definition at line 2387 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, and SDL_Window::opacity.

{
CHECK_WINDOW_MAGIC(window, -1);
if (out_opacity) {
*out_opacity = window->opacity;
}
return 0;
}
Uint32 SDL_GetWindowPixelFormat ( SDL_Window window)

Get the pixel format associated with the window.

Definition at line 1160 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_VideoDisplay::current_mode, SDL_DisplayMode::format, SDL_GetDisplayForWindow(), and SDL_PIXELFORMAT_UNKNOWN.

{
SDL_VideoDisplay *display;
display = SDL_GetDisplayForWindow(window);
return display->current_mode.format;
}
void SDL_GetWindowPosition ( SDL_Window window,
int *  x,
int *  y 
)

Get the position of a window.

Parameters
windowThe window to query.
xPointer to variable for storing the x position, in screen coordinates. May be NULL.
yPointer to variable for storing the y position, in screen coordinates. May be NULL.
See Also
SDL_SetWindowPosition()

Definition at line 1905 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_GetDisplayBounds, SDL_GetWindowDisplayIndex, SDL_WINDOW_FULLSCREEN, SDL_zero, SDL_Rect::x, SDL_Window::x, SDL_Rect::y, and SDL_Window::y.

{
/* Fullscreen windows are always at their display's origin */
if (window->flags & SDL_WINDOW_FULLSCREEN) {
int displayIndex;
if (x) {
*x = 0;
}
if (y) {
*y = 0;
}
/* Find the window's monitor and update to the
monitor offset. */
displayIndex = SDL_GetWindowDisplayIndex(window);
if (displayIndex >= 0) {
SDL_Rect bounds;
SDL_zero(bounds);
SDL_GetDisplayBounds(displayIndex, &bounds);
if (x) {
*x = bounds.x;
}
if (y) {
*y = bounds.y;
}
}
} else {
if (x) {
*x = window->x;
}
if (y) {
*y = window->y;
}
}
}
void SDL_GetWindowSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the size of a window's client area.

Parameters
windowThe window to query.
wPointer to variable for storing the width, in screen coordinates. May be NULL.
hPointer to variable for storing the height, in screen coordinates. May be NULL.

The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.

See Also
SDL_SetWindowSize()

Definition at line 2031 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::h, and SDL_Window::w.

{
if (w) {
*w = window->w;
}
if (h) {
*h = window->h;
}
}
SDL_Surface* SDL_GetWindowSurface ( SDL_Window window)

Get the SDL surface associated with the window.

Returns
The window's framebuffer surface, or NULL on error.

A new surface will be created with the optimal format for the window, if necessary. This surface will be freed when the window is destroyed.

Note
You may not combine this with 3D or the rendering API on this window.
See Also
SDL_UpdateWindowSurface()
SDL_UpdateWindowSurfaceRects()

Definition at line 2293 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Surface::flags, NULL, SDL_CreateWindowFramebuffer(), SDL_DONTFREE, SDL_FreeSurface, SDL_TRUE, SDL_Window::surface, and SDL_Window::surface_valid.

{
if (!window->surface_valid) {
if (window->surface) {
window->surface->flags &= ~SDL_DONTFREE;
}
if (window->surface) {
window->surface->flags |= SDL_DONTFREE;
}
}
return window->surface;
}
const char* SDL_GetWindowTitle ( SDL_Window window)

Get the title of a window, in UTF-8 format.

See Also
SDL_SetWindowTitle()

Definition at line 1762 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, and SDL_Window::title.

{
CHECK_WINDOW_MAGIC(window, "");
return window->title ? window->title : "";
}
SDL_GLContext SDL_GL_CreateContext ( SDL_Window window)

Create an OpenGL context for use with an OpenGL window, and make it current.

See Also
SDL_GL_DeleteContext()

Definition at line 3468 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_VideoDevice::current_glctx, SDL_VideoDevice::current_glctx_tls, SDL_VideoDevice::current_glwin, SDL_VideoDevice::current_glwin_tls, SDL_Window::flags, SDL_VideoDevice::GL_CreateContext, NULL, SDL_SetError, SDL_TLSSet, and SDL_WINDOW_OPENGL.

{
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_SetError("The specified window isn't an OpenGL window");
return NULL;
}
ctx = _this->GL_CreateContext(_this, window);
/* Creating a context is assumed to make it current in the SDL driver. */
if (ctx) {
}
return ctx;
}
void SDL_GL_DeleteContext ( SDL_GLContext  context)

Delete an OpenGL context.

See Also
SDL_GL_CreateContext()

Definition at line 3599 of file SDL_video.c.

References SDL_VideoDevice::GL_DeleteContext, NULL, SDL_GL_GetCurrentContext, and SDL_GL_MakeCurrent.

SDL_bool SDL_GL_ExtensionSupported ( const char *  extension)

Return true if an OpenGL extension is supported for the current context.

Definition at line 2929 of file SDL_video.c.

References APIENTRY, GL_EXTENSIONS, GL_NUM_EXTENSIONS, GL_VERSION, i, isAtLeastGL3(), SDL_FALSE, SDL_getenv, SDL_GL_GetProcAddress, SDL_strchr, SDL_strcmp, SDL_strlen, SDL_strstr, SDL_TRUE, and void.

{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
const char *extensions;
const char *start;
const char *where, *terminator;
/* Extension names should not have spaces. */
where = SDL_strchr(extension, ' ');
if (where || *extension == '\0') {
return SDL_FALSE;
}
/* See if there's an environment variable override */
start = SDL_getenv(extension);
if (start && *start == '0') {
return SDL_FALSE;
}
/* Lookup the available extensions */
glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
if (!glGetStringFunc) {
return SDL_FALSE;
}
if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
GLint num_exts = 0;
glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
return SDL_FALSE;
}
#ifndef GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS 0x821D
#endif
glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
for (i = 0; i < num_exts; i++) {
const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
if (SDL_strcmp(thisext, extension) == 0) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
/* Try the old way with glGetString(GL_EXTENSIONS) ... */
extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
if (!extensions) {
return SDL_FALSE;
}
/*
* It takes a bit of care to be fool-proof about parsing the OpenGL
* extensions string. Don't be fooled by sub-strings, etc.
*/
start = extensions;
for (;;) {
where = SDL_strstr(start, extension);
if (!where)
break;
terminator = where + SDL_strlen(extension);
if (where == extensions || *(where - 1) == ' ')
if (*terminator == ' ' || *terminator == '\0')
return SDL_TRUE;
start = terminator;
}
return SDL_FALSE;
#else
return SDL_FALSE;
#endif
}
int SDL_GL_GetAttribute ( SDL_GLattr  attr,
int *  value 
)

Get the actual value for an attribute from the current context.

Returns
0 on success, or -1 if the attribute could not be retrieved. The integer at value will be modified in either case.

Definition at line 3219 of file SDL_video.c.

References SDL_VideoDevice::accelerated, APIENTRY, SDL_VideoDevice::double_buffer, SDL_VideoDevice::flags, SDL_VideoDevice::framebuffer_srgb_capable, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ALPHA_BITS, GL_BACK_LEFT, GL_BLUE_BITS, SDL_VideoDevice::gl_config, GL_CONTEXT_RELEASE_BEHAVIOR, GL_CONTEXT_RELEASE_BEHAVIOR_KHR, GL_DEPTH, GL_DEPTH_BITS, GL_DOUBLEBUFFER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_GREEN_BITS, GL_INVALID_ENUM, GL_INVALID_VALUE, GL_NO_ERROR, GL_RED_BITS, GL_SAMPLE_BUFFERS, GL_SAMPLES, GL_STENCIL, GL_STENCIL_BITS, GL_STEREO, GL_VERSION, isAtLeastGL3(), SDL_VideoDevice::major_version, SDL_VideoDevice::minor_version, SDL_VideoDevice::no_error, SDL_VideoDevice::profile_mask, SDL_VideoDevice::retained_backing, SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_CONTEXT_EGL, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_NO_ERROR, SDL_GL_CONTEXT_PROFILE_ES, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_RELEASE_BEHAVIOR, SDL_GL_DEPTH_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, SDL_GL_GetAttribute, SDL_GL_GetProcAddress, SDL_GL_GREEN_SIZE, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_RED_SIZE, SDL_GL_RETAINED_BACKING, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_STENCIL_SIZE, SDL_GL_STEREO, SDL_InvalidParamError, SDL_SetError, SDL_UninitializedVideo(), SDL_Unsupported, SDL_VideoDevice::share_with_current_context, and void.

{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
GLenum (APIENTRY *glGetErrorFunc) (void);
GLenum attrib = 0;
GLenum error = 0;
/*
* Some queries in Core Profile desktop OpenGL 3+ contexts require
* glGetFramebufferAttachmentParameteriv instead of glGetIntegerv. Note that
* the enums we use for the former function don't exist in OpenGL ES 2, and
* the function itself doesn't exist prior to OpenGL 3 and OpenGL ES 2.
*/
#if SDL_VIDEO_OPENGL
const GLubyte *(APIENTRY *glGetStringFunc) (GLenum name);
void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GLenum attachment = GL_BACK_LEFT;
GLenum attachmentattrib = 0;
#endif
if (!value) {
return SDL_InvalidParamError("value");
}
/* Clear value in any case */
*value = 0;
if (!_this) {
}
switch (attr) {
#if SDL_VIDEO_OPENGL
#endif
attrib = GL_RED_BITS;
break;
#if SDL_VIDEO_OPENGL
#endif
attrib = GL_BLUE_BITS;
break;
#if SDL_VIDEO_OPENGL
#endif
attrib = GL_GREEN_BITS;
break;
#if SDL_VIDEO_OPENGL
#endif
attrib = GL_ALPHA_BITS;
break;
#if SDL_VIDEO_OPENGL
attrib = GL_DOUBLEBUFFER;
break;
#else
/* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */
/* parameter which switches double buffer to single buffer. OpenGL ES */
/* SDL driver must set proper value after initialization */
return 0;
#endif
#if SDL_VIDEO_OPENGL
attachment = GL_DEPTH;
#endif
attrib = GL_DEPTH_BITS;
break;
#if SDL_VIDEO_OPENGL
attachment = GL_STENCIL;
#endif
attrib = GL_STENCIL_BITS;
break;
#if SDL_VIDEO_OPENGL
break;
break;
break;
break;
attrib = GL_STEREO;
break;
#else
/* none of these are supported in OpenGL ES */
*value = 0;
return 0;
#endif
break;
attrib = GL_SAMPLES;
break;
#if SDL_VIDEO_OPENGL
#else
#endif
break;
{
int rsize = 0, gsize = 0, bsize = 0, asize = 0;
/* There doesn't seem to be a single flag in OpenGL for this! */
return -1;
}
return -1;
}
return -1;
}
return -1;
}
*value = rsize + gsize + bsize + asize;
return 0;
}
{
/* FIXME: How do we get this information? */
return 0;
}
{
return 0;
}
{
return 0;
}
{
return 0;
}
/* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
{
*value = 1;
}
else {
*value = 0;
}
return 0;
}
{
return 0;
}
{
return 0;
}
{
return 0;
}
{
return 0;
}
{
return 0;
}
default:
return SDL_SetError("Unknown OpenGL attribute");
}
#if SDL_VIDEO_OPENGL
glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
if (!glGetStringFunc) {
return -1;
}
if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
if (glGetFramebufferAttachmentParameterivFunc) {
glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *) value);
} else {
return -1;
}
} else
#endif
{
void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params);
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
if (glGetIntegervFunc) {
glGetIntegervFunc(attrib, (GLint *) value);
} else {
return -1;
}
}
glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
if (!glGetErrorFunc) {
return -1;
}
error = glGetErrorFunc();
if (error != GL_NO_ERROR) {
if (error == GL_INVALID_ENUM) {
return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
} else if (error == GL_INVALID_VALUE) {
return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
}
return SDL_SetError("OpenGL error: %08X", error);
}
return 0;
#else
return SDL_Unsupported();
#endif /* SDL_VIDEO_OPENGL */
}
SDL_GLContext SDL_GL_GetCurrentContext ( void  )

Get the currently active OpenGL context.

Definition at line 3532 of file SDL_video.c.

References SDL_VideoDevice::current_glctx_tls, NULL, SDL_TLSGet, and SDL_UninitializedVideo().

SDL_Window* SDL_GL_GetCurrentWindow ( void  )

Get the currently active OpenGL window.

Definition at line 3522 of file SDL_video.c.

References SDL_VideoDevice::current_glwin_tls, NULL, SDL_TLSGet, and SDL_UninitializedVideo().

void SDL_GL_GetDrawableSize ( SDL_Window window,
int *  w,
int *  h 
)

Get the size of a window's underlying drawable in pixels (for use with glViewport).

Parameters
windowWindow from which the drawable size should be queried
wPointer to variable for storing the width in pixels, may be NULL
hPointer to variable for storing the height in pixels, may be NULL

This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-DPI support (Apple calls this "Retina"), and not disabled by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.

See Also
SDL_GetWindowSize()
SDL_CreateWindow()

Definition at line 3541 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_VideoDevice::GL_GetDrawableSize, and SDL_GetWindowSize.

{
} else {
SDL_GetWindowSize(window, w, h);
}
}
void* SDL_GL_GetProcAddress ( const char *  proc)

Get the address of an OpenGL function.

Definition at line 2882 of file SDL_video.c.

References SDL_VideoDevice::driver_loaded, SDL_VideoDevice::gl_config, SDL_VideoDevice::GL_GetProcAddress, SDL_VideoDevice::name, NULL, SDL_SetError, and SDL_UninitializedVideo().

{
void *func;
if (!_this) {
return NULL;
}
func = NULL;
func = _this->GL_GetProcAddress(_this, proc);
} else {
SDL_SetError("No GL driver has been loaded");
}
} else {
SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
}
return func;
}
int SDL_GL_GetSwapInterval ( void  )

Get the swap interval for the current OpenGL context.

Returns
0 if there is no vertical retrace synchronization, 1 if the buffer swap is synchronized with the vertical retrace, and -1 if late swaps happen immediately instead of waiting for the next retrace. If the system can't determine the swap interval, or there isn't a valid current context, this will return 0 as a safe default.
See Also
SDL_GL_SetSwapInterval()

Definition at line 3567 of file SDL_video.c.

References SDL_VideoDevice::GL_GetSwapInterval, NULL, and SDL_GL_GetCurrentContext.

{
if (!_this) {
return 0;
} else if (SDL_GL_GetCurrentContext() == NULL) {
return 0;
} else if (_this->GL_GetSwapInterval) {
} else {
return 0;
}
}
int SDL_GL_LoadLibrary ( const char *  path)

Dynamically load an OpenGL library.

Parameters
pathThe platform dependent OpenGL library name, or NULL to open the default OpenGL library.
Returns
0 on success, or -1 if the library couldn't be loaded.

This should be done after initializing the video driver, but before creating any OpenGL windows. If no OpenGL library is loaded, the default library will be loaded upon creation of the first OpenGL window.

Note
If you do this, you need to retrieve all of the GL functions used in your program from the dynamic library using SDL_GL_GetProcAddress().
See Also
SDL_GL_GetProcAddress()
SDL_GL_UnloadLibrary()

Definition at line 2853 of file SDL_video.c.

References SDL_VideoDevice::driver_loaded, SDL_VideoDevice::driver_path, SDL_VideoDevice::gl_config, SDL_VideoDevice::GL_LoadLibrary, SDL_VideoDevice::GL_UnloadLibrary, SDL_VideoDevice::name, retval, SDL_SetError, SDL_strcmp, and SDL_UninitializedVideo().

{
int retval;
if (!_this) {
}
return SDL_SetError("OpenGL library already loaded");
}
retval = 0;
} else {
return SDL_SetError("No dynamic GL support in current SDL video driver (%s)", _this->name);
}
}
if (retval == 0) {
} else {
}
}
return (retval);
}
int SDL_GL_MakeCurrent ( SDL_Window window,
SDL_GLContext  context 
)

Set up an OpenGL context for rendering into an OpenGL window.

Note
The context must have been created with a compatible window.

Definition at line 3491 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_VideoDevice::current_glctx, SDL_VideoDevice::current_glctx_tls, SDL_VideoDevice::current_glwin, SDL_VideoDevice::current_glwin_tls, SDL_Window::flags, SDL_VideoDevice::GL_MakeCurrent, NULL, retval, SDL_GL_GetCurrentContext, SDL_GL_GetCurrentWindow, SDL_SetError, SDL_TLSSet, and SDL_WINDOW_OPENGL.

{
int retval;
if (window == SDL_GL_GetCurrentWindow() &&
/* We're already current. */
return 0;
}
if (!ctx) {
window = NULL;
} else {
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & SDL_WINDOW_OPENGL)) {
return SDL_SetError("The specified window isn't an OpenGL window");
}
}
retval = _this->GL_MakeCurrent(_this, window, ctx);
if (retval == 0) {
}
return retval;
}
void SDL_GL_ResetAttributes ( void  )

Reset all previously set OpenGL context attributes to their default values.

Definition at line 3044 of file SDL_video.c.

References SDL_VideoDevice::accelerated, SDL_VideoDevice::accum_alpha_size, SDL_VideoDevice::accum_blue_size, SDL_VideoDevice::accum_green_size, SDL_VideoDevice::accum_red_size, SDL_VideoDevice::alpha_size, SDL_VideoDevice::blue_size, SDL_VideoDevice::buffer_size, SDL_VideoDevice::depth_size, SDL_VideoDevice::double_buffer, SDL_VideoDevice::flags, SDL_VideoDevice::framebuffer_srgb_capable, SDL_VideoDevice::gl_config, SDL_VideoDevice::GL_DefaultProfileConfig, SDL_VideoDevice::green_size, SDL_VideoDevice::major_version, SDL_VideoDevice::minor_version, SDL_VideoDevice::multisamplebuffers, SDL_VideoDevice::multisamplesamples, SDL_VideoDevice::no_error, SDL_VideoDevice::profile_mask, SDL_VideoDevice::red_size, SDL_VideoDevice::release_behavior, SDL_VideoDevice::reset_notification, SDL_VideoDevice::retained_backing, SDL_GL_CONTEXT_PROFILE_ES, SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH, SDL_GL_CONTEXT_RESET_NO_NOTIFICATION, SDL_VideoDevice::share_with_current_context, SDL_VideoDevice::stencil_size, and SDL_VideoDevice::stereo.

{
if (!_this) {
return;
}
_this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
} else {
#if SDL_VIDEO_OPENGL
#elif SDL_VIDEO_OPENGL_ES2
#elif SDL_VIDEO_OPENGL_ES
#endif
}
}
int SDL_GL_SetAttribute ( SDL_GLattr  attr,
int  value 
)

Set an OpenGL window attribute before window creation.

Returns
0 on success, or -1 if the attribute could not be set.

Definition at line 3098 of file SDL_video.c.

References SDL_VideoDevice::accelerated, SDL_VideoDevice::accum_alpha_size, SDL_VideoDevice::accum_blue_size, SDL_VideoDevice::accum_green_size, SDL_VideoDevice::accum_red_size, SDL_VideoDevice::alpha_size, SDL_VideoDevice::blue_size, SDL_VideoDevice::buffer_size, SDL_VideoDevice::depth_size, SDL_VideoDevice::double_buffer, SDL_VideoDevice::flags, SDL_VideoDevice::framebuffer_srgb_capable, SDL_VideoDevice::gl_config, SDL_VideoDevice::green_size, SDL_VideoDevice::major_version, SDL_VideoDevice::minor_version, SDL_VideoDevice::multisamplebuffers, SDL_VideoDevice::multisamplesamples, SDL_VideoDevice::no_error, SDL_VideoDevice::profile_mask, SDL_VideoDevice::red_size, SDL_VideoDevice::release_behavior, SDL_VideoDevice::reset_notification, SDL_VideoDevice::retained_backing, retval, SDL_GL_ACCELERATED_VISUAL, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_CONTEXT_DEBUG_FLAG, SDL_GL_CONTEXT_EGL, SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_NO_ERROR, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY, SDL_GL_CONTEXT_PROFILE_CORE, SDL_GL_CONTEXT_PROFILE_ES, SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_RELEASE_BEHAVIOR, SDL_GL_CONTEXT_RESET_ISOLATION_FLAG, SDL_GL_CONTEXT_RESET_NOTIFICATION, SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG, SDL_GL_DEPTH_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, SDL_GL_GREEN_SIZE, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_RED_SIZE, SDL_GL_RETAINED_BACKING, SDL_GL_SetAttribute, SDL_GL_SHARE_WITH_CURRENT_CONTEXT, SDL_GL_STENCIL_SIZE, SDL_GL_STEREO, SDL_SetError, SDL_UninitializedVideo(), SDL_Unsupported, SDL_VideoDevice::share_with_current_context, SDL_VideoDevice::stencil_size, and SDL_VideoDevice::stereo.

{
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
int retval;
if (!_this) {
}
retval = 0;
switch (attr) {
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
break;
/* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
if (value != 0) {
} else {
};
break;
retval = SDL_SetError("Unknown OpenGL context flag %d", value);
break;
}
break;
if (value != 0 &&
retval = SDL_SetError("Unknown OpenGL context profile %d", value);
break;
}
break;
break;
break;
break;
break;
break;
default:
retval = SDL_SetError("Unknown OpenGL attribute");
break;
}
return retval;
#else
return SDL_Unsupported();
#endif /* SDL_VIDEO_OPENGL */
}
int SDL_GL_SetSwapInterval ( int  interval)

Set the swap interval for the current OpenGL context.

Parameters
interval0 for immediate updates, 1 for updates synchronized with the vertical retrace. If the system supports it, you may specify -1 to allow late swaps to happen immediately instead of waiting for the next retrace.
Returns
0 on success, or -1 if setting the swap interval is not supported.
See Also
SDL_GL_GetSwapInterval()

Definition at line 3553 of file SDL_video.c.

References SDL_VideoDevice::GL_SetSwapInterval, NULL, SDL_GL_GetCurrentContext, SDL_SetError, and SDL_UninitializedVideo().

{
if (!_this) {
} else if (SDL_GL_GetCurrentContext() == NULL) {
return SDL_SetError("No OpenGL context has been made current");
} else if (_this->GL_SetSwapInterval) {
return _this->GL_SetSwapInterval(_this, interval);
} else {
return SDL_SetError("Setting the swap interval is not supported");
}
}
void SDL_GL_SwapWindow ( SDL_Window window)

Swap the OpenGL buffers for a window, if double-buffering is supported.

Definition at line 3581 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_VideoDevice::GL_SwapWindow, SDL_GL_GetCurrentWindow, SDL_SetError, and SDL_WINDOW_OPENGL.

{
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_SetError("The specified window isn't an OpenGL window");
return;
}
if (SDL_GL_GetCurrentWindow() != window) {
SDL_SetError("The specified window has not been made current");
return;
}
}
void SDL_GL_UnloadLibrary ( void  )

Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().

See Also
SDL_GL_LoadLibrary()

Definition at line 2904 of file SDL_video.c.

References SDL_VideoDevice::driver_loaded, SDL_VideoDevice::gl_config, SDL_VideoDevice::GL_UnloadLibrary, and SDL_UninitializedVideo().

{
if (!_this) {
return;
}
return;
}
}
}
}
SDL_bool SDL_IsScreenSaverEnabled ( void  )

Returns whether the screensaver is currently enabled (default off).

See Also
SDL_EnableScreenSaver()
SDL_DisableScreenSaver()

Definition at line 2764 of file SDL_video.c.

References SDL_FALSE, SDL_TRUE, and SDL_VideoDevice::suspend_screensaver.

{
if (!_this) {
return SDL_TRUE;
}
}
void SDL_MaximizeWindow ( SDL_Window window)

Make a window as large as possible.

See Also
SDL_RestoreWindow()

Definition at line 2197 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_VideoDevice::MaximizeWindow, and SDL_WINDOW_MAXIMIZED.

{
if (window->flags & SDL_WINDOW_MAXIMIZED) {
return;
}
/* !!! FIXME: should this check if the window is resizable? */
}
}
void SDL_MinimizeWindow ( SDL_Window window)

Minimize a window to an iconic representation.

See Also
SDL_RestoreWindow()

Definition at line 2213 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_VideoDevice::MinimizeWindow, SDL_FALSE, SDL_UpdateFullscreenMode(), and SDL_WINDOW_MINIMIZED.

{
if (window->flags & SDL_WINDOW_MINIMIZED) {
return;
}
}
}
void SDL_RaiseWindow ( SDL_Window window)

Raise a window above other windows and set the input focus.

Definition at line 2184 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_VideoDevice::RaiseWindow, and SDL_WINDOW_SHOWN.

{
if (!(window->flags & SDL_WINDOW_SHOWN)) {
return;
}
_this->RaiseWindow(_this, window);
}
}
void SDL_RestoreWindow ( SDL_Window window)

Restore the size and position of a minimized or maximized window.

See Also
SDL_MaximizeWindow()
SDL_MinimizeWindow()

Definition at line 2229 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_VideoDevice::RestoreWindow, SDL_WINDOW_MAXIMIZED, and SDL_WINDOW_MINIMIZED.

{
return;
}
}
}
void SDL_SetWindowBordered ( SDL_Window window,
SDL_bool  bordered 
)

Set the border state of a window.

This will add or remove the window's SDL_WINDOW_BORDERLESS flag and add or remove the border from the actual window. This is a no-op if the window's border already matches the requested state.

Parameters
windowThe window of which to change the border state.
borderedSDL_FALSE to remove border, SDL_TRUE to add border.
Note
You can't change the border state of a fullscreen window.
See Also
SDL_GetWindowFlags()

Definition at line 1947 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_FALSE, SDL_WINDOW_BORDERLESS, SDL_WINDOW_FULLSCREEN, and SDL_VideoDevice::SetWindowBordered.

{
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (bordered != SDL_FALSE); /* normalize the flag. */
const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
if ((want != have) && (_this->SetWindowBordered)) {
if (want) {
} else {
}
}
}
}
int SDL_SetWindowBrightness ( SDL_Window window,
float  brightness 
)

Set the brightness (gamma correction) for a window.

Returns
0 on success, or -1 if setting the brightness isn't supported.
See Also
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()

Definition at line 2339 of file SDL_video.c.

References SDL_Window::brightness, CHECK_WINDOW_MAGIC, SDL_CalculateGammaRamp, and SDL_SetWindowGammaRamp.

{
Uint16 ramp[256];
int status;
CHECK_WINDOW_MAGIC(window, -1);
SDL_CalculateGammaRamp(brightness, ramp);
status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
if (status == 0) {
window->brightness = brightness;
}
return status;
}
void* SDL_SetWindowData ( SDL_Window window,
const char *  name,
void userdata 
)

Associate an arbitrary named pointer with a window.

Parameters
windowThe window to associate with the pointer.
nameThe name of the pointer.
userdataThe associated pointer.
Returns
The previous value associated with 'name'
Note
The name is case-sensitive.
See Also
SDL_GetWindowData()

Definition at line 1792 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_WindowUserData::data, SDL_Window::data, SDL_WindowUserData::name, SDL_WindowUserData::next, NULL, SDL_free, SDL_InvalidParamError, SDL_malloc, SDL_strcmp, and SDL_strdup.

{
/* Input validation */
if (name == NULL || name[0] == '\0') {
return NULL;
}
/* See if the named data already exists */
prev = NULL;
for (data = window->data; data; prev = data, data = data->next) {
if (data->name && SDL_strcmp(data->name, name) == 0) {
void *last_value = data->data;
if (userdata) {
/* Set the new value */
data->data = userdata;
} else {
/* Delete this value */
if (prev) {
prev->next = data->next;
} else {
window->data = data->next;
}
SDL_free(data->name);
SDL_free(data);
}
return last_value;
}
}
/* Add new data to the window */
if (userdata) {
data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
data->name = SDL_strdup(name);
data->data = userdata;
data->next = window->data;
window->data = data;
}
return NULL;
}
int SDL_SetWindowDisplayMode ( SDL_Window window,
const SDL_DisplayMode mode 
)

Set the display mode used when a fullscreen window is visible.

By default the window's dimensions and the desktop format and refresh rate are used.

Parameters
windowThe window for which the display mode should be set.
modeThe mode to use, or NULL for the default mode.
Returns
0 on success, or -1 if setting the display mode failed.
See Also
SDL_GetWindowDisplayMode()
SDL_SetWindowFullscreen()

Definition at line 1103 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_Window::fullscreen_mode, FULLSCREEN_VISIBLE, SDL_GetDisplayForWindow(), SDL_GetWindowDisplayMode, SDL_SetDisplayModeForDisplay(), SDL_WINDOW_FULLSCREEN_DESKTOP, and SDL_zero.

{
CHECK_WINDOW_MAGIC(window, -1);
if (mode) {
window->fullscreen_mode = *mode;
} else {
}
SDL_DisplayMode fullscreen_mode;
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
}
}
return 0;
}
int SDL_SetWindowFullscreen ( SDL_Window window,
Uint32  flags 
)

Set a window's fullscreen state.

Returns
0 on success, or -1 if setting the display mode failed.
See Also
SDL_SetWindowDisplayMode()
SDL_GetWindowDisplayMode()

Definition at line 2243 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, FULLSCREEN_MASK, FULLSCREEN_VISIBLE, and SDL_UpdateFullscreenMode().

{
Uint32 oldflags;
CHECK_WINDOW_MAGIC(window, -1);
if (flags == (window->flags & FULLSCREEN_MASK)) {
return 0;
}
/* clear the previous flags and OR in the new ones */
oldflags = window->flags & FULLSCREEN_MASK;
window->flags &= ~FULLSCREEN_MASK;
window->flags |= flags;
if (SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window)) == 0) {
return 0;
}
window->flags &= ~FULLSCREEN_MASK;
window->flags |= oldflags;
return -1;
}
int SDL_SetWindowGammaRamp ( SDL_Window window,
const Uint16 red,
const Uint16 green,
const Uint16 blue 
)

Set the gamma ramp for a window.

Parameters
windowThe window for which the gamma ramp should be set.
redThe translation table for the red channel, or NULL.
greenThe translation table for the green channel, or NULL.
blueThe translation table for the blue channel, or NULL.
Returns
0 on success, or -1 if gamma ramps are unsupported.

Set the gamma translation table for the red, green, and blue channels of the video hardware. Each table is an array of 256 16-bit quantities, representing a mapping between the input and output for that channel. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision.

See Also
SDL_GetWindowGammaRamp()

Definition at line 2425 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_Window::gamma, NULL, SDL_assert, SDL_GetWindowGammaRamp, SDL_memcpy, SDL_Unsupported, SDL_WINDOW_INPUT_FOCUS, and SDL_VideoDevice::SetWindowGammaRamp.

{
CHECK_WINDOW_MAGIC(window, -1);
return SDL_Unsupported();
}
if (!window->gamma) {
if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
return -1;
}
SDL_assert(window->gamma != NULL);
}
if (red) {
SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
}
if (green) {
SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
}
if (blue) {
SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
}
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
return _this->SetWindowGammaRamp(_this, window, window->gamma);
} else {
return 0;
}
}
void SDL_SetWindowGrab ( SDL_Window window,
SDL_bool  grabbed 
)

Set a window's input grab mode.

Parameters
windowThe window for which the input grab mode should be set.
grabbedThis is SDL_TRUE to grab input, and SDL_FALSE to release input.

If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window.

See Also
SDL_GetWindowGrab()

Definition at line 2535 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_UpdateWindowGrab(), and SDL_WINDOW_INPUT_GRABBED.

{
if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
return;
}
if (grabbed) {
} else {
}
}
int SDL_SetWindowHitTest ( SDL_Window window,
SDL_HitTest  callback,
void callback_data 
)

Provide a callback that decides if a window region has special properties.

Normally windows are dragged and resized by decorations provided by the system window manager (a title bar, borders, etc), but for some apps, it makes sense to drag them from somewhere else inside the window itself; for example, one might have a borderless window that wants to be draggable from any part, or simulate its own title bar, etc.

This function lets the app provide a callback that designates pieces of a given window as special. This callback is run during event processing if we need to tell the OS to treat a region of the window specially; the use of this callback is known as "hit testing."

Mouse input may not be delivered to your application if it is within a special area; the OS will often apply that input to moving the window or resizing the window and not deliver it to the application.

Specifying NULL for a callback disables hit-testing. Hit-testing is disabled by default.

Platforms that don't support this functionality will return -1 unconditionally, even if you're attempting to disable hit-testing.

Your callback may fire at any time, and its firing does not indicate any specific behavior (for example, on Windows, this certainly might fire when the OS is deciding whether to drag your window, but it fires for lots of other reasons, too, some unrelated to anything you probably care about and when the mouse isn't actually at the location it is testing). Since this can fire at any time, you should try to keep your callback efficient, devoid of allocations, etc.

Parameters
windowThe window to set hit-testing on.
callbackThe callback to call when doing a hit-test.
callback_dataAn app-defined void pointer passed to the callback.
Returns
0 on success, -1 on error (including unsupported).

Definition at line 3973 of file SDL_video.c.

References callback(), CHECK_WINDOW_MAGIC, SDL_Window::hit_test, SDL_Window::hit_test_data, NULL, SDL_Unsupported, and SDL_VideoDevice::SetWindowHitTest.

{
CHECK_WINDOW_MAGIC(window, -1);
return SDL_Unsupported();
} else if (_this->SetWindowHitTest(window, callback != NULL) == -1) {
return -1;
}
window->hit_test = callback;
window->hit_test_data = userdata;
return 0;
}
void SDL_SetWindowIcon ( SDL_Window window,
SDL_Surface icon 
)

Set the icon for a window.

Parameters
windowThe window for which the icon should be set.
iconThe icon for the window.

Definition at line 1770 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::icon, SDL_ConvertSurfaceFormat, SDL_FreeSurface, SDL_PIXELFORMAT_ARGB8888, and SDL_VideoDevice::SetWindowIcon.

{
if (!icon) {
return;
}
/* Convert the icon into ARGB8888 */
if (!window->icon) {
return;
}
_this->SetWindowIcon(_this, window, window->icon);
}
}
int SDL_SetWindowInputFocus ( SDL_Window window)

Explicitly sets input focus to the window.

You almost certainly want SDL_RaiseWindow() instead of this function. Use this with caution, as you might give focus to a window that's completely obscured by other windows.

Parameters
windowThe window that should get the input focus
Returns
0 on success, or -1 otherwise.
See Also
SDL_RaiseWindow()

Definition at line 2412 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Unsupported, and SDL_VideoDevice::SetWindowInputFocus.

{
CHECK_WINDOW_MAGIC(window, -1);
return SDL_Unsupported();
}
return _this->SetWindowInputFocus(_this, window);
}
void SDL_SetWindowMaximumSize ( SDL_Window window,
int  max_w,
int  max_h 
)

Set the maximum size of a window's client area.

Parameters
windowThe window to set a new maximum size.
max_wThe maximum width of the window, must be >0
max_hThe maximum height of the window, must be >0
Note
You can't change the maximum size of a fullscreen window, it automatically matches the size of the display mode.
See Also
SDL_GetWindowMaximumSize()
SDL_SetWindowMinimumSize()

Definition at line 2108 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_Window::h, SDL_Window::max_h, SDL_Window::max_w, SDL_InvalidParamError, SDL_min, SDL_SetError, SDL_SetWindowSize, SDL_WINDOW_FULLSCREEN, SDL_VideoDevice::SetWindowMaximumSize, and SDL_Window::w.

{
if (max_w <= 0) {
return;
}
if (max_h <= 0) {
return;
}
if (max_w <= window->min_w || max_h <= window->min_h) {
SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
return;
}
window->max_w = max_w;
window->max_h = max_h;
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
}
/* Ensure that window is not larger than maximal size */
SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
}
}
void SDL_SetWindowMinimumSize ( SDL_Window window,
int  min_w,
int  min_h 
)

Set the minimum size of a window's client area.

Parameters
windowThe window to set a new minimum size.
min_wThe minimum width of the window, must be >0
min_hThe minimum height of the window, must be >0
Note
You can't change the minimum size of a fullscreen window, it automatically matches the size of the display mode.
See Also
SDL_GetWindowMinimumSize()
SDL_SetWindowMaximumSize()

Definition at line 2065 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_Window::h, SDL_Window::max_h, SDL_Window::max_w, SDL_Window::min_h, SDL_Window::min_w, SDL_InvalidParamError, SDL_max, SDL_SetError, SDL_SetWindowSize, SDL_WINDOW_FULLSCREEN, SDL_VideoDevice::SetWindowMinimumSize, and SDL_Window::w.

{
if (min_w <= 0) {
return;
}
if (min_h <= 0) {
return;
}
if ((window->max_w && min_w >= window->max_w) ||
(window->max_h && min_h >= window->max_h)) {
SDL_SetError("SDL_SetWindowMinimumSize(): Tried to set minimum size larger than maximum size");
return;
}
window->min_w = min_w;
window->min_h = min_h;
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
}
/* Ensure that window is not smaller than minimal size */
SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
}
}
int SDL_SetWindowModalFor ( SDL_Window modal_window,
SDL_Window parent_window 
)

Sets the window as a modal for another window (TODO: reconsider this function and/or its name)

Parameters
modal_windowThe window that should be modal
parent_windowThe parent window
Returns
0 on success, or -1 otherwise.

Definition at line 2399 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Unsupported, and SDL_VideoDevice::SetWindowModalFor.

{
CHECK_WINDOW_MAGIC(modal_window, -1);
CHECK_WINDOW_MAGIC(parent_window, -1);
return SDL_Unsupported();
}
return _this->SetWindowModalFor(_this, modal_window, parent_window);
}
int SDL_SetWindowOpacity ( SDL_Window window,
float  opacity 
)

Set the opacity for a window.

Parameters
windowThe window which will be made transparent or opaque
opacityOpacity (0.0f - transparent, 1.0f - opaque) This will be clamped internally between 0.0f and 1.0f.
Returns
0 on success, or -1 if setting the opacity isn't supported.
See Also
SDL_GetWindowOpacity()

Definition at line 2363 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::opacity, retval, SDL_Unsupported, and SDL_VideoDevice::SetWindowOpacity.

{
int retval;
CHECK_WINDOW_MAGIC(window, -1);
return SDL_Unsupported();
}
if (opacity < 0.0f) {
opacity = 0.0f;
} else if (opacity > 1.0f) {
opacity = 1.0f;
}
retval = _this->SetWindowOpacity(_this, window, opacity);
if (retval == 0) {
window->opacity = opacity;
}
return retval;
}
void SDL_SetWindowPosition ( SDL_Window window,
int  x,
int  y 
)

Set the position of a window.

Parameters
windowThe window to reposition.
xThe x coordinate of the window in screen coordinates, or SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_UNDEFINED.
yThe y coordinate of the window in screen coordinates, or SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_UNDEFINED.
Note
The window coordinate origin is the upper left of the display.
See Also
SDL_GetWindowPosition()

Definition at line 1860 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_Rect::h, SDL_Window::h, SDL_VideoDevice::num_displays, SDL_GetDisplayBounds, SDL_SendWindowEvent(), SDL_WINDOW_FULLSCREEN, SDL_WINDOWEVENT_MOVED, SDL_WINDOWPOS_ISCENTERED, SDL_WINDOWPOS_ISUNDEFINED, SDL_zero, SDL_VideoDevice::SetWindowPosition, SDL_Rect::w, SDL_Window::w, SDL_Window::windowed, SDL_Rect::x, SDL_Window::x, SDL_Rect::y, and SDL_Window::y.

{
int displayIndex = (x & 0xFFFF);
SDL_Rect bounds;
if (displayIndex >= _this->num_displays) {
displayIndex = 0;
}
SDL_zero(bounds);
SDL_GetDisplayBounds(displayIndex, &bounds);
x = bounds.x + (bounds.w - window->w) / 2;
}
y = bounds.y + (bounds.h - window->h) / 2;
}
}
if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
window->windowed.x = x;
}
window->windowed.y = y;
}
} else {
window->x = x;
}
window->y = y;
}
}
}
}
void SDL_SetWindowResizable ( SDL_Window window,
SDL_bool  resizable 
)

Set the user-resizable state of a window.

This will add or remove the window's SDL_WINDOW_RESIZABLE flag and allow/disallow user resizing of the window. This is a no-op if the window's resizable state already matches the requested state.

Parameters
windowThe window of which to change the resizable state.
resizableSDL_TRUE to allow resizing, SDL_FALSE to disallow.
Note
You can't change the resizable state of a fullscreen window.
See Also
SDL_GetWindowFlags()

Definition at line 1965 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, SDL_FALSE, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_RESIZABLE, and SDL_VideoDevice::SetWindowResizable.

{
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (resizable != SDL_FALSE); /* normalize the flag. */
const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
if ((want != have) && (_this->SetWindowResizable)) {
if (want) {
} else {
}
}
}
}
void SDL_SetWindowSize ( SDL_Window window,
int  w,
int  h 
)

Set the size of a window's client area.

Parameters
windowThe window to resize.
wThe width of the window, in screen coordinates. Must be >0.
hThe height of the window, in screen coordinates. Must be >0.
Note
Fullscreen windows automatically match the size of the display mode, and you should use SDL_SetWindowDisplayMode() to change their size.

The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.

See Also
SDL_GetWindowSize()
SDL_SetWindowDisplayMode()

Definition at line 1983 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Window::flags, FULLSCREEN_VISIBLE, SDL_Rect::h, SDL_Window::h, SDL_Window::last_fullscreen_flags, SDL_Window::max_h, SDL_Window::max_w, SDL_Window::min_h, SDL_Window::min_w, SDL_InvalidParamError, SDL_OnWindowResized(), SDL_TRUE, SDL_UpdateFullscreenMode(), SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP, SDL_VideoDevice::SetWindowSize, SDL_Rect::w, SDL_Window::w, and SDL_Window::windowed.

{
if (w <= 0) {
return;
}
if (h <= 0) {
return;
}
/* Make sure we don't exceed any window size limits */
if (window->min_w && w < window->min_w) {
w = window->min_w;
}
if (window->max_w && w > window->max_w) {
w = window->max_w;
}
if (window->min_h && h < window->min_h) {
h = window->min_h;
}
if (window->max_h && h > window->max_h) {
h = window->max_h;
}
window->windowed.w = w;
window->windowed.h = h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
window->last_fullscreen_flags = 0;
}
} else {
window->w = w;
window->h = h;
}
if (window->w == w && window->h == h) {
/* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
}
}
}
void SDL_SetWindowTitle ( SDL_Window window,
const char *  title 
)

Set the title of a window, in UTF-8 format.

See Also
SDL_GetWindowTitle()

Definition at line 1745 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_free, SDL_strdup, SDL_VideoDevice::SetWindowTitle, and SDL_Window::title.

{
if (title == window->title) {
return;
}
SDL_free(window->title);
window->title = SDL_strdup(title ? title : "");
}
}
void SDL_ShowWindow ( SDL_Window window)
int SDL_UpdateWindowSurface ( SDL_Window window)

Copy the window surface to the screen.

Returns
0 on success, or -1 on error.
See Also
SDL_GetWindowSurface()
SDL_UpdateWindowSurfaceRects()

Definition at line 2312 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_Rect::h, SDL_Window::h, SDL_UpdateWindowSurfaceRects, SDL_Rect::w, SDL_Window::w, SDL_Rect::x, and SDL_Rect::y.

{
SDL_Rect full_rect;
CHECK_WINDOW_MAGIC(window, -1);
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = window->w;
full_rect.h = window->h;
return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
}
int SDL_UpdateWindowSurfaceRects ( SDL_Window window,
const SDL_Rect rects,
int  numrects 
)

Copy a number of rectangles on the window surface to the screen.

Returns
0 on success, or -1 on error.
See Also
SDL_GetWindowSurface()
SDL_UpdateWindowSurface()

Definition at line 2326 of file SDL_video.c.

References CHECK_WINDOW_MAGIC, SDL_SetError, SDL_Window::surface_valid, and SDL_VideoDevice::UpdateWindowFramebuffer.

{
CHECK_WINDOW_MAGIC(window, -1);
if (!window->surface_valid) {
return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
}
return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
}
int SDL_VideoInit ( const char *  driver_name)

Initialize the video subsystem, optionally specifying a video driver.

Parameters
driver_nameInitialize a specific driver by name, or NULL for the default video driver.
Returns
0 on success, -1 on error

This function initializes the video subsystem; setting up a connection to the window manager, etc, and determines the available display modes and pixel formats, but does not initialize a window or graphics mode.

See Also
SDL_VideoQuit()

Definition at line 464 of file SDL_video.c.

References available(), VideoBootStrap::create, SDL_VideoDevice::CreateWindowFramebuffer, SDL_VideoDevice::current_glctx_tls, SDL_VideoDevice::current_glwin_tls, SDL_VideoDevice::DestroyWindowFramebuffer, SDL_VideoDevice::dll_handle, SDL_VideoDevice::driver_loaded, SDL_VideoDevice::gl_config, i, SDL_VideoDevice::name, VideoBootStrap::name, SDL_VideoDevice::next_object_id, NULL, SDL_VideoDevice::num_displays, SDL_CreateWindowTexture(), SDL_DestroyWindowTexture(), SDL_DisableScreenSaver, SDL_FALSE, SDL_getenv, SDL_GetHintBoolean, SDL_GL_ResetAttributes, SDL_HasScreenKeyboardSupport, SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_INIT_EVENTS, SDL_InitSubSystem, SDL_KeyboardInit(), SDL_MouseInit(), SDL_SetError, SDL_StartTextInput, SDL_strlen, SDL_strncasecmp, SDL_TicksInit(), SDL_TLSCreate, SDL_TouchInit(), SDL_UpdateWindowTexture(), SDL_VideoQuit, ShouldUseTextureFramebuffer(), SDL_VideoDevice::UpdateWindowFramebuffer, and SDL_VideoDevice::VideoInit.

{
int index;
int i;
/* Check to make sure we don't overwrite '_this' */
if (_this != NULL) {
}
#if !SDL_TIMERS_DISABLED
#endif
/* Start the event loop */
SDL_MouseInit() < 0 ||
SDL_TouchInit() < 0) {
return -1;
}
/* Select the proper video driver */
index = 0;
video = NULL;
if (driver_name == NULL) {
driver_name = SDL_getenv("SDL_VIDEODRIVER");
}
if (driver_name != NULL) {
for (i = 0; bootstrap[i]; ++i) {
if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
if (bootstrap[i]->available()) {
video = bootstrap[i]->create(index);
break;
}
}
}
} else {
for (i = 0; bootstrap[i]; ++i) {
if (bootstrap[i]->available()) {
video = bootstrap[i]->create(index);
if (video != NULL) {
break;
}
}
}
}
if (video == NULL) {
if (driver_name) {
return SDL_SetError("%s not available", driver_name);
}
return SDL_SetError("No available video device");
}
_this = video;
/* Set some very sane GL defaults */
/* Initialize the video subsystem */
if (_this->VideoInit(_this) < 0) {
return -1;
}
/* Make sure some displays were added */
if (_this->num_displays == 0) {
return SDL_SetError("The video driver did not add any displays");
}
/* Add the renderer framebuffer emulation if desired */
}
/* Disable the screen saver by default. This is a change from <= 2.0.1,
but most things using SDL are games or media players; you wouldn't
want a screensaver to trigger if you're playing exclusively with a
joystick, or passively watching a movie. Things that use SDL but
function more like a normal desktop app should explicitly reenable the
screensaver. */
}
/* If we don't use a screen keyboard, turn on text input by default,
otherwise programs that expect to get text events without enabling
UNICODE input won't get any events.
Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
in SDL 1.2 before you got text input events. Hmm...
*/
}
/* We're ready to go! */
return 0;
}
void SDL_VideoQuit ( void  )

Shuts down the video subsystem.

This function closes all windows, and restores the original video mode.

See Also
SDL_VideoInit()

Definition at line 2803 of file SDL_video.c.

References SDL_VideoDevice::clipboard_text, SDL_VideoDisplay::desktop_mode, SDL_VideoDisplay::display_modes, SDL_VideoDevice::displays, SDL_DisplayMode::driverdata, SDL_VideoDisplay::driverdata, SDL_VideoDevice::free, i, j, SDL_VideoDisplay::name, NULL, SDL_VideoDisplay::num_display_modes, SDL_VideoDevice::num_displays, SDL_DestroyWindow, SDL_EnableScreenSaver, SDL_free, SDL_INIT_EVENTS, SDL_KeyboardQuit(), SDL_MouseQuit(), SDL_QuitSubSystem, SDL_TouchQuit(), SDL_VideoDevice::VideoQuit, and SDL_VideoDevice::windows.

{
int i, j;
if (!_this) {
return;
}
/* Halt event processing before doing anything else */
/* Clean up the system video */
while (_this->windows) {
}
for (i = 0; i < _this->num_displays; ++i) {
for (j = display->num_display_modes; j--;) {
}
display->display_modes = NULL;
SDL_free(display->driverdata);
display->driverdata = NULL;
}
if (_this->displays) {
for (i = 0; i < _this->num_displays; ++i) {
}
}
}