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SDL_nullvideo.c
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_DUMMY
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/* Dummy SDL video driver implementation; this is just enough to make an
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* SDL-based application THINK it's got a working video driver, for
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* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
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* and also for use as a collection of stubs when porting SDL to a new
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* platform for which you haven't yet written a valid video driver.
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*
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* This is also a great way to determine bottlenecks: if you think that SDL
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* is a performance problem for a given platform, enable this driver, and
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* then see if your application runs faster without video overhead.
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*
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* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib
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* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
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*/
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#include "
SDL_video.h
"
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#include "
SDL_mouse.h
"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "
SDL_nullvideo.h
"
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#include "
SDL_nullevents_c.h
"
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#include "
SDL_nullframebuffer_c.h
"
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#define DUMMYVID_DRIVER_NAME "dummy"
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/* Initialization/Query functions */
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static
int
DUMMY_VideoInit(
_THIS
);
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static
int
DUMMY_SetDisplayMode(
_THIS
,
SDL_VideoDisplay
* display,
SDL_DisplayMode
*
mode
);
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static
void
DUMMY_VideoQuit(
_THIS
);
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/* DUMMY driver bootstrap functions */
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static
int
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DUMMY_Available(
void
)
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{
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const
char
*envr =
SDL_getenv
(
"SDL_VIDEODRIVER"
);
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if
((envr) && (
SDL_strcmp
(envr, DUMMYVID_DRIVER_NAME) == 0)) {
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return
(1);
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}
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return
(0);
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}
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static
void
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DUMMY_DeleteDevice(
SDL_VideoDevice
*
device
)
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{
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SDL_free
(device);
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}
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static
SDL_VideoDevice
*
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DUMMY_CreateDevice(
int
devindex)
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{
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SDL_VideoDevice
*
device
;
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/* Initialize all variables that we clean on shutdown */
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device = (
SDL_VideoDevice
*)
SDL_calloc
(1,
sizeof
(
SDL_VideoDevice
));
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if
(!device) {
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SDL_OutOfMemory
();
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return
(0);
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}
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device->
is_dummy
=
SDL_TRUE
;
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/* Set the function pointers */
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device->
VideoInit
= DUMMY_VideoInit;
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device->
VideoQuit
= DUMMY_VideoQuit;
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device->
SetDisplayMode
= DUMMY_SetDisplayMode;
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device->
PumpEvents
=
DUMMY_PumpEvents
;
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device->
CreateWindowFramebuffer
=
SDL_DUMMY_CreateWindowFramebuffer
;
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device->
UpdateWindowFramebuffer
=
SDL_DUMMY_UpdateWindowFramebuffer
;
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device->
DestroyWindowFramebuffer
=
SDL_DUMMY_DestroyWindowFramebuffer
;
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device->
free
= DUMMY_DeleteDevice;
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return
device
;
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}
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VideoBootStrap
DUMMY_bootstrap
= {
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DUMMYVID_DRIVER_NAME,
"SDL dummy video driver"
,
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DUMMY_Available, DUMMY_CreateDevice
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};
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int
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DUMMY_VideoInit(
_THIS
)
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{
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SDL_DisplayMode
mode
;
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/* Use a fake 32-bpp desktop mode */
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mode.
format
=
SDL_PIXELFORMAT_RGB888
;
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mode.
w
= 1024;
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mode.
h
= 768;
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mode.
refresh_rate
= 0;
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mode.
driverdata
=
NULL
;
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if
(
SDL_AddBasicVideoDisplay
(&mode) < 0) {
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return
-1;
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}
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SDL_zero
(mode);
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SDL_AddDisplayMode
(&
_this
->
displays
[0], &mode);
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/* We're done! */
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return
0;
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}
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static
int
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DUMMY_SetDisplayMode(
_THIS
,
SDL_VideoDisplay
* display,
SDL_DisplayMode
* mode)
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{
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return
0;
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}
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void
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DUMMY_VideoQuit(
_THIS
)
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{
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}
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#endif
/* SDL_VIDEO_DRIVER_DUMMY */
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/* vi: set ts=4 sw=4 expandtab: */
src
video
dummy
SDL_nullvideo.c
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