SDL  2.0
testyuv_cvt.c File Reference
#include "SDL.h"
#include "testyuv_cvt.h"
+ Include dependency graph for testyuv_cvt.c:

Go to the source code of this file.

Functions

static float clip3 (float x, float y, float z)
static void RGBtoYUV (Uint8 *rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
static void ConvertRGBtoPlanar2x2 (Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
static void ConvertRGBtoPacked4 (Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
SDL_bool ConvertRGBtoYUV (Uint32 format, Uint8 *src, int pitch, Uint8 *out, int w, int h, SDL_YUV_CONVERSION_MODE mode, int monochrome, int luminance)
int CalculateYUVPitch (Uint32 format, int width)

Function Documentation

int CalculateYUVPitch ( Uint32  format,
int  width 
)
static float clip3 ( float  x,
float  y,
float  z 
)
static

Definition at line 18 of file testyuv_cvt.c.

Referenced by RGBtoYUV().

{
return ((z < x) ? x : ((z > y) ? y : z));
}
static void ConvertRGBtoPacked4 ( Uint32  format,
Uint8 src,
int  pitch,
Uint8 out,
int  w,
int  h,
SDL_YUV_CONVERSION_MODE  mode,
int  monochrome,
int  luminance 
)
static

Definition at line 192 of file testyuv_cvt.c.

References RGBtoYUV(), SDL_assert, SDL_floorf, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_YVYU, and V.

Referenced by ConvertRGBtoYUV().

{
int x, y;
int yuv[2][3];
Uint8 *Y1, *Y2, *U, *V;
Uint8 *rgb;
int rgb_row_advance = (pitch - w*3);
rgb = src;
switch (format) {
Y1 = out;
U = out+1;
Y2 = out+2;
V = out+3;
break;
U = out;
Y1 = out+1;
V = out+2;
Y2 = out+3;
break;
Y1 = out;
V = out+1;
Y2 = out+2;
U = out+3;
break;
default:
SDL_assert(!"Unsupported packed YUV format");
return;
}
for (y = 0; y < h; ++y) {
for (x = 0; x < (w - 1); x += 2) {
RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
rgb += 3;
*Y1 = (Uint8)yuv[0][0];
Y1 += 4;
RGBtoYUV(rgb, yuv[1], mode, monochrome, luminance);
rgb += 3;
*Y2 = (Uint8)yuv[1][0];
Y2 += 4;
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f);
U += 4;
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f);
V += 4;
}
/* Last column */
if (x == (w - 1)) {
RGBtoYUV(rgb, yuv[0], mode, monochrome, luminance);
rgb += 3;
*Y2 = *Y1 = (Uint8)yuv[0][0];
Y1 += 4;
Y2 += 4;
*U = (Uint8)yuv[0][1];
U += 4;
*V = (Uint8)yuv[0][2];
V += 4;
}
rgb += rgb_row_advance;
}
}
static void ConvertRGBtoPlanar2x2 ( Uint32  format,
Uint8 src,
int  pitch,
Uint8 out,
int  w,
int  h,
SDL_YUV_CONVERSION_MODE  mode,
int  monochrome,
int  luminance 
)
static

Definition at line 76 of file testyuv_cvt.c.

References RGBtoYUV(), SDL_assert, SDL_floorf, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_NV12, SDL_PIXELFORMAT_NV21, SDL_PIXELFORMAT_YV12, and V.

Referenced by ConvertRGBtoYUV().

{
int x, y;
int yuv[4][3];
Uint8 *Y1, *Y2, *U, *V;
Uint8 *rgb1, *rgb2;
int rgb_row_advance = (pitch - w*3) + pitch;
int UV_advance;
rgb1 = src;
rgb2 = src + pitch;
Y1 = out;
Y2 = Y1 + w;
switch (format) {
V = (Y1 + h * w);
U = V + ((h + 1)/2)*((w + 1)/2);
UV_advance = 1;
break;
U = (Y1 + h * w);
V = U + ((h + 1)/2)*((w + 1)/2);
UV_advance = 1;
break;
U = (Y1 + h * w);
V = U + 1;
UV_advance = 2;
break;
V = (Y1 + h * w);
U = V + 1;
UV_advance = 2;
break;
default:
SDL_assert(!"Unsupported planar YUV format");
return;
}
for (y = 0; y < (h - 1); y += 2) {
for (x = 0; x < (w - 1); x += 2) {
RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[0][0];
RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[1][0];
RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = (Uint8)yuv[2][0];
RGBtoYUV(rgb2, yuv[3], mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = (Uint8)yuv[3][0];
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1] + yuv[2][1] + yuv[3][1])/4.0f + 0.5f);
U += UV_advance;
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2] + yuv[2][2] + yuv[3][2])/4.0f + 0.5f);
V += UV_advance;
}
/* Last column */
if (x == (w - 1)) {
RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[0][0];
RGBtoYUV(rgb2, yuv[2], mode, monochrome, luminance);
rgb2 += 3;
*Y2++ = (Uint8)yuv[2][0];
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[2][1])/2.0f + 0.5f);
U += UV_advance;
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[2][2])/2.0f + 0.5f);
V += UV_advance;
}
Y1 += w;
Y2 += w;
rgb1 += rgb_row_advance;
rgb2 += rgb_row_advance;
}
/* Last row */
if (y == (h - 1)) {
for (x = 0; x < (w - 1); x += 2) {
RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[0][0];
RGBtoYUV(rgb1, yuv[1], mode, monochrome, luminance);
rgb1 += 3;
*Y1++ = (Uint8)yuv[1][0];
*U = (Uint8)SDL_floorf((yuv[0][1] + yuv[1][1])/2.0f + 0.5f);
U += UV_advance;
*V = (Uint8)SDL_floorf((yuv[0][2] + yuv[1][2])/2.0f + 0.5f);
V += UV_advance;
}
/* Last column */
if (x == (w - 1)) {
RGBtoYUV(rgb1, yuv[0], mode, monochrome, luminance);
*Y1++ = (Uint8)yuv[0][0];
*U = (Uint8)yuv[0][1];
U += UV_advance;
*V = (Uint8)yuv[0][2];
V += UV_advance;
}
}
}
SDL_bool ConvertRGBtoYUV ( Uint32  format,
Uint8 src,
int  pitch,
Uint8 out,
int  w,
int  h,
SDL_YUV_CONVERSION_MODE  mode,
int  monochrome,
int  luminance 
)
static void RGBtoYUV ( Uint8 rgb,
int *  yuv,
SDL_YUV_CONVERSION_MODE  mode,
int  monochrome,
int  luminance 
)
static

Definition at line 23 of file testyuv_cvt.c.

References clip3(), G, SDL_floorf, SDL_YUV_CONVERSION_BT709, SDL_YUV_CONVERSION_JPEG, and V.

Referenced by ConvertRGBtoPacked4(), and ConvertRGBtoPlanar2x2().

{
/* Full range YUV */
yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]);
yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128);
yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128);
} else {
// This formula is from Microsoft's documentation:
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx
// L = Kr * R + Kb * B + (1 - Kr - Kb) * G
// Y = floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5);
// U = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5));
// V = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
float S, Z, R, G, B, L, Kr, Kb, Y, U, V;
/* BT.709 */
Kr = 0.2126f;
Kb = 0.0722f;
} else {
/* BT.601 */
Kr = 0.299f;
Kb = 0.114f;
}
S = 255.0f;
Z = 0.0f;
R = rgb[0];
G = rgb[1];
B = rgb[2];
L = Kr * R + Kb * B + (1 - Kr - Kb) * G;
Y = (Uint8)SDL_floorf((219*(L-Z)/S + 16) + 0.5f);
U = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(B-L) / ((1.0f-Kb)*S) + 128) + 0.5f));
V = (Uint8)clip3(0, 255, SDL_floorf((112.0f*(R-L) / ((1.0f-Kr)*S) + 128) + 0.5f));
yuv[0] = (Uint8)Y;
yuv[1] = (Uint8)U;
yuv[2] = (Uint8)V;
}
if (monochrome) {
yuv[1] = 128;
yuv[2] = 128;
}
if (luminance != 100) {
yuv[0] = yuv[0] * luminance / 100;
if (yuv[0] > 255)
yuv[0] = 255;
}
}