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SDL_pspvideo.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_pspvideo_h_
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#define SDL_pspvideo_h_
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#include <GLES/egl.h>
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#include "../../SDL_internal.h"
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#include "../SDL_sysvideo.h"
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typedef
struct
SDL_VideoData
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{
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SDL_bool
egl_initialized
;
/* OpenGL ES device initialization status */
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uint32_t
egl_refcount
;
/* OpenGL ES reference count */
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}
SDL_VideoData
;
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typedef
struct
SDL_DisplayData
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{
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}
SDL_DisplayData
;
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typedef
struct
SDL_WindowData
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{
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SDL_bool
uses_gles
;
/* if true window must support OpenGL ES */
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}
SDL_WindowData
;
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/****************************************************************************/
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/* SDL_VideoDevice functions declaration */
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/****************************************************************************/
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/* Display and window functions */
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int
PSP_VideoInit
(
_THIS
);
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void
PSP_VideoQuit
(
_THIS
);
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void
PSP_GetDisplayModes
(
_THIS
,
SDL_VideoDisplay
* display);
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int
PSP_SetDisplayMode
(
_THIS
,
SDL_VideoDisplay
* display,
SDL_DisplayMode
*
mode
);
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int
PSP_CreateWindow
(
_THIS
,
SDL_Window
*
window
);
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int
PSP_CreateWindowFrom
(
_THIS
,
SDL_Window
*
window
,
const
void
*
data
);
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void
PSP_SetWindowTitle
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_SetWindowIcon
(
_THIS
,
SDL_Window
*
window
,
SDL_Surface
* icon);
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void
PSP_SetWindowPosition
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_SetWindowSize
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_ShowWindow
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_HideWindow
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_RaiseWindow
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_MaximizeWindow
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_MinimizeWindow
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_RestoreWindow
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_SetWindowGrab
(
_THIS
,
SDL_Window
*
window
,
SDL_bool
grabbed);
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void
PSP_DestroyWindow
(
_THIS
,
SDL_Window
*
window
);
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/* Window manager function */
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SDL_bool
PSP_GetWindowWMInfo
(
_THIS
,
SDL_Window
*
window
,
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struct
SDL_SysWMinfo
*info);
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/* OpenGL/OpenGL ES functions */
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int
PSP_GL_LoadLibrary
(
_THIS
,
const
char
*
path
);
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void
*
PSP_GL_GetProcAddress
(
_THIS
,
const
char
*proc);
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void
PSP_GL_UnloadLibrary
(
_THIS
);
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SDL_GLContext
PSP_GL_CreateContext
(
_THIS
,
SDL_Window
*
window
);
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int
PSP_GL_MakeCurrent
(
_THIS
,
SDL_Window
*
window
,
SDL_GLContext
context
);
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int
PSP_GL_SetSwapInterval
(
_THIS
,
int
interval);
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int
PSP_GL_GetSwapInterval
(
_THIS
);
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int
PSP_GL_SwapWindow
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_GL_DeleteContext
(
_THIS
,
SDL_GLContext
context
);
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/* PSP on screen keyboard */
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SDL_bool
PSP_HasScreenKeyboardSupport
(
_THIS
);
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void
PSP_ShowScreenKeyboard
(
_THIS
,
SDL_Window
*
window
);
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void
PSP_HideScreenKeyboard
(
_THIS
,
SDL_Window
*
window
);
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SDL_bool
PSP_IsScreenKeyboardShown
(
_THIS
,
SDL_Window
*
window
);
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#endif
/* SDL_pspvideo_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
video
psp
SDL_pspvideo.h
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