24 SDL_PROC_OES(
void, glBlendEquationOES, (GLenum))
25 SDL_PROC_OES(
void, glBlendEquationSeparateOES, (GLenum, GLenum))
26 SDL_PROC_OES(
void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum))
34 SDL_PROC_OES(
void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
38 SDL_PROC_OES(
void, glGenFramebuffersOES, (GLsizei,
GLuint *))
44 SDL_PROC(
void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
50 SDL_PROC(
void,
glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const
GLvoid *))
53 SDL_PROC(
void,
glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const
GLvoid *))
56 SDL_PROC_OES(
void, glBindFramebufferOES, (GLenum,
GLuint))
57 SDL_PROC_OES(
void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum,
GLuint, GLint))
58 SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
63 SDL_PROC_OES(
void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))