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SDL_systhread.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* These are functions that need to be implemented by a port of SDL */
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#ifndef SDL_systhread_h_
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#define SDL_systhread_h_
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#include "
SDL_thread.h
"
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#include "
SDL_thread_c.h
"
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/* This function creates a thread, passing args to SDL_RunThread(),
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saves a system-dependent thread id in thread->id, and returns 0
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on success.
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*/
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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extern
int
SDL_SYS_CreateThread
(
SDL_Thread
* thread,
void
*args,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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#else
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extern
int
SDL_SYS_CreateThread
(
SDL_Thread
* thread,
void
*args);
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#endif
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/* This function does any necessary setup in the child thread */
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extern
void
SDL_SYS_SetupThread
(
const
char
*
name
);
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/* This function sets the current thread priority */
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extern
int
SDL_SYS_SetThreadPriority
(
SDL_ThreadPriority
priority);
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/* This function waits for the thread to finish and frees any data
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allocated by SDL_SYS_CreateThread()
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*/
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extern
void
SDL_SYS_WaitThread
(
SDL_Thread
* thread);
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/* Mark thread as cleaned up as soon as it exits, without joining. */
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extern
void
SDL_SYS_DetachThread
(
SDL_Thread
* thread);
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/* Get the thread local storage for this thread */
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extern
SDL_TLSData
*
SDL_SYS_GetTLSData
(
void
);
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/* Set the thread local storage for this thread */
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extern
int
SDL_SYS_SetTLSData
(
SDL_TLSData
*
data
);
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/* This is for internal SDL use, so we don't need #ifdefs everywhere. */
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extern
SDL_Thread
*
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SDL_CreateThreadInternal
(
int
(
SDLCALL
* fn) (
void
*),
const
char
*
name
,
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const
size_t
stacksize,
void
*
data
);
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#endif
/* SDL_systhread_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
thread
SDL_systhread.h
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