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SDL_power.c
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#include "
SDL_power.h
"
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#include "
SDL_syspower.h
"
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/*
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* Returns SDL_TRUE if we have a definitive answer.
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* SDL_FALSE to try next implementation.
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*/
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typedef
SDL_bool
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(*
SDL_GetPowerInfo_Impl
) (
SDL_PowerState
*
state
,
int
*seconds,
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int
*percent);
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_HARDWIRED
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/* This is for things that _never_ have a battery */
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static
SDL_bool
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SDL_GetPowerInfo_Hardwired(
SDL_PowerState
* state,
int
*seconds,
int
*percent)
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{
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*seconds = -1;
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*percent = -1;
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*state =
SDL_POWERSTATE_NO_BATTERY
;
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return
SDL_TRUE
;
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}
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#endif
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static
SDL_GetPowerInfo_Impl
implementations
[] = {
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#ifdef SDL_POWER_LINUX
/* in order of preference. More than could work. */
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SDL_GetPowerInfo_Linux_org_freedesktop_upower
,
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SDL_GetPowerInfo_Linux_sys_class_power_supply
,
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SDL_GetPowerInfo_Linux_proc_acpi
,
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SDL_GetPowerInfo_Linux_proc_apm
,
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#endif
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#ifdef SDL_POWER_WINDOWS
/* handles Win32, Win64, PocketPC. */
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SDL_GetPowerInfo_Windows
,
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#endif
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#ifdef SDL_POWER_UIKIT
/* handles iPhone/iPad/etc */
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SDL_GetPowerInfo_UIKit
,
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#endif
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#ifdef SDL_POWER_MACOSX
/* handles Mac OS X, Darwin. */
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SDL_GetPowerInfo_MacOSX
,
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#endif
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#ifdef SDL_POWER_HAIKU
/* with BeOS euc.jp apm driver. Does this work on Haiku? */
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SDL_GetPowerInfo_Haiku
,
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#endif
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#ifdef SDL_POWER_ANDROID
/* handles Android. */
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SDL_GetPowerInfo_Android
,
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#endif
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#ifdef SDL_POWER_PSP
/* handles PSP. */
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SDL_GetPowerInfo_PSP
,
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#endif
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#ifdef SDL_POWER_WINRT
/* handles WinRT */
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SDL_GetPowerInfo_WinRT
,
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#endif
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#ifdef SDL_POWER_EMSCRIPTEN
/* handles Emscripten */
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SDL_GetPowerInfo_Emscripten
,
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#endif
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#ifdef SDL_POWER_HARDWIRED
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SDL_GetPowerInfo_Hardwired,
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#endif
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};
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#endif
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SDL_PowerState
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SDL_GetPowerInfo
(
int
*seconds,
int
*percent)
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{
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#ifndef SDL_POWER_DISABLED
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const
int
total =
sizeof
(
implementations
) /
sizeof
(implementations[0]);
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SDL_PowerState
retval
=
SDL_POWERSTATE_UNKNOWN
;
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int
i
;
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#endif
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int
_seconds, _percent;
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/* Make these never NULL for platform-specific implementations. */
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if
(seconds ==
NULL
) {
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seconds = &_seconds;
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}
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if
(percent ==
NULL
) {
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percent = &_percent;
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}
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#ifndef SDL_POWER_DISABLED
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for
(i = 0; i < total; i++) {
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if
(implementations[i](&retval, seconds, percent)) {
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return
retval
;
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}
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}
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#endif
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/* nothing was definitive. */
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*seconds = -1;
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*percent = -1;
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return
SDL_POWERSTATE_UNKNOWN
;
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}
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/* vi: set ts=4 sw=4 expandtab: */
src
power
SDL_power.c
Generated on Sun Jun 26 2022 23:07:12 for SDL by
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