SDL  2.0
testviewport.c File Reference
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include "SDL_test.h"
#include "SDL_test_common.h"
+ Include dependency graph for testviewport.c:

Go to the source code of this file.

Functions

static void quit (int rc)
void DrawOnViewport (SDL_Renderer *renderer, SDL_Rect viewport)
void loop ()
int main (int argc, char *argv[])

Variables

static SDLTest_CommonStatestate
SDL_Rect viewport
int done
int j
SDL_bool use_target = SDL_FALSE

Function Documentation

void DrawOnViewport ( SDL_Renderer renderer,
SDL_Rect  viewport 
)

Definition at line 44 of file testviewport.c.

References SDL_Rect::h, rect, SDL_RenderClear, SDL_RenderDrawLine, SDL_RenderDrawPoint, SDL_RenderFillRect, SDL_RenderSetViewport, SDL_SetRenderDrawColor, SDL_Rect::w, SDL_Rect::x, and SDL_Rect::y.

Referenced by loop().

{
/* Set the viewport */
SDL_RenderSetViewport(renderer, &viewport);
/* Draw a gray background */
SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
SDL_RenderClear(renderer);
/* Test inside points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 10);
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 10);
/* Test horizontal and vertical lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
/* Test diagonal lines */
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
SDL_RenderDrawLine(renderer, 0, 0,
viewport.w-1, viewport.h-1);
SDL_RenderDrawLine(renderer, viewport.w-1, 0,
0, viewport.h-1);
/* Test outside points */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - viewport.w);
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + viewport.w);
/* Add a box at the top */
rect.w = 8;
rect.h = 8;
rect.x = (viewport.w - rect.w) / 2;
rect.y = 0;
SDL_RenderFillRect(renderer, &rect);
}
void loop ( )

Definition at line 92 of file testviewport.c.

References done, DrawOnViewport(), SDL_Rect::h, i, j, NULL, SDLTest_CommonState::num_windows, SDLTest_CommonState::renderers, SDL_GetTicks(), SDL_Log, SDL_PollEvent, SDL_RenderCopy, SDL_RenderPresent, SDL_SetRenderTarget, SDLTest_CommonEvent(), SDLTest_CommonState::targets, use_target, SDL_Rect::w, SDLTest_CommonState::windows, SDL_Rect::x, and SDL_Rect::y.

{
#ifdef __EMSCRIPTEN__
/* Avoid using delays */
if(SDL_GetTicks() - wait_start < 1000)
return;
wait_start = SDL_GetTicks();
#endif
int i;
/* Check for events */
while (SDL_PollEvent(&event)) {
}
/* Move a viewport box in steps around the screen */
viewport.x = j * 100;
viewport.w = 100 + j * 50;
viewport.h = 100 + j * 50;
j = (j + 1) % 4;
SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
continue;
/* Draw using viewport */
DrawOnViewport(state->renderers[i], viewport);
/* Update the screen! */
if (use_target) {
SDL_SetRenderTarget(state->renderers[i], NULL);
SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
SDL_RenderPresent(state->renderers[i]);
SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
} else {
SDL_RenderPresent(state->renderers[i]);
}
}
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int main ( int  argc,
char *  argv[] 
)

Definition at line 141 of file testviewport.c.

References done, i, j, loop(), SDLTest_CommonState::num_windows, quit(), renderer, SDLTest_CommonState::renderers, SDL_CreateTexture, SDL_Delay, SDL_GetTicks(), SDL_GetWindowSize, SDL_INIT_VIDEO, SDL_Log, SDL_PIXELFORMAT_RGBA8888, SDL_RenderClear, SDL_SetRenderDrawColor, SDL_SetRenderTarget, SDL_strcasecmp, SDL_TEXTUREACCESS_TARGET, SDL_TRUE, SDLTest_CommonArg(), SDLTest_CommonCreateState(), SDLTest_CommonInit(), SDLTest_CommonUsage(), SDLTest_CommonState::targets, use_target, and SDLTest_CommonState::windows.

{
int i;
Uint32 then, now, frames;
/* Initialize test framework */
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
if (SDL_strcasecmp(argv[i], "--target") == 0) {
consumed = 1;
}
}
if (consumed < 0) {
SDL_Log("Usage: %s %s [--target]\n",
quit(1);
}
i += consumed;
}
quit(2);
}
if (use_target) {
int w, h;
for (i = 0; i < state->num_windows; ++i) {
SDL_GetWindowSize(state->windows[i], &w, &h);
SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;
j = 0;
#ifdef __EMSCRIPTEN__
wait_start = SDL_GetTicks();
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
++frames;
loop();
SDL_Delay(1000);
}
#endif
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
SDL_Log("%2.2f frames per second\n", fps);
}
quit(0);
return 0;
}
static void quit ( int  rc)
static

Definition at line 37 of file testviewport.c.

References SDLTest_CommonQuit().

{
exit(rc);
}

Variable Documentation

int done

Definition at line 29 of file testviewport.c.

int j

Definition at line 29 of file testviewport.c.

SDLTest_CommonState* state
static

Definition at line 26 of file testviewport.c.

SDL_bool use_target = SDL_FALSE

Definition at line 30 of file testviewport.c.

Referenced by loop(), and main().