SDL  2.0
SDL_mouse_c.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../SDL_internal.h"
22 
23 #ifndef SDL_mouse_c_h_
24 #define SDL_mouse_c_h_
25 
26 #include "SDL_mouse.h"
27 
29 
30 struct SDL_Cursor
31 {
32  struct SDL_Cursor *next;
33  void *driverdata;
34 };
35 
36 typedef struct
37 {
38  int last_x, last_y;
42 
43 typedef struct
44 {
45  /* Create a cursor from a surface */
46  SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y);
47 
48  /* Create a system cursor */
49  SDL_Cursor *(*CreateSystemCursor) (SDL_SystemCursor id);
50 
51  /* Show the specified cursor, or hide if cursor is NULL */
52  int (*ShowCursor) (SDL_Cursor * cursor);
53 
54  /* This is called when a mouse motion event occurs */
55  void (*MoveCursor) (SDL_Cursor * cursor);
56 
57  /* Free a window manager cursor */
58  void (*FreeCursor) (SDL_Cursor * cursor);
59 
60  /* Warp the mouse to (x,y) within a window */
61  void (*WarpMouse) (SDL_Window * window, int x, int y);
62 
63  /* Warp the mouse to (x,y) in screen space */
64  int (*WarpMouseGlobal) (int x, int y);
65 
66  /* Set relative mode */
67  int (*SetRelativeMouseMode) (SDL_bool enabled);
68 
69  /* Set mouse capture */
70  int (*CaptureMouse) (SDL_Window * window);
71 
72  /* Get absolute mouse coordinates. (x) and (y) are never NULL and set to zero before call. */
73  Uint32 (*GetGlobalMouseState) (int *x, int *y);
74 
75  /* Data common to all mice */
78  int x;
79  int y;
80  int xdelta;
81  int ydelta;
82  int last_x, last_y; /* the last reported x and y coordinates */
96 
97  /* Data for double-click tracking */
100 
105 
106  /* Driver-dependent data. */
107  void *driverdata;
108 } SDL_Mouse;
109 
110 
111 /* Initialize the mouse subsystem */
112 extern int SDL_MouseInit(void);
113 
114 /* Get the mouse state structure */
115 SDL_Mouse *SDL_GetMouse(void);
116 
117 /* Set the default mouse cursor */
118 extern void SDL_SetDefaultCursor(SDL_Cursor * cursor);
119 
120 /* Set the mouse focus window */
121 extern void SDL_SetMouseFocus(SDL_Window * window);
122 
123 /* Send a mouse motion event */
124 extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
125 
126 /* Send a mouse button event */
128 
129 /* Send a mouse button event with a click count */
130 extern int SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks);
131 
132 /* Send a mouse wheel event */
133 extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction);
134 
135 /* Shutdown the mouse subsystem */
136 extern void SDL_MouseQuit(void);
137 
138 #endif /* SDL_mouse_c_h_ */
139 
140 /* vi: set ts=4 sw=4 expandtab: */