SDL  2.0
testautomation_main.c File Reference
#include "SDL.h"
#include "SDL_test.h"
+ Include dependency graph for testautomation_main.c:

Go to the source code of this file.

Functions

static int main_testInitQuitJoystickHaptic (void *arg)
static int main_testInitQuitSubSystem (void *arg)
static int main_testImpliedJoystickInit (void *arg)
static int main_testImpliedJoystickQuit (void *arg)

Variables

const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER
static const
SDLTest_TestCaseReference 
mainTest1
static const
SDLTest_TestCaseReference 
mainTest2
static const
SDLTest_TestCaseReference 
mainTest3
static const
SDLTest_TestCaseReference 
mainTest4
static const
SDLTest_TestCaseReference
mainTests []
SDLTest_TestSuiteReference mainTestSuite

Function Documentation

static int main_testImpliedJoystickInit ( void arg)
static

Definition at line 75 of file testautomation_main.c.

References joy_and_controller, SDL_INIT_GAMECONTROLLER, SDL_InitSubSystem, SDL_QuitSubSystem, SDL_WasInit, SDLTest_AssertCheck(), TEST_COMPLETED, and TEST_SKIPPED.

{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int initialized_system;
/* First initialize the controller */
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
/* Then make sure this implicitly initialized the joystick subsystem */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
/* Then quit the controller, and make sure that implicitly also quits the */
/* joystick subsystem */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
#endif
}
static int main_testImpliedJoystickQuit ( void arg)
static

Definition at line 100 of file testautomation_main.c.

References joy_and_controller, SDL_INIT_GAMECONTROLLER, SDL_INIT_JOYSTICK, SDL_InitSubSystem, SDL_QuitSubSystem, SDL_WasInit, SDLTest_AssertCheck(), TEST_COMPLETED, and TEST_SKIPPED.

{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int initialized_system;
/* First initialize the controller and the joystick (explicitly) */
SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
/* Then make sure they're both initialized properly */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
/* Then quit the controller, and make sure that it does NOT quit the */
/* explicitly initialized joystick subsystem. */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
#endif
}
static int main_testInitQuitJoystickHaptic ( void arg)
static

Automated SDL subsystems management test.

Written by J�rgen Tjern� "jorgenpt"

Released under Public Domain.

Definition at line 19 of file testautomation_main.c.

References SDL_Init, SDL_INIT_HAPTIC, SDL_INIT_JOYSTICK, SDL_Quit, SDL_WasInit, SDLTest_AssertCheck(), TEST_COMPLETED, and TEST_SKIPPED.

{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
return TEST_SKIPPED;
#else
int enabled_subsystems;
int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
#endif
}
static int main_testInitQuitSubSystem ( void arg)
static

Definition at line 47 of file testautomation_main.c.

References i, SDL_arraysize, SDL_INIT_GAMECONTROLLER, SDL_INIT_HAPTIC, SDL_INIT_JOYSTICK, SDL_InitSubSystem, SDL_QuitSubSystem, SDL_WasInit, SDLTest_AssertCheck(), TEST_COMPLETED, and TEST_SKIPPED.

{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int i;
for (i = 0; i < SDL_arraysize(subsystems); ++i) {
int initialized_system;
int subsystem = subsystems[i];
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
initialized_system = SDL_WasInit(subsystem);
SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
SDL_QuitSubSystem(subsystem);
SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
}
#endif
}

Variable Documentation

const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER
const SDLTest_TestCaseReference mainTest1
static
Initial value:
{ (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}

Definition at line 128 of file testautomation_main.c.

const SDLTest_TestCaseReference mainTest2
static
Initial value:
{ (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}

Definition at line 131 of file testautomation_main.c.

const SDLTest_TestCaseReference mainTest3
static
Initial value:
{ (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}

Definition at line 134 of file testautomation_main.c.

const SDLTest_TestCaseReference mainTest4
static
Initial value:
{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}

Definition at line 137 of file testautomation_main.c.

const SDLTest_TestCaseReference* mainTests[]
static
Initial value:

Definition at line 141 of file testautomation_main.c.

Initial value:
{
"Main",
}

Definition at line 150 of file testautomation_main.c.