816 * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
817 *
818 * \param renderer The renderer which should copy parts of a texture.
819 * \param texture The source texture.
820 * \param srcrect A pointer to the source rectangle, or NULL for the entire
821 * texture.
822 * \param dstrect A pointer to the destination rectangle, or NULL for the
823 * entire rendering target.
824 * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
825 * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
826 * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture