SDL  2.0
SDL_stretch.c File Reference
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_blit.h"
+ Include dependency graph for SDL_stretch.c:

Go to the source code of this file.

Macros

#define DEFINE_COPY_ROW(name, type)

Functions

static void copy_row3 (Uint8 *src, int src_w, Uint8 *dst, int dst_w)
int SDL_SoftStretch (SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect)
 Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.

Macro Definition Documentation

#define DEFINE_COPY_ROW (   name,
  type 
)
Value:
static void name(type *src, int src_w, type *dst, int dst_w) \
{ \
int i; \
int pos, inc; \
type pixel = 0; \
\
pos = 0x10000; \
inc = (src_w << 16) / dst_w; \
for ( i=dst_w; i>0; --i ) { \
while ( pos >= 0x10000L ) { \
pixel = *src++; \
pos -= 0x10000L; \
} \
*dst++ = pixel; \
pos += inc; \
} \
}

Definition at line 151 of file SDL_stretch.c.

Function Documentation

static void copy_row3 ( Uint8 src,
int  src_w,
Uint8 dst,
int  dst_w 
)
static

Definition at line 177 of file SDL_stretch.c.

References i.

Referenced by SDL_SoftStretch().

{
int i;
int pos, inc;
Uint8 pixel[3] = { 0, 0, 0 };
pos = 0x10000;
inc = (src_w << 16) / dst_w;
for (i = dst_w; i > 0; --i) {
while (pos >= 0x10000L) {
pixel[0] = *src++;
pixel[1] = *src++;
pixel[2] = *src++;
pos -= 0x10000L;
}
*dst++ = pixel[0];
*dst++ = pixel[1];
*dst++ = pixel[2];
pos += inc;
}
}
int SDL_SoftStretch ( SDL_Surface src,
const SDL_Rect srcrect,
SDL_Surface dst,
const SDL_Rect dstrect 
)

Perform a fast, low quality, stretch blit between two surfaces of the same pixel format.

Note
This function uses a static buffer, and is not thread-safe.

Definition at line 203 of file SDL_stretch.c.

References SDL_PixelFormat::BytesPerPixel, copy_row3(), SDL_Surface::format, SDL_PixelFormat::format, SDL_Rect::h, SDL_Surface::h, NULL, SDL_Surface::pitch, SDL_Surface::pixels, pop, SDL_FALSE, SDL_LockSurface, SDL_MUSTLOCK, SDL_SetError, SDL_TRUE, SDL_UnlockSurface, SDL_Rect::w, SDL_Surface::w, SDL_Rect::x, and SDL_Rect::y.

{
int src_locked;
int dst_locked;
int pos, inc;
int dst_maxrow;
int src_row, dst_row;
Uint8 *srcp = NULL;
Uint8 *dstp;
SDL_Rect full_src;
SDL_Rect full_dst;
#ifdef USE_ASM_STRETCH
SDL_bool use_asm = SDL_TRUE;
#ifdef __GNUC__
int u1, u2;
#endif
#endif /* USE_ASM_STRETCH */
const int bpp = dst->format->BytesPerPixel;
if (src->format->format != dst->format->format) {
return SDL_SetError("Only works with same format surfaces");
}
/* Verify the blit rectangles */
if (srcrect) {
if ((srcrect->x < 0) || (srcrect->y < 0) ||
((srcrect->x + srcrect->w) > src->w) ||
((srcrect->y + srcrect->h) > src->h)) {
return SDL_SetError("Invalid source blit rectangle");
}
} else {
full_src.x = 0;
full_src.y = 0;
full_src.w = src->w;
full_src.h = src->h;
srcrect = &full_src;
}
if (dstrect) {
if ((dstrect->x < 0) || (dstrect->y < 0) ||
((dstrect->x + dstrect->w) > dst->w) ||
((dstrect->y + dstrect->h) > dst->h)) {
return SDL_SetError("Invalid destination blit rectangle");
}
} else {
full_dst.x = 0;
full_dst.y = 0;
full_dst.w = dst->w;
full_dst.h = dst->h;
dstrect = &full_dst;
}
/* Lock the destination if it's in hardware */
dst_locked = 0;
if (SDL_MUSTLOCK(dst)) {
if (SDL_LockSurface(dst) < 0) {
return SDL_SetError("Unable to lock destination surface");
}
dst_locked = 1;
}
/* Lock the source if it's in hardware */
src_locked = 0;
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
if (dst_locked) {
}
return SDL_SetError("Unable to lock source surface");
}
src_locked = 1;
}
/* Set up the data... */
pos = 0x10000;
inc = (srcrect->h << 16) / dstrect->h;
src_row = srcrect->y;
dst_row = dstrect->y;
#ifdef USE_ASM_STRETCH
/* Write the opcodes for this stretch */
if ((bpp == 3) || (generate_rowbytes(srcrect->w, dstrect->w, bpp) < 0)) {
use_asm = SDL_FALSE;
}
#endif
/* Perform the stretch blit */
for (dst_maxrow = dst_row + dstrect->h; dst_row < dst_maxrow; ++dst_row) {
dstp = (Uint8 *) dst->pixels + (dst_row * dst->pitch)
+ (dstrect->x * bpp);
while (pos >= 0x10000L) {
srcp = (Uint8 *) src->pixels + (src_row * src->pitch)
+ (srcrect->x * bpp);
++src_row;
pos -= 0x10000L;
}
#ifdef USE_ASM_STRETCH
if (use_asm) {
#ifdef __GNUC__
__asm__ __volatile__("call *%4":"=&D"(u1), "=&S"(u2)
:"0"(dstp), "1"(srcp), "r"(copy_row)
:"memory");
#elif defined(_MSC_VER) || defined(__WATCOMC__)
/* *INDENT-OFF* */
{
void *code = copy_row;
__asm {
push edi
push esi
mov edi, dstp
mov esi, srcp
call dword ptr code
pop esi
pop edi
}
}
/* *INDENT-ON* */
#else
#error Need inline assembly for this compiler
#endif
} else
#endif
switch (bpp) {
case 1:
copy_row1(srcp, srcrect->w, dstp, dstrect->w);
break;
case 2:
copy_row2((Uint16 *) srcp, srcrect->w,
(Uint16 *) dstp, dstrect->w);
break;
case 3:
copy_row3(srcp, srcrect->w, dstp, dstrect->w);
break;
case 4:
copy_row4((Uint32 *) srcp, srcrect->w,
(Uint32 *) dstp, dstrect->w);
break;
}
pos += inc;
}
/* We need to unlock the surfaces if they're locked */
if (dst_locked) {
}
if (src_locked) {
}
return (0);
}