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SDL_rect.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_rect.h
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*
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* Header file for SDL_rect definition and management functions.
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*/
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#ifndef SDL_rect_h_
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#define SDL_rect_h_
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#include "
SDL_stdinc.h
"
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#include "
SDL_error.h
"
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#include "
SDL_pixels.h
"
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#include "
SDL_rwops.h
"
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/**
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* \brief The structure that defines a point
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*
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* \sa SDL_EnclosePoints
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* \sa SDL_PointInRect
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*/
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typedef
struct
SDL_Point
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{
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int
x
;
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int
y
;
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}
SDL_Point
;
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/**
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* \brief A rectangle, with the origin at the upper left.
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*
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* \sa SDL_RectEmpty
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* \sa SDL_RectEquals
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* \sa SDL_HasIntersection
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* \sa SDL_IntersectRect
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* \sa SDL_UnionRect
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* \sa SDL_EnclosePoints
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*/
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typedef
struct
SDL_Rect
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{
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int
x
,
y
;
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int
w
,
h
;
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}
SDL_Rect
;
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/**
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* \brief Returns true if point resides inside a rectangle.
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*/
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SDL_FORCE_INLINE
SDL_bool
SDL_PointInRect
(
const
SDL_Point
*
p
,
const
SDL_Rect
*
r
)
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{
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return
( (p->
x
>= r->
x
) && (p->
x
< (r->
x
+ r->
w
)) &&
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(p->
y
>= r->
y
) && (p->
y
< (r->
y
+ r->
h
)) ) ?
SDL_TRUE
:
SDL_FALSE
;
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}
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/**
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* \brief Returns true if the rectangle has no area.
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*/
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SDL_FORCE_INLINE
SDL_bool
SDL_RectEmpty
(
const
SDL_Rect
*
r
)
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{
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return
((!r) || (r->
w
<= 0) || (r->
h
<= 0)) ?
SDL_TRUE
:
SDL_FALSE
;
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}
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/**
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* \brief Returns true if the two rectangles are equal.
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*/
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SDL_FORCE_INLINE
SDL_bool
SDL_RectEquals
(
const
SDL_Rect
*
a
,
const
SDL_Rect
*
b
)
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{
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return
(a && b && (a->
x
== b->
x
) && (a->
y
== b->
y
) &&
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(a->
w
== b->
w
) && (a->
h
== b->
h
)) ?
SDL_TRUE
:
SDL_FALSE
;
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}
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/**
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* \brief Determine whether two rectangles intersect.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern
DECLSPEC
SDL_bool
SDLCALL
SDL_HasIntersection
(
const
SDL_Rect
* A,
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const
SDL_Rect
* B);
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/**
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* \brief Calculate the intersection of two rectangles.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern
DECLSPEC
SDL_bool
SDLCALL
SDL_IntersectRect
(
const
SDL_Rect
* A,
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const
SDL_Rect
* B,
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SDL_Rect
*
result
);
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/**
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* \brief Calculate the union of two rectangles.
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*/
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extern
DECLSPEC
void
SDLCALL
SDL_UnionRect
(
const
SDL_Rect
* A,
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const
SDL_Rect
* B,
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SDL_Rect
*
result
);
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/**
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* \brief Calculate a minimal rectangle enclosing a set of points
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*
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* \return SDL_TRUE if any points were within the clipping rect
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*/
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extern
DECLSPEC
SDL_bool
SDLCALL
SDL_EnclosePoints
(
const
SDL_Point
*
points
,
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int
count
,
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const
SDL_Rect
* clip,
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SDL_Rect
*
result
);
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/**
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* \brief Calculate the intersection of a rectangle and line segment.
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*
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* \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*/
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extern
DECLSPEC
SDL_bool
SDLCALL
SDL_IntersectRectAndLine
(
const
SDL_Rect
*
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rect
,
int
*X1,
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int
*Y1,
int
*X2,
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int
*Y2);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_rect_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
include
SDL_rect.h
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