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SDL_bwindow.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_BWINDOW_H
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#define SDL_BWINDOW_H
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#include "../SDL_sysvideo.h"
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extern
int
HAIKU_CreateWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
int
HAIKU_CreateWindowFrom
(
_THIS
,
SDL_Window
*
window
,
const
void
*
data
);
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extern
void
HAIKU_SetWindowTitle
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_SetWindowIcon
(
_THIS
,
SDL_Window
*
window
,
SDL_Surface
* icon);
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extern
void
HAIKU_SetWindowPosition
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_SetWindowSize
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_ShowWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_HideWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_RaiseWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_MaximizeWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_MinimizeWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_RestoreWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
void
HAIKU_SetWindowBordered
(
_THIS
,
SDL_Window
*
window
,
SDL_bool
bordered);
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extern
void
HAIKU_SetWindowResizable
(
_THIS
,
SDL_Window
*
window
,
SDL_bool
resizable);
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extern
void
HAIKU_SetWindowFullscreen
(
_THIS
,
SDL_Window
*
window
,
SDL_VideoDisplay
* display,
SDL_bool
fullscreen);
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extern
int
HAIKU_SetWindowGammaRamp
(
_THIS
,
SDL_Window
*
window
,
const
Uint16
* ramp);
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extern
int
HAIKU_GetWindowGammaRamp
(
_THIS
,
SDL_Window
*
window
,
Uint16
* ramp);
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extern
void
HAIKU_SetWindowGrab
(
_THIS
,
SDL_Window
*
window
,
SDL_bool
grabbed);
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extern
void
HAIKU_DestroyWindow
(
_THIS
,
SDL_Window
*
window
);
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extern
SDL_bool
HAIKU_GetWindowWMInfo
(
_THIS
,
SDL_Window
*
window
,
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struct
SDL_SysWMinfo
*info);
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
src
video
haiku
SDL_bwindow.h
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