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SDL_blendmode.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_blendmode.h
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*
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* Header file declaring the SDL_BlendMode enumeration
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*/
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#ifndef SDL_blendmode_h_
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#define SDL_blendmode_h_
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/**
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* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
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*/
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typedef
enum
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{
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SDL_BLENDMODE_NONE
= 0x00000000,
/**< no blending
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dstRGBA = srcRGBA */
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SDL_BLENDMODE_BLEND
= 0x00000001,
/**< alpha blending
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
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dstA = srcA + (dstA * (1-srcA)) */
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SDL_BLENDMODE_ADD
= 0x00000002,
/**< additive blending
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dstRGB = (srcRGB * srcA) + dstRGB
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dstA = dstA */
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SDL_BLENDMODE_MOD
= 0x00000004,
/**< color modulate
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dstRGB = srcRGB * dstRGB
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dstA = dstA */
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SDL_BLENDMODE_INVALID
= 0x7FFFFFFF
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/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
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}
SDL_BlendMode
;
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/**
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* \brief The blend operation used when combining source and destination pixel components
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*/
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typedef
enum
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{
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SDL_BLENDOPERATION_ADD
= 0x1,
/**< dst + src: supported by all renderers */
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SDL_BLENDOPERATION_SUBTRACT
= 0x2,
/**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_REV_SUBTRACT
= 0x3,
/**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_MINIMUM
= 0x4,
/**< min(dst, src) : supported by D3D11 */
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SDL_BLENDOPERATION_MAXIMUM
= 0x5
/**< max(dst, src) : supported by D3D11 */
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}
SDL_BlendOperation
;
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/**
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* \brief The normalized factor used to multiply pixel components
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*/
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typedef
enum
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{
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SDL_BLENDFACTOR_ZERO
= 0x1,
/**< 0, 0, 0, 0 */
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SDL_BLENDFACTOR_ONE
= 0x2,
/**< 1, 1, 1, 1 */
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SDL_BLENDFACTOR_SRC_COLOR
= 0x3,
/**< srcR, srcG, srcB, srcA */
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SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR
= 0x4,
/**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
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SDL_BLENDFACTOR_SRC_ALPHA
= 0x5,
/**< srcA, srcA, srcA, srcA */
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SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA
= 0x6,
/**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
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SDL_BLENDFACTOR_DST_COLOR
= 0x7,
/**< dstR, dstG, dstB, dstA */
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SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR
= 0x8,
/**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
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SDL_BLENDFACTOR_DST_ALPHA
= 0x9,
/**< dstA, dstA, dstA, dstA */
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SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
= 0xA
/**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
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}
SDL_BlendFactor
;
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/**
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* \brief Create a custom blend mode, which may or may not be supported by a given renderer
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*
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* \param srcColorFactor
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* \param dstColorFactor
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* \param colorOperation
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* \param srcAlphaFactor
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* \param dstAlphaFactor
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* \param alphaOperation
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*
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* The result of the blend mode operation will be:
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* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
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* and
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* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
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*/
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extern
DECLSPEC
SDL_BlendMode
SDLCALL
SDL_ComposeCustomBlendMode
(
SDL_BlendFactor
srcColorFactor,
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SDL_BlendFactor
dstColorFactor,
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SDL_BlendOperation
colorOperation,
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SDL_BlendFactor
srcAlphaFactor,
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SDL_BlendFactor
dstAlphaFactor,
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SDL_BlendOperation
alphaOperation);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_blendmode_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
include
SDL_blendmode.h
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