SDL  2.0
testmultiaudio.c File Reference
#include "SDL.h"
#include <stdio.h>
+ Include dependency graph for testmultiaudio.c:

Go to the source code of this file.

Data Structures

struct  callback_data

Functions

void play_through_once (void *arg, Uint8 *stream, int len)
void loop ()
static void test_multi_audio (int devcount)
int main (int argc, char **argv)

Variables

static SDL_AudioSpec spec
static Uint8sound = NULL
static Uint32 soundlen = 0
callback_data cbd [64]

Function Documentation

void loop ( )

Definition at line 54 of file testmultiaudio.c.

References done, SDL_AtomicGet, SDL_CloseAudioDevice, SDL_FreeWAV, SDL_PauseAudioDevice, SDL_Quit, and sound.

{
if (SDL_AtomicGet(&cbd[0].done)) {
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
#endif
}
}
int main ( int  argc,
char **  argv 
)

Definition at line 164 of file testmultiaudio.c.

References NULL, SDL_FreeWAV, SDL_GetCurrentAudioDriver, SDL_GetError, SDL_GetNumAudioDevices, SDL_Init, SDL_INIT_AUDIO, SDL_LoadWAV, SDL_Log, SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, SDL_LogError, SDL_LogSetPriority, SDL_Quit, sound, soundlen, and test_multi_audio().

{
int devcount = 0;
/* Enable standard application logging */
/* Load the SDL library */
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
devcount = SDL_GetNumAudioDevices(0);
if (devcount < 1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
} else {
if (argv[1] == NULL) {
argv[1] = "sample.wav";
}
/* Load the wave file into memory */
if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1],
} else {
test_multi_audio(devcount);
}
}
return 0;
}
void play_through_once ( void arg,
Uint8 stream,
int  len 
)

Definition at line 34 of file testmultiaudio.c.

References callback_data::done, SDL_AtomicSet, SDL_memcpy, SDL_memset, SDL_AudioSpec::silence, sound, soundlen, and callback_data::soundpos.

Referenced by test_multi_audio().

{
Uint8 *waveptr = sound + cbd->soundpos;
int waveleft = soundlen - cbd->soundpos;
int cpy = len;
if (cpy > waveleft)
cpy = waveleft;
SDL_memcpy(stream, waveptr, cpy);
len -= cpy;
cbd->soundpos += cpy;
if (len > 0) {
stream += cpy;
SDL_AtomicSet(&cbd->done, 1);
}
}
static void test_multi_audio ( int  devcount)
static

Definition at line 68 of file testmultiaudio.c.

References SDL_AudioSpec::callback, callback_data::dev, done, i, loop(), NULL, play_through_once(), SDL_AtomicGet, SDL_CloseAudioDevice, SDL_CreateWindow, SDL_Delay, SDL_GetAudioDeviceName, SDL_GetError, SDL_Log, SDL_LOG_CATEGORY_APPLICATION, SDL_LogError, SDL_memset, SDL_OpenAudioDevice, SDL_PauseAudioDevice, SDL_PollEvent, SDL_WINDOWPOS_CENTERED, and SDL_AudioSpec::userdata.

Referenced by main().

{
int keep_going = 1;
int i;
#ifdef __ANDROID__
/* Create a Window to get fully initialized event processing for testing pause on Android. */
#endif
if (devcount > 64) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
devcount);
devcount = 64;
}
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
SDL_Log("playing on device #%d: ('%s')...", i, devname);
fflush(stdout);
SDL_memset(&cbd[0], '\0', sizeof(callback_data));
spec.userdata = &cbd[0];
cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[0].dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
} else {
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!SDL_AtomicGet(&cbd[0].done)) {
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
#endif
SDL_Delay(100);
}
#endif
SDL_Log("done.\n");
}
}
SDL_memset(cbd, '\0', sizeof(cbd));
SDL_Log("playing on all devices...\n");
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[i].dev == 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
}
}
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
}
}
while (keep_going) {
keep_going = 0;
for (i = 0; i < devcount; i++) {
if ((cbd[i].dev) && (!SDL_AtomicGet(&cbd[i].done))) {
keep_going = 1;
}
}
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
#endif
SDL_Delay(100);
}
#ifndef __EMSCRIPTEN__
for (i = 0; i < devcount; i++) {
if (cbd[i].dev) {
}
}
SDL_Log("All done!\n");
#endif
}

Variable Documentation

callback_data cbd[64]

Definition at line 31 of file testmultiaudio.c.

Uint8* sound = NULL
static

Definition at line 21 of file testmultiaudio.c.

Uint32 soundlen = 0
static

Definition at line 22 of file testmultiaudio.c.

SDL_AudioSpec spec
static

Definition at line 20 of file testmultiaudio.c.