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SDL
2.0
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#include <vulkan.h>
| VkBool32 VkPhysicalDeviceFeatures::drawIndirectFirstInstance |
| VkBool32 VkPhysicalDeviceFeatures::fragmentStoresAndAtomics |
| VkBool32 VkPhysicalDeviceFeatures::pipelineStatisticsQuery |
| VkBool32 VkPhysicalDeviceFeatures::shaderImageGatherExtended |
| VkBool32 VkPhysicalDeviceFeatures::shaderResourceResidency |
| VkBool32 VkPhysicalDeviceFeatures::shaderSampledImageArrayDynamicIndexing |
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageBufferArrayDynamicIndexing |
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageArrayDynamicIndexing |
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageExtendedFormats |
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageMultisample |
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat |
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat |
| VkBool32 VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize |
| VkBool32 VkPhysicalDeviceFeatures::shaderUniformBufferArrayDynamicIndexing |
| VkBool32 VkPhysicalDeviceFeatures::sparseResidency16Samples |
| VkBool32 VkPhysicalDeviceFeatures::sparseResidency2Samples |
| VkBool32 VkPhysicalDeviceFeatures::sparseResidency4Samples |
| VkBool32 VkPhysicalDeviceFeatures::sparseResidency8Samples |
| VkBool32 VkPhysicalDeviceFeatures::textureCompressionASTC_LDR |
| VkBool32 VkPhysicalDeviceFeatures::variableMultisampleRate |
| VkBool32 VkPhysicalDeviceFeatures::vertexPipelineStoresAndAtomics |