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SDL_syscond.c
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_THREAD_PSP
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/* An implementation of condition variables using semaphores and mutexes */
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/*
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This implementation borrows heavily from the BeOS condition variable
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implementation, written by Christopher Tate and Owen Smith. Thanks!
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*/
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#include "
SDL_thread.h
"
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struct
SDL_cond
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{
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SDL_mutex
*
lock
;
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int
waiting
;
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int
signals
;
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SDL_sem *
wait_sem
;
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SDL_sem *
wait_done
;
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};
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/* Create a condition variable */
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SDL_cond
*
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SDL_CreateCond
(
void
)
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{
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SDL_cond
*cond;
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cond = (
SDL_cond
*)
SDL_malloc
(
sizeof
(
SDL_cond
));
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if
(cond) {
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cond->
lock
=
SDL_CreateMutex
();
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cond->
wait_sem
=
SDL_CreateSemaphore
(0);
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cond->
wait_done
=
SDL_CreateSemaphore
(0);
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cond->
waiting
= cond->
signals
= 0;
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if
(!cond->
lock
|| !cond->
wait_sem
|| !cond->
wait_done
) {
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SDL_DestroyCond
(cond);
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cond =
NULL
;
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}
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}
else
{
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SDL_OutOfMemory
();
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}
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return
(cond);
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}
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/* Destroy a condition variable */
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void
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SDL_DestroyCond
(
SDL_cond
* cond)
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{
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if
(cond) {
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if
(cond->
wait_sem
) {
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SDL_DestroySemaphore
(cond->
wait_sem
);
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}
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if
(cond->
wait_done
) {
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SDL_DestroySemaphore
(cond->
wait_done
);
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}
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if
(cond->
lock
) {
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SDL_DestroyMutex
(cond->
lock
);
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}
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SDL_free
(cond);
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}
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}
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/* Restart one of the threads that are waiting on the condition variable */
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int
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SDL_CondSignal
(
SDL_cond
* cond)
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{
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if
(!cond) {
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return
SDL_SetError
(
"Passed a NULL condition variable"
);
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}
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/* If there are waiting threads not already signalled, then
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signal the condition and wait for the thread to respond.
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*/
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SDL_LockMutex
(cond->
lock
);
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if
(cond->
waiting
> cond->
signals
) {
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++cond->
signals
;
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SDL_SemPost
(cond->
wait_sem
);
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SDL_UnlockMutex
(cond->
lock
);
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SDL_SemWait
(cond->
wait_done
);
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}
else
{
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SDL_UnlockMutex
(cond->
lock
);
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}
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return
0;
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}
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/* Restart all threads that are waiting on the condition variable */
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int
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SDL_CondBroadcast
(
SDL_cond
* cond)
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{
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if
(!cond) {
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return
SDL_SetError
(
"Passed a NULL condition variable"
);
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}
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/* If there are waiting threads not already signalled, then
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signal the condition and wait for the thread to respond.
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*/
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SDL_LockMutex
(cond->
lock
);
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if
(cond->
waiting
> cond->
signals
) {
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int
i
, num_waiting;
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num_waiting = (cond->
waiting
- cond->
signals
);
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cond->
signals
= cond->
waiting
;
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for
(i = 0; i < num_waiting; ++
i
) {
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SDL_SemPost
(cond->
wait_sem
);
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}
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/* Now all released threads are blocked here, waiting for us.
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Collect them all (and win fabulous prizes!) :-)
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*/
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SDL_UnlockMutex
(cond->
lock
);
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for
(i = 0; i < num_waiting; ++
i
) {
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SDL_SemWait
(cond->
wait_done
);
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}
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}
else
{
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SDL_UnlockMutex
(cond->
lock
);
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}
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return
0;
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}
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/* Wait on the condition variable for at most 'ms' milliseconds.
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The mutex must be locked before entering this function!
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The mutex is unlocked during the wait, and locked again after the wait.
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Typical use:
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Thread A:
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SDL_LockMutex(lock);
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while ( ! condition ) {
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SDL_CondWait(cond, lock);
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}
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SDL_UnlockMutex(lock);
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Thread B:
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SDL_LockMutex(lock);
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...
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condition = true;
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...
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SDL_CondSignal(cond);
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SDL_UnlockMutex(lock);
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*/
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int
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SDL_CondWaitTimeout
(
SDL_cond
* cond,
SDL_mutex
*
mutex
,
Uint32
ms)
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{
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int
retval
;
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if
(!cond) {
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return
SDL_SetError
(
"Passed a NULL condition variable"
);
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}
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/* Obtain the protection mutex, and increment the number of waiters.
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This allows the signal mechanism to only perform a signal if there
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are waiting threads.
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*/
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SDL_LockMutex
(cond->
lock
);
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++cond->
waiting
;
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SDL_UnlockMutex
(cond->
lock
);
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/* Unlock the mutex, as is required by condition variable semantics */
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SDL_UnlockMutex
(mutex);
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/* Wait for a signal */
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if
(ms ==
SDL_MUTEX_MAXWAIT
) {
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retval =
SDL_SemWait
(cond->
wait_sem
);
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}
else
{
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retval =
SDL_SemWaitTimeout
(cond->
wait_sem
, ms);
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}
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/* Let the signaler know we have completed the wait, otherwise
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the signaler can race ahead and get the condition semaphore
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if we are stopped between the mutex unlock and semaphore wait,
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giving a deadlock. See the following URL for details:
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http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html
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*/
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SDL_LockMutex
(cond->
lock
);
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if
(cond->
signals
> 0) {
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/* If we timed out, we need to eat a condition signal */
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if
(retval > 0) {
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SDL_SemWait
(cond->
wait_sem
);
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}
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/* We always notify the signal thread that we are done */
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SDL_SemPost
(cond->
wait_done
);
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/* Signal handshake complete */
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--cond->
signals
;
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}
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--cond->
waiting
;
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SDL_UnlockMutex
(cond->
lock
);
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/* Lock the mutex, as is required by condition variable semantics */
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SDL_LockMutex
(mutex);
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return
retval
;
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}
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/* Wait on the condition variable forever */
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int
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SDL_CondWait
(
SDL_cond
* cond,
SDL_mutex
* mutex)
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{
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return
SDL_CondWaitTimeout
(cond, mutex,
SDL_MUTEX_MAXWAIT
);
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}
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#endif
/* SDL_THREAD_PSP */
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/* vi: set ts=4 sw=4 expandtab: */
src
thread
psp
SDL_syscond.c
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