SDL  2.0
SDL_blit_slow.c File Reference
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_blit_slow.h"
+ Include dependency graph for SDL_blit_slow.c:

Go to the source code of this file.

Functions

void SDL_Blit_Slow (SDL_BlitInfo *info)

Function Documentation

void SDL_Blit_Slow ( SDL_BlitInfo info)

Definition at line 31 of file SDL_blit_slow.c.

References SDL_BlitInfo::a, SDL_PixelFormat::Amask, ASSEMBLE_RGB, ASSEMBLE_RGBA, SDL_BlitInfo::b, SDL_PixelFormat::Bshift, SDL_PixelFormat::BytesPerPixel, SDL_BlitInfo::colorkey, DISEMBLE_RGB, DISEMBLE_RGBA, SDL_BlitInfo::dst, SDL_BlitInfo::dst_fmt, SDL_BlitInfo::dst_h, SDL_BlitInfo::dst_pitch, SDL_BlitInfo::dst_w, blit_table::dstB, blit_table::dstbpp, blit_table::dstG, blit_table::dstR, SDL_BlitInfo::flags, SDL_BlitInfo::g, SDL_PixelFormat::Gshift, SDL_BlitInfo::r, SDL_PixelFormat::Rshift, SDL_COPY_ADD, SDL_COPY_BLEND, SDL_COPY_COLORKEY, SDL_COPY_MOD, SDL_COPY_MODULATE_ALPHA, SDL_COPY_MODULATE_COLOR, SDL_BlitInfo::src, SDL_BlitInfo::src_fmt, SDL_BlitInfo::src_h, SDL_BlitInfo::src_pitch, SDL_BlitInfo::src_w, blit_table::srcB, blit_table::srcG, and blit_table::srcR.

Referenced by SDL_CalculateBlit().

{
const int flags = info->flags;
const Uint32 modulateR = info->r;
const Uint32 modulateG = info->g;
const Uint32 modulateB = info->b;
const Uint32 modulateA = info->a;
Uint32 srcpixel;
Uint32 srcR, srcG, srcB, srcA;
Uint32 dstpixel;
Uint32 dstR, dstG, dstB, dstA;
int srcy, srcx;
int posy, posx;
int incy, incx;
SDL_PixelFormat *src_fmt = info->src_fmt;
SDL_PixelFormat *dst_fmt = info->dst_fmt;
int srcbpp = src_fmt->BytesPerPixel;
int dstbpp = dst_fmt->BytesPerPixel;
Uint32 rgbmask = ~src_fmt->Amask;
Uint32 ckey = info->colorkey & rgbmask;
srcy = 0;
posy = 0;
incy = (info->src_h << 16) / info->dst_h;
incx = (info->src_w << 16) / info->dst_w;
while (info->dst_h--) {
Uint8 *src = 0;
Uint8 *dst = (Uint8 *) info->dst;
int n = info->dst_w;
srcx = -1;
posx = 0x10000L;
while (posy >= 0x10000L) {
++srcy;
posy -= 0x10000L;
}
while (n--) {
if (posx >= 0x10000L) {
while (posx >= 0x10000L) {
++srcx;
posx -= 0x10000L;
}
src =
(info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
}
if (src_fmt->Amask) {
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
srcB, srcA);
} else {
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
srcB);
srcA = 0xFF;
}
if (flags & SDL_COPY_COLORKEY) {
/* srcpixel isn't set for 24 bpp */
if (srcbpp == 3) {
srcpixel = (srcR << src_fmt->Rshift) |
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
}
if ((srcpixel & rgbmask) == ckey) {
posx += incx;
dst += dstbpp;
continue;
}
}
if (dst_fmt->Amask) {
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
dstB, dstA);
} else {
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
dstB);
dstA = 0xFF;
}
if (flags & SDL_COPY_MODULATE_COLOR) {
srcR = (srcR * modulateR) / 255;
srcG = (srcG * modulateG) / 255;
srcB = (srcB * modulateB) / 255;
}
if (flags & SDL_COPY_MODULATE_ALPHA) {
srcA = (srcA * modulateA) / 255;
}
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
/* This goes away if we ever use premultiplied alpha */
if (srcA < 255) {
srcR = (srcR * srcA) / 255;
srcG = (srcG * srcA) / 255;
srcB = (srcB * srcA) / 255;
}
}
switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) {
case 0:
dstR = srcR;
dstG = srcG;
dstB = srcB;
dstA = srcA;
break;
dstR = srcR + ((255 - srcA) * dstR) / 255;
dstG = srcG + ((255 - srcA) * dstG) / 255;
dstB = srcB + ((255 - srcA) * dstB) / 255;
dstA = srcA + ((255 - srcA) * dstA) / 255;
break;
dstR = srcR + dstR;
if (dstR > 255)
dstR = 255;
dstG = srcG + dstG;
if (dstG > 255)
dstG = 255;
dstB = srcB + dstB;
if (dstB > 255)
dstB = 255;
break;
dstR = (srcR * dstR) / 255;
dstG = (srcG * dstG) / 255;
dstB = (srcB * dstB) / 255;
break;
}
if (dst_fmt->Amask) {
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
} else {
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
}
posx += incx;
dst += dstbpp;
}
posy += incy;
info->dst += info->dst_pitch;
}
}