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SDL_wasapi.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_wasapi_h_
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#define SDL_wasapi_h_
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#ifdef __cplusplus
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#define _THIS SDL_AudioDevice *_this
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#else
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#define _THIS SDL_AudioDevice *this
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#endif
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struct
SDL_PrivateAudioData
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{
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SDL_atomic_t
refcount
;
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WCHAR *
devid
;
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WAVEFORMATEX *
waveformat
;
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IAudioClient *
client
;
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IAudioRenderClient *
render
;
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IAudioCaptureClient *
capture
;
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SDL_AudioStream *
capturestream
;
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HANDLE
event
;
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HANDLE
task
;
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SDL_bool
coinitialized
;
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int
framesize
;
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int
default_device_generation
;
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SDL_bool
device_lost
;
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void
*
activation_handler
;
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SDL_atomic_t
just_activated
;
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};
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/* these increment as default devices change. Opened default devices pick up changes in their threads. */
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extern
SDL_atomic_t
WASAPI_DefaultPlaybackGeneration
;
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extern
SDL_atomic_t
WASAPI_DefaultCaptureGeneration
;
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/* win32 and winrt implementations call into these. */
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int
WASAPI_PrepDevice
(
_THIS
,
const
SDL_bool
updatestream);
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void
WASAPI_RefDevice
(
_THIS
);
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void
WASAPI_UnrefDevice
(
_THIS
);
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void
WASAPI_AddDevice
(
const
SDL_bool
iscapture,
const
char
*devname, LPCWSTR devid);
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void
WASAPI_RemoveDevice
(
const
SDL_bool
iscapture, LPCWSTR devid);
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/* These are functions that are implemented differently for Windows vs WinRT. */
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int
WASAPI_PlatformInit
(
void
);
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void
WASAPI_PlatformDeinit
(
void
);
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void
WASAPI_EnumerateEndpoints
(
void
);
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int
WASAPI_ActivateDevice
(
_THIS
,
const
SDL_bool
isrecovery);
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void
WASAPI_PlatformThreadInit
(
_THIS
);
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void
WASAPI_PlatformThreadDeinit
(
_THIS
);
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void
WASAPI_PlatformDeleteActivationHandler
(
void
*handler);
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void
WASAPI_BeginLoopIteration
(
_THIS
);
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#ifdef __cplusplus
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}
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#endif
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#endif
/* SDL_wasapi_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
audio
wasapi
SDL_wasapi.h
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