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SDL_joystick_c.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_joystick_c_h_
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#define SDL_joystick_c_h_
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_joystick.c */
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#include "
SDL_joystick.h
"
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struct
_SDL_JoystickDriver;
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/* Initialization and shutdown functions */
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extern
int
SDL_JoystickInit
(
void
);
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extern
void
SDL_JoystickQuit
(
void
);
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/* Function to get the next available joystick instance ID */
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extern
SDL_JoystickID
SDL_GetNextJoystickInstanceID
(
void
);
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/* Initialization and shutdown functions */
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extern
int
SDL_GameControllerInitMappings
(
void
);
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extern
void
SDL_GameControllerQuitMappings
(
void
);
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extern
int
SDL_GameControllerInit
(
void
);
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extern
void
SDL_GameControllerQuit
(
void
);
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/* Function to get the joystick driver and device index for an API device index */
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extern
SDL_bool
SDL_GetDriverAndJoystickIndex
(
int
device_index,
struct
_SDL_JoystickDriver **driver,
int
*driver_index);
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/* Function to return the device index for a joystick ID, or -1 if not found */
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extern
int
SDL_JoystickGetDeviceIndexFromInstanceID
(
SDL_JoystickID
instance_id);
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/* Function to extract information from an SDL joystick GUID */
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extern
void
SDL_GetJoystickGUIDInfo
(
SDL_JoystickGUID
guid,
Uint16
*vendor,
Uint16
*product,
Uint16
*version);
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/* Function to return whether a joystick is a PS4 controller */
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extern
SDL_bool
SDL_IsJoystickPS4
(
Uint16
vendor_id,
Uint16
product_id);
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/* Function to return whether a joystick is a Nintendo Switch Pro controller */
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extern
SDL_bool
SDL_IsJoystickNintendoSwitchPro
(
Uint16
vendor_id,
Uint16
product_id);
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/* Function to return whether a joystick is a Steam Controller */
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extern
SDL_bool
SDL_IsJoystickSteamController
(
Uint16
vendor_id,
Uint16
product_id);
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/* Function to return whether a joystick is an Xbox 360 controller */
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extern
SDL_bool
SDL_IsJoystickXbox360
(
Uint16
vendor_id,
Uint16
product_id);
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/* Function to return whether a joystick is an Xbox One controller */
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extern
SDL_bool
SDL_IsJoystickXboxOne
(
Uint16
vendor_id,
Uint16
product_id);
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/* Function to return whether a joystick guid comes from the XInput driver */
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extern
SDL_bool
SDL_IsJoystickXInput
(
SDL_JoystickGUID
guid);
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/* Function to return whether a joystick guid comes from the HIDAPI driver */
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extern
SDL_bool
SDL_IsJoystickHIDAPI
(
SDL_JoystickGUID
guid);
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/* Function to return whether a joystick should be ignored */
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extern
SDL_bool
SDL_ShouldIgnoreJoystick
(
const
char
*
name
,
SDL_JoystickGUID
guid);
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/* Function to return whether a joystick name and GUID is a game controller */
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extern
SDL_bool
SDL_IsGameControllerNameAndGUID
(
const
char
*
name
,
SDL_JoystickGUID
guid);
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/* Function to return whether a game controller should be ignored */
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extern
SDL_bool
SDL_ShouldIgnoreGameController
(
const
char
*
name
,
SDL_JoystickGUID
guid);
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/* Handle delayed guide button on a game controller */
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extern
void
SDL_GameControllerHandleDelayedGuideButton
(SDL_Joystick *joystick);
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/* Internal event queueing functions */
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extern
void
SDL_PrivateJoystickAdded
(
SDL_JoystickID
device_instance);
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extern
void
SDL_PrivateJoystickRemoved
(
SDL_JoystickID
device_instance);
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extern
int
SDL_PrivateJoystickAxis
(SDL_Joystick * joystick,
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Uint8
axis
,
Sint16
value
);
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extern
int
SDL_PrivateJoystickBall
(SDL_Joystick * joystick,
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Uint8
ball,
Sint16
xrel,
Sint16
yrel);
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extern
int
SDL_PrivateJoystickHat
(SDL_Joystick * joystick,
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Uint8
hat,
Uint8
value
);
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extern
int
SDL_PrivateJoystickButton
(SDL_Joystick * joystick,
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Uint8
button
,
Uint8
state
);
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extern
void
SDL_PrivateJoystickBatteryLevel
(SDL_Joystick * joystick,
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SDL_JoystickPowerLevel
ePowerLevel);
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/* Internal sanity checking functions */
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extern
int
SDL_PrivateJoystickValid
(SDL_Joystick * joystick);
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#endif
/* SDL_joystick_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
joystick
SDL_joystick_c.h
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