26 #define SDL_PROC_UNUSED(ret,func,params)
36 (GLsizei, GLsizei,
GLfloat, GLfloat, GLfloat, GLfloat,
80 (GLuint red, GLuint green, GLuint blue, GLuint
alpha))
83 (GLushort red, GLushort green, GLushort blue, GLushort
alpha))
86 (GLboolean red, GLboolean green, GLboolean blue,
97 GLint y, GLsizei width, GLint
border))
99 (GLenum target, GLint level, GLenum internalFormat, GLint x,
100 GLint y, GLsizei width, GLsizei height, GLint
border))
102 (GLenum target, GLint level, GLint
xoffset, GLint x, GLint y,
105 (GLenum target, GLint level, GLint xoffset, GLint
yoffset,
106 GLint x, GLint y, GLsizei width, GLsizei height))
118 (GLenum mode, GLsizei
count, GLenum type,
121 (GLsizei width, GLsizei height, GLenum
format, GLenum type,
141 (GLenum mode, GLint i1, GLint
i2, GLint
j1, GLint j2))
145 (GLsizei size, GLenum type, GLfloat *
buffer))
155 GLdouble
top, GLdouble zNear, GLdouble
zFar))
167 (GLenum light, GLenum pname, GLint *
params))
172 (GLenum face, GLenum pname, GLfloat *
params))
174 (GLenum face, GLenum pname, GLint *
params))
182 (GLenum target, GLenum pname, GLfloat *
params))
184 (GLenum target, GLenum pname, GLint *
params))
188 (GLenum coord, GLenum pname, GLfloat *
params))
190 (GLenum coord, GLenum pname, GLint *
params))
192 (GLenum target, GLint level, GLenum format, GLenum type,
195 (GLenum target, GLint level, GLenum pname, GLfloat *
params))
197 (GLenum target, GLint level, GLenum pname, GLint *
params))
199 (GLenum target, GLenum pname, GLfloat *
params))
201 (GLenum target, GLenum pname, GLint *
params))
228 (GLenum light, GLenum pname, const GLfloat *
params))
231 (GLenum light, GLenum pname, const GLint *
params))
241 (GLenum target, GLdouble
u1, GLdouble
u2, GLint stride,
244 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
245 GLint order, const GLfloat *
points))
247 (GLenum target, GLdouble u1, GLdouble u2, GLint
ustride,
251 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
252 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
253 GLint vorder, const GLfloat *
points))
257 (GLint un, GLdouble u1, GLdouble u2, GLint
vn, GLdouble v1,
260 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
264 (GLenum face, GLenum pname, const GLfloat *
params))
267 (GLenum face, GLenum pname, const GLint *
params))
285 (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
286 GLdouble zNear, GLdouble
zFar))
291 (GLenum map, GLsizei mapsize, const GLuint *
values))
293 (GLenum map, GLsizei mapsize, const GLushort *
values))
308 (GLsizei n, const GLuint *
textures,
331 (GLdouble x, GLdouble y, GLdouble
z, GLdouble
w))
334 (GLfloat x, GLfloat y, GLfloat z, GLfloat
w))
339 (GLshort x, GLshort y, GLshort z, GLshort
w))
343 (GLint x, GLint y, GLsizei width, GLsizei height,
346 (GLdouble
x1, GLdouble
y1, GLdouble
x2, GLdouble
y2))
349 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat
y2))
354 (GLshort x1, GLshort y1, GLshort x2, GLshort
y2))
358 (GLdouble
angle, GLdouble x, GLdouble y, GLdouble z))
360 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
394 (GLdouble s, GLdouble t, GLdouble
r, GLdouble
q))
397 (GLfloat s, GLfloat t, GLfloat r, GLfloat
q))
402 (GLshort s, GLshort t, GLshort r, GLshort
q))
405 (GLint size, GLenum type, GLsizei stride,
409 (GLenum target, GLenum pname, const GLfloat *
params))
412 (GLenum target, GLenum pname, const GLint *
params))
415 (GLenum coord, GLenum pname, const GLdouble *
params))
418 (GLenum coord, GLenum pname, const GLfloat *
params))
421 (GLenum coord, GLenum pname, const GLint *
params))
424 GLsizei width, GLint
border, GLenum format, GLenum type,
427 (GLenum target, GLint level, GLint internalformat, GLsizei width,
428 GLsizei height, GLint border, GLenum format, GLenum type,
431 (GLenum target, GLenum pname, GLfloat
param))
433 (GLenum target, GLenum pname, const GLfloat *
params))
436 (GLenum target, GLenum pname, const GLint *
params))
438 (GLenum target, GLint level, GLint xoffset, GLsizei width,
441 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
442 GLsizei width, GLsizei height, GLenum format, GLenum type,
463 (GLdouble x, GLdouble y, GLdouble z, GLdouble
w))
466 (GLfloat x, GLfloat y, GLfloat z, GLfloat
w))
471 (GLshort x, GLshort y, GLshort z, GLshort
w))
474 (GLint size, GLenum type, GLsizei stride,