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SDL_audio_c.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_audio_c_h_
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#define SDL_audio_c_h_
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#include "../SDL_internal.h"
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#ifndef DEBUG_CONVERT
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#define DEBUG_CONVERT 0
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#endif
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#if DEBUG_CONVERT
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#define LOG_DEBUG_CONVERT(from, to) fprintf(stderr, "Converting %s to %s.\n", from, to);
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#else
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#define LOG_DEBUG_CONVERT(from, to)
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#endif
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/* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
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#ifdef HAVE_LIBSAMPLERATE_H
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#include "samplerate.h"
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extern
SDL_bool
SRC_available;
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extern
int
SRC_converter;
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extern
SRC_STATE* (*SRC_src_new)(
int
converter_type,
int
channels,
int
*error);
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extern
int (*SRC_src_process)(SRC_STATE *
state
, SRC_DATA *
data
);
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extern
int (*SRC_src_reset)(SRC_STATE *
state
);
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extern
SRC_STATE* (*SRC_src_delete)(SRC_STATE *
state
);
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extern
const
char
* (*SRC_src_strerror)(
int
error);
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#endif
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/* Functions to get a list of "close" audio formats */
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extern
SDL_AudioFormat
SDL_FirstAudioFormat
(
SDL_AudioFormat
format
);
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extern
SDL_AudioFormat
SDL_NextAudioFormat
(
void
);
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/* Function to calculate the size and silence for a SDL_AudioSpec */
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extern
void
SDL_CalculateAudioSpec
(
SDL_AudioSpec
*
spec
);
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/* Choose the audio filter functions below */
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extern
void
SDL_ChooseAudioConverters
(
void
);
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/* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */
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extern
SDL_AudioFilter
SDL_Convert_S8_to_F32
;
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extern
SDL_AudioFilter
SDL_Convert_U8_to_F32
;
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extern
SDL_AudioFilter
SDL_Convert_S16_to_F32
;
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extern
SDL_AudioFilter
SDL_Convert_U16_to_F32
;
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extern
SDL_AudioFilter
SDL_Convert_S32_to_F32
;
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extern
SDL_AudioFilter
SDL_Convert_F32_to_S8
;
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extern
SDL_AudioFilter
SDL_Convert_F32_to_U8
;
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extern
SDL_AudioFilter
SDL_Convert_F32_to_S16
;
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extern
SDL_AudioFilter
SDL_Convert_F32_to_U16
;
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extern
SDL_AudioFilter
SDL_Convert_F32_to_S32
;
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/* You need to call SDL_PrepareResampleFilter() before using the internal resampler.
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SDL_AudioQuit() calls SDL_FreeResamplerFilter(), you should never call it yourself. */
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extern
int
SDL_PrepareResampleFilter
(
void
);
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extern
void
SDL_FreeResampleFilter
(
void
);
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#endif
/* SDL_audio_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
src
audio
SDL_audio_c.h
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