Source: quakespasm
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: David Banks <amoebae@gmail.com>,
           Simon McVittie <smcv@debian.org>,
           Stephen Kitt <skitt@debian.org>
Section: games
Priority: optional
Build-Depends: debhelper (>= 9), lsb-release,
               libflac-dev,
               libmad0-dev,
               libmikmod-dev,
               libopusfile-dev,
               libsdl2-dev | libsdl1.2-dev,
               libsndio-dev,
               libturbojpeg0-dev, libjpeg62-turbo-dev,
               libvorbis-dev
Rules-Requires-Root: no
Standards-Version: 4.1.1
Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/quakespasm.git
Vcs-Git: https://anonscm.debian.org/git/pkg-games/quakespasm.git
Homepage: http://quakespasm.sourceforge.net/

Package: quakespasm
Architecture: any
Depends: ${misc:Depends}, ${shlibs:Depends}
# quakespasm doe not provide good netwuake or quakeworld server mode only lan mode so disable it
Provides: quake-engine, quake-engine-lanserver, quake-engine-server
Suggests: quake, quake-armagon, quake-disolution, quake-music-pack
Description: Quake 1 engine for iD software's Quake 3d game
 QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the
 popular FitzQuake. It includes some new features, important fixes, and aims
 for portability and correctness.
 .
 This package contains no data files. To use it, you will need to either
 install the commercial Quake data, or alternative free data files such as
 OpenQuartz.
 .
 This engine is typically used via a script that launches it with a particular
 data set, such as the one found in the "quake" package.
