OBJECTS = \
$(OBJECTS_DIR)/faceTriangulation.o\
$(OBJECTS_DIR)/meshTriangulation.o\
$(OBJECTS_DIR)/triSurface.o\
$(OBJECTS_DIR)/triSurfaceAddressing.o\
$(OBJECTS_DIR)/stitchTriangles.o\
$(OBJECTS_DIR)/writeSTL.o\
$(OBJECTS_DIR)/readSTL.o\
$(OBJECTS_DIR)/readSTLASCII.o\
$(OBJECTS_DIR)/readSTLBINARY.o\
$(OBJECTS_DIR)/writeGTS.o\
$(OBJECTS_DIR)/readGTS.o\
$(OBJECTS_DIR)/readOBJ.o\
$(OBJECTS_DIR)/writeOBJ.o\
$(OBJECTS_DIR)/writeSMESH.o\
$(OBJECTS_DIR)/readOFF.o\
$(OBJECTS_DIR)/writeOFF.o\
$(OBJECTS_DIR)/writeTRI.o\
$(OBJECTS_DIR)/readTRI.o\
$(OBJECTS_DIR)/writeDX.o\
$(OBJECTS_DIR)/readAC.o\
$(OBJECTS_DIR)/writeAC.o\
$(OBJECTS_DIR)/writeVTK.o\
$(OBJECTS_DIR)/readNAS.o\
$(OBJECTS_DIR)/geometricSurfacePatch.o\
$(OBJECTS_DIR)/surfacePatch.o\
$(OBJECTS_DIR)/surfacePatchIOList.o\
$(OBJECTS_DIR)/sortLabelledTri.o\
$(OBJECTS_DIR)/triSurfaceFields.o
